Pokemon - Roserade
Item: Black Sludge
Ability: Natural Cure
Nature: Modest
E.V.s: 4 HP / 252 SpA / 252 Spe
Moves
~Sleep Powder
~Leaf Storm
~Shadow Ball
~Aromatherapy
Pokemon - Sharpedo
Item: Life Orb
Ability: Speed Boost
Nature: Adamant
E.V.s: 252 At / 4 SpD / 252 Spe
Moves
~Protect
~Waterfall
~Crunch
~Earthquake
Pokemon - Hitmontop
Item: Leftovers
Ability: Intimidate
Nature: Adamant
E.V.s: 252 HP / 252 Def / 4 Spe
Moves
~Rapid Spin
~Close Combat
~Sucker Punch
~Stone Edge
Pokemon - Sceptile
Item: Fighting Gem
Ability: Unburden
Nature: Adamant
E.V.s: 4 HP / 252 At / 252 Spe
Moves
~Drain Punch
~Swords Dance
~Leaf Blade
~Rock Slide
Pokemon - Bronzong
Item: Leftovers
Ability: Levitate
Nature: Brave
E.V.s: 252 HP / 252 At / 4 SpD
Moves
~Stealth Rock
~Gyro Ball
~Earthquake
~Trick Room
Pokemon - Chandelure
Item: Choice Scarf
Ability: Flash Fire
Nature: Modest
E.V.s: 252 SpA / 4 SpD / 252 Spe
Moves
~Fire Blast
~Shadow Ball
~Energy Ball
~Trick Room
I've just gotten back to Pokemon, and winning has been quite easy on Pokemon Showdown. I've pushed myself up from the low 1500s to the mid 1700s using this team - all in the span of a couple hours. I'm certain it can get me up to the 1900s.
ROSERADE
Roserade was chosen for the benefit of putting Pokemon to sleep while holding onto power and the ability to heal status. She comes in handy, usually, when Sharpedo or Hitmontop have status ailments or when I want something asleep. Of course, if ailments are plaguing ANY of my Pokemon, she comes in handy as well. Sleep Powder is good for switch-ins as well as slower Pokemon, and it can allow Sceptile to set up. Leaf Storm packs a serious punch when it hits, and Shadow Ball packs decently, too. I chose Shadow Ball over Sludge Bomb because of the Special Defense drop and the ability to hit things like Mew and Mismagius harder. Aromatherapy is for Roserade to act as a Cleric. Other notable things about Roserade are how it absorbs Toxic Spikes, how it can switch into Water and Grass moves, and how Black Sludge increases its livability.
SHARPEDO
This is the Sharpedo everyone knows. You Protect to get a speed boost and commence sweeping. Many times, I predict that the opponent will not use a dangerous move, or that he or she may switch, so I just straight-up attack with him.
HITMONTOP
It has great defenses already, and, because of that, I decided to slap an Adamant Nature on him instead of the Impish one that Smogon suggested. He still retains his defense, but packs a bit more of a punch. For this set, Foresight and Toxic looked a bit useless to me so I put on all the suggested attacking moves and Rapid Spin.
SCEPTILE
Sceptile sets up by Drain Punching for Fight Gem to activate Unburden then Swords Dancing when needed. After that, it's not too difficult to sweep with him. Leaf Blade, Drain Punch, and Rock Slide hit everything that's UU, neutrally or Super-Effectively.
BRONZONG
Bronzong has good defenses and can reliably set up Stealth Rock. Max attack allows Gyro Ball and Earthquake to hit things hard, and Trick Room is for when it looks like the opponent's Pokemons' speeds are too dangerous for my pokemon when Bronzong will drop. So I set up Trick Room the turn before Bronzong dies, get a hit off with Bronzong, then bring in a Pokemon that is now faster than the opponent's.
CHANDELURE
Chandelure hits hard, and is quick with a Scarf. It blocks Rapid Spin and absorbs Will-O-Wisp (among other fire moves), also. It revenge kills, Sweeps, and forces switches while dealing a free hit.
Let me know what you think!




