Hey guys, hope yah enjoy! This team is sort of a anti-meta thing, to keep taking small shots from Pokes while damaging through U-turning and gaining advantage.
(STAB moves are in bold.
~~~ A first look ~~~
~~~ A closer look ~~~
@ Choice Band
Nature: Adamant
Trait: Technician
Ev's: 248 HP, 252 Atk, 8 Def
~ Bullet Punch
~ U-Turn
~ Pursuit
~ Superpower
Scizor is starts us off, by hitting hard and providing me a strong form of STAB priority. It also becomes very important in the chain of U-Turn, by scaring out Dark, Psychic, and Grass types, either hitting them for super - high damage, or scout on the switch and yet again start the U-Turn chain. Pursuit is a little iffy for me, because usually I only U-Turn on the switch, and Superpower is for hitting things like Ferrothorn (but then again, U-turn turns this situation into a good one for me, by switching into Heatran).
Fire is resisted by Gyarados and Rotom - W, and is om - nom - nom'd by Heatran.
@ Leftovers
Nature: Modest
Trait: Levitate
Ev's: 112 HP, 252 Sp. Atk, 144 Spd
~ Hydro Pump
~ Volt Switch
~ Will-O-Wisp
~ Pain Split
Rotom - Wash brings the second part of the U-Turn (In this case, Volt Switch) chain, and exploits the weaknesses of Water and Flying types, and also manhandles Gliscor for the physical sweepers on my team, while Will-O-Wisp takes out physical threats. Pain Split is a bit unreliable, but it's all the recovery Rotom - W has, but sometimes lets it beat things that it usually wouldn't, such as special walls like Chansey and Blissey.
Grass is resisted by Heatran and Celebi.
@ Leftovers
Nature: Bold
Trait: Natural Cure
Ev's: 252 HP, 220 Def, 36 Spd
~ Giga Drain
~ U-Turn
~ Leech Seed
~ Recover
Celebi is pretty straightforward; to either set up Leech Seed and U-Turn, or to take down a threat with Giga Drain. She is also a multipurpose tool to take hits or status. It pairs well with Heatran and Gyarados, giving Heatran a free Sub or giving Gyarados a free Dragon Dance usually.
Celebi's ridiculous amount of weaknesses are all resisted by Heatran. To be more specific, the most of important ones, Fire is resisted (and immune) by Gyarados, Rotom - W, and Heatran, and Ice is resisted by Rotom -W, Scizor, and Heatran.
@ Toxic Orb
Nature: Impish
Trait: Poison Heal
Ev's: 248 HP, 228 Def, 32 Spd
~ U-Turn
~ Knock Off
~ Earthquake
~ Tailwind
Okay, I know this looks wierd XD
This Gliscor's purpose is to abuse switches that come out of switching into a physical attacker, or let the physical attack try and aimlessly scratch at Gliscor's defenses. U-Turn is for the chain, Knock Off takes off annoying Eviolite's and Leftover's of defensive Pokemon, while Tailwind can provide an out to a faster Pokemon. Earthquake's reasoning is mainly to take out Excadrill's, after popping their Air Balloons, and for a decent STAB, but with no attack investment, it's usually better off helping the rest of the team.
Water is resisted by Celebi, Gyarados, and Rotom - W. Ice is resisted by Rotom - W, and Scizor, and Heatran.
@ Leftovers
Nature: Calm
Trait: Flash Fire
Ev's: 4 Def, 252 HP, 252 Sp. Def
~ Lava Plume
~ Toxic
~ Substitute
~ Roar
Heatran is part two of the Grass/Fire/Water core. This, if you didn't notice, and is my main answer to strong special sweepers like Latios or Thundurus. Lava Plume is used for the better burn chance then Fire Blast or Flamethrower, which can be deadly when you can barely damage Heatran, and it gets a free Substitute. It can also act as a utility by using Toxic and Roar to get rid of set-up sweepers.
By the way, it can survive a Super Effective Specs Surf from a Latios. XD
Water is resisted by Celebi, Rotom - W, and Gyarados, and Ground (Earthquake...) is resisted (or immune to) Gliscor, Celebi, and Gyarados.
@ Leftovers
Nature: Adamant
Trait: Intimidate
Ev's: 156 HP, 72 Atk, 96 Def, 184 Spd
~ Dragon Dance
~ Taunt
~ Waterfall
~ Bounce
Last part of F/W/G, Gyarados is a big defensive/offensive part of the team, having Taunt and Dragon Dance can really wreck defensive pokes, such as Ferrothorn and the likes. There really isn't much to explain here, other than Bounce. Bounce is used for double STAB, and can take out grass types, and even has a 30% paralysis chance.
Electric is resisted by (or immune) by Gliscor and Celebi. Rock is resisted by Rotom - W and Scizor.
Okay, thanks guys! Rate, subscribe... Whoops, wrong website!
(STAB moves are in bold.
~~~ A first look ~~~






~~~ A closer look ~~~

Nature: Adamant
Trait: Technician
Ev's: 248 HP, 252 Atk, 8 Def
~ Bullet Punch
~ U-Turn
~ Pursuit
~ Superpower
Scizor is starts us off, by hitting hard and providing me a strong form of STAB priority. It also becomes very important in the chain of U-Turn, by scaring out Dark, Psychic, and Grass types, either hitting them for super - high damage, or scout on the switch and yet again start the U-Turn chain. Pursuit is a little iffy for me, because usually I only U-Turn on the switch, and Superpower is for hitting things like Ferrothorn (but then again, U-turn turns this situation into a good one for me, by switching into Heatran).
Fire is resisted by Gyarados and Rotom - W, and is om - nom - nom'd by Heatran.

Nature: Modest
Trait: Levitate
Ev's: 112 HP, 252 Sp. Atk, 144 Spd
~ Hydro Pump
~ Volt Switch
~ Will-O-Wisp
~ Pain Split
Rotom - Wash brings the second part of the U-Turn (In this case, Volt Switch) chain, and exploits the weaknesses of Water and Flying types, and also manhandles Gliscor for the physical sweepers on my team, while Will-O-Wisp takes out physical threats. Pain Split is a bit unreliable, but it's all the recovery Rotom - W has, but sometimes lets it beat things that it usually wouldn't, such as special walls like Chansey and Blissey.
Grass is resisted by Heatran and Celebi.

Nature: Bold
Trait: Natural Cure
Ev's: 252 HP, 220 Def, 36 Spd
~ Giga Drain
~ U-Turn
~ Leech Seed
~ Recover
Celebi is pretty straightforward; to either set up Leech Seed and U-Turn, or to take down a threat with Giga Drain. She is also a multipurpose tool to take hits or status. It pairs well with Heatran and Gyarados, giving Heatran a free Sub or giving Gyarados a free Dragon Dance usually.
Celebi's ridiculous amount of weaknesses are all resisted by Heatran. To be more specific, the most of important ones, Fire is resisted (and immune) by Gyarados, Rotom - W, and Heatran, and Ice is resisted by Rotom -W, Scizor, and Heatran.

Nature: Impish
Trait: Poison Heal
Ev's: 248 HP, 228 Def, 32 Spd
~ U-Turn
~ Knock Off
~ Earthquake
~ Tailwind
Okay, I know this looks wierd XD
This Gliscor's purpose is to abuse switches that come out of switching into a physical attacker, or let the physical attack try and aimlessly scratch at Gliscor's defenses. U-Turn is for the chain, Knock Off takes off annoying Eviolite's and Leftover's of defensive Pokemon, while Tailwind can provide an out to a faster Pokemon. Earthquake's reasoning is mainly to take out Excadrill's, after popping their Air Balloons, and for a decent STAB, but with no attack investment, it's usually better off helping the rest of the team.
Water is resisted by Celebi, Gyarados, and Rotom - W. Ice is resisted by Rotom - W, and Scizor, and Heatran.

Nature: Calm
Trait: Flash Fire
Ev's: 4 Def, 252 HP, 252 Sp. Def
~ Lava Plume
~ Toxic
~ Substitute
~ Roar
Heatran is part two of the Grass/Fire/Water core. This, if you didn't notice, and is my main answer to strong special sweepers like Latios or Thundurus. Lava Plume is used for the better burn chance then Fire Blast or Flamethrower, which can be deadly when you can barely damage Heatran, and it gets a free Substitute. It can also act as a utility by using Toxic and Roar to get rid of set-up sweepers.
By the way, it can survive a Super Effective Specs Surf from a Latios. XD
Water is resisted by Celebi, Rotom - W, and Gyarados, and Ground (Earthquake...) is resisted (or immune to) Gliscor, Celebi, and Gyarados.

Nature: Adamant
Trait: Intimidate
Ev's: 156 HP, 72 Atk, 96 Def, 184 Spd
~ Dragon Dance
~ Taunt
~ Waterfall
~ Bounce
Last part of F/W/G, Gyarados is a big defensive/offensive part of the team, having Taunt and Dragon Dance can really wreck defensive pokes, such as Ferrothorn and the likes. There really isn't much to explain here, other than Bounce. Bounce is used for double STAB, and can take out grass types, and even has a 30% paralysis chance.
Electric is resisted by (or immune) by Gliscor and Celebi. Rock is resisted by Rotom - W and Scizor.
Okay, thanks guys! Rate, subscribe... Whoops, wrong website!