oh yeah, more hyper offense baby. This time instead of a funny set from gen 9 bh I was inspired by a funny set from gen 7 ph. Let's get into it.
PROOF OF PEAK
yes I failed to get reqs for the natdex suspect and then used the alt to ladder bh, bite me
TEAMBUILDING PROCESS

https://pokepast.es/33f287492502250f
As previously mentioned, this team began with me wanting to use a set from gen 7 ph in a different format. That set was Aerobee's zap cannon/fissure/taunt/tspikes gengar-mega, which uses no guard zap cannon and fissure to ruin magic bouncers and offense guys while using taunt and tspikes to disrupt wonder guards attempting to wall it or remove hazards. With fissure banned, I happily loaded up a game and quickly realized 4 things.
1. Fissure is banned, so I'm using moonghiest beam and zap cannon.
2. WG is banned, so taunt+tspikes doesn't actually force poison on any unhittable mons.
3. Without fissure to beat offense and mbounce and wgs to force poison on, this set sucks.
4. Flutter mane doesn't have any healing despite pain split being incredible on it.
I lost that game. But it inspired me to create the SECOND version of the team, using parts of the old flutter set and the new one.

https://pokepast.es/75c7af5bae514a17
My biggest weakness here was obviously imposter. My gameplans into imposter chicken, flutter, or kyub were rather weak besides using dbond, and I want to preserve that rather than be forced to throw it on imposter every game. The eternatus and arceus sets were also really cool and probably deserve teams of their own, but the structure dragged them down because of how weak to the entire metagame it was. But, with knowledge from the first team and experience from the second, I finally created something good that isn't cheese, something... interesting.

https://pokepast.es/9dea3fc0786402dd
This was the first genuinely successful team I built, because it didn't actually have any explicitly glaring issues. Koraidon's improof is a little shaky, sure, and removal is fake, but with very few, minor, tweaks, I created the final version of the team.
THE TEAM

https://pokepast.es/b6843b984fe9ca70
Flutter Mane @ Red Card
Ability: Well-Baked Body
Tera Type: Ghost
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Toxic Spikes
- Pain Split
- Moonblast
After undergoing many changes spanning 3 abilities, 8 moves, and 2 items, flutter mane is finally here to put in the WORK. The amount of work it puts in every game is ludicrous, it chips, denies all forms of healing beside regen, statuses, speed controls, improofs, soft-walls, occasionally hardwalls, is selfproof, and far more. Taunt allows it to shut down recover clones if it is in, and it can also block sap with an incredibly low attack stat. Tspikes over regular spikes is a choice made to allow chip damage to rack up on defensive mons who want to sit in front of it like regen lu and scales maud. Moonblast is STAB that doesn't have an immunity and does have a very nice chance to hax pokemon who want to spam special moves onto it by rapidly removing their potential to do damage. For example, Flutter Mane can avoid an OHKO from regenvest dialga's revelation dance even after stealth rock and 3 layers of spikes if it is at -1. Pain split combined with Flutter's naturally low HP allows it to heal to full or very close while doing extreme damage to pokemon like regenvest ting-lu or imposter chansey proportially. This move lets it selfproof because of the massive HP difference between it and chansey. Well-Baked Body is chosen as the ability to improof Blaziken-Mega, beat 99% of most triage shitters on ladder, mindgame opposing blaziken or fireceus, and provide a very useful defense boost to check these threats. Finally, Red Card allows Flutter to pseudo-syringe as it sets tspikes before an opposing pivot move or attack, and the card pulls in a random mon to enjoy the fresh-pressed poison. It also can be used to phase threatening pokemon that can't OHKO flutter but that flutter can't do much to in response such as scales elecceus or mg eternatus.
selfproof, poisonceus blocks every click as well
Blaziken-Mega @ Life Orb
Ability: Desolate Land
Tera Type: Fire
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Lonely Nature
- Shift Gear
- V-create
- Close Combat
- Electro Drift
The broken pokemon who's most likely to go up for the next suspect appears as a guest star on the team, ready to shift up his gears and absolutely annihilate teams after flutter helps soften them up. V-Create and Close Combat are stab and do great damage especially at +1 while electro drift butchers fcs like dozo, waterceus and mbro that can probably eat up any physical moves you throw at them. Shift Gear wins games if timed properly or at least removes 1 or more pokemon because +1 lorb V-Create in sun is so strong it actually outperforms CC into pure dragon types like Koraidon. Life Orb adds incredible power to the set at the cost of longevity which you probably didn't have much of anyways. Desolate Land is there to allow raw v-create to be a viable click and push boosted v-create into unwallable territory. The water immunity doesn't hurt, either. SG Chicken is teetering on the edge of broken, I'm calling that it will be suspected within 2 weeks of OMPL ending.
Selfproof can work if imposter has low enough defenses/hp, flutter works too
Kyurem-White @ Choice Scarf
Ability: Refrigerate
Tera Type: Dragon
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Mild Nature
- Extreme Speed
- Boomburst
- Rapid Spin
- Switcheroo
The hazard control situation was dire, but now we can sacrifice an entire offensive mon for it! At least it's better than the previous versions of the team (spin flutter
). Choice scarf refrigerate kyurem-white is an amazing set which provides speed control, disruption, and wall breaking. It's a great option to hardswap into if blaziken is out and they have a giratina. Extreme speed picks off weakened pokemon that outspeed you while also being a decent click into a predicted chansey that already holds your scarf. Rapid Spin provides hazard removal and a way to speed boost after switcheroo, which can be extremely important in certain matchups. Switcheroo ditches your choice scarf to cripple an opponent's regenvest or chansey or boots user, very nice into fat and stall where removing a chansey's eviolite can straight up win the game longterm. Boomburst is the obligatory button that does funny damage into like the entire meta, this can do half to a blaziken on the switch which is cool. Fridge is the only reason this set works, it's forced to be used or kyurem is spamming weak non-stab moves which sucks. Very nice set, I was never disappointed with kyurem my entire run which is cool, it always just does what it says on the tin.
improof is melmetal, try to not let it get too chipped. koraidon or blaziken can also pick imp off from low HP
Melmetal @ Leftovers
Ability: Prankster
Tera Type: Steel
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Brave Nature
IVs: 0 Spe
- Destiny Bond
- Gigaton Hammer
- Copycat
- Glare
What if we made registeel from my last RMT more offensive and then also gave it glare? We would get melmetal, the incredible prankster copycat man! The melmetal set is very self-explanatory so I won't go into too much detail. Dbond removes scary thing that is clicking buttons, Gigaton does one melmetillion damage which Copycat can repeat with priority, Copycat can be used to smack things with strong moves they were't expecting to outspeed them (think a garchomp eating a glaive rush from 60% and dying instantly) and Glare cripples imposter while also providing a very good click into mzam and mscept which the team can struggle with. It's as slow as possible so that pivot moves go off before it presses gigaton which can let you land multiple gigatons into an offensive threat before it can even move. Leftovers provides some longevity while also preventing imposter from healing off the chip from repeated hammer clicks.
selfproofs with para and bond, arceus can goob an opposing glare press which is good just don't come in on a gigaton
Koraidon @ Life Orb
Ability: Mold Breaker
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- V-create
- Glaive Rush
This set is amazing. I absolutely adore the feeling of my opponent forgetting what mold breaker does and going into a fur coat just for it to take 40% and flutter to come in on the ssap. If you already have some very minor chip on the fur coat, you can easily remove it for blaziken to sweep later. For example, Maud drops to a dual CC after stealth rock and 1 round of poison chip. CC and Glaive Rush are basic attacking STABS, V-Create is a big nuke button that beats opposing flutter while also lowering your speed so you can proof with your own flutter, life orb adds damage, SD boosts attack so sweeps can be pulled off. Mold Breaker is what allows the set to break fur coats. Although it messes with the improofing, it adds enough value to the team that it's worth keeping around, and red card can be ashield if it's really that needed. Removing fur coats is so valuable because of how hard they screw blaziken that it's almost criminal to not add this mon.
improof is flutter if it's -1 because moonblast removes, speed tie can work, dbond can work, kyurem can outspeed and kill a chipped imposter. koraidon has weak proofs so don't set it up to sweep your own team if possible
Arceus-Poison @ Earth Plate
Ability: Magic Bounce
Tera Type: Poison
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Judgment
- Mortal Spin
- Shore Up
- Stone Axe
This used to be a fairyceus until I realized that I hate steel types and also fairies. Mbounce makes it an amazing proof to flutter that also ignores a lot of ladder cheese like 4 hazard regieleki. Mortal spin gives you relatively proofed removal as melmetal can ignore it and imposter's attacks bounce off. Shore up is to maintain your bulk in longer games due to the requirement for removal and lack of passive recovery, earth plate judgement improofs, and stone axe sets up hazards. This pokemon is an amazing glue to the team that always puts in some work in games because of arceus bulk, hazards, removal, and bounce. Arceus is the most boring team member and probably contributes the least to the all in nature of the team, but what it does is just as important because blaziken cannot sweep if it lost half it's health to hazards and dropped to -1 speed. Despite celesteela being horrible for this set, the breakers can ignore it enough that I didn't feel that adding a move to hit it was needed. Letting imposter get up hazards sucks but the chip is probably good enough to be worth it.
selfproofs, melmetal proofs but lets up rocks
WEAKNESSES
-Ground Types
this team doesn't have a ground resist or a ground immune, with no ground immunity abilities and 3 ground weaks. The typical counterplay involves a complex dance with flutter mane, melmetal, and kyurem to deny entry for as long as possible while getting off as much chip to remove it as soon as possible. Spikes over Tspikes on mane is an option just to wear down garchomp before it claims the 3 kills it normally wants and leaves. If you find a pokemon in front of a chomper, press any attacks you have for damage before dropping unless you have the wincon in or you can straight up lose to it in the endgame.
-Celesteela
Poisonceus can't hit it and you need to guess whether it's wbb or like regenvest because you use blaze for the second and kyurem for the first. Koraidon beats both unless they're running the 7 star agent wbb ashield which people don't run very much for some reason.
-Fat Waters
unfortunately, electro drift will not stop blaziken from being ssapped and heavily chipped by rocky helmet dozo. Kyurem also thuds into regenvest slowbro or whatever, you probably need to trick them or snipe them on the switch with drift which can let grounds back in.
-Mzam
specs zam threatens to kill everything except for melmetal, if it's psysurge it's even worse because you can't glare it. You're going to want to call it out with dbond or gigaton while preventing it from swapping in for as long as possible. Espeed also does half, that can be good into non-surge variants.
-Giratina
it walls blaziken, double into kyurem if it's on the other team
-WBB/Primsea flutter
it's your blaziken improof, poisonceus should be a good choice into it
-Any Other (offensive) Flutter
these can threaten to kill about half the team with fleur cannon or moonghiest or whatever they have, glare and destiny bond are your friends here.
REPLAYS
https://replay.pokemonshowdown.com/gen9balancedhackmons-2384198007
https://replay.pokemonshowdown.com/gen9balancedhackmons-2384159934?p2
More coming, I didn't save many on the way up but I'll save a bunch on the way back down
SHOUTOUTS
thanks to aerobee for coming up with the gengar set
shoutout rightclicker for being cool and talking about shift gear chicken in omcord
credit to Wheaty and Akira and whoever was in omcord who suggested wbb flutter as an improof
ty cityscapes for the amazing offense guide on the bh forums
finally, I'd like to give a special mention to whoever Foxconn is for losing 6 times straight on ladder
(next rmt will have cool nicknames i swear
)
PROOF OF PEAK
yes I failed to get reqs for the natdex suspect and then used the alt to ladder bh, bite me
TEAMBUILDING PROCESS






https://pokepast.es/33f287492502250f
As previously mentioned, this team began with me wanting to use a set from gen 7 ph in a different format. That set was Aerobee's zap cannon/fissure/taunt/tspikes gengar-mega, which uses no guard zap cannon and fissure to ruin magic bouncers and offense guys while using taunt and tspikes to disrupt wonder guards attempting to wall it or remove hazards. With fissure banned, I happily loaded up a game and quickly realized 4 things.
1. Fissure is banned, so I'm using moonghiest beam and zap cannon.
2. WG is banned, so taunt+tspikes doesn't actually force poison on any unhittable mons.
3. Without fissure to beat offense and mbounce and wgs to force poison on, this set sucks.
4. Flutter mane doesn't have any healing despite pain split being incredible on it.
I lost that game. But it inspired me to create the SECOND version of the team, using parts of the old flutter set and the new one.






https://pokepast.es/75c7af5bae514a17
My biggest weakness here was obviously imposter. My gameplans into imposter chicken, flutter, or kyub were rather weak besides using dbond, and I want to preserve that rather than be forced to throw it on imposter every game. The eternatus and arceus sets were also really cool and probably deserve teams of their own, but the structure dragged them down because of how weak to the entire metagame it was. But, with knowledge from the first team and experience from the second, I finally created something good that isn't cheese, something... interesting.






https://pokepast.es/9dea3fc0786402dd
This was the first genuinely successful team I built, because it didn't actually have any explicitly glaring issues. Koraidon's improof is a little shaky, sure, and removal is fake, but with very few, minor, tweaks, I created the final version of the team.
THE TEAM






https://pokepast.es/b6843b984fe9ca70
Flutter Mane @ Red Card
Ability: Well-Baked Body
Tera Type: Ghost
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Toxic Spikes
- Pain Split
- Moonblast
After undergoing many changes spanning 3 abilities, 8 moves, and 2 items, flutter mane is finally here to put in the WORK. The amount of work it puts in every game is ludicrous, it chips, denies all forms of healing beside regen, statuses, speed controls, improofs, soft-walls, occasionally hardwalls, is selfproof, and far more. Taunt allows it to shut down recover clones if it is in, and it can also block sap with an incredibly low attack stat. Tspikes over regular spikes is a choice made to allow chip damage to rack up on defensive mons who want to sit in front of it like regen lu and scales maud. Moonblast is STAB that doesn't have an immunity and does have a very nice chance to hax pokemon who want to spam special moves onto it by rapidly removing their potential to do damage. For example, Flutter Mane can avoid an OHKO from regenvest dialga's revelation dance even after stealth rock and 3 layers of spikes if it is at -1. Pain split combined with Flutter's naturally low HP allows it to heal to full or very close while doing extreme damage to pokemon like regenvest ting-lu or imposter chansey proportially. This move lets it selfproof because of the massive HP difference between it and chansey. Well-Baked Body is chosen as the ability to improof Blaziken-Mega, beat 99% of most triage shitters on ladder, mindgame opposing blaziken or fireceus, and provide a very useful defense boost to check these threats. Finally, Red Card allows Flutter to pseudo-syringe as it sets tspikes before an opposing pivot move or attack, and the card pulls in a random mon to enjoy the fresh-pressed poison. It also can be used to phase threatening pokemon that can't OHKO flutter but that flutter can't do much to in response such as scales elecceus or mg eternatus.
selfproof, poisonceus blocks every click as well
Blaziken-Mega @ Life Orb
Ability: Desolate Land
Tera Type: Fire
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Lonely Nature
- Shift Gear
- V-create
- Close Combat
- Electro Drift
The broken pokemon who's most likely to go up for the next suspect appears as a guest star on the team, ready to shift up his gears and absolutely annihilate teams after flutter helps soften them up. V-Create and Close Combat are stab and do great damage especially at +1 while electro drift butchers fcs like dozo, waterceus and mbro that can probably eat up any physical moves you throw at them. Shift Gear wins games if timed properly or at least removes 1 or more pokemon because +1 lorb V-Create in sun is so strong it actually outperforms CC into pure dragon types like Koraidon. Life Orb adds incredible power to the set at the cost of longevity which you probably didn't have much of anyways. Desolate Land is there to allow raw v-create to be a viable click and push boosted v-create into unwallable territory. The water immunity doesn't hurt, either. SG Chicken is teetering on the edge of broken, I'm calling that it will be suspected within 2 weeks of OMPL ending.
Selfproof can work if imposter has low enough defenses/hp, flutter works too
Kyurem-White @ Choice Scarf
Ability: Refrigerate
Tera Type: Dragon
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Mild Nature
- Extreme Speed
- Boomburst
- Rapid Spin
- Switcheroo
The hazard control situation was dire, but now we can sacrifice an entire offensive mon for it! At least it's better than the previous versions of the team (spin flutter

improof is melmetal, try to not let it get too chipped. koraidon or blaziken can also pick imp off from low HP
Melmetal @ Leftovers
Ability: Prankster
Tera Type: Steel
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Brave Nature
IVs: 0 Spe
- Destiny Bond
- Gigaton Hammer
- Copycat
- Glare
What if we made registeel from my last RMT more offensive and then also gave it glare? We would get melmetal, the incredible prankster copycat man! The melmetal set is very self-explanatory so I won't go into too much detail. Dbond removes scary thing that is clicking buttons, Gigaton does one melmetillion damage which Copycat can repeat with priority, Copycat can be used to smack things with strong moves they were't expecting to outspeed them (think a garchomp eating a glaive rush from 60% and dying instantly) and Glare cripples imposter while also providing a very good click into mzam and mscept which the team can struggle with. It's as slow as possible so that pivot moves go off before it presses gigaton which can let you land multiple gigatons into an offensive threat before it can even move. Leftovers provides some longevity while also preventing imposter from healing off the chip from repeated hammer clicks.
selfproofs with para and bond, arceus can goob an opposing glare press which is good just don't come in on a gigaton
Koraidon @ Life Orb
Ability: Mold Breaker
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- V-create
- Glaive Rush
This set is amazing. I absolutely adore the feeling of my opponent forgetting what mold breaker does and going into a fur coat just for it to take 40% and flutter to come in on the ssap. If you already have some very minor chip on the fur coat, you can easily remove it for blaziken to sweep later. For example, Maud drops to a dual CC after stealth rock and 1 round of poison chip. CC and Glaive Rush are basic attacking STABS, V-Create is a big nuke button that beats opposing flutter while also lowering your speed so you can proof with your own flutter, life orb adds damage, SD boosts attack so sweeps can be pulled off. Mold Breaker is what allows the set to break fur coats. Although it messes with the improofing, it adds enough value to the team that it's worth keeping around, and red card can be ashield if it's really that needed. Removing fur coats is so valuable because of how hard they screw blaziken that it's almost criminal to not add this mon.
improof is flutter if it's -1 because moonblast removes, speed tie can work, dbond can work, kyurem can outspeed and kill a chipped imposter. koraidon has weak proofs so don't set it up to sweep your own team if possible
Arceus-Poison @ Earth Plate
Ability: Magic Bounce
Tera Type: Poison
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Judgment
- Mortal Spin
- Shore Up
- Stone Axe
This used to be a fairyceus until I realized that I hate steel types and also fairies. Mbounce makes it an amazing proof to flutter that also ignores a lot of ladder cheese like 4 hazard regieleki. Mortal spin gives you relatively proofed removal as melmetal can ignore it and imposter's attacks bounce off. Shore up is to maintain your bulk in longer games due to the requirement for removal and lack of passive recovery, earth plate judgement improofs, and stone axe sets up hazards. This pokemon is an amazing glue to the team that always puts in some work in games because of arceus bulk, hazards, removal, and bounce. Arceus is the most boring team member and probably contributes the least to the all in nature of the team, but what it does is just as important because blaziken cannot sweep if it lost half it's health to hazards and dropped to -1 speed. Despite celesteela being horrible for this set, the breakers can ignore it enough that I didn't feel that adding a move to hit it was needed. Letting imposter get up hazards sucks but the chip is probably good enough to be worth it.
selfproofs, melmetal proofs but lets up rocks
WEAKNESSES
-Ground Types
this team doesn't have a ground resist or a ground immune, with no ground immunity abilities and 3 ground weaks. The typical counterplay involves a complex dance with flutter mane, melmetal, and kyurem to deny entry for as long as possible while getting off as much chip to remove it as soon as possible. Spikes over Tspikes on mane is an option just to wear down garchomp before it claims the 3 kills it normally wants and leaves. If you find a pokemon in front of a chomper, press any attacks you have for damage before dropping unless you have the wincon in or you can straight up lose to it in the endgame.
-Celesteela
Poisonceus can't hit it and you need to guess whether it's wbb or like regenvest because you use blaze for the second and kyurem for the first. Koraidon beats both unless they're running the 7 star agent wbb ashield which people don't run very much for some reason.
-Fat Waters
unfortunately, electro drift will not stop blaziken from being ssapped and heavily chipped by rocky helmet dozo. Kyurem also thuds into regenvest slowbro or whatever, you probably need to trick them or snipe them on the switch with drift which can let grounds back in.
-Mzam
specs zam threatens to kill everything except for melmetal, if it's psysurge it's even worse because you can't glare it. You're going to want to call it out with dbond or gigaton while preventing it from swapping in for as long as possible. Espeed also does half, that can be good into non-surge variants.
-Giratina
it walls blaziken, double into kyurem if it's on the other team
-WBB/Primsea flutter
it's your blaziken improof, poisonceus should be a good choice into it
-Any Other (offensive) Flutter
these can threaten to kill about half the team with fleur cannon or moonghiest or whatever they have, glare and destiny bond are your friends here.
REPLAYS
https://replay.pokemonshowdown.com/gen9balancedhackmons-2384198007
https://replay.pokemonshowdown.com/gen9balancedhackmons-2384159934?p2
More coming, I didn't save many on the way up but I'll save a bunch on the way back down
SHOUTOUTS
thanks to aerobee for coming up with the gengar set
shoutout rightclicker for being cool and talking about shift gear chicken in omcord
credit to Wheaty and Akira and whoever was in omcord who suggested wbb flutter as an improof
ty cityscapes for the amazing offense guide on the bh forums
finally, I'd like to give a special mention to whoever Foxconn is for losing 6 times straight on ladder
(next rmt will have cool nicknames i swear

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