While we've reduced the grace period recently, while running into team tournaments hosting, I've faced this issue several times: the rules says to "notify their opponent's team".
However, this rule is not clear enough. Players can contest it if their managers were pinged onto the managers's channel, and absent at the time they were tagged, which can happen quite a lot in PLs and equivalents.
My proposal is: notifying the opposing team must be always done on a public channel of the Discord server associated with the said tournaments (Smogon Tours for officials, Tiers cord for unofficial PLs, etc.).
This is a very basic change, but one that'd remove all possibility of dispute if it happens that managers are away by the time the ping is made, allowing players for players of the rest of the team to be there and offer a possible sub in time.
My experience for officials is basically null, but this rule would help a lot for unofficials at least, and it's not really restrictive.
Feel free to comment this proposal. An issue I could see is that public channel can sometimes be clogged up by standard activity, so maybe making a dedicated tournament channel only open to players could be added to this rule?
However, this rule is not clear enough. Players can contest it if their managers were pinged onto the managers's channel, and absent at the time they were tagged, which can happen quite a lot in PLs and equivalents.
My proposal is: notifying the opposing team must be always done on a public channel of the Discord server associated with the said tournaments (Smogon Tours for officials, Tiers cord for unofficial PLs, etc.).
This is a very basic change, but one that'd remove all possibility of dispute if it happens that managers are away by the time the ping is made, allowing players for players of the rest of the team to be there and offer a possible sub in time.
My experience for officials is basically null, but this rule would help a lot for unofficials at least, and it's not really restrictive.
Feel free to comment this proposal. An issue I could see is that public channel can sometimes be clogged up by standard activity, so maybe making a dedicated tournament channel only open to players could be added to this rule?
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