AG Swords Dance Zacian-C [QC: 0/2]

[OVERVIEW]

Zacian-C is one of the most prominent threats thanks to its impressive Speed tier and Attack, which further boosted by Intrepid Sword, allowing it to threaten a vast majority of the metagame. It can establish itself as an effective wallbreaker, often forcing Terastallization from opponent's walls in order to check it. By virtue of its Speed and STABs, Zacian-C outspeeds and scores OHKOs and 2HKOs on common Dragon- and Dark-types like non-Choice Scarf Koraidon, Miraidon, Ting-Lu as well as Arceus-Fairy, Eternatus and Arceus. However, Zacian-C can be easily revenge killed by faster threats, such as Calyrex-S and Choice Scarf users like Koraidon, Landorus-T, Ditto, and Kyogre. Walls like Landorus-T, Arceus-Water, Ho-Oh, Alomomola and Necrozma-DM are capable of tanking hits and massively damaging Zacian-C in return or punishing it with Rocky Helmet chip or crippling it with status like burn. It also cannot break through walls with the ability Unawere, like Skeledirge and Dondozo.

[SET]
Swords Dance (Zacian-Crowned) @ Rusted Sword
Ability: Intrepid Sword
Tera Type: Flying
EVs: 24 HP / 252 Atk / 72 SpD / 160 Spe
Jolly Nature
- Play Rough,
- Wild Charge,
- Substitute / Close Combat / Behemoth Blade
- Swords Dance

[SET COMMENTS]
Paragraph 1:
Zacian-C is usually used as a wall breaker, with its high attack stat, further boosted by Intrepid Sword, often forcing Terastallization from opponent's walls in order to check it, therefore seeing itself commonly being used on Hyper-Offense teams. Zacain-C can outspeed non-Choice Scarf Koraidon, Miraidon, and in return, knocking them out with play rough, as well as resisting Arceus’ Extreme speeds, and doing back huge damage to it. Its main two attacks are Play rough and Wild charge, as play rough being able to knock out dark and dragon types as mentioned above, as well as provide a high-base power move which is further boosted by STAB. Wild charge is used to hit walls that have an advantage against Zacain-C, usually being Ho-Oh, Arceus-Water and Alomomola. Investing 160 evs and a Jolly nature, makes it still be quicker than non-scarf koraidon and miraidon, 24 hp and 72 spdef makes it tank an Astral barrage from a Tera-ghost Calyrex-s.

Paragraph 2:
Zacian-C fits best on hyper offense and bulky offense teams as a potent wallbreaker, that takes advantage of its Fairy typing to threaten common Dragon-types like Koraidon and Miraidon. However, it is limited by physical walls like Necrozma-DM, Landorus-T, Arceus-Water, and Unaware users like Dondozo and Skeledirge. Thus, it appreciates teammates like Calyrex-S, Miraidon, and Kyogre which can take on the aforementioned physical walls. Zacian-C in return takes advantages of their checks like Ting-Lu, Arceus, Blissey, Eternatus and Clodsire. Due to its ability to force a Terastallization from the opponent, Zacian-C opens up various threats like Koridon, Arceus, and Arceus-Ground. Faster Pokemon, particularly Choice Scarf Koraidon, Calyrex-S, and Choice Scarf Ditto are able to revenge kill Zacian-C but are unable to switch in to it. Ditto especially threatens a reverse sweep, due to getting another boost from Intrepid Sword and outspeeding it. Hence, walls like Ho-Oh, Arceus-Water, Ting-Lu also are great partners for Zacian-C.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/user1.100/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

[STRATEGY COMMENTS]
Other Options
============
Zacian-C can opt to use a more niche option in Crunch, which OHKOes Calyrex-S unboosted, and lets Zacian-C reliably damage Necrozma-DM and Skeledirge. However, it is heavily outdated and makes Zacian-C drop more a effective option in Close Combat or Substitute. Zacian-C can also opt for Tera Dark which further bolsters the power of Crunch, allowing it to 2HKO Necrozma-DM at +1. Furthermore, it lets Zacian-C serve as a backup check to Calyrex-S thanks to the Ghost resistance it provides.

Checks and Counters

===================

Arceus-Waterceus and Ho-Oh: Arceus-water and Ho-Oh can effectively switch into Zacian-C's boosted Behemoth Blade and use recover to heal back to full, making it difficult to break through. However, Zacain-C can also use the move Wild Charge to threaten Arceus-Water and Ho-Oh.

Arceus-Ground: At +1, Arceus-Ground can outspeed Zacain and threaten it out with Earthquake. Also, Arceus-Ground can live Zacian-C's boosted Behemoth Blade, and often win the 1v1.

Revenge Killers: Revenge killers such as Koraidon and Calyrex-S can outspeed Zacain-C and potentially KO it with their STAB moves.

Ditto: Ditto can switch in and live Zacain-C's boosted Behemoth Blade, and have a +2 boost, effectively threatening a OHKO back on the Zacain-C.

Landorus-T: Landorus-T can also switch in on Zacian-C's Behemoth Blade, and chipping Zacain-C with rocky helmet, also with the ability intimindate, weaking Zacain-C's attack. However, it doesn't have reliable recovery, which makes it easy to be overwhelmed by attckers.

Unaware users: Pokemon with the ability unawere, like Skeledirge and Dondozo resist Zacain-C's Behemoth Blade, and thanks to their defensive stats, they can effectively switch in against Zacain-C and shrug off the damage easily,

Necrozma-DM: thanks to its steel typing, it can resist Zacian-C's duel stabs, additonally, it's moves like Sunsteel strike and Earthquake deal a good amount of damage to Zacain-C.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/user1.100/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104
 
Last edited:
AMQC! This will not count towards [QC 0/2]
Green = Add, Red = Remove, Blue = Comment
[OVERVIEW]

Zacian-C is one of the most prominent threats thanks to its impressive Speed tier and Attack, which further boosted by Intrepid Sword, allowing it to threaten a vast majority of the metagame. It can establishes itself as an effective wallbreaker, often forcing Terastallization from opponent's walls in order to check it defensive Terastallization in order to prevent it from getting out of hand. (reworded so it's a little bit more concise) By virtue of its Speed (Since you mentioned speed tier before, I think just mentioning the stabs is fine here) and STABs, Zacian-C outspeeds and scores OHKOs and 2HKOs on common Dragon- and Dark-types like non-Choice Scarf Koraidon, Miraidon, Ting-Lu as well as Arceus-Fairy, Eternatus (add comma) and Arceus. However, Zacian-C can be easily revenge killed by faster threats, such as Calyrex-S and Choice Scarf users like Koraidon, Landorus-T, Ditto, and Kyogre. Walls like Landorus-T, Arceus-Water, Ho-Oh, Alomomola (add comma) and Necrozma-DM are capable of tanking hits and massively damaging Zacian-C in return or punishing it with Rocky Helmet chip or crippling it with status like burn. It also cannot break through walls with the ability Unawere Unaware, like Skeledirge and Dondozo. (Excellent overview, great job!)

[SET]
Swords Dance (Zacian-Crowned) @ Rusted Sword
Ability: Intrepid Sword
Tera Type: Fire / Flying
EVs: 24 HP / 252 Atk / 72 SpD / 160 Spe
Jolly Nature
- Play Rough, (remove comma)
- Wild Charge, (remove comma)
- Substitute / Close Combat / Behemoth Blade Substitute / Behemoth Blade / Close Combat (Bblade is more important than CC since it hits fairy)
- Swords Dance

[SET COMMENTS]
Paragraph 1:
Zacian-C is usually used as a wall breaker and sweeper, with its high attack stat, further boosted by Intrepid Sword, often forcing Terastallization from opponent's walls in order to check it (you said this in overview, no need to repeat it here) , therefore seeing itself commonly being used on Hyper-Offense teams. Zacain-C Zacian-C can outspeed non-Choice Scarf Koraidon, Miraidon, and in return (this is preemptive, they aren't doing anything first), knocking them out with play rough Play Rough, (replace comma with fullstop) as well as resisting Arceus’ Extreme speeds, and doing back huge damage to it Zacian-C also resists Arceus' Extreme Speed, making it harder to be revenge killed, while also threatening great damage back against it. (Reworded as the previous sentence was a run-on) . Its main two attacks are Play rough and Wild charge, (Fluff, bblade can also be considered a main attack. I would just omit this) as play rough being able to knock out dark and dragon types as mentioned above, as well as provide a high-base power move which is further boosted by STAB Play Rough, boosted by STAB, can deal great damage to Dark- and Dragon- types. (reworded to better match the grammar of the new sentence) Wild charge Charge is used to hits walls that have an advantage against Zacain-C, usually being like Ho-Oh, Arceus-Water (add comma) and Alomomola. (explain what all the last three moves do, but not sd as it should automatically make sense) Investing 160 evs and a Jolly nature, makes it still be quicker than non-scarf koraidon Koraidon and miraidon Miraidon, 24 hp HP and 72 spdef Special Defense makes it tank an Astral barrage from a Tera-ghost Calyrex-s.

Paragraph 2:
Zacian-C fits best on hyper offense and bulky offense teams as a potent wallbreaker, that takes advantage of its Fairy typing to threaten common Dragon-types like Koraidon and Miraidon. However, it is limited by physical walls like Necrozma-DM, Landorus-T, Arceus-Water, and Unaware users like Dondozo and Skeledirge. Thus, it appreciates teammates like Calyrex-S, Miraidon, and Kyogre which can take on the aforementioned physical walls. (Absolutely perfect!) Zacian-C (add comma) in return takes advantages of threatens significant damage to (taking advantage is more like using it as setup fodder, zac cant really do that for most of these mons) their checks like Ting-Lu, Arceus, Blissey, Eternatus (add comma) and Clodsire. Due to its ability to force a Terastallization from the opponent, Zacian-C opens up various threats like Koridon, Arceus, and Arceus-Ground. Faster Pokemon, particularly Choice Scarf Koraidon, Calyrex-S, and Choice Scarf Ditto (add comma) are able to can revenge kill Zacian-C but are unable to switch in to it. Ditto especially threatens a reverse sweep, due to getting another boost from Intrepid Sword and outspeeding it. Hence, walls like Ho-Oh, Arceus-Water, Ting-Lu also are great partners for Zacian-C. (Great 2nd para!)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/legendary-spam.690303/
Quality checked by:
https://www.smogon.com/forums/members/jk.665318/
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

[STRATEGY COMMENTS]
Other Options
============
Zacian-C can opt to use a more niche option in Crunch, which OHKOes Calyrex-S unboosted, and lets Zacian-C reliably damage Necrozma-DM and Skeledirge. However, it is heavily outdated (this doesn't say much about why it's actually not a good option, fluff.) and this makes Zacian-C drop more a effective option in Close Combat or Substitute. Zacian-C can also opt for Tera Dark which further bolsters the power of Crunch, allowing it to 2HKO Necrozma-DM at +1. Furthermore, it lets Zacian-C serve as a backup check to Calyrex-S thanks to the Ghost resistance it provides. (talk about why tera dark is an other option & isn't frequently used)

Checks and Counters

===================

Arceus-Waterceus bruh and Ho-Oh: Arceus-water Arceus-Water and Ho-Oh can effectively switch into Zacian-C's boosted Behemoth Blade and use recover to heal back to full, making it difficult to break through. (Mention how they can also both burn zac) However, Zacain-C can also use the move Wild Charge to threaten Arceus-Water and Ho-Oh.

Arceus-Ground: At +1, Arceus-Ground can outspeed Zacain and threatens it out with Earthquake. Also, Arceus-Ground can live Zacian-C's boosted (boosted implies +3 to some readers, maybe remove that or change it to Intrepid Sword) Behemoth Blade, and often win the 1v1.

Revenge Killers: Revenge killers such as Koraidon and Calyrex-S (remove this link) can outspeed Zacain-C and potentially KO it with their STAB moves (Korai uses flare to revenge zac).

Ditto: Ditto can switch in and live Zacain-C's boosted Behemoth Blade, (Ditto is never actually going to switch in while zac is attacking,) and have a +2 boost, effectively threatening a OHKO back on the Zacain-C.

Landorus-T: Landorus-T can also switch in on Zacian-C's Behemoth Blade, and chipping Zacain-C it with rocky helmet Rocky Helmet, also with the ability intimindate, weaking Zacain-C's attack with Intimidate (one small thing, use ctrl+h, and use find and replace to change "zacain" to "Zacian", that'll reduce the GPers work :) ) attack. However, it doesn't have reliable recovery, which makes it easy to be overwhelmed by attckers repeated attacks.

Unaware users: Pokemon with the ability unawere Unaware, like Skeledirge and Dondozo resist Zacain-C's Behemoth Blade, and thanks to their defensive stats, they can effectively switch in against Zacain-C and shrug off the damage easily,

Necrozma-DM: thanks to its steel typing, it can resist Zacian-C's duel stabs, additonally, it's moves like Sunsteel strike and Earthquake deal a good amount of damage to Zacain-C. Thanks to Necrozma-DM's Steel- typing, it resists both of Zacian-C's STABs, and can fire back with Sunsteel Strike or Earthquake, dealing significant damage. (same sentence you have, just reworded for GP. also mention it needs to worry about +3 crunch)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/legendary-spam.690303/
Quality checked by:
https://www.smogon.com/forums/members/jk.665318/
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104
 
Last edited:
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