Swiftness At It's Finest

Hi everybody, this is my third RMT which is practically a volt-turn team. When I first started, the team wasn't initially intended to be volt-turn but it just so turned out to be; so here it goes!

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Jolteon @ Choice Specs
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Volt Switch
- Thunder/Thunderbolt
- Hidden Power [Ice]
- Shadow Ball

Jolteon is usually always my lead, it allows me to Volt Switch out if I have ever have a bad match up or sometimes get an early prediction with HP Ice. Being one of the fastest pokes in OU, Jolteon nearly always allows me to bring in a strong counter to the opponents lead as well as hit hard with Specs. As for thunder and thunderbolt, I usually go with Thunderbolt, but run Thunder when I'm feeling lucky lol. Shadow Ball for coverage.

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Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SAtk
Serious Nature
- Volt Switch
- Pain Split
- Toxic
- Hydro Pump

I really enjoy running a Defensive Rotom-W along with a specially defensive Heatran. Rotom-W's impact on my team is irreplaceable. Rotom-W allows me to take hits and Volt-switch out along with Toxic, and Pain Split to recover. Hydro Pump - STAB hard hitting lol.. This importance of Levitate is immesurable considering Jolteon and Heatran's weakness to Ground.

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Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Earth Power
- Stealth Rock
- Roar
- Lava Plume

Heatran is my Special Defensive Wall and my Stealth Rocker. Earth Power and Lava Plume are two standard moves and Roar to phase out Roarers.

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Scizor @ Leftovers
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Bullet Punch
- Swords Dance
- Superpower
- U-turn

I initially ran Pursuit instead of SD with a Choice Band. Despite missing out on Pursuit, I really like Swords Dance in late game. Scizor's typing and 252 HP investment allows it to take hits and after two SD's, Bullet Punch is usually enough to clean up late game. I really like U-Turn because it gives me switch initiative.

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Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Spd
Hasty Nature
IVs: 30 Atk / 30 Def
- Leaf Storm
- Recover
- Perish Song
- U-turn

Celebi is a poke that I'm not too certain about and really want to replace with Xatu... soo any advice on this would be helpful. Celebi's pretty much here to setup Perish Song, Recover, and U-turn. LeafStorm is here for a strong STAB but it's job is to pretty much prevent annoyance.. (CM Latias..., I'm looking at you)

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Gyarados @ Leftovers
Trait: Moxie
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature
- Dragon Dance
- Earthquake
- Stone Edge
- Waterfall

Gyarados is my late game sweeper and I am usually able to sweep games since I built this team to revovle around Gyarados. Jolteon's Volt Absorb allows me to get rid of it's huge electric weakness and it's major threats are usually gone by the time I need to clean up. DD + Moxie is an obvious and EQ, Stone Edge, and Waterfall for strong coverage.

Importable:
Gyarados @ Leftovers
Trait: Moxie
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature
- Dragon Dance
- Earthquake
- Stone Edge
- Waterfall

Jolteon @ Choice Specs
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Volt Switch
- Thunder
- Hidden Power [Ice]
- Shadow Ball

Scizor @ Leftovers
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Bullet Punch
- Swords Dance
- Superpower
- U-turn

Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SAtk
Serious Nature
- Volt Switch
- Pain Split
- Toxic
- Hydro Pump

Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Earth Power
- Stealth Rock
- Roar
- Lava Plume

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Spd
Hasty Nature
IVs: 30 Atk / 30 Def
- Leaf Storm
- Recover
- Perish Song
- U-turn
 
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