ORAS OU Swagsire is so unaware of your boosts

INTRODUCTION
I am here to discuss a team revolving around Quagsire. Quagsire is one hell of a good pokemon to putting an end to pokemon's sweep. This Team is from an old thread and I want to update it. I still think Quagsire takes on many of the physical sweepers in today's meta, but since I haven't played OU in the last 3 months, it's time for a rework.

THE TEAM



Swagsire (Quagsire) @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Haze
- Recover
- Toxic

[taken from the original post] LOOK AT HOW UNAWARE HE IS! Quagsire is a great pokemon to have on the team for various reasons. The biggest reason is unaware. Unaware lets Quagsire switch in on Belly Drum Azumarill, Charizard X, Scizor, and many more pokemon that think they can boost their stats to victory. If a pokemon has the upper hand in the battle, I can haze to remove stat changes to allow another member to switch in without being OHKO'd. With maximum defense, Quagsire can take on many other pokemon as well, including Excadrill and to some extent Dragonite. Recover is an awesome move to have since it allows Quagsire to regain health easily. Recover also works well with Quagsire's last role, spreading poison. If the enemy fails to do at least 56% damage to Quagsire, than I can set up poison and slowly stall the opponent. Leftovers helps recovery further which is useful. As mentioned before, Quagsire has great synergy with the rest of the team. It has only one weakness: grass. Grass is resisted by 3 other members on the team, allowing easy switch ins on grass types. A useful immunity Quagsire has is electric, which is another reason why I chose him over other bulky water types. This allows me to switch in on choice specs Jolteon and Mega Manectric.




Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Pursuit

[taken from the original post] Scizor has many roles on my team. The first is a pursuit trapper. Lati@s twins are always annoying to deal with, especially choice specs Latios. For that reason, Scizor seemed like a good choice to use. With good resistances, it resists both of their STAB moves and can easily switch on a Draco Meteor. Lets due some calcs to see how much damage pursuit does:
252+ Atk Mega Scizor U-turn vs. 4 HP / 0 Def Latios: 338-398 (111.9 - 131.7%) -- guaranteed OHKO
As you can see, it is a OHKO after stealth rocks. That said, it did not take calculate the damage done to a SWITCHING OUT Latios, meaning it will OHKO at base power 40 only. Scizor also has the role of killing fairies. Bullet Punch will usually finish off most. An annoying fairy in particular is Sylveon. One of the best clerics in the game as well as access to STAB hyper voice and calm mind, Sylveon can be a dangerous threat if not dealt with correctly. Next, Scizor has useful typing that comes in handy. It has a total on 1 weakness which is easily covered by Quagsire and Noivern. It also covers my ice weakness and can usually OHKO ice type pokemon with bullet punch. Sword dance is a must to get extremely high damage. Due to pursuit, I had nowhere to get roost so I rely on wish support from Chansey.





Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Wish
- Heal Bell
- Protect
- Stealth Rock

[taken from the original post] Chansey, IMO, is the best support pokemon in the whole game. With a huge health stat and eviolite to back things up, Chansey can resist attacks that other support pokemon couldn't. The main role for Chansey is wish passing. Wish recovers 352 health to be exact and can usually bring a pokemon low on health back to maximum health. Protect works well to regain her own health. Chansey also provides me heal bell support which is quite useful if one of my physical sweepers get burned. Chansey's last role is setting up stealth rock. Although many people over look the fact that Chansey learns stealth rock, the pink blob makes a pretty good hazard setter. Chansey's only weakness, fighting, is covered by three other members on the team. She also has an immunity to ghost types which is a bit useful.




Zapdos @ Leftovers
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Roost
- Defog
- Heat Wave

[taken from the original post] Zapdos, the electric bird, is a good member to have on the team. Zapdos was chosen mainly for defog support and good synergy. Zapdos has an immunity to ground types which is always useful due to the high usage of earthquake. Zapdos also has a good recovery move, roost, so it does not have to rely on wish support from Chansey.




Noivern @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Def / 30 SpD / 30 Spe
- Air Slash
- Draco Meteor
- Switcheroo
- Focus Blast

[taken from the original post] Noivern is the dragon of my choice. I chose Noivern because of his speed stat and decent special attack, making him fit to use choice specs. Noivern's main role is defeating Charizard Y and Volcarona with hidden power rock. Another role is messing up walls like Blissey by using switcheroo. Like other members on the team, Noivern has a useful immunity to ground types. With dragon/flying typing, Noivern has excellent synergy with the rest of the team, resisting grass types that Quagsire fears while resisting fire types that Scizzor fears. The last roles is basically bombing draco meteors on the opponent's team.



And now for the part where the original team needs a rework:


Landorus @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Swords Dance
- Rock Slide
- Iron Tail

[taken from the original post] Landorus hits extremely hard with sheer force, life orb, and sword dance. That is the biggest reason I chose the genie: he adds a lot of offensive pressure. Being immune to two types, Landorus has great synergy with the rest of the team. He also a good enough bulk to take a hit and keep on ticking.

Landorus is now uber, so I need another hyper offensive physical beast, that does at least half of Landorus good work. Feel free to update the other sets as well, if they're outdated. Thank you​
 
How about double dance lando-T

Landorus with:

Rock polish
Swords dance
Earthquake
Stone edge/superpower/iron tail

Stone edge is best option but u had iron tail on landorus before why i slashed it, superpower extra coverge.
 
i would reccomend scald>haze on swagsire because u already ignore their boosts and since he takes on physical attackers, ull be able to shut them down even harder with a burn (obviously this means running a relaxed nature)
 
So some little nitpicks I noticed:
You provide a U-turn calc instead of a Pursuit one.
With this spread Chansey's wishes recover 321HP, not 352HP.
Now the actual rate:
I think you should run Toxic/Seismic Toss over Stealth Rock on Chansey. Chansey has LITERALLY no way of dealing any damage at all (= 0 momentum). Even with this change, Chansey is still huge Taunt bait and momentun killer, so imagine with the current set. If you run Toxic on Chansey then Swagsire should run Scald over its own Toxic with a Relaxed nature. As an offensive monster, I think Earth Plate Lando-T is a good choice with those changes to set up the lost rocks and still hitting damn hard.
Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Earthquake
- U-turn/Explosion
- Stone Edge/Knock Off
- Stealth Rock

quagsire.gif

^JUST LOOK AT IT. It's PURE SWAG.
 
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Hey, nice team! I'm gonna help you with your threats and do my best to give suggestions to help deal with those threats. Most of it is just set changes that were covered above, but with more reasoning to prove why they're good changes. Also, Lando-I is no longer in OU and on some of your descriptions don't necessarily match the movesets or prove what you want to say. On Scizor, you have a calc of U-turn instead of Pursuit and on Noivern you don't actually have HP Rock. Anyways, back to the threats. Right now I can see Weavile and Charizard Y doing massive damage to the team. Volcarona can be a problem too, since Quagsire can be quickly defeated by Giga Drain, and Chansey can't touch it. Noivern can take a hit from Volcarona and Charizard, but then it'll get worn down fairly quickly. With the exception of Scizor, nothing on your team really wants to take a Knock Off since they'll lose their leftovers and Knock Off hurts Chansey and Noivern the most, since their roles heavily depend on their items. Tank Garchomp can also be annoying to your team as you'll have to either Toxic stall it out with Quagsire, or be locked into Draco Meteor with Noivern, which makes it easy Pursuit bait for Scizor and Bisharp. Power Herb Heatran also annoys your team as it's able to lure and KO Quagsire with Solarbeam, and it's annoying for your to team KO since only Noivern can 2HKO with Focus Blast, and it's not the most reliable move with it's 70% accuracy.

quagsire.png
I'm gonna recommend Scald > Haze and Relaxed > Impish. Scald lets you cripple threats with a burn, and having a water move will prevent you from being dead weight against a flying type hiding behind a sub, most notably Lando-T and Gyarados. Quagsire is pretty slow, so losing extra speed don't hurt. Also, Unaware already ignores stat changes, so as long as you can defeat your opponent or force them to switch out with Quagsire, then you won't need Haze.

scizor-mega.png
Since Weavile is a threat, and Mega Scizor can check it, I think Roost > Bug Bite will be more beneficial. Since you're running Pursuit, Scizor will have to be able to take a Draco meteor, and for that reason, I think you could run a bulker set like the one suggested by KidMagic. 44 Attack still let's you 1HKO Latios if it tries to switch out, but you'll miss out on being able to 1HKO Latias on the switch since it's a really small chance (5.9%).

chansey.png
Imo Chansey works better for your team than Clefable (which is what's run over Chansey for support) because Chansey is able to eat up special attacks from Charizard Y and Volcarona for days. Even though it can wall them, it's not wise to run something that'll last a long time with no way to damage the opponent. Also, as stated above, half of your team (4/6 including Chansey) have access to Recover/Roost, so I feel that Wish support might not be as necessary. So with 2 slots open, you can run Seismic Toss + Softboiled > Wish + Protect. This way Chansey will be able to damage opponents, preventing it from becoming setup fodder, and it'll have access to an instant healing move. Also, running Seismic Toss allows it to not be required to switch out when hit by Taunt.

zapdos.png
I agree with the set provided by KidMagic since that's the standard defensive Zapdos spread. This let's Zapdos become a better check to physical attackers like Mega Lopunny. You could also run Discharge > Thunderbolt, since Discharge has a 30% chance to paralyze, and is more or less an electric variant of Scald that can paralyze. Paralyzing opponents can be very useful, especially with a ton of fast threats such as Tornadus-Therian and Weavile becoming more popular.

noivern.png
You said you had HP Rock, but you don't and imo I don't think you'll be able to fit it unless you take off Air Slash. Right now Weavile is everywhere, and it'll be able to use Ice Shard to 1HKO Noivern instantly, so running Latios with a choice scarf as stated above can work too. Latios avoids being 1HKO'd by Ice Shard, and Choice Scarf offers a pleasant surprise to opposing Weaviles, since it's a safe assumption that Weavile will be outspeeding Latios, unless you revealed the scarf earlier. Latios is able to provide a faster Draco Meteor, and I also agree that Hidden Power Fire can help with Scizor and Bisharp. Latios also takes less damage from Charizard Y, but the downside is that it can be Pursuit trapped, and defeated by Volcarona carrying Bug Buzz. I added Roost on Latios as another option since it can be used to constantly check Zard Y and Keldeo.

landorus-therian.png
Lando-T is a stronger physical version of Lando-I, so since Lando-I worked you, Lando-T should work as well. Right now Scizor is the only setup sweeper you have, and having a 2nd one in Lando-T can be very helpful if Scizor isn't able to much in a game due to matchup. I'm gonna recommend the double dance set, which gives you another setup sweeper, especially late game. Stone Edge + Earthquake provides perfect coverage as well.

That's it for now, if you're looking for another option other than Lando-T, Special Defensive Talonflame may interest you since it checks Zard Y and Volcarona, provides priority, and it can act as another setup sweeper. On the last slot, I recommend Taunt to avoid being hit by Toxic from Heatran, and to also stop stealth rock users such as Garchomp and Hippowdon.
landorus-therian.gif

Landorus-Therian @ Leftovers / Earth Plate
Ability: Intimidate
EVs: 56 HP / 220 Atk / 232 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Rock Polish
- Swords Dance

latios.gif

Latios @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire] / Roost
- Trick

talonflame.gif

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Brave Bird
- Roost
- Bulk Up
- Taunt / Will-O-Wisp
Also, here's a link to sprites, and it just makes the RMT look a lot nicer. http://play.pokemonshowdown.com/sprites/xyani/
 
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Hey, nice team! I'm gonna help you with your threats and do my best to give suggestions to help deal with those threats. Most of it is just set changes that were covered above, but with more reasoning to prove why they're good changes. Also, Lando-I...

Thank you so much! I was on vacation for a week, so I didn't check the thread. I will definitely try out your suggestions. You really helped me out <3
 
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