So I built my Team around CB azumarill.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
CB azumarill there to pressure a lot of common cap mons like tomohawk and colossoil. It also does fantastic work at weakening or flat out ko'ing pokemon that may prove to be a problem for aurumoth to set up on and kill, such as clefable or chansey.
Aurumoth @ Life Orb
Ability: Illusion
EVs: 24 HP / 252 SpA / 232 Spe
Timid Nature
- Bug Buzz
- Psychic
- Overheat
- Quiver Dance
Aurumoth really benefits from pretending to be heatran as it can lure fighting types as they attempt to damage it with it's powerfull fighting stab, it also makes steel types scared to be an initial switch-in. Alternatively you can use ice beam over overheat to pressure mons like cyclohm for your talonflame. It also pressures switchins to azu such as venusaur, mollux and plasmanta.
Colossoil @ Assault Vest
Ability: Rebound
EVs: 252 Atk / 36 Def / 220 SpD
Adamant Nature
- Earthquake
- Knock Off
- Rapid Spin
- Sucker Punch
Colossoil is nice to provide hazard removal for our sweepers. It also provides nice priority, that once combined with azus aqua jet kills cawmodore if you need it too. It's ability rebound paired with volt-switching rotom provides nice momentum for the team and can give you nice sweeping opportunities with other mons. Generally this is here to support our mons and make it easier for them too sweep such as pressuring cyclohm or opposing heatrans for talon.
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 64 HP / 252 Atk / 192 Spe
Jolly Nature
- Flare Blitz
- Brave Bird
- Swords Dance
- Roost
Talonflame benefits from the Colossoil + Rotom momentum and allows you to get into very opportunistic situations where you either get a kill or set up. Prediciting switches into mons like tomohawk can allow you to get a lot of momentum. 192 speed evs to outspeed cawmodore and revenge kill if need be.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Rotom is your defensive answer to cawmodore and also provides a nice pivot which effectively gives your talon momentum too sweep teams. Rotom effectively provides a nice answer to sand sweeper excadrill and Sword Polish lando. Rotom also can also burn common walls such as cyclohm although it has heal bell it means you get a turn to get momentum and switch into colossoil.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
This defensively gives you an answer to grass types such as mega venu or serperior. Taunt provides a nice way to prevent manaphy from switching in and then setting up on your heatran. Toxic provides a way to put tomohawk on a "timer" as well as forcing pokemon like chansey or cyclohm to take a turn to heal away the status. 192 spdef lives hydro pump from + 1 aurumoth. Stealth rock allows you to really pressure switch-ins you will be forcing with your Azu+Aurumoth+colossoil core.
This is my first RMT sorry if it doesn't have enough detail lol
Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
CB azumarill there to pressure a lot of common cap mons like tomohawk and colossoil. It also does fantastic work at weakening or flat out ko'ing pokemon that may prove to be a problem for aurumoth to set up on and kill, such as clefable or chansey.
Aurumoth @ Life Orb
Ability: Illusion
EVs: 24 HP / 252 SpA / 232 Spe
Timid Nature
- Bug Buzz
- Psychic
- Overheat
- Quiver Dance
Aurumoth really benefits from pretending to be heatran as it can lure fighting types as they attempt to damage it with it's powerfull fighting stab, it also makes steel types scared to be an initial switch-in. Alternatively you can use ice beam over overheat to pressure mons like cyclohm for your talonflame. It also pressures switchins to azu such as venusaur, mollux and plasmanta.
Colossoil @ Assault Vest
Ability: Rebound
EVs: 252 Atk / 36 Def / 220 SpD
Adamant Nature
- Earthquake
- Knock Off
- Rapid Spin
- Sucker Punch
Colossoil is nice to provide hazard removal for our sweepers. It also provides nice priority, that once combined with azus aqua jet kills cawmodore if you need it too. It's ability rebound paired with volt-switching rotom provides nice momentum for the team and can give you nice sweeping opportunities with other mons. Generally this is here to support our mons and make it easier for them too sweep such as pressuring cyclohm or opposing heatrans for talon.
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 64 HP / 252 Atk / 192 Spe
Jolly Nature
- Flare Blitz
- Brave Bird
- Swords Dance
- Roost
Talonflame benefits from the Colossoil + Rotom momentum and allows you to get into very opportunistic situations where you either get a kill or set up. Prediciting switches into mons like tomohawk can allow you to get a lot of momentum. 192 speed evs to outspeed cawmodore and revenge kill if need be.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Rotom is your defensive answer to cawmodore and also provides a nice pivot which effectively gives your talon momentum too sweep teams. Rotom effectively provides a nice answer to sand sweeper excadrill and Sword Polish lando. Rotom also can also burn common walls such as cyclohm although it has heal bell it means you get a turn to get momentum and switch into colossoil.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
This defensively gives you an answer to grass types such as mega venu or serperior. Taunt provides a nice way to prevent manaphy from switching in and then setting up on your heatran. Toxic provides a way to put tomohawk on a "timer" as well as forcing pokemon like chansey or cyclohm to take a turn to heal away the status. 192 spdef lives hydro pump from + 1 aurumoth. Stealth rock allows you to really pressure switch-ins you will be forcing with your Azu+Aurumoth+colossoil core.
This is my first RMT sorry if it doesn't have enough detail lol