SS OU Swampert + Bisharp Bulky Offense

Ehmcee

A Spoopy Ghost
is a Tiering Contributor
:swsh/swampert: Swampert + Bisharp Bulky Offense :swsh/bisharp:

:swampert: :bisharp: :dragapult: :urshifu-rapid-strike: :zapdos: :rillaboom:
(Click for importable)


This team aims to highlight the offensive breaking power of banded bisharp, as well as it's synergy with swampert which acts as a great pivot to allow it to come in, as well as including other standard offensive threats such as specs dragapult, banded moistshifu and band rillaboom.
The team is heavily based around pivoting and gaining momentum to allow bisharp to come in safely against favourable matchups.


:swsh/swampert:

Swampert @ Leftovers
Ability: Damp
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- High Horsepower
- Stealth Rock
- Flip Turn
- Toxic

A fairly standard swampert set, is a fairly common lead and is able to set rocks up and toxic an opposing lead in offensive matchups.
Swampert acts as a very good specially defensive pivot with the added gain of having access to stealth rock and an added electric immunity which makes it a reliable switchin to threats like tapu koko and opposing zapdos (and regieleki too i guess).
It has a minimum speed nature to underspeed common bulky pokemon such as blissey, clefable and hippowdon to allow other threats of coming in safely.


:swsh/bisharp:

Bisharp @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 SpD/ 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Assurance
- Iron Head

This is probably the team's best breaker, and heavily relies on momentum to get in safely to immediately threaten the opposing team.
Bisharp's game plan is usually to just spam knock off early game to either try to get some kills or cripple key defensive answers for later in the game.
Assurance is an interesting coverage choice, which allows with the combination of stealth rock chip to launch 120 bp dark stabs against the enemy team, extremely useful for stall matchups as well as corviknight in general:
252+ Atk Choice Band Bisharp Assurance vs. 252 HP / 252+ Def Corviknight: 219-258 (54.7 - 64.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery (120)
252+ Atk Choice Band Bisharp Assurance vs. 252 HP / 252+ Def Corviknight: 109-130 (27.2 - 32.5%) -- guaranteed 4HKO after Stealth Rock and Leftovers recovery (60)
With minimal chip and stealth rock damage, bisharp can fairly reliably deal with it's most common switchin.

:swsh/dragapult:

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- U-turn
- Flamethrower

Dragapult acts as the team's main form of speed control (excluding priority moves), and the team's only special breaker.
Specs Draco Meteor's hit insanely hard as well as shadow ball having very little to no resists and immunities.
U-turn is obviously to allow Dragapult to u-turn a partner in on an expected switch and flamethrower is it's main answer to common steels it struggles to immediately damage.

:swsh/urshifu-rapid-strike:


Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- U-turn
- Close Combat
- Aqua Jet

Urshifu-Rapid is another strong breaker with a very strong stab combination, it especially likes the fact that bisharp will usually be able to knock off rocky helmets so it can use surging strikes much safer. It's priority aqua jet is very important against volcarona matchups if it is aided with chip as well as being a good cleaning option against a weakened team. It is commonly used as a lead against landorus-t teams, because of it's ability to immediately threaten a KO.

:swsh/zapdos:

Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk / 30 Spe
- Volt Switch
- Heat Wave
- Roost
- Defog


Zapdos is the second defensive mon on the team, which acts as the team's defogger as well as our main answer to grass spam, Rillaboom and Kartana otherwise heavily threaten this team. It is running heat wave to be a fairly reliable ferrothorn answer as well, usually allowing it to prevent hazard stacking from it.
The rest of the moveset is fairly standard, zapdos however can run into trouble of landorus-t and garchomp halting it's attempts at pivoting and can put the team in a rather rough spot.

:swsh/rillaboom:

Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- U-turn
- Grassy Glide
- Wood Hammer

Rillaboom is the final component of the team and acting as a very hard breaker with wood hammer and having the most reliable priority in the game in grassy glide, knock off and u-turn also allow it to not be completely dead meat against it's counters, either crippling them with item removal or allowing a better answer to come in safely.


THREATLIST:

:swsh/zeraora:

The team has a hard time against zeraora, it comes in against most of the team and usually knocks off an important item.
The team lacks a very good switchin as swampert really hates losing lefties, and zapdos has a hard time touching it.
The best answer is probably rillaboom, but it can only come in a limited amount of times and risks losing it's choice band.


:swsh/toxapex:
Stall in general is a pretty hard time for the team if we aren't able to keep rocks up.
The only mon that can reliably deal with toxapex is bisharp, which is only on a toxapex switchin with assurance, which usually leads to an awkward series of events with a zapdos switchin and an attempted volt switch, which usually gets shut down by a ground type.

:swsh/kyurem:
My best kyurem switchin is bisharp, which is very rough.
Scarf sets in general are extremely threatening as even dragapult cannot outspeed and revenge kill it.

Thank you for your time, and taking any reccomendations!








 
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Hey there, your team seems really cool. I think that overall, it is a good team, so I won't do a full rate but rather give some suggestions and thoughts.

I like the idea of Swampert + Banded Bisharp. Banded Bisharp is a rising threat in OU and paired with good pivots it can easily break most defensive cores. That’s why I think it pairs really well with Swampert but also with U-Turn Dragapult, or Volt Switch Zapdos. You may struggle a bit against strong special wallbreakers that can threaten Swampert like Tapu Lele or Kyurem, especially when your opponent has ways to bring them safely (with slow pivot for instance). You have enough offensive power to try to play around them and not let them take free kills, but you must play in a very aggressive way in this kind of matchup.


As for the team I have two changes to propose:

:bisharp: They are several options for the last moveslot of banded Bisharp. Assurance is one but I feel like it’s stronger in teams based on stack hazard with Pokemon like Skarmory or Ferrothorn. As here you have a lot of Pokemon with a good Attack stat, I wonder if Beat Up could be a better option. If I’m not mistaken, the base power is computed by summing up 5 + each of your Pokemon base Attack stat divided by 10. This would mean that you’ll reach a 100 base power Beat Up. It’s a bit less than Assurance on Rocks but way more spammable, as Assurance damage are only boosted the turn when your opponent switches. Of course, it comes with the drawback of having to keep all your Pokemon alive, but I feel that against more defensive build it could be stronger than Assurance. Feel free to try using Beat Up over Assurance to see if it can work out.

:rillaboom: Little change here, but I think you rather have an Adamant nature on your Rillaboom. There’s nothing notable that you outspeed with a Jolly Nature and an Adamant one helps getting key kills on faster offensive threats with Grassy Glide.


To deal with Pokemon like Kyurem and Tapu Lele more reliably, you can maybe try to use something like Ferrothorn :ferrothorn: instead of Rillaboom which can use Spikes to stack hazards, justifying more an Assurance Bisharp. However, replacing Rillaboom by Ferrothorn will make you lose a lot of offensive power as well as one of you two main revenge killers. I also Thought about Melmetal :melmetal: in that slot to overwhelm shared checks with Bisharp but I’m not sure this would work better than Rillaboom. You can still try to change that slot and see how it goes if you want.

Thanks for reading my thoughts, very solid team overall!
 
Hey there, your team seems really cool. I think that overall, it is a good team, so I won't do a full rate but rather give some suggestions and thoughts.

I like the idea of Swampert + Banded Bisharp. Banded Bisharp is a rising threat in OU and paired with good pivots it can easily break most defensive cores. That’s why I think it pairs really well with Swampert but also with U-Turn Dragapult, or Volt Switch Zapdos. You may struggle a bit against strong special wallbreakers that can threaten Swampert like Tapu Lele or Kyurem, especially when your opponent has ways to bring them safely (with slow pivot for instance). You have enough offensive power to try to play around them and not let them take free kills, but you must play in a very aggressive way in this kind of matchup.


As for the team I have two changes to propose:

:bisharp: They are several options for the last moveslot of banded Bisharp. Assurance is one but I feel like it’s stronger in teams based on stack hazard with Pokemon like Skarmory or Ferrothorn. As here you have a lot of Pokemon with a good Attack stat, I wonder if Beat Up could be a better option. If I’m not mistaken, the base power is computed by summing up 5 + each of your Pokemon base Attack stat divided by 10. This would mean that you’ll reach a 100 base power Beat Up. It’s a bit less than Assurance on Rocks but way more spammable, as Assurance damage are only boosted the turn when your opponent switches. Of course, it comes with the drawback of having to keep all your Pokemon alive, but I feel that against more defensive build it could be stronger than Assurance. Feel free to try using Beat Up over Assurance to see if it can work out.

:rillaboom: Little change here, but I think you rather have an Adamant nature on your Rillaboom. There’s nothing notable that you outspeed with a Jolly Nature and an Adamant one helps getting key kills on faster offensive threats with Grassy Glide.


To deal with Pokemon like Kyurem and Tapu Lele more reliably, you can maybe try to use something like Ferrothorn :ferrothorn: instead of Rillaboom which can use Spikes to stack hazards, justifying more an Assurance Bisharp. However, replacing Rillaboom by Ferrothorn will make you lose a lot of offensive power as well as one of you two main revenge killers. I also Thought about Melmetal :melmetal: in that slot to overwhelm shared checks with Bisharp but I’m not sure this would work better than Rillaboom. You can still try to change that slot and see how it goes if you want.

Thanks for reading my thoughts, very solid team overall!

Thanks for the suggestions! Beat Up definitely seems like a better fit, since it should also 2hko stuff like pex and corv with rocks chip, and adamant rilla seems obvious in retrospect.

I'll definitely test ferrothorn in stead of rillaboom as well!
 
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