Synergistic Six Revamp [OU] Ratteeeee

Alright, Ive revamped my Synergy team. The last slot was very debated. Also, Heatrans set was changed.

INTRO

My team was lacking several things:
- I needed a defensive wall/physical attacker to keep my team balanced
- I lacked fight resistance, which although arent very prominent, attacks like Focus Blast, Superpower and Brick Break could dent my team.
- No grass attacks. For pokemon so common like Swampert, I really needed this covered.
- Ability to set up Stealth Rock

In the beginning I used Forretress. It worked for a while, but its inability to explode when I needed it was a turn off. I needed something with a bit more speed that could still wall.

My next option was Zapdos. Its a great wall and eliminates many threats like Scizor. Now the problem with Physically Def. Zappy was he unbalanced my team. With 4 Sp. users at my disposal, the fat bitch Blissey could severely wall my team, as Gyara at +2 Waterfall can only 2-3ko it, and Scizors Superpower can be predicted by any skilled player. I also didnt want to have to reveal Scizors presence, as the object was to use Heatran to eliminate its counters, and the others to eliminate Heatran counters.

My choice was now between Metagross and Dusknoir. Both of them appealed to me in there own ways.

Metagross
- provided physical walling and attacking
- could set up rocks
- had the ability to learn Grass Knot, which will ohko Swampert w/o investment.
- worked well with Vaporeon and the rest of the team by setting up Light Screen

Dusknoir
- provided Fighting Resist
- was a great wall in both aspects
- decent Attack power
- awesome Blissey counter

It was a tough choice, but Meta seemed like the better option. Please feel free to offer your opinions and anything I might have overlooked.


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My only Weaknesses not covered are Fighting.

So, now onto the team....



The Synergistic Six


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GYARADOS @ Leftovers
Adamant
Intimidate
156 HP / 108 Atk / 100 Def / 144 Spe
- Dragon Dance
- Taunt
- Waterfall
- Earthquake

I use this as my lead mainly because I love Tauntrados. Its bulkiness allows it to DD on anything which doesnt hit it with Electric (It can actually survive a Machamps Tpunch even with a Tpunch, assuming Intimidate, but just barely). As this is a bulky set its meant for longevity, which is why EQ is used over SE. I also dont really like the meh accuracy. DD'd Waterfalls are just plain scary. This counters leads like Hippo, Bronzong (the now less popular Ape) and anything just slow. Dragon Dance is a great thing, period. Metagross can take Stone Edges aimed at my Water Kraken.

But alas, Jolteon, Porygon2 etc etc beat this thing into the ground. So, I needed something that could take the Electric shit. Sup Jolteon.

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Statik (Jolteon) @ Choice Specs
Timid
Volt Absorb
4 Def / 252 SpA / 252 Spe
- Thunderbolt
- HP Ice
- Shadow Ball
- Baton Pass

I bring this in to absorb and save Gyarados. Jolteon strikes fear into any opponent with its Thunderbolt. This leads me to almost always predict the switch, and if Im feeling ballzy Ill go HP Ice, honestly I dont know why but it works. Otherwise Ill take the easy way out and Pass it back to Gyarados. It normally will be coming out early game so it wont recieve any HP benefits from VA, but a free switch in is much appreciated. Ive had immense success using this thing, including sweeps. It has great coverage and is my favorite Special Sweeper. Levitate of Gyara takes care of any unwanted EP's or EQ's

Next in the developement I wanted a Physical Sweeper.

LOL O HAY SCIZOR

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O-Z Slide (Scizor) @ Choice Band
Adamant
Technician
248 HP / 252 Atk / 8 Spe
- Bullet Punch
- U-Turn
- Pursuit
- Superpower

Yeah, the #1 OU threat. Ive tried alot of sets, and Banded normally works. It his everything hard, and is a really great scouter. It can also force the switch, which is why I have Pursuit. Bullet Punch pretty selfexplanatory. Tech Stab and Band boost are gonna blast through everything. Superpower for most normal walls (Bliss P2 blah blah) U-turn for scouting and Celebi. This thing sweeps, hands down. But its 4x Fire Weakness kills.

Solution? Heatran.

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Vulcan (Heatran) @ Leftovers
Timid
Flash Fire
4 HP / 252 SpA / 252 Spe
- Fire Blast
- Earth Power
- Substitute
- Explosion/Toxic

Man this thing works well. Ill almost always get the sub up. Usually Ill come in on a Fire move so Ill also be provided a boost. If not the Timid and 252 Speed EVs allows me to get it up quickly enough. It takes grass attacks aimed at Vaporeon also. Its STAB Fire Blast is a force to be reckoned with, and Earth Power is for great coverage. If I find myself walled or in a tough spot, I explode to take out any counter aimed at hurting my Scizor


I needed a wall. Especially one that can jell with the team. Vaporeon is great for walling, benefits from water attacks aimed at Heatran, and has both weaknesses covered for by Heatran and Jolteon.

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VAPOREON @ Leftovers
Bold
Water Absorb
188 HP / 252 Def / 68 Spe
- Baton Pass
- Wish
- HP Electric
- Surf

Wish support. Goes great for Walling and taking out things that want to come in on Heatran. Its stabed surf is great for taking out other Heatrans, among popular Fires Ground, etc. Skarm is kept at bay. Wish is to heal up anything that was damaged in the game and is for late support. With Metagross, its allowed to work well with Light Screen Support and will be able to take alot of Sp. Wish to heal up Meta if Im not ready to explode.

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Dektronik (Metagross) @ Leftovers
Impish
252 HP / 244 Def / 12 Spe
Light Screen
Explosion/ Toxic
Stealth Rock
Meteor Mash

My Defensive Wall. Set up light screen and build up my defenses. If something Special based comes in I go to Vaporeon, whom at this point is able to shrug off alot. Spam Meteor Mash on things that dont resist it for the Att boost. Grass Knot is for Swamperts and Rhyperiors who will be 1ko-2kod. Explode when anything I dont like comes in.

The 12 Speed Evs allow me to outspeed some Ttar varients.

So, Rate away!

I dont have a Threat List :/
 
um, i'm strugglin to rate, it's a bog standard OU team, nothing wrong with that, but could do with a bit of flare, like an infernape or some fun like dugtrio (laughing as the oponent tries to switch out). There is no team stratagy, just switch to this, counter that etc, and it is based on the oponent doing certain things and a bit of overprediction and the oponent could start a sweep.

So the team needs a phazer to stop sweepers, vaporeon does learn haze but here current moves are fine and i'm temted to steel the set.

You also have a serious ground weakness, and my dugtrio has a field day against your team once gyrados is taken out (and leads are usesually taken out pretty quick). So I suggest skarmory over metagross, skarm can wirlwind, provide stealth rocks to help a sweep, break sashes etc, and switch into ground attacks and wall the oponent back up move, though this brings an electric weakness, so vaporeon could then switch then to umbreon who can do the same job, but with more def and special def, but less hp and utalises the baton pass wish stratagy better, with curse and payback so she can tank and invest more in special defence to give you a special wall.

There a many options, mabe glyscor as a physical wall, jolteon may be able to switch into electric attack but can he counter an eletric type, not really, he stands just as much chance as the oponents electric type, so a ground type could be useful, and you say your own ground weakness is covered but it really isn't as you have no one to switch in a take the ground hit as gyrados being a lead will go down quick and another flyer/levitator is needed that can counter the ground type.

But bassically take out one of your ground weaknesses and bring in a flyer/ levitor and a phazer, and possibly a rapid spinner as you don't resist stealth rock and gyrados may be too slow to stop fast rapid spinners, or get a faster taunt lead like aerodactyl or azelf if you don't want a rapid spinner just to stop stealth rock going up and get some rocks yourself to aid a sweep.

There we go I have done my best, to offer some changes to a bassic OU team that seems to have been tested in the battle tower, instead of wifi battles, i'm probably wrong lol. Final point, you have weaknesses to fire, grass, electric, water, ground and fighting, with no ice weakness, this cries DRAGON NEEDED to me, and salamance is perfect resist all of your weakness so you should have no trouble bringing him in, with the overuse of choice items, the oponent should switch out and you should have no problem getting up a dragon dance and with a huge attack stat, back up speacial attack and good speed, he should have no problem sweeping and with intimidate he can help stop physical sweepers by reducing there attacking power, salamance is perfect for this team, though latias will do if you want a faster special attacker, and flygon will make do if well, flygon is not needed. Salamance does also like a rapid spinner, but is perfect for this team over metagross i would suggest with intimidate, then do some tweekeing after then to finalise your team.
 
Ok, this'll be a quick rate, but with a decent chunk of changes.

Firstly the lack of Stealth Rock hurts any OU team, which could easily be put on Metagross over Grass Knot. With Stealth Rock on Metagross, threats like Salamence, Gyarados, and Zapdos, are brought down a notch everytime they switch in, taking 25% hp away. Swampert gives you very little trouble with Vaporeon, Gyarados, and countless others on your team. Secondly, HP-Ice is not needed on Jolteon, as Thunderbolt already OHKO's Salamence provided Stealth Rock is on the field, so Hp-Grass would do well over that slot, being able to hit Tyranitar, Swampert, and many Ground-Types for Super Effective damage. While we are still on the moveset changes, Vaporeon needs Protect over Baton Pass for a pseudo instant recovery move. Baton Pass really sucks on vappy, because it doesn't have anything to 'pass' other than wishes, which you can just switch out to the weak Pokemon and they get healed. Finally on the list of moveset changes is to put Toxic over Explosion on Heatran, allowing you to toxic stall out regular counters to heatran, such as Tyranitar, Suicune, Latias, and most bulky waters.

The rest of the team looks nice, but you HAVE to keep Metagross and Gyarados alive for the Rock resist and the Lucario check, respectively. Metagross should be a good DD-Tar check, while Gyarados is your only way of preventing you against a Swords Dance Lucario sweep. If you feel Lucario is a big threat (I obviously don't know your playing style), then Putting a Choice Scarf on Heatran, and making it the standard revenge killer here, would solve that.

If you need anymore help, just post whats wrong and we at smogon will help you. Good Luck with the team :D
 
hmm first thing i saw was a lack of a status absorber, only 1 person here can take a twave, only 1 can take burn, and vaporeon is crippled by toxic

then i saw lack of entry hazards, which could be bad as this team doesnt seem to be able to hit hard enough without them

i can also spot a pretty big DDmence weakness. +1 DD means it outspeeds your entire team, and this team is pretty ground weak once gyarados is gone, and vapy wont be doing much without ice beam (or i personally run toxic)

k now each member
a gyarados as a lead is a nice idea but im not so sure about it. its slower than a lot of common leads, which means taunt wont be shutting down a lot of rocks. for the top 10 leads, gyarados will get exploded by lots of metagross, azelf can also explode, swampert can phase, and jirachi can trick which shuts down 99% of gyarados, itll beat infernape and aerodactyl, but is that it?

jolteon is ok, but if you want HP ice with a good speed IV use 30 attack and 30 defense, just saying you dont want to lose the chance of a speed tie vs aerodactyl and stuff

scizor: move 8 speed into defense, cuz you lose u-turn and superpower wars against other scizor

with heatran i wouldnt run explode, personally i choose toxic on sub-heatran, since it nails a lot of common switchins, namely bulky waters (vapy, gyarados, swampert blah blah blah) and since this team is so reliant on synergy, giving heatran away, no matter what you take out, is going open up holes that heatran had covered 100%
and by the way, move 4 SpA evs into hp, since then you can use sub 5 times instead of just 4

vaporeon- i was very glad to see a wisher on this team, since nothing on this team packs recovery. baton pass is a nice gimmick that i recently started trying, its nice but im not sure vaporeon can afford that slot, since its not really doing muc besides getting you the upper hand on some switches (but not everything needs to switch out of vaporeon)

a vaporeon set i enjoyed using was:
Vaporeon@Leftovers
60 Hp/252 Def/196 SpA- Bold
-Surf
-Substitute
-Wish
-Toxic/Baton Pass/Ice Beam

416 hp is a leftovers number, defense is maximized, the rest of the evs are in special attack, but you can move as many as you want into speed if there are any threats in mind, you can keep that 68 in your own vaporeon
sub prevents nasty status, and 104 hp is great vs blissey
for the last move, toxic nails a lot of the stuff that hp electric would handle (gyarados and waters-tentacruel) and a little more, and can let you come on top vs blissey, ice beam handles dragons, and baton passing 104 hp subs can come in handy

thats a very interesting metagross, its very underestimated as its defense nearly rivals its attack, and metagross gives out 3 defense EVs, not attack (i was surprised to learn that)
impish does take away from grass knot, and im pretty sure thats not going to OHKO swampert with no special attack investment, id move to the -SpD nature just because light screen covers it =/

well theres my comments, yes/no/ignore me completely whatever

gl ^^
 
Thanks guys, Great advice. Im definitely going to be putting HP Grass on Jolt (woo rebreeds :l) As many have mentioned Im ground weak, but Gyara is bulky for a reason. Meta and Jolt have synergy to provide longevity for it. Gyara normally lasts for me until late game

Im going to leave Scizor alone for the reason that this team focuses on eliminating its counters so it can come in. maybe go with SDzor

Since Ill have Hp Grass now, I dont need knot on Meta. I was thinking something like this
- Light Screen
- Stealth Rock
- Toxic/EQ/ Meteor Mash
- Meteor Mash/Explosion

The thing is I like explosion to keep things in check, so toxic can go on either Heatran or Meta. not both << Opinions

Baton Pass on Vappy has also worked. Ill be leaving that the same till I face some trouble

I need Explosion on this team for things I cant counter, so Id need advice for which Pokemon to leave it on

As for the questioning of my prediction, Im normally good, and this team so far revamped is 4-0 :/

I dont really need a cleric, as Ive been haxxed out of my mind with status and still have pulled through.

And to whatever poster who was talking about the weaknesses, the point of synergy is to cover them ^^
All in all thanks for the rates :D
 
Thanks guys, Great advice. Im definitely going to be putting HP Grass on Jolt (woo rebreeds :l) As many have mentioned Im ground weak, but Gyara is bulky for a reason. Meta and Jolt have synergy to provide longevity for it. Gyara normally lasts for me until late game

Im going to leave Scizor alone for the reason that this team focuses on eliminating its counters so it can come in. maybe go with SDzor

Since Ill have Hp Grass now, I dont need knot on Meta. I was thinking something like this
- Light Screen
- Stealth Rock
- Toxic/EQ/ Meteor Mash
- Meteor Mash/Explosion

The thing is I like explosion to keep things in check, so toxic can go on either Heatran or Meta. not both << Opinions
You need Stealth Rock on Metagross. No other move can justify its use better than Stealth Rock. Without Stealth Rock, Zapdos, Jolly Gyarados (if vappy is weakened a bit), and Salamence (who scizor 2hko's with bullet punch), can run through your team when given the chance. With SR, they are now at 75% when they switch in, allowing Scizor to pick off salamence, while you can wear down gyarados with vaporeon. LO zapdos really troubles your team, and you'll have to rely on jolteon coming in on a thunderbolt, and hoping your own thunderbolt KO's it. With SR, zapdos is much more easily taken care of:

478 Atk vs 216 Def & 321 HP (95 Base Power): 226 - 267 (70.40% - 83.18%), a 58.97% chance to OHKO with Stealth Rock in play, and with one life orb recoil and SR, zapdos gets OHKOed by Jolteon's Thunderbolt. So, Please, make sure metagross has Stealth Rock; it will significantly help this team, in maintaining those offensive threats that trouble it.

Greenisgood said:
Baton Pass on Vappy has also worked. Ill be leaving that the same till I face some trouble
Hmm, you know what's wrong with baton pass on vaporeon? Baton pass on your vaporeon, is just like splash on magikarp. IT DOES NOTHING. You can just SWITCH OUT. Wish works the same way without baton pass, and YOU CAN JUST SWITCH OUT. As i said in my previous post, Protect is much better, allowing you to scout. Baton pass is just a waste of a move.

Please, change to my suggestions. I am trying to help you. And about your weaknesses, synergy doesn't do shit when you have nothing to stop a threat, atleast Stealth Rock helps >_>

EDIT: lol, I'm so embarrassed right now x_X It was like 1:30 am last night, and i guess i didn't see Stealth Rock on metagross. oh well. All the more reasons to change lol. as for baton pass on vaporeon, i still think protect is better but w/e. heh
 
You even quoted the set, I made sure SR was going on it...:l

And Baton Pass isnt pointless on Vappy. Unless your baton passing on something really slow, Vaporeon is meant to absorb the hit so it can make sure the Receiver of the wish doesnt get Kod.

As for the last part of your post, He said switch to a DDMence to cover those weaknesses. Im saying I already have them covered. I have something to come in on pretty much everything.
 
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