Swellow (QC 1/2)

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Swellow's got GUTS!

[Overview]

When looking at Swellow one thing may jump out at you, it's speed. With a great 125 base speed it out speeds almost all Pokemon, with a select few having the privilege of higher speed. Then you come to the rest of it's stats, and notice it's horrific defenses, and decent attack. But with a little help it's way past decent... It has access to Guts, and Facade.

[SET]

Name: Swellow's got GUTS!
Move 1: Brave Bird
Move 2: Facade
Move 3: U-Turn
Move 4: Protect
Item: Flame Orb/Toxic Orb
Ability: Guts
Nature: Jolly
Ev's: 252 Atk / 4 SpDef / 252 Speed

[SET COMMENTS]

This set's goal is to deal as much damage as possible with Facade. A STAB, double power, GUTS boosted Facade deals so much damage right off the bat. It just destroys everything that does'nt resist it. So this is pretty much the go-to move that will make you happy, and your opponent sad. Brave Bird is almost as strong as Facade, and is just as effective. It is a guaranteed OHKO, against anything that is weak, so long as it is not carrying a sash. U-Turn serves as it's third option being able to do a number of things that will make it really useful. U-Turn is not only good for a hit and run, but it is also good for clever strategy. Against a Metagross, let's face it Swellow does'nt have a chance. However if it switches out to a Pokemon that can say take Metagross out, it will work better than trying to Facade in vain. Also with a Guts boost, and being able to hit Tyranitar, and Cresselia for Super-effective damage, while switching out at the same time to survive a potential OHKO. Then for it's final move Protect. It has two functions. 1. Stall while Flame Orb/Toxic Orb kicks in. 2. Scout for a move/wait for a partner to take out a threat.

[ADDITIONAL COMMENTS]

As you may know Flame Orb activates Guts, which is not hampered by a burn. Then the burn also doubles Swellow's Facade to make it a strong move, and the 252 into attack makes it even better. I gave the option of Toxic Orb just because of Swellow's limited bulk, it won't really last that long so the additional damage won't really matter, but Flame Orb is also to. Then 252 into Speed is just so it can out-speed almost everything in VGC, and to essentially "sweep."You should put 4 into Special Defense to give Swellow a little coverage over common special moves. Or you could put it into HP, it does'nt really matter though. Also Swellow may seem outclassed by Ursaring, but it has a few niches that makes it all the more better. First off, it has much, much higher speed, so it does'nt need Trick Room support to use effectively so it can sweep. And second it has access to strong flying type moves such as Brave Bird, and the useful U-Turn, and Ursaring does'nt have either. Speaking of Brave Bird, the recoil, combined with the damage from Flame Orb, can add up, and leave it available to be finished off by a priority move. So that is something to watch for. Swellow can work well with many Pokemon, a priority based Pokemon like Hitmontop works really well, as Swellow can deal massive amounts of damage with Facade, and Hitmontop can finish it off with Mach Punch. It is also good for countering those Steel types which Swellow does'nt like. Or you can go for a Pokemon with a decent priority move, or just a plain fighting type with access to fake out, so Swellow can maybe pull of a U-Turn, and deal damage, instead of just switching. A fire type also works well as it also helps to counter steel types. Garchomp works well as it's high speed, and ground typing, leaves trouble for Swellow's potential assassins. Anything fast works well too, allowing you to keep up a strong offensive pressure over the opponent.

[Other Options]

There are'nt really any other options that Swellow can utilize. You could always give it a Focus Sash, and Endeavor, to strike FEAR into your opponent's heart. As well as maybe a support move to start turn 1 off, before it gets attacked since the likeliness of it moving first is pretty high. Or you can replace U-Turn with Quick Attack, since it receives STAB, and the Guts boost which makes it an effective way off 'finishing off' those with little HP left.

[Checks and Counters]

A scarfed mon means trouble for Swellow, because if Swellow can't move first it really can't be used well and the chances of it doing anything are very slim. Cresselia also means big trouble, as Swellow can survive an Icy Wind, but it lowers it's speed which Swellow thrives on. Tailwind also means trouble because the likeliness of Swellow outspeeding a Pokemon on your opponent's team is 0. Trick Room serves a similar issue, but worse since it lasts a turn longer. Swellow dislikes all steel types, but two of the main steel types you'll come across are Scizor, and Metagros. Who has the ability to OHKO it with Zen Headbutt. And Scizor can deal massive damage to it with Bullet Punch. It also runs into a similar problem with Hitmontop's Technician boosted Mach Punch. (Does'nt do as much damage though.) Zapdos is a little problem, but a Facade should take care of it.
 
A Jolly Nature seems to make more sense, because without it it's losing to the likes of Max Speed Thundurus or Latios. U-Turn really should also be slashed over Steel Wing. I'd rather switch out from a rock type/hit Latios/Cress/Tyranitar for tons of damage while switching if I were using Swellow. Just for measure:

252Atk Guts burned Swellow (Neutral) U-turn vs 4HP/0Def Levitate Latios (Neutral): 68% - 80% (206 - 244 HP). Guaranteed 2HKO.

Actually get rid of Steel Wing as a whole because:

252Atk Guts burned Swellow (Neutral) U-turn vs 252HP/0Def Tyranitar (Neutral): 39% - 46% (158 - 188 HP). Guaranteed 3HKO.
252Atk Guts burned Swellow (Neutral) Steel Wing vs 252HP/0Def Tyranitar (Neutral): 39% - 46% (158 - 188 HP). Guaranteed 3HKO.
 
It's been a while since I've done any sort of work here. I feel that there's quite a bit of things to be fixed here.

Intro
-You probably don't have to mention about it having lousy special attack in Swellow's introduction.

Set Comments
-I agree with Biosci in saying that Steel Wing is worthless and should be dropped with U-Turn. The only Rock-type you'll ever be facing is Tyranitar, who is weak to U-turn anyways.
-Also Adamant -> Jolly, since being outrun by Latios by one point of speed is stupid

Additional Comments
-you pretty much spend all of Additional Comments saying how it's different from Ursaring. That's not really the point of the AC section. Please mention about some of the following: reason for EV spread and item choice (even if it is obvious in this case), alternate EV spreads or Item choices (if applicable), and potential team members (most importantly).
-The comment about putting 4 EVs so Swellow can take an Icy Wind from Cresselia kind of bothers me. 1. it's going to survive it regardless, Cresselia's Icy Wind is nowhere close to being an OHKO to Swellow 2. you make it sound like the 4 EVs is making a world of a difference, where 4 EVs is often negligable for any stat not named Speed 3. Cresselia's Icy Wind is probably the least of Swellow's worries when it comes to Special attacks

Other Options
-Since Swellow is rather frail, and will be losing HP quite readily in the battle, Endeavor is valid even without a Sash
-add Quick Attack to Other Options

Counters
Question: Have you done any sorts of damage calculations at all here? You make it sound like Swellow has the durability of a Shedinja.
-Bullet Punch and Icy Wind are nowhere close to KOing Swellow in one hit. Even if it's a Bullet Punch from Scizor (unless it has a Steel Gem)
-Nobody uses Rock Tomb, I hope you meant Rock Slide
-Trick Room screws you over
-Need to watch out for Tailwind as well

I'll leave this as a start for things to fix up.
 
Well, while this still needs a lot of work to be up to par, I think it's a step up from your last one ^.^
I highly recommend that you resolve your problems with Pokemon Online so you can do some testing with this Pokemon. You can't really analyze a set without having played with that set in its respective metagame at some point in time :P
Also, while I know this is still in QC, once you're ready for GP you will definitely want to read through Smogon's Spelling and Grammar Standards.
Good luck :)

edit: damage calcs are your friend!
 
Thanks ^, but no matter how hard I try Pokemon Online, will not let me download. I did use Swellow in the VGC'12 metagame though. GBU doubles is identical, with no exceptions, so it works well there, pretty much I avoid using it against TR teams, unless I'm sure I can OHKO the TR setter before it goes up.
 
-A Toxic Orb can be used instead of a Flame Orb, as it deals less damage to Swellow, provided that it doesn't stay on the field longer than 3 turns, which probably won't happen very often.

-I think Steel-types in general are a problem for Swellow. With the exception of Scizor, they resist all of its attacks, and Scizor can do a large number on Swellow with Bullet Punches

-and once again, I ask that you add some examples of potential team mates for Swellow, and some rationale to why they make good allies.
 
^ Thanks, I going to give Toxic Orb as a second option, just in case some of the teams are fraile, (I am well aware that a ton of teams carry bulky Pokemon like Cresselia, but you never know.) So then the person has a choice.

In regards to Scizor, I will answer that with my regards to potential partners, other steel types are metagross, in which you can just U-Turn.

- I'll add it in the additional comments.

Thanks again for the help!
 
I know Shuckle's sort-of seen, but I really don't think it deserves a spot in your Checks and Counters section. Also, saying U-Turn hits Latios is sort-of pointless, since:

252Atk Guts burned lvl 50 Swellow (Neutral) U-turn vs 4HP/0Def Levitate lvl 50 Latios (Neutral): 70% - 83% (110 - 130 HP). Guaranteed 2HKO.

252Atk Guts burned lvl 50 Swellow (Neutral) Facade vs 4HP/0Def Levitate lvl 50 Latios (Neutral): 103% - 123% (162 - 192 HP). Guaranteed OHKO.

So U-Turn really isn't for hitting Latios.

I'd also suggest adding Tailwind and Endeavour in there somewhere - Tailwind and Endeavour are good last-ditch efforts from a pokemon as fast as Swellow, with Tailwind helping you out later in the match and Endeavour seriously crippling a pokemon Swellow could not otherwise touch.

Other than that, good luck with this!
 
I think I should add that there is a Pokemon that is not very common which makes Swellow's life a living hell. Shuckle. There is absolutely nothing major that Swellow can do to it. Brave Bird works okay, but that recoil plus the damage from whatever orb your using really adds up. Then Shuckle can't really hamper Swellow with Power Split, and Rock Slide.
Er, what?

252 Atk Guts Swellow Brave Bird vs 252 HP/252 Def Shuckle (+Def) : 35.43% - 42.52% (3 hits to KO)

At the same time, Swellow is only inflicting 54 HP on Shuckle with Brave Bird maximum, meaning it's only chipping off about 13% of its health at worse. In the mean time, all shuckle can do is Power Split him or strike him with a really weak Rock Slide. Really, all Shuckle has is a response to Swellow. It's a shaky check at best, no where near a counter, and it certainly isn't walled as much as your emphasizing.
 
I think you can add in other fast sweepers, such as Garchomp, Latios, or some sort of Scarfed Pokemon as potential partners, allowing you to keep up a strong offensive pressure over the opponent.

After that, I think this covers Swellow well enough.
QC 1/2
 
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