ORAS OU Sylvdreigon DragMag

Hello everyone, I've been lurking a while in the forums, and recently I decided to post my first RMT with a team I have been using for a while and thought would need some improvements. I was thinking of all the HydreigonxSylveon fanfic, so I decided making a team with both. I realized Magnezone would be a great partner for both:
sylveon.gif


Sylveon @ Choice Specs
Ability: Pixilate
EVs: 64 HP / 252 SpA / 4 SpD / 188 Spe 168 HP/252 SpA/88 Spe (Since the team is offensive, power>bulk, but I did cut down on the unnecessary speed)
Modest Nature
- Hyper Voice
- Shadow Ball
- Psyshock
- Baton Pass Hidden Power Ground

Sylveon, if running Choice Specs, can do huge amounts of damage, putting a dent even on Steel types thinking they're safe switching in on a Hyper Voice, as it takes more than 50% off Metagross and 40% off bulky Scizor variants, even 70% to the ones not running HP EV's. Its biggest problems are Steel and Poison types, which resist Hyper Voice and hit Sylv for SE damage, but Poison types will be hit with Psyshock. 188 Spe will let it outspeed specially defensive Heatran, Knock Off Mandibuzz, and most variants of Mega Venusaur, I run 64 HP instead of 68 to avoid having an even HP number. 88 Spe allows you to outrun most variants of Azumarill
hydreigon.gif


Hydreigon @ Expert Belt (Purely personal preference that suits my playstyle, but Life Orb works too)
Ability: Levitate
EVs: 24 Atk / 252 SpA / 232 Spe
Mild Rash Nature
- Draco Meteor
- Dark Pulse
- Flash Cannon Iron Tail
- Superpower

Standart Wallbreaker Hydreigon set, with enough Speed to outspeed neutral natured Kyurem, and with an Expert Belt so I can bluff the Choice Scarf set, as scaring off faster Dragons can be extremely useful. Bluffing a Choice Item can also help for luring blobs that can take a Draco so I can later hit them with a Superpower. It does, however, need all the Steel types dead so it can spam Draco freely, which is why I remembered a DragMag team I had seen, and decided I wanted to use one of those.

magneton.gif

Magneton @ Choice Scarf
Ability: Magnet Pull
EVs: 8 HP / 252 SpA / 248 Spe 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon


While I did say Magnezone, I realized that my team started having problems with Talonflame, so I started running Choice Scarf Magneton, so I can outspeed Starmie and Talonflame, making them easier to deal with. His job is to trap Steel types like Scizor and Ferrothorn and take them out with HP Fire, making the SylvDreigon sweep way easier, as well as take out bulky water types that will annoy my Azumarill. 248 speed cause 252 doesn't do anything important other than speed tie with +1 Gyarados, but I really don't gain anything with that extra bulk, so I might change it back. Mags problem is that it can kill Heatran, Excadrill or Klefki, so I needed a second Steel killer.

landorus-therian.gif


Landorus-Therian (M) @ Leftovers Earth Plate
Ability: Intimidate
EVs: 200 HP / 252 Atk / 56 SpD 252 Atk / 4 Def / 252 Spe
Adamant Nature
- U-turn
- Stone Edge
- Earthquake
- Stealth Rock

Defensive Landorus-T can kill all the threats mentioned, as well as Intimidate the opponent, giving Sylveon the possibility to take a hit, form a VoltTurn core with Magneton for the momentum I need, as well as make setup for my next two pokemon easier. He can also sweep weakened teams, punch holes into teams, and set up SR. 200 hp puts him just one point above his highest Leftovers number, meaning he will lose only 0.1 per turn and he will minimize SR damage, full Attack to hit the hardest and SpDef to get the most overall bulk possible. I decided to add a physical Fairy and a physical Dragon. Offensive Earth Plate variant is preferred over bulky, as bulky would need heavily SpDef WishPass Sylveon to help it, but the team is rather offensive.

azumarill.gif


Azumarill (F) @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Waterfall Knock Off

The reason I thought Azumarill would be appropiate is that her biggest problem for sweeping are Bulky Water types, Steel types and Bulky Grass types, and the two former are handled by Magnezone. It gives me an Ice resistance, which is appreciate it. I also needed a revenge killer, which Azumarill provides with his Aqua Jet. I'm thinking of replacing with CB, even if it reduces her sweeping capacities, it will become a much better revenge killer. I still have some problems with Grass Types and I need one more Dragon, so I chose Charizard-X
charizard-mega-x.gif


Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 28 SpD / 228 Spe 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost

It can bluff to be Charizard Y, as he is commonly paired with Azu, and it gives me a Physical Dragon and a response for the Grass types that Azu struggles with. Azu can check nearly every rock, ground and dragon that can hit Charizard for super effective damage. Again, my Lando-T makes setting up DD's easier beause of his Intimidate. I really didn't find any important outspeed for 252, so I ran enough to outspeed Mega Aerodactyl and Mega Alakazam at after a DD.

Threat List:
gliscor.png
Gliscor: This thing can eat up a Hydreigon Draco if SpDef, and an Azumarill Aqua Jet if Def, but it can't take both (there might be a spread that could, but haven't seen it yet). Scouting for which defense it has invested on can make me lose momentum and give it time to Toxic or Knock and item off, perhaps disabling a sweep. If scouted, can be hadled easily
Mega_Venusaur_Mini_Sprite.png
Mega Venusaur: While less of a problem, scouting the set is needed so I can know who can take it on, as offensive variants might outspeed Sylveon, Def variants take Landorus-T Earthquake easily, and SpDef take Hydreigon hits, but no variant can take on the three of them.

130M.png
Mega/Regular Gyarados: Can sweep the team at +1, only stoppable if he DD's too early on the game, so I try putting as much offensive pressure as possible to avoid giving him a free turn.

Possible Changes:

azumarill.png
=>
lucario.png
Lucario works as a better revenge killer than Azu, as well as a Steel killer, but the reason I would like it on my team is its x4 rock resistance, as Azu gets worn down quickly on switchin when the opponent sets Stealth Rocks, highly hindering its sweeping capabilities. Lucario also resists Ice, but can't switch into a lot of moves because of its way lower defenses
azumarill.png
=>
638.png
Like Lucario, has a x4 rock resistance, and like Azumarill, he has the bulk to switch into many hits, but he needs a Choice Scarf to be able to revenge kill, as he lacks priority, which can be easily taken advantage of by the opponent,
645-therian.png
=>
garchomp.png
Garchomp can also set Stealth Rocks and kill Heatran/Excadrill, but it doesn't from a VoltTurn core and spread Intimidate, but it can wear down the same physical attackers that Landorus likes switching into with Rocky Helmet+Rough Skin, leaving a lot of pokemon on Aqua Jet/Extreme Speed range, and it has more than one STAB move. Landorus relies on Stone Edge to be able to check any flying type, and that has made me lost several games. Since I will lack Intimidate, I need a bulkier setup dragon, so that made me think about the next change.
Mega-Charizard_X_icon.png
=>
334m_Mini_Sprite.png
Altaria has very high mixed bulk, allowing it to set DD's easier, but it isn't nearly as much of a threat after one, as it doesn't have the power and isn't near the speed that Charizard reaches. It does, however, give me both a physical Dragon and a physical Fairy in the same mon.
Importable

Sylveon @ Choice Specs
Ability: Pixilate
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
- Hyper Voice
- Shadow Ball
- Psyshock
- Hidden Power [Ground]

Hydreigon @ Expert Belt
Ability: Levitate
EVs: 24 Atk / 252 SpA / 232 Spe
Rash Nature
- Draco Meteor
- Dark Pulse
- Iron Tail
- Superpower

Magneton @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon

Landorus-Therian (M) @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn

Azumarill (F) @ Sitrus Berry
Ability: Huge Power
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off

Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
Thanks for reading! I appreciate any feedback, as I really want my teambuilding skills to improve.
 
Last edited:
Hey there Clavito, cool team you got here. I have a couple of suggestions.


First of all Belly Drum Azumarill doesn't really need Waterfall. Usually it runs Knock Off > Waterfall, Aqua Jet at +6 hits pretty much everything that Waterfall does and Knock Off is nice coverage and allows Azu to beat things like Ferrothorn. It also runs enough speed to outspeed things like Skarmory which for fairly obvious reasons is pretty useful

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off

Heatran can probably be quite annoying for your team, it can beat Sylveon, Magneton and prevents Zard X from setting up a DD and sweeping. In order to get this mon out of the way I would recommend Hidden Power Ground on Sylveon

252+ SpA Choice Specs Sylveon Hidden Power Ground vs. 0 HP / 4 SpD Heatran: 364-432 (112.6 - 133.7%) -- guaranteed OHKO

252+ SpA Choice Specs Sylveon Hidden Power Ground vs. 248 HP / 192+ SpD Heatran: 280-332 (72.7 - 86.2%) -- guaranteed 2HKO after Leftovers recovery

While it is not an OHKO vs SpD Heatran, doing that amount of damage to it is very helpful as it puts it in range of Magneton, which can tran it and a Zard X Dragon Claw.

Finally on Lando-T, I'd recommend choosing either fast offensive Landorus or Defensive, Offensive lando-t really needs speed if it wants to get very far and defensive isn't exactly very defensive without any defence investment. On your team I would probably go with an offensive Earth Plate variant, Earth Plate allows EQ to do incredible amounts of damage to any non-resist/immune mon

Landorus-Therian (M) @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn
 
hey man cool team ! jusst a little suggestions. Do not change Landorus for Garchomp. For the role of physical tank, Landorus is far better becauue Intimidate and the ability to swicht in and out constatly gaining momentum wwith U turn. Since you go with Charizard X, and Garchomp is a similiar pokemon offensively, it's not recomended to have 3 offensive dragons, because Mega Gyarados, Latios or another choice scarf Garchomp can kill them all easyly. Changeing Zard X for Altaria will leave your team very weak to Fairy types and a little bit weak to stall because you loose the raw power and walbreaking abilities that provide adamant Zard X at +1,wich is nearly unstopablle and can save you from defensive walls and stall pokemon since your team lacks Toxic and Taunt to deal with. Also i prefer earthquake over roost, because in the late game sweping, where Zard X shines, i think it's better to have major coverage, but it comes to a personal decision. Hope i can help, once again cool team bro !
 
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