(T)(E)(A)(M) SS-Power: Gotta kill them 'all!

(T)(E)(A)(M) SS-Power
Gotta kill 'em all!

Hi! This is my first team. I am from Germany, so I'm not good at English, but I try to do what I can.

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(F) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Ice Fang
- Earthquake
- Slack Off
- Stealth Rock

--->It is a nice starter and it counters lots of starters. It has Stealth Rocks and it makes a nice Sandstorm to support my team. I like it's Ice Fang to kill most Dragon and Flying types, like Salamence or Tyranitar. EQ is a powerful STAB against Ice types. Nevertheless is Hippo very slow...



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(F) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/252 Def/4 Spd
Impish nature (+Def, -SAtk)
- Drill Peck
- Whirlwind
- Roost
- Spikes

--->Oh, yeah. My physical wall. It counters Psychic types like Uxie, it is good for switching into EQ or Bullet Punch. Shed Shell is for Magnezone or trap moves. It puts the Spikes and then I can Whirl all the boosts (Curse, Nasty Plot) and Substitutes away. No luck for Ninjask... Drill Peck is a STAB move.



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@ Choice Band
Ability: Clear Body
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Explosion
- Thunderpunch
- Meteor Mash

--->OK. Here comes my physical cleaner. It has a genial Attack and defeats with EQ: Muk, Tentacruel, Elevoltek and many more; with Explosion: Blissey; with Thunderpunch: most Water and Flying types; and MM is a nice STAB against Weavile or Mamoswine, Gengar and Bliss, of course.



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(F) @ Black Sludge
Ability: Clear Body
EVs: 252 HP/4 SAtk/252 SDef
Careful nature (+SDef, -SAtk)
- Toxic Spikes
- Rapid Spin
- Hidden Power [Electric]
- Surf

--->My special wall is coming with the third spike move, Toxic Spikes. HP is for Gyarados and Pelipper. If my opponent's Nape doesn't have Thunderpunch, it doesn't live more long. It's nce to switch in a Life Orber because Tantacruel doesn't take much damage. Rapid Spin is a good support for me. There isn't any team without Stealth Rock today... Unfortunately Tentacruel doesn't have anithing against Swampert... So I can't decide: HP [Electric] or [Grass]...



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(F) @ Choice Specs
Ability: Intimidate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Fire Blast
- Hydro Pump
- Draco Meteor
- Dragon Pulse

--->I first thought that Wide Lense was a nice Item but then I decided for the Specs. Is HP [Psychic] a good alternative for Dragon Pulse? Fire Blast is for Grass types, Hydro Pump for Steel. Draco Meteor is a finish move to kill all the rest. It counters almost all Pokémon who are slower than it. But it has a Nape and a Lucario Weak.



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(M) @ Salac Berry
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Endure
- Reversal
- Swords Dance
- Bullet Punch

Yes, that was my idea. It's so strong! It even kills Infernape. Metagross gets 95% damage. Life Orb Metagross goes KO, then. It kills all other Reversaler. But you can't switch it because of Stealth Rock. If Extremespeed Pokémons come, you only can do Bullet Punch... Ice Shard weak...

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Please rate my team!
yours,
Mari
 
I strongly feel that if You have Sandstorm up, you should have at least one Sand veil user, and Gliscor is a very good one. I'd reccomend this set over Skarm:

Gliscor@ Leftovers/Brightpowder <--- i strongly reccomend you try this out.
Jolly
Sand Veil
120 HP / 200 Atk / 188 Spe

-Earthquake
-Roost
-Substitute
-Ice Fang/Swords Dance

The EVs are set at 300 Speed to outrun most Salamence and others in the base 100 group. You can drop your Speed in favor of more Attack or HP. 280 beats most Choice Specs Lucario, if you are concerned about it KOing Gliscor with HP Ice. Max out Attack and put the remaining in HP. Brightpowder and Sand Veil combined allow for very high evasion, which allows you to Set up with Swords Dance and then Sweep.

To be honest, I'm fairly sceptical about that lucario set, but I've never actually tried it, so if it works for you, I'd recommend keeping it.

Good luck with your Team! ^____^
 
Your team is slow. At least 2 fast pokemon imo. I tested Endure Reversal Lucario and it fails if it doesnt have Ice Punch it gets sexually touched in OU

Olie is right. You can take out Skarmory for Gliscor and you dont lose the walling capabilites.
 
woops, My mistake, the nature was supposed to Be Jolly. Then it DOES reach 300. However, I'm having second thoughts about that Lucario Set. If your opponent sends in Cresselia or Dusknoir, Your Lucario is Fucked. Now, this can speculate to the fact that Dusknoir also has a priority move, and could be used to kill Lucario easily, but the fact of the matter is, this set is becoming less and less common. The most common Dusknoir set atm is the Physical wall, which does not usually pack shadow sneak, because it focuses on the defensive aspect of Dusknoir, and has other moves for better type coverage.

But what I'm trying to suggest is: Use crunch over Bullet Punch for this exact reason if you still plan to use this set. There's nothing wrong with just using SD Luke :) (I'm not trying to convert your set, mind you.)

Also, since the only member of your team that is weak to SR is Salamence, and Toxic spikes is certainly not an issue either, I fail to see a real need for tentacruel. Instead, I would just use WishBliss, which works perfectly for a team that has several sweepers like yours, since they constantly would require healing. This could also be used to support that Gliscor set I suggested.

So, this provides some very powerful synergy for this team that is always useful ^__^

Edit: and yeah... as Tyson Mentioned, your team is fairly slow, as most sand teams are. Switching Metagross to the Agilicross variant is one possible solution.
 
Agiligross will help alot actually. Being able to kill the things that can dent this team like Infernape Weavile and junk. Take agiligross into serious consideration.

Another thing I noticed is Bolt Beam TTar weak. Again Agiligross will solve this problem.
 
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