After experimenting with Heavily-offensive Sand, I found that Hail was a good fit for my usual battling style of mixed offense/defense. S'winter S'wonderland has performed decently in OU during the last two weeks (my rating is still sorta low, but I wasn't expecting perfection).
Abomasnow@Leftovers
Trait: Snow Warning
Nature:Calm(-Atk,+SpDef)
EVs:248HP/8SpAtk/252SpDef
*Blizzard
*Substitute
*Leech Seed
*Giga Drain
Where would I be without my weather inducer? Abomasnow is the oil that keeps the team running properly. Permanent Hail lets Kyurem-B, Jellicent and Starmie spam Blizzard comfortably, while providing Residual damage that helps me net KOs and break Sturdy, Multiscale, and Focus Sash. SubSeed+Giga Drain extends Abomasnow's lifespan, while Blizzard threatens Dragons.
Kyurem-B@Choice Band
Trait:Teravolt
Nature:Adamant(+Atk,-SpAtk)
EVs:4HP/252Atk/252Spe
*Outrage
*Fusion Bolt
*Blizzard
*Dragon Claw
Its not it's White cousin, but it still has the power to tear holes in things. Outrage 1-2HKOs alot of things, even if the other guy sacrifices something he doesn't need, it still feels good. Fusion bolt & Blizzard Give decent coverage, especially with Teravolt. Unfortunately, this guy dies to a lot of priority, so, I often only get one kill unless it's the endgame.
Heatran@Air Balloon
Trait:Flash Fire
Nature:Modest(-Atk,+SpAtk)
EVs:252HP/4Def/252SpAtk
*Fire Blast
*Stealth Rock
*Earth Power
*Hidden Power Ice
Heatran may seem an odd choice, but it is actually a key team member. Providing a key fire immunity and Stealth Rock support, Heatran also counters opposing hail teams by Fire Blasting Abomasnow and Mamoswine. Earth Power and HP Ice provide coverage on Rock and Dragon types when heatran needs to sweep. Air balloon allows Heatran to switch in on Earthquakes and ignore Spikes, Though I have considered a switch to Leftovers.
Scizor@Choice Band
Trait: Technician
Nature:Adamant(+Atk,-SpAtk)
EVs:248HP/252Atk/8SpDef
*Bullet Punch
*U-Turn
*Superpower
*Pursuit
There is almost no reason not to use Scizor these days. STAB+Technician+Choice Band makes Bullet Punch suprizingly destructive, while U-Turn is important for scouting, maintaining momentum, and smashing the Lati twins & others. Pursuit traps and KOs Things that Scizor forces out, while Superpower lets me crush Tyrannitar. Superpower + Bullet Punch cement Scizor's place as my main Sandstorm counter.
Starmie@Leftovers
Trait: Natural Cure
Nature: Modest(-Atk,+SpAtk)
EVs:252HP/252SpAtk/4Spe
*Recover
*Blizzard
*Rapid Spin
*Psyshock
Starmie provides key Rapid Spin support so Abomasnow And Kyurem-B Can switch in without worry. Recover and Natural Cure allow Starmie to stay alive to spin again, if nescessary. Blizzard and Psyshock allow Starmie to take a more offensive role, though I, oddly enough, tend to avoid this. I have been considering dropping Blizzard for Surf/Scald, but Jellicent seems to want it more.
Jellicent@Leftovers
Trait:Water Absorb
Nature:Calm(-Atk,+SpDef)
EVs:252HP/4SpAtk/252SpDef
*Recover
*Blizzard
*Will-O-Wisp
*Shadow Ball
Providing 3 crucial immunities that give it many opportunities to switch in, Jellicent is incredibly bulky specially, allowing it to sponge hits with ease. Will-O-Wisp cripples physical attackers and lets me wear down lots of things, especially when combined with Hail. Shadow Ball and Blizzard give Jellicent some offensive presence, while Recover keeps it alive to continue to stall. Jellicent also helps Heatran keep Stealth Rock up by blocking Rapid Spins. Like Starmie, I've been considering adding Scald, but I haven't decided whether to drop Blizzard or Will-O-Wisp.
All told, I find this team fairly successful, but I would love to hear any constructive critiscisms you all may have. ( If anyone knows how to embed sprites into a post, let me know. Once I know how, I will be adding them.)
THE TEAM
Abomasnow@Leftovers
Trait: Snow Warning
Nature:Calm(-Atk,+SpDef)
EVs:248HP/8SpAtk/252SpDef
*Blizzard
*Substitute
*Leech Seed
*Giga Drain
Where would I be without my weather inducer? Abomasnow is the oil that keeps the team running properly. Permanent Hail lets Kyurem-B, Jellicent and Starmie spam Blizzard comfortably, while providing Residual damage that helps me net KOs and break Sturdy, Multiscale, and Focus Sash. SubSeed+Giga Drain extends Abomasnow's lifespan, while Blizzard threatens Dragons.
Kyurem-B@Choice Band
Trait:Teravolt
Nature:Adamant(+Atk,-SpAtk)
EVs:4HP/252Atk/252Spe
*Outrage
*Fusion Bolt
*Blizzard
*Dragon Claw
Its not it's White cousin, but it still has the power to tear holes in things. Outrage 1-2HKOs alot of things, even if the other guy sacrifices something he doesn't need, it still feels good. Fusion bolt & Blizzard Give decent coverage, especially with Teravolt. Unfortunately, this guy dies to a lot of priority, so, I often only get one kill unless it's the endgame.
Heatran@Air Balloon
Trait:Flash Fire
Nature:Modest(-Atk,+SpAtk)
EVs:252HP/4Def/252SpAtk
*Fire Blast
*Stealth Rock
*Earth Power
*Hidden Power Ice
Heatran may seem an odd choice, but it is actually a key team member. Providing a key fire immunity and Stealth Rock support, Heatran also counters opposing hail teams by Fire Blasting Abomasnow and Mamoswine. Earth Power and HP Ice provide coverage on Rock and Dragon types when heatran needs to sweep. Air balloon allows Heatran to switch in on Earthquakes and ignore Spikes, Though I have considered a switch to Leftovers.
Scizor@Choice Band
Trait: Technician
Nature:Adamant(+Atk,-SpAtk)
EVs:248HP/252Atk/8SpDef
*Bullet Punch
*U-Turn
*Superpower
*Pursuit
There is almost no reason not to use Scizor these days. STAB+Technician+Choice Band makes Bullet Punch suprizingly destructive, while U-Turn is important for scouting, maintaining momentum, and smashing the Lati twins & others. Pursuit traps and KOs Things that Scizor forces out, while Superpower lets me crush Tyrannitar. Superpower + Bullet Punch cement Scizor's place as my main Sandstorm counter.
Starmie@Leftovers
Trait: Natural Cure
Nature: Modest(-Atk,+SpAtk)
EVs:252HP/252SpAtk/4Spe
*Recover
*Blizzard
*Rapid Spin
*Psyshock
Starmie provides key Rapid Spin support so Abomasnow And Kyurem-B Can switch in without worry. Recover and Natural Cure allow Starmie to stay alive to spin again, if nescessary. Blizzard and Psyshock allow Starmie to take a more offensive role, though I, oddly enough, tend to avoid this. I have been considering dropping Blizzard for Surf/Scald, but Jellicent seems to want it more.
Jellicent@Leftovers
Trait:Water Absorb
Nature:Calm(-Atk,+SpDef)
EVs:252HP/4SpAtk/252SpDef
*Recover
*Blizzard
*Will-O-Wisp
*Shadow Ball
Providing 3 crucial immunities that give it many opportunities to switch in, Jellicent is incredibly bulky specially, allowing it to sponge hits with ease. Will-O-Wisp cripples physical attackers and lets me wear down lots of things, especially when combined with Hail. Shadow Ball and Blizzard give Jellicent some offensive presence, while Recover keeps it alive to continue to stall. Jellicent also helps Heatran keep Stealth Rock up by blocking Rapid Spins. Like Starmie, I've been considering adding Scald, but I haven't decided whether to drop Blizzard or Will-O-Wisp.
All told, I find this team fairly successful, but I would love to hear any constructive critiscisms you all may have. ( If anyone knows how to embed sprites into a post, let me know. Once I know how, I will be adding them.)