(Format inspired by Togkey's SV NU Role Compendium)
Offensive Roles
Wallbreakers
Choice Attackers:
Choice Band







Choice Specs









All-Out Attackers:
Physical:











Special:






Mixed:

Setup Sweepers:
Acid Armor / Iron Defense:


Agility / Rock Polish:


Bulk Up:




Calm Mind:

Coil:

Contrary:

Curse:

Fillet Away:
Growth:



Nasty Plot:







Quiver Dance:


Shell Smash:
Swords Dance:










Tailwind:
Trailblaze:
Speed Control
Choice Scarf:
















Priority:
Accelrock:
Aqua Jet:

Bullet Punch:
Ice Shard:
Mach Punch:

Quick Attack:
Prankster:

Shadow Sneak:
Sucker Punch:



Particularly Fast Attackers:

















Defensive Roles
Physical Walls











Special Walls














Immunities:
Fire:


Electric:




Grass:
Ground:











Normal/Fighting:




Toxic:







Water:

Anti-Setup
Dragon Tail:


Encore:





Haze:



Roar:
Taunt:







Cleric
Healing Wish:




Wish:

Others
Hazards
Setters:
Stealth Rock:







Spikes:




Sticky Web:
Toxic Spikes:


Removal:
Defog:



Rapid Spin:





Grounded Poison:



Removal Deterrent:
Defiant:


Spinblocker:




Status
Burn:






Paralysis:





Poison:


Pivots
Offensive:












Defensive:




Item Removal
Knock Off:

















Switcheroo / Trick:









Sticky Hold:

Other Archetypes
Trick Room
Setters:





Abusers:







Weather
Sun Setters:


Sun Abusers:






Sand Setters:

Sand Abusers:



Offensive Roles
Wallbreakers
Choice Attackers:
Choice Band







Choice Specs









All-Out Attackers:
Physical:












Special:







Mixed:


Setup Sweepers:
Acid Armor / Iron Defense:



Agility / Rock Polish:



Bulk Up:





Calm Mind:


Coil:


Contrary:


Curse:


Fillet Away:

Growth:




Nasty Plot:








Quiver Dance:



Shell Smash:

Swords Dance:











Tailwind:

Trailblaze:

Speed Control
Choice Scarf:
















Priority:
Accelrock:

Aqua Jet:


Bullet Punch:

Ice Shard:

Mach Punch:


Quick Attack:

Prankster:


Shadow Sneak:

Sucker Punch:




Particularly Fast Attackers:

















Defensive Roles
Physical Walls











Special Walls














Immunities:
Fire:



Electric:





Grass:

Ground:












Normal/Fighting:





Toxic:








Water:


Anti-Setup
Dragon Tail:



Encore:






Haze:




Roar:

Taunt:








Cleric
Healing Wish:





Wish:


Others
Hazards
Setters:
Stealth Rock:








Spikes:





Sticky Web:

Toxic Spikes:



Removal:
Defog:




Rapid Spin:






Grounded Poison:




Removal Deterrent:
Defiant:



Spinblocker:





Status
Burn:







Paralysis:






Poison:



Pivots
Offensive:













Defensive:





Item Removal
Knock Off:


















Switcheroo / Trick:










Sticky Hold:


Other Archetypes
Trick Room
Setters:






Abusers:








Weather
Sun Setters:



Sun Abusers:







Sand Setters:


Sand Abusers:




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