TEAM AT A GLANCE:
Ok, the basic plan of the team is well, synergy all pokemon have a way they can cooperate with each other to last long and KO many threats. So no pokemon in the team works separately in the team to KO any pokemon but all of em work together to KO the major threats of the metagame. You will soon find that there is no actual single sweeper to finish of the opponent but instead a trio who can utilize themselves as wall breakers for the mid-game and also cause destruction in the late-game.
Roserade (M) @ Focus Sash
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Sleep Powder
- Toxic Spikes
- Grass Knot
- Hidden Power [Fire]
---
Roserade can work well as a lead by crippling many leads with sleep powder such as: metagross, mamoswine, heatran, and many other of its counters except azelf and aerodactyl unless they set up Stealth Rock before they Taunt. After using sleep powder once my foe decides to switch I set up toxic spikes. If my foe happens to be a steel type apart from heatran i attack with HP Fire. And definitely switch against the Infernape and Heatran (Yikes!). Sleep powder has a bit of a shaky accuracy which has cost me some times s if you guys think there's anything I can do about it please let me know.
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/40 Def/216 Spd
Impish nature (+Def, -SAtk)
- Earthquake
- Roost
- Stealth Rock
- Stone Edge
---
Gliscor usually comes when my foe's about to fire of a strong physical move in hopes of destroying Roserade. He's also a fine Stealth Rock user once my opponent begins to switch to his Gliscor counter giving me a cance to set SR. Stone edge is for Gyarados who expect me to switch so they can get a free Dragon Dance, which is a dangerous strategy so I have to scout a little before I attack. If I've scouted enough and predict a waterfall coming my way I switch to vaporeon for the refreshing HP restore. And roost is used on a slower opponent or when my foe switches.
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 Spd
Bold nature (+Def, -Atk)
- Wish
- Surf
- Protect
- Hidden Power [Electric]
---
Vaporeon is the prime scouter and comes in when a gyarados gets too brave and tries to strike with waterfall or surf on gliscor as if it were some surefire counter, it'll be stumped on vaporeon. Vaporeon can take out weakned bulky water types probably by working in conjunction with Roserade. It also is great at wish passing to Salamence cuz its not really fun to switch into Stealth Rock and lose 25% of your health every time you switch in. Surf is to hit Infernape and Heatran who act brave around Roserade but they should not have HP electric in heatran's case or Thunderpunch in Infernape's case. Protect is for the good old scouting especially those surprise attacks and to help find out my foe's move set. He makes a great duo with Gliscor, resisting each other's counters (apart from that grass weakness). While Vaporeon is HP giant and the Sp. Atk sponge Gliscor takes care of physical hard hitting moves so they're pretty much of the support/defense mechanism.
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 84 Atk/208 Spd/216 SAtk
Mild nature (+SAtk, -Def)
- Draco Meteor
- Earthquake
- Fire Blast
- Outrage
---
Like I said in the plan this guy is one of the Pokemon from the offence department ( Like u didn't guess that <_<). The main reason Salamence was chosen was that its usable mid-game and late-game plus taking down threats which are troublesome to the team also because of the great coverage it provides with its moves. It also works quite well with Scizor and Heatran resisting their weaknesses while they resist his. (although none of them resist rock). He is also my usual answer to stall teams because unlike Scizor and Heatran he does not need to rely on choice items and being locked into one move (apart from Outrage) and usually stall teams have plenty of ways to get around Choice users. He also starts havoc once everything is set up (Stealth Rock, Toxic Spikes and Wish is also safely passed to him) He start destruction mid-game while Scizor finishes them off and Heatran's there for the good old revenge killing.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
---
Scizor's there to finish off Salamence' work with the wall breaking as he picks off weakened wall with Bullet Punch if for some reason Salamence couldn't get the job done or he had taken too much Life Orb recoil or maybe he became confused cuz of Outrage or his Sp. Atk was severely reduced thanks to Draco meteor. Scizor is also an awesome counter to Tyranitar and his x4 fire type weakness is safe with his partner heatran who gets a replenished with the burning flash-fire boost.
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Flamethrower
- Earth Power
- Explosion
- Hidden Power [Ice]
---
Ah.....Heatran THE ULTIMATE REVENGE KILLER, the main reason i chose him was that if one of my pokemon fainted I would need to kill that opposing foe before it gets me more trouble and this heatran also gets rid of many threats that can limit Salamence' or Scizor's ability to break walls. getting in a flash fire boost is always useul which i can get using Scizor as a lure for the fire type moves. He is my answer to scizor, lucario, celebi and other heatran hoping for a flash fire boost. Also Flamethrower is chosen over Fireblast because Heatran is mainly chosen to be an effective revenge killer and sometimes u need that extra accuracy to gurantee a kill. A positive speed nature is chosen to get a speed tie with the vast popularity of opposing scarfed heatran.
Threat list has arrived! :)






Ok, the basic plan of the team is well, synergy all pokemon have a way they can cooperate with each other to last long and KO many threats. So no pokemon in the team works separately in the team to KO any pokemon but all of em work together to KO the major threats of the metagame. You will soon find that there is no actual single sweeper to finish of the opponent but instead a trio who can utilize themselves as wall breakers for the mid-game and also cause destruction in the late-game.

Roserade (M) @ Focus Sash
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Sleep Powder
- Toxic Spikes
- Grass Knot
- Hidden Power [Fire]
---
Roserade can work well as a lead by crippling many leads with sleep powder such as: metagross, mamoswine, heatran, and many other of its counters except azelf and aerodactyl unless they set up Stealth Rock before they Taunt. After using sleep powder once my foe decides to switch I set up toxic spikes. If my foe happens to be a steel type apart from heatran i attack with HP Fire. And definitely switch against the Infernape and Heatran (Yikes!). Sleep powder has a bit of a shaky accuracy which has cost me some times s if you guys think there's anything I can do about it please let me know.

Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/40 Def/216 Spd
Impish nature (+Def, -SAtk)
- Earthquake
- Roost
- Stealth Rock
- Stone Edge
---
Gliscor usually comes when my foe's about to fire of a strong physical move in hopes of destroying Roserade. He's also a fine Stealth Rock user once my opponent begins to switch to his Gliscor counter giving me a cance to set SR. Stone edge is for Gyarados who expect me to switch so they can get a free Dragon Dance, which is a dangerous strategy so I have to scout a little before I attack. If I've scouted enough and predict a waterfall coming my way I switch to vaporeon for the refreshing HP restore. And roost is used on a slower opponent or when my foe switches.

Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 Spd
Bold nature (+Def, -Atk)
- Wish
- Surf
- Protect
- Hidden Power [Electric]
---
Vaporeon is the prime scouter and comes in when a gyarados gets too brave and tries to strike with waterfall or surf on gliscor as if it were some surefire counter, it'll be stumped on vaporeon. Vaporeon can take out weakned bulky water types probably by working in conjunction with Roserade. It also is great at wish passing to Salamence cuz its not really fun to switch into Stealth Rock and lose 25% of your health every time you switch in. Surf is to hit Infernape and Heatran who act brave around Roserade but they should not have HP electric in heatran's case or Thunderpunch in Infernape's case. Protect is for the good old scouting especially those surprise attacks and to help find out my foe's move set. He makes a great duo with Gliscor, resisting each other's counters (apart from that grass weakness). While Vaporeon is HP giant and the Sp. Atk sponge Gliscor takes care of physical hard hitting moves so they're pretty much of the support/defense mechanism.

Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 84 Atk/208 Spd/216 SAtk
Mild nature (+SAtk, -Def)
- Draco Meteor
- Earthquake
- Fire Blast
- Outrage
---
Like I said in the plan this guy is one of the Pokemon from the offence department ( Like u didn't guess that <_<). The main reason Salamence was chosen was that its usable mid-game and late-game plus taking down threats which are troublesome to the team also because of the great coverage it provides with its moves. It also works quite well with Scizor and Heatran resisting their weaknesses while they resist his. (although none of them resist rock). He is also my usual answer to stall teams because unlike Scizor and Heatran he does not need to rely on choice items and being locked into one move (apart from Outrage) and usually stall teams have plenty of ways to get around Choice users. He also starts havoc once everything is set up (Stealth Rock, Toxic Spikes and Wish is also safely passed to him) He start destruction mid-game while Scizor finishes them off and Heatran's there for the good old revenge killing.

Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
---
Scizor's there to finish off Salamence' work with the wall breaking as he picks off weakened wall with Bullet Punch if for some reason Salamence couldn't get the job done or he had taken too much Life Orb recoil or maybe he became confused cuz of Outrage or his Sp. Atk was severely reduced thanks to Draco meteor. Scizor is also an awesome counter to Tyranitar and his x4 fire type weakness is safe with his partner heatran who gets a replenished with the burning flash-fire boost.

Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Flamethrower
- Earth Power
- Explosion
- Hidden Power [Ice]
---
Ah.....Heatran THE ULTIMATE REVENGE KILLER, the main reason i chose him was that if one of my pokemon fainted I would need to kill that opposing foe before it gets me more trouble and this heatran also gets rid of many threats that can limit Salamence' or Scizor's ability to break walls. getting in a flash fire boost is always useul which i can get using Scizor as a lure for the fire type moves. He is my answer to scizor, lucario, celebi and other heatran hoping for a flash fire boost. Also Flamethrower is chosen over Fireblast because Heatran is mainly chosen to be an effective revenge killer and sometimes u need that extra accuracy to gurantee a kill. A positive speed nature is chosen to get a speed tie with the vast popularity of opposing scarfed heatran.
Threat list has arrived! :)