This is my attempt at using a team centered on the move Tailwind. I have gotten to around 1500 ladder rating on showdown OU. and was wondering if there is anything I would need to improve on.
PS, Sorry for my English, not my first language.

Gojira (Tyranitar) @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpA
Hardy Nature
- Pursuit
- Earthquake
- Rock Slide
- Ice Beam
-The Special wall of the team, he has Atk investment so once Tailwind is up he packs a punch
-Sand stream works very well with my other defensive pokes in my team being Aegis and Mandibuzz, since they are immune.
-Ice beam for Lando/Glis switch in.
-Hardy Nature since I can't spare any of his stats getting lowered
-Sand stream works very well with my other defensive pokes in my team being Aegis and Mandibuzz, since they are immune.
-Ice beam for Lando/Glis switch in.
-Hardy Nature since I can't spare any of his stats getting lowered

Top Priority (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind
-The Prio user of the team, When he can't kill with Brave Bird and there's no useful switch-ins I use tailwind.
- No odd number HP IVs since I think sand stream negates the need for it.
- Jolly Max speed to out speed other Talonflames
- U-turn for scouting potential/ when I am clueless what to do
- No odd number HP IVs since I think sand stream negates the need for it.
- Jolly Max speed to out speed other Talonflames
- U-turn for scouting potential/ when I am clueless what to do

Scared Now? (Kyurem-Black) @ Choice Band
Ability: Teravolt
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fusion Bolt
- Outrage
- Shadow Claw
- Rock Slide
-The "Nut cracker" of my team, He breaks walls for a living-I use to have a slow sp attacker on my team until I replaced it with him, I like to think his attack is enough coverage as it is
- Banded for more power, but I think there could be better ways to run this set.

Kikori (Heracross) @ Heracronite
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Pin Missile
- Earthquake
- Rock Blast
- Close Combat
-The Main reason I wanted to run this type of team, He is a base 180 attack monster with lots of coverage
-Yes I run earthquake, pretty much for Aegislash.
- Guts for the burn/ Para/ or Toxic that could be coming my way, as my team is really weak against
- Speed invested for the Tailwind buff, I out speed scarfed users

BuzzKill (Mandibuzz) (F) @ Red Card
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Foul Play
- Roost
- Tailwind
- Defog
-Mandibuzz is a good counter to Gyrados/ Aegis/ and Scizor, all of which I am weak to.
- It's also a good defensive poke all around
- Red card to stop set up pokes, mostly the ones stated above
-Defog to get rid of hazards

Orgia Mode (Aegislash) @ Leftovers
Ability: Stance Change
EVs: 252 HP / 12 Def / 244 SpA
Relaxed Nature
IVs: 0 Atk
- Toxic
- Shadow Ball
- Substitute
- King's Shield
-This is a weird set but it works, Toxic to wear down stall and substitute on the predicted switch outs.
- EVs to survive a earthquake from common users
- 0 attack IVs for the mandibuzzes out there