Synergy Hax

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~Togekiss @Leftovers
Modest Nature
Serene Grace
(252 HP, 6 Def, 252 Sp.Def)
-Wish
-Air Slash
-Aura Sphere
-Thunder Wave

Here 's the lead. Togekiss' job is to do a little scouting and ParaFlinch the opponents lead. Aura Sphere is there to handle TTar or any steel leads. Wish is to help annoy the foe and to help the team out as much as possible and T-Wave helps the team deal with faster pokes that my team has trouble handling.

*Side Note* I would opt T-Wave for Body Slam if I was able to. I just don't have any resources to make the change. Togekiss is the poke I most likely will replace as I feel like I can have a better lead.

Synergy:
Rock: Ferrothorn
Ice: Chandelure, Infernape, Rotom-W
Electric: Ferrothorn, Hydreigon


~Ferrothorn @Rocky Helmet
Sassy Nature
Iron Barbs
(252 HP, 48 Def, 208 Sp.Def)
-Gyro Ball
-Power Whip
-Stealth Rocks
-Toxic

One of my favorite defensive pokemon. Rocky Helmet helps Ferrothorn handle Physical attackers very well. Gyro Ball is STAB of course and Power Whip is needed to help my team with water types. Toxic helps crumble other walls while stealth rocks get set up to help my team out with sash holders and the flying dragons.

*Side Note* I would opt out Stealth Rocks for Spikes but I like the coverage SR gives if needed.

Synergy:
Fire: Rotom-W, Infernape, Chandelure, Hydreigon
Fighting: Chandelure


~Rotom-W @ Choice Specs
Timid Nature
Levitate
(248 HP, 252 Sp.Atk, 8 Sp.Def)
-Trick
-Thunder Bolt
-Hydro Pump
-HP Fire

Rotom-W allows me to have a strong electric type with STAB Hydro Pump. Rotom-W can help turn down sweepers and lockout walls such as Blissey from recovering or attacking with Trick and choice Specs. Hp Fire is there to handle Rotoms only weakness.

Synergy:
Grass: Togekiss, Hydreigon, Chandelure, Infernape, Ferrothorn


~Hydreigon @Life Orb
Modest Nature
Levitate
(252 Sp.Atk, 252 Spe1 6 Hp)
-Surf
-Dragon Pulse
-Draco Meteor
-Flamethrower

My special sweeper. This set is perfect for Life Orb with it's two STAB attacks, Dragon Pulse and Draco Meteor. I chose surf over U-turn to help my team out with sun teams and Flamethrower helps with steel/ice types. Fast Dragons and Special walls are this guy's weakness.

Synergy:
Fighting: Chandelure
Ice: Infernape, Chandelure, Rotom-W


~Infernape @Life Orb
Hasty Nature
Blaze
(252 Atk, 6 Sp.Atk, 252 Spe)
-Mach Punch
-Close Combat
-Overheat
-U-turn

My Physical Sweeper. Infernape can OHKO Chansey and Bliss, which are great threats to this team. I find him better in mid-late game sweeping as he can clean kills up with mach punch. U-turn is there to ensure his sweeping ability throughout the game.

Synergy:
Water: Ferrothorn, Hydreigon, Rotom-W
Psychic: Hydreigon, Ferrothorn
Flying: Rotom-W
Ground: Hydreigon, Rotom-W, Togekiss



Chandelure @Leftovers
Timid Nature
Flash Fire
(252 Sp.Atk, 6 HP, 252 Spe)
-Subsitute
-Pain Split
-Fire Blast
-Shadow Ball

I chose Chandelure to have very good synergy within my team. Subsitute helps Chandelure stay in the game much better and pain split is there to help stall walls out. Fire Blast and Shadow Ball are Obvisous STAB. Flash Fire helps my team agaisnt Sun teams.

*Side Note* I was thinking about giving Chandelure Air Balloon to help out against Sandstorm teams and possibly switch in on predicted Earthquakes.

Synergy:
Water: Hydreigon, Ferrothorn, Rotom-W
Ground: Hydreigon, Rotom-W, Togekiss
Dark: Ferrothorn, Hydreigon
Ghost: Hydreigon, Ferrothorn, Togekiss
Rock: Ferrothorn


I really like this team's synergy, but I know it has many drawbacks. Dealing with faster flying dragons such as Salamence can be a huge threat to my team. I feel as if I can go with a much better poke/lead than Togekiss and/or lead with Ferrothorn.

I also might need a little help with items. As you can see that more than one poke is holding the same item.

Please rate my team and give me any suggestions.

 
I am by no means an expert but I really like this team. The only thing I can think to change is to maybe switch rotoms HP to ice instead of fire. It would help to deal with the flying dragons you mentioned. Especially if he can come in on a revenge. It would make you have to do some more strategic switching but the other members of the team definitely make up for his weaknesses.
 
1. Lefties on SubSplit Chandy is kind of clashing. LO is better imo.

2. You have no Scarfers on your team. Something fast could run straight through you, like DD Haxorous.
 
A DD Haxorus would really destroy this team. I was thinking about having a scarfed Hydreigon but I didn't really like limiting him to one move. I will give him another try as well though.

I gave lefties to Chandelure to give him a little more bulk for staying power. I just thought it was already too repititive having two of the same items.

HP Ice sounds excellent for Rotom-W to help cover my teams main weaknessess since my team basically covers his.

Thanks for the advice guys :D
 
It looks like a powerful fighting type could destroy your team... (cough, cough, CONKELDURR) Rotom-W can't wisp because of guts, Shandy either goes down to Payback or is already down (or is taken out by a pursuiter, for example), and the rest is weak to Fighting... 3 fighting weaks aren't good when you don't have Gliscor on a team. Gliscor is a boss, and so I'd suggest this set...

Gliscor @ Toxic Orb
Impish, 252 HP 252 Def 4 Atk
- Aerial Ace
- Earthquake
- Swords Dance
- Protect

This set takes care of so much, it's great. Aerial Ace gets rid of those pesky fighting types, and when conkeldurr tries to bulk up you just sd and destroy him. And then you have a gliscor with +4/+6, which is always nice... Also a Boss against Excadrill, takes around 50% from +4 Rock Slide, which means you can switch in, pop the balloon and proceed to quake it.
 
I dont have wisp on my Rotom-W though...And I only have two weak to fighting...

But anyways, Gliscor does seem like a good add-on to my team but I do not have any resources to get such DW pokes. I have just been waiting till he was released lol. I may add him on when I get a chance.
 
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