SV OU Sweeper Team?

I'll say this before anything. I'm a complete begginer. And begginers should use pre made teams for a good while before even thinking of making their own. But, and yes their always is a but. My smartass though I consumed wolfey's hair strand so here I am asking for advice on my suboptimal team

Gen9ou:

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Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Steel
EVs: 204 Atk / 48 Def / 4 SpD / 252 Spe
Jolly Nature
- Ice Spinner
- Headlong Rush
- Body Press
- Rapid Spin

Ice Spinner:-
For threatening stall gliscor, and coverage against dragons (especially raging bolt), flying and other pokemon (send torterra to the afterlife before it can shell smash). My thought with this move was threatening dragon types. Tera steel if he has an amazing matchup against most opponent pokemon
Headlong Rush:-
Amazing as general, good coverage and amazing damage
Body Press:-
Great damage and fighting is useful against steel
Rapid Spin:-
Main role, getting hazards off and gaining momentum

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Rotom-Wash @ Leftovers
Ability: Levitate
Tera Type: Grass
EVs: 128 HP / 160 Def / 12 SpA / 84 SpD / 124 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Thunder Wave
- Pain Split
- Rest

Rest:-
Stall team answer, I've been beaten two times since toxic chipped away too much before I could use hydro pump, amazing sp def so it can safe switch in to take damage
Thunder Wave:-
Main move, meant to cripple potential sweepers, I also had will-o-wisp but I replaced it with rest. Aids in bringing in my own setup sweepers
Pain Split:-
Main way of recovery
Hydropump:-
Surprisingly quite strong, helps finish something like a paralyzed cinderace
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Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Knock Off
- Spirit Break

Setup sweeper, here to build up momentum with swords dance, and with its already boosted speed, sweep everything else. Also it's design is really cool in my eyes

Swords Dance:-
Self-explanatory
Close Combat:-
Kinggambit answer, plus Tera fairy means sucker punch is not an option
Knock off:-
Hits insanely hard considering boots
Spirit break:-
Coverage move, basically to get a good range of moves so the sweeping can be done with a vacuum than a broom

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Gholdengo @ Choice Specs
Ability: Good as Gold
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Trick
- Thunderbolt
Make It Rain:-
Absurd damage especially with choice specs, reliable revenge killer
Shadow Ball:-
Type coverage though to be honest dragapult outspeeds it so thats always a counter
Trick:-
The main part of this, to cripple a stall mon, take their leftovers and keep spamming make it rain
Thunderbolt:-
Coverage against things like poison flying (poison is 2x fairy so it's destroyed valiant since I forgot about that)

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Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Horn Leech
- Play Rough
- Swords Dance

Swords dance:-
self explanatory
Ivy Cudgel:-
(I know its super annoying, I'm sorry ) insane power when tera
Horn Leech:
Grass coverage and getting back hp chipped from swords dance move
Play Rough:
Dragon coverage (I was traumatized pls bear with me)

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Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Flying
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Bleakwind Storm
- U-turn
- Knock Off
- Taunt

Bleakwind storm:-
Insane threat to opposing Great Tusk and rillaboom
U turn:-
For pivoting
Knock off:-
Basically everyone has Knock off and forcing a pokemon to give up their item with 1.5x damage seemed really good
Taunt:-
So I dont allow known pokemon to get a free turn to setup

This is my current team and I'd like to clarify that I started playing hardly a week ago. I'm insanely invested in learning more about everything. Weakness of my teams, strengths, good matchups, which pokemon compliment which. I've had an extreme issue with team synergy and which to remove, which to keep. I want to be anywhere from bulky offense to hyper offense, but not stall (stall has traumatized me, 100 turn loss )
Leaning towards hyper offense, but with more strategy much more strategy since I genuinely want to get into comp for long term. Thank you for reading all of this
 
Not bad for a beginner, but(yes there's always a but lol) I noticed that although your team has tons of Knock Offs, but there's no entry hazard setter, which make your Knock Off don't mean so much. So I suppose that it would be better to swich Tusk's Body Press into Stealth Rock in order to make more progress against opponents like Zapdos and Moltres.
Also can the EVs on tusk and rotom do some special thing? (like take a move from a particular pokemon or outspeed someone) If not, I suggest to change tusk's EVs into 252 HP / 4 Atk (252 Atk can be ok too) / 252 Spe.(don't really use rotom so dunno how to EV it, sry:blobsad:)
 
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