Here's a fun, fast and hellishly deadly team that I have had in the works for a while, and has finally been finished. Its effectively "blitzkriegy" way of play has destroyed quite a few oppositions. All of these have been IV bred as well, and they are listed below the EV's. An NU Full offensive team, or "Sweep-stake":
Lead: Persian @ Life Orb - Xerxes
Technician
Jolly Nature (+speed,-spec attk)
252 Attk - 252 Speed - 4 HP
Attk IV
- Fake Out
- Bite
- Taunt
- U-Turn
Fake Out Lead. Kings Rock to attempt to increase flinch ratio. Tactic to Fake out, taunt to prevent set up, then U-Turn away to get a type advantage/super effective moves. Bite exist to hit ghosts hard with technician boost, and to benefit well from the Kings Rock. Basic Sweeper EV spread, Focus Sash could be considered for ability to survive an attack on turn of Taunt. Technician STAB Fake out is a potentially lethal tool, its just unfortunate that U-Turn isn't 10 power less.
Floatzel @ Life Orb - Richtofen
Swift Swim
Jolly Nature (+Attk,-Spec Attk)
40 HP - 252 Attk - 216 Speed
Speed IV
- Waterfall
- Ice Punch
- Brick Break
- Crunch
An all round sweeper. With current moveset, it can hit super on 13 of the 17 types, and normal on the 4 others, Waterfall being its main STAB. Due to Floatzel's superb speed and attack stats, it seemed a waste not to exploit this. Again, I chose a sweeper set up, but this guy is the king of the castle.
Pinsir @ Life Orb - Rasputin
Mold Breaker
Adamant Nature (+Attk,-Spec Attk)
252 Attk - 252 Speed - 4 HP
Attack IV
- Swords Dance
- Earthquake
- Rock Slide/Stone Edge
- X-Scissor
Poor, poor Pinsir, resigned to being the slowest in the team, although not superbly tough, it is leagues above the rest of the team. With Swords Dance, he can sweep with powerful moves after surviving previous hits, as he is still not slow. Pinsir can really shine in NU, and I want to make him as bright as possible.
Raichu @ Life Orb - Cleopatra
Static
Modest Nature (+Spec attk,-Attk)
252 Spec Attk - 252 Speed - 4 HP
Special Attack IV
- Thunderbolt
- Focus Blast
- Grass Knot
- Nasty Plot >:)
Special Sweeper. Thunderbolt is a powerful STAB, whilst Grass Knot kills Rock/Grounds / Steelix and Focus Blast hits Rock and Ice, so relatively good type coverage. Walled by frequent special walls, such as Blissey or Regice, however very dangerous to those who don't wall it.
Jumpluff @ Leftovers - Teresa
Chlorophyll
Timid Nature (+Speed,-Attk)
252 Speed - 188 Def - 68 Spec Def
Special Defence IV
- Leech Seed
- Sleep Powder
- U-Turn
- Substitute
Well, to cover resistances and to have some fun through embarassment, Jumpluff brings a speedy Subseeder/Team Supporter to my ranks. Making it as fast and "sturdy :/" as possible allows it to take slight punishment that are the hazards of setting up. The Light Clay will be useful, as most of my party are about as sturdy as a slice of cake, and need some screen support.
Charizard @ Expert Belt - Boudicca
Blaze
Modest Nature (+Spec Attk,-Attk)
252 Spec Attk - 252 Speed - 4 HP
Speed IV
- Flamethrower
- Air Slash
- Focus Blast
- Roost
Another more sturdy team member, it can deal out high damage with powerful STABs and willl potentially have a support move that will give great benefit to the remaining team members. Focus Blast is there to cover weaknesses to Rock and help extinguish threatening Rock/Steel Types. Roost gives a restore from SR damage
Right, I realise this is by no means perfect, but some choices and opinions must be made, therefore i'm throwing it into the frying pan, as it were...
Enjoy!

Lead: Persian @ Life Orb - Xerxes
Technician
Jolly Nature (+speed,-spec attk)
252 Attk - 252 Speed - 4 HP
Attk IV
- Fake Out
- Bite
- Taunt
- U-Turn
Fake Out Lead. Kings Rock to attempt to increase flinch ratio. Tactic to Fake out, taunt to prevent set up, then U-Turn away to get a type advantage/super effective moves. Bite exist to hit ghosts hard with technician boost, and to benefit well from the Kings Rock. Basic Sweeper EV spread, Focus Sash could be considered for ability to survive an attack on turn of Taunt. Technician STAB Fake out is a potentially lethal tool, its just unfortunate that U-Turn isn't 10 power less.

Floatzel @ Life Orb - Richtofen
Swift Swim
Jolly Nature (+Attk,-Spec Attk)
40 HP - 252 Attk - 216 Speed
Speed IV
- Waterfall
- Ice Punch
- Brick Break
- Crunch
An all round sweeper. With current moveset, it can hit super on 13 of the 17 types, and normal on the 4 others, Waterfall being its main STAB. Due to Floatzel's superb speed and attack stats, it seemed a waste not to exploit this. Again, I chose a sweeper set up, but this guy is the king of the castle.

Pinsir @ Life Orb - Rasputin
Mold Breaker
Adamant Nature (+Attk,-Spec Attk)
252 Attk - 252 Speed - 4 HP
Attack IV
- Swords Dance
- Earthquake
- Rock Slide/Stone Edge
- X-Scissor
Poor, poor Pinsir, resigned to being the slowest in the team, although not superbly tough, it is leagues above the rest of the team. With Swords Dance, he can sweep with powerful moves after surviving previous hits, as he is still not slow. Pinsir can really shine in NU, and I want to make him as bright as possible.

Raichu @ Life Orb - Cleopatra
Static
Modest Nature (+Spec attk,-Attk)
252 Spec Attk - 252 Speed - 4 HP
Special Attack IV
- Thunderbolt
- Focus Blast
- Grass Knot
- Nasty Plot >:)
Special Sweeper. Thunderbolt is a powerful STAB, whilst Grass Knot kills Rock/Grounds / Steelix and Focus Blast hits Rock and Ice, so relatively good type coverage. Walled by frequent special walls, such as Blissey or Regice, however very dangerous to those who don't wall it.

Jumpluff @ Leftovers - Teresa
Chlorophyll
Timid Nature (+Speed,-Attk)
252 Speed - 188 Def - 68 Spec Def
Special Defence IV
- Leech Seed
- Sleep Powder
- U-Turn
- Substitute
Well, to cover resistances and to have some fun through embarassment, Jumpluff brings a speedy Subseeder/Team Supporter to my ranks. Making it as fast and "sturdy :/" as possible allows it to take slight punishment that are the hazards of setting up. The Light Clay will be useful, as most of my party are about as sturdy as a slice of cake, and need some screen support.

Charizard @ Expert Belt - Boudicca
Blaze
Modest Nature (+Spec Attk,-Attk)
252 Spec Attk - 252 Speed - 4 HP
Speed IV
- Flamethrower
- Air Slash
- Focus Blast
- Roost
Another more sturdy team member, it can deal out high damage with powerful STABs and willl potentially have a support move that will give great benefit to the remaining team members. Focus Blast is there to cover weaknesses to Rock and help extinguish threatening Rock/Steel Types. Roost gives a restore from SR damage
Right, I realise this is by no means perfect, but some choices and opinions must be made, therefore i'm throwing it into the frying pan, as it were...
Enjoy!