SWIFT RETRIBUTION
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XY LC Trick Room Team
Hey, guys. After making my COIL requirements for the LC Suspect Test, I decided to try out a team I wouldn't normally have. I experimented with a Trick Room team that had some mixed results. After consulting dsr95 about improvements, I made a reasonably viable team. Trick Room is a really fun way to play, and its users and abusers are quite viable -- plus it totally screws Sticky Web Offense.
This is my first RMT, if you don't count the atrocity I made last year. I think I peaked in the top 20 of the suspect ladder (don't have proof; trust me though)
THE TEAM
Pumpkaboo-XL @ Eviolite
Trait: Frisk
EVs: 44 HP / 68 Atk / 196 Def / 156 SpD
Relaxed Nature
IVs: 0 Speed
- Trick Room
- Bullet Seed
- Will-O-Wisp
- Explosion
Pumpkaboo is a very useful Trick Room setter, and it is a good lead user of the move, as common leads like Mienfoo and Drilbur can be burned with a faster Will-O-Wisp on the next turn. Bullet Seed punishes Pokemon such as the aforementioned Drilbur, lead Tirtouga, and Chinchou as well as breaking Focus Sash and Sturdy. The EV spread chosen ensure that Pumpkaboo is only 3HKOed by defensive variants of Mienfoo as well as being able to take powerful special attacks, most notably Misdreavus's Shadow Ball. Explosion can remove threats to the team or severely damage them and allow no loss of momentum as an abuser of Trick Room can be sent in immediately after.
Spritzee @ Eviolite
Trait: Aroma Veil
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD
Relaxed Nature
IVs: 0 Speed
- Trick Room
- Wish
- Aromatherapy
- Moonblast
Spritzee is my second Trick Room setter, and its typing, recovery, and gargantuan defenses make it able to come in and set up Trick Room consistently, as it can take even two hits quite confortably. It can pass a chunky 13 HP Wish into one of the team's wallbreakers -- Cubone and Magnemite get an easy switch in as 13 HP will equate to around two-thirds of their total health, or it can give Porygon or Pumpkaboo another chance to set up Trick Room if it is about to run out. Moonblast provides a way to hurt Mienfoo, Scraggy and Timburr, while Aromatherapy helps out the team members if they've taken unwanted status moves.
Porygon @ Eviolite
Trait: Trace
EVs: 40 Def / 160 SpA / 240 SpD
Quiet Nature
IVs: 30 Def / 30 SpA / 30 SpD / 2 Spe
- Trick Room
- Tri Attack
- Shadow Ball
- Hidden Power Fighting
Porygon is my third Trick Room setter, and it forms great defensive synergy with Spritzee, both are incredibly bulky, and Spritzee can sponge the Fighting-type moves Porygon dislikes. Trace enables Porygon to come in on Houndour and Chinchou and absorb their attacks, as well as being able to pick up some very helpful abilities such as Intimidate, Regenerator, Magic Guard and Solid Rock, all of which will increase Porygon's survivability. Tri Attack, Shadow Ball, and Hidden Power Fighting pick up incredible coverage, being able to hammer stuff like both Pawniard and Misdreavus super effectively, Tri Attack meanwhile, hits with STAB and hurts anything that doesn't resist it, and occasionally springing some nasty hax on the opponent.
Cubone @ Thick Club
Trait: Battle Armor
EVs: 116 HP / 196 Atk / 196 SpD
Brave Nature
IVs: 0 Speed
- Earthquake
- Rock Slide
- Knock Off
- Iron Head
Cubone completely demolishes walls and can sweep teams once weakened. STAB Earthquake coming off 30 Attack is utterly destructive, OHKOing a good portion of the metagame. The reason I chose it over Bonemerang is because fuck Bonemerang. 90% accuracy my arse. Rock Slide nails stuff like Vullaby and Archen and provides near-perfect coverage with Earthquake. Knock Off punishes switches and hurts Misdreavus in particular, while Iron Head scores a 2HKO against both fairies in the meta. Although Cubone is frail without Eviolite, Wish support from Spritzee enables it to come in on many reasonably powerful hits and come back to full health, letting it destroy walls and sweep late-game.
Timburr @ Eviolite
Trait: Guts
EVs: 196 Atk / 76 Def / 236 SpD
Brave Nature
IVs: 0 Speed
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up
Timburr is the main wallbreaker of the team; it is able to set up Bulk Up on physical attackers under Trick Room quite easily, and can be difficult to take down once Fairy-types and Fletchling are gone. It can outspeed and regain HP with Drain Punch, and once threats are removed, Timburr can hammer teams, even after Trick Room has run out, courtesy of Mach Punch. Knock Off softens up foes so that Cubone or Magnemite have an easier time sweeping late-game.
Magnemite @ Choice Specs
Trait: Sturdy
EVs: 196 Def / 240 SpA
Quiet Nature
IVs: 0 Speed
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power Ground
Magnemite is an impressive Trick Room special sweeper, reaching 30 Special Attack with Choice Specs. Although it is able to force switches -- making Analytic a viable choice, Sturdy is the better choice, as it makes Magnemite a better safety net in case I allow an opponent to set up. Volt Switch allows me to retain vital momentum and bring a Trick Room setter in if it is about to run out. Flash Cannon hits the fairies this team would otherwise be weak to and Hidden Power Ground OHKOes stuff like Scarf Pawniard and 2HKOes Chinchou.
Thanks for taking the time to check my team out. I used it for fun, and it is gimmicky, but I think everybody should try Trick Room out.
-
XY LC Trick Room Team
Hey, guys. After making my COIL requirements for the LC Suspect Test, I decided to try out a team I wouldn't normally have. I experimented with a Trick Room team that had some mixed results. After consulting dsr95 about improvements, I made a reasonably viable team. Trick Room is a really fun way to play, and its users and abusers are quite viable -- plus it totally screws Sticky Web Offense.
This is my first RMT, if you don't count the atrocity I made last year. I think I peaked in the top 20 of the suspect ladder (don't have proof; trust me though)
If nobody deletes my post while I'm typing this, then this is my half-k post. I know the tradition is to post at 1000, but it'll take me forever, so blow me.
I want to thank all the people who have been pleasant, friendly and helpful to me in my months when I've been active on these forums. I consider you all friends in some capacity.
Aaron's Aron
Aerow
Calloflochie
Corporal Levi
dsr95
Eren Yeager
Expulso
Fiend Hound
Fleurdyluse
Goddess Briyella
Jac
Nightmare Vampire
queenlucy
Rowan
Seismitoad
Slashari
Superpowerdude
Unfixable
Ununhexium
Thanks, guys!
(If I missed you, sorry)
I want to thank all the people who have been pleasant, friendly and helpful to me in my months when I've been active on these forums. I consider you all friends in some capacity.
Aaron's Aron
Aerow
Calloflochie
Corporal Levi
dsr95
Eren Yeager
Expulso
Fiend Hound
Fleurdyluse
Goddess Briyella
Jac
Nightmare Vampire
queenlucy
Rowan
Seismitoad
Slashari
Superpowerdude
Unfixable
Ununhexium
Thanks, guys!
(If I missed you, sorry)
THE TEAM

Pumpkaboo-XL @ Eviolite
Trait: Frisk
EVs: 44 HP / 68 Atk / 196 Def / 156 SpD
Relaxed Nature
IVs: 0 Speed
- Trick Room
- Bullet Seed
- Will-O-Wisp
- Explosion
Pumpkaboo is a very useful Trick Room setter, and it is a good lead user of the move, as common leads like Mienfoo and Drilbur can be burned with a faster Will-O-Wisp on the next turn. Bullet Seed punishes Pokemon such as the aforementioned Drilbur, lead Tirtouga, and Chinchou as well as breaking Focus Sash and Sturdy. The EV spread chosen ensure that Pumpkaboo is only 3HKOed by defensive variants of Mienfoo as well as being able to take powerful special attacks, most notably Misdreavus's Shadow Ball. Explosion can remove threats to the team or severely damage them and allow no loss of momentum as an abuser of Trick Room can be sent in immediately after.

Spritzee @ Eviolite
Trait: Aroma Veil
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD
Relaxed Nature
IVs: 0 Speed
- Trick Room
- Wish
- Aromatherapy
- Moonblast
Spritzee is my second Trick Room setter, and its typing, recovery, and gargantuan defenses make it able to come in and set up Trick Room consistently, as it can take even two hits quite confortably. It can pass a chunky 13 HP Wish into one of the team's wallbreakers -- Cubone and Magnemite get an easy switch in as 13 HP will equate to around two-thirds of their total health, or it can give Porygon or Pumpkaboo another chance to set up Trick Room if it is about to run out. Moonblast provides a way to hurt Mienfoo, Scraggy and Timburr, while Aromatherapy helps out the team members if they've taken unwanted status moves.

Porygon @ Eviolite
Trait: Trace
EVs: 40 Def / 160 SpA / 240 SpD
Quiet Nature
IVs: 30 Def / 30 SpA / 30 SpD / 2 Spe
- Trick Room
- Tri Attack
- Shadow Ball
- Hidden Power Fighting
Porygon is my third Trick Room setter, and it forms great defensive synergy with Spritzee, both are incredibly bulky, and Spritzee can sponge the Fighting-type moves Porygon dislikes. Trace enables Porygon to come in on Houndour and Chinchou and absorb their attacks, as well as being able to pick up some very helpful abilities such as Intimidate, Regenerator, Magic Guard and Solid Rock, all of which will increase Porygon's survivability. Tri Attack, Shadow Ball, and Hidden Power Fighting pick up incredible coverage, being able to hammer stuff like both Pawniard and Misdreavus super effectively, Tri Attack meanwhile, hits with STAB and hurts anything that doesn't resist it, and occasionally springing some nasty hax on the opponent.

Cubone @ Thick Club
Trait: Battle Armor
EVs: 116 HP / 196 Atk / 196 SpD
Brave Nature
IVs: 0 Speed
- Earthquake
- Rock Slide
- Knock Off
- Iron Head
Cubone completely demolishes walls and can sweep teams once weakened. STAB Earthquake coming off 30 Attack is utterly destructive, OHKOing a good portion of the metagame. The reason I chose it over Bonemerang is because fuck Bonemerang. 90% accuracy my arse. Rock Slide nails stuff like Vullaby and Archen and provides near-perfect coverage with Earthquake. Knock Off punishes switches and hurts Misdreavus in particular, while Iron Head scores a 2HKO against both fairies in the meta. Although Cubone is frail without Eviolite, Wish support from Spritzee enables it to come in on many reasonably powerful hits and come back to full health, letting it destroy walls and sweep late-game.

Timburr @ Eviolite
Trait: Guts
EVs: 196 Atk / 76 Def / 236 SpD
Brave Nature
IVs: 0 Speed
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up
Timburr is the main wallbreaker of the team; it is able to set up Bulk Up on physical attackers under Trick Room quite easily, and can be difficult to take down once Fairy-types and Fletchling are gone. It can outspeed and regain HP with Drain Punch, and once threats are removed, Timburr can hammer teams, even after Trick Room has run out, courtesy of Mach Punch. Knock Off softens up foes so that Cubone or Magnemite have an easier time sweeping late-game.

Magnemite @ Choice Specs
Trait: Sturdy
EVs: 196 Def / 240 SpA
Quiet Nature
IVs: 0 Speed
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power Ground
Magnemite is an impressive Trick Room special sweeper, reaching 30 Special Attack with Choice Specs. Although it is able to force switches -- making Analytic a viable choice, Sturdy is the better choice, as it makes Magnemite a better safety net in case I allow an opponent to set up. Volt Switch allows me to retain vital momentum and bring a Trick Room setter in if it is about to run out. Flash Cannon hits the fairies this team would otherwise be weak to and Hidden Power Ground OHKOes stuff like Scarf Pawniard and 2HKOes Chinchou.
Thanks for taking the time to check my team out. I used it for fun, and it is gimmicky, but I think everybody should try Trick Room out.