ORAS OU Take A Hint WITH YOUTUBE LIVE IN IT

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Hi Smogon! Havent done an rmt in a while so heres a team i made "about a week ago''. Nothing that speical just trying to wall as many things as i can in the meta which is kinda tough in oras cause we got things like metagross/altaria. Also the title is take a hint cause i want u guys to guess the victini set lol. btw i started a youtube so check it out if any of u guys are intrested https://www.youtube.com/channel/UCcHL03DHl-muBPFCpPP6Law
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Alright so right here we got a victini. I started with this thing cause most of my bulky teams usally dont have a fantastic zard y + mega gardevoir switch in. So I decided to start with this little star. It baits in alot of stuff and just gets kills! Also my stallbreaker.

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Next we got the cune. Now this is used for my water resist and to just wall things. It just does what suicuine does. I decided on cune cause I wanted something that can resist water for victini and also absorb status. Cune can also help vs zard x a little bit since victini cant do anything to zard x. This also helps victini take the groud attack. so like landorus-therian excadrill hippo etc. so this stops sand!


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Alright looking at it. We kinda get 2koed by both diance + gengar. So i decided to add mega scizor (recommended by Churmp eeveert) This monster gives us a metagross counter, weavile check, momentium and a another fairy switch in. Plus this could be a pontetial defogger.
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Now ofc our team dont like bulky mons. So we got the 1 and only clefable. Clef ofc helps us against set up mons. This also helps out with the manaphy switch ins. And ofc this is my dragon switch in cause all my other members dont appreicate a strong dragon move. Can also give my team support with heal bell so i dont get widdled. Also my kyurem-b switch in.

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I found my team a little bit weak to bisharp if i didnt burn with cune and i decided not to use lati as a defogger cause i really need rocks off for victini and this gives my scizor a little bit more freedom. So i decided on Zapdos another bulky defogger. And since zapdos came i changed scizor to a set up set. So i have another win condition.

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Alright so now u just look at the team and you see how weak it is to hard hitting eletric types. So i decided on a hippo. This gives my team a rocker. A zard x ''Check'' and a switch in into eletric types. This also helps me stop volt-turn cores. This is also my 3rd bird check like just incase if the bird is spd and zapdos and cune arent rly doing enuf damage.

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Victini @ Leftovers
Ability: Victory Star
EVs: 240 HP / 28 Atk / 128 SpD / 112 Spe
Careful Nature
- Bolt Strike
- Taunt
- V-create
- Will-O-Wisp / Toxic

Alright so this is the spread and moveset. Speed is for bisharp so u dont have to play sucker punch games and just click wilo. altought u can run toxic to widdle things like speical attackers down faster.
28 attack is to oko mega gardevoir. 240 hp lets u hit 401 hp so u take the less ammount from semiss toss. And the rest is toss in spd so u take hits from zard y, serpior, mega altaria, mega gardevoir etc.
I rly love this set cause it forces so many switches that u can get like a wilo on like their switch in which is usally a bulky group like chomp,lando-t,hippo etc. U can also stall break teams with taunt and spam v-create. Heatran cant beat u 1v1 if they are spd with only lava plume. So yeah this set is pretty amazing!

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Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
- Roar
- Sleep Talk
- Scald
- Rest

Hp stat is for cune to hit 401 hp giving it a leftover number. Max defense to maxmize the defensive side and ezier to set up. 16 speed to outspeed other cunes, adamant crawdaunt and some non invested rotoms. calm mind to set up and win ofc rest and sleep talk to stay healthy and still be able to move while asleep but u can run roar for like gatr or zard x. Scald for stab and 30% of burn is nichze.

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Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 4 Atk / 84 Def / 164 SpD / 8 Spe
Careful Nature
- Swords Dance
- Bullet Punch
- U-Turn
- Roost

alright s/o to churmp for the idea. If i have a scizor i can get rid of my threats and lati didnt do much anyways. altought i am weaker to zard y i still have victini and i have another answer to mega gard. SD gives me power and maybe sweep. bp for priorty u-turn for dmg + momentium and roost to stay healthy. This also helps me vs weavile and mega metagross. S/O to churmp again
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Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 200 Def / 60 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Heal Bell
- Protect
- Wish

This is just a clefable. The spread is just what i always ran since greninja got banned. Moonblast for stab heal bell to support itself and other members from getting widdled from status, wish so i can heal clefable and other mons. protect so i can scout and get the free wish up. Yeah nothing to explain. Make sure this thing stays healthy so u can take hits from manaphy and kyurem-black.

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Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Discharge
- Heat Wave
- Defog

Nice zapdos. This thing is there to get rid of rocks for the team (espeically for victini). Speed is for adamant bisharp. the rest goes in hp and defense. bold ofc to increase my bulk. Roost to stay healthy discharge so i have a 30% to parylze (like scald and lava plume). heat wave to hit ferros and other steel type. defog odviously to get rid of rocks.

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Hippowdon @ Leftovers
Ability: Sand Force
EVs: 248 HP / 148 Def / 112 SpD
Impish Nature
- Stealth Rock
- Slack Off
- Stone Edge
- Earthquake

Spread is just standard stuff. If u dont know the spd is to not get 2koed by hidden power ice from manetric/thundurs/raikou. the rest is dumped into def and hp so i can take hits from that side better. I was gonna change to spd for gengar but it still gets 2koed. Stone edge is for birds/charizard a thunders etc. Rocks are rocks. slack off to stay healthy and eq to hit hard and stab.
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Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog
Had this over zapdos at one point but decided against it since i dont like how my defogger can get pursuit trapped so eaisly. It was fun using this tho
S RANK
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altaria gets dealt with scizor + clef +victini
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get dealth with mainly hippo and suicune but not rly cune cause it can be free set up for this monster
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mega scizor and victini can deal with this monster
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depending on if it has grass knot cune/hippo can deal with it. victini can burn it and scizor just walls it.

A+ Rank
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zapdos + scizor should be enuf. Cune can also wall this thing but i dont like relying on scald burn
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victini can burn it, hippo can take a hit and oko with eq, zapdos can take a hit and fire a heat wave, cune can take a hit and fire a scald, scizor can also take a hit but cant really do much back
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cune can take a hit and fire a scald, hippo can take a hit and fire a eq but usually u use scizor to take a hit and oko with bp. i would scout for its moveset just incase hidden power fire
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hippo/suicune are usually the main way of taking this. if not sd then scizor and zapdos can beat 1v1.
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clefable stops all variants if healthy enuf. hippo can beat 1v1 suciune can beat 1v1 victini can burn on switch
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huge threat here but this thing gets widdled fast u can pivit and life orb stall which isnt recommended or u can just go scizor and beat it 1v1
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go into zapdos right away so it dosent get +2 scizor can take a hit clef forces a mega and can take a hit cune can take a hit but cant do much back
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victini,suicune and hippo beat this 1v1
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clefable can handle calm mind versions, scarf and specs versions can be handled with suicune and clef
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suicune beats 1v1 and victini can burn on switch in usually. hippo can stall it down if burned.
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scizor dosent get 2koed if at full cune dosent get 2koed hippo dosent get 2koed and clef dosent get 2koed. victini can fire off burn but make sure u keep the team healthy
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scizor + clefable usually are enuf. remember scout for hp fire again and victini can take hits too.
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big threat here wear it down with clefable. if no ice beam then zapdos can beat it. if not rain dance or energey ball then suicune beat it if it gets calm minds fast enuf. huge threat tho
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clefable just beats it victini can abosrb burns and 2ko cune can also beat it but is hard if sab is calm mind version.
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u got ur own scizor but thats not rly helping. u can oko/burn it with victini, u can try to scald burn it with cune
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hippo,cune and zapdos handles this. victini can take a hit and fire a bolt strike.
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if grass knot then clef can handle it. other wise hippo should be enuf if u stay healthy
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torn is kinda of a threat. wear it down with rocks + clef. try to burn it. if no heat wave then scizor is the best option.

A Rank
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scizor is can beat this 1v1. victini can take a hit and oko. clef can take hits but not as well. same goes with my other mons
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victini just straight up walls this monster. so keep it healthy and pass some wishes to it if its low.
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burn it or just kill it with v-create. scizor can beat it 1v1 as well ofc victini
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ahh scizor beats it and can get momentium with u-turn and victini straight up walls it.
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nice threat here try to beat it with cune. and if possible try to burn b4 toxic orb. other wise just spam scald with cune.
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u got ur own hippo u got a zapdos that takes scizor unless toxic. u got a cune that beats it 1v1 u got a scizor that just sets up on it u can also burn with victini.
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scizor and clef handles this. victini can take a hit.
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latias-mega just get either clef out there or scizor out there and wear it down before it gets out of hands with too many calm minds.
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hippo just straight up beats it. clef,zapdos can take a hit but not do much back. victini can beat it 1v1.
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huge threat. get calm minds with either cune or wear it down with status. zapdos can beat it 1v1 and clef also can beat it 1v1.
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BURN IT or just click any move on victini u'll be fine. literally everymove on victini shuts it down. or u can go to cune and beat it 1v1 with that.
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burn this thing. u can risk scald burn swith scizor. or u can spam eletric moves with zapdos.
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offensive set IS A HUGE THREAT. but the more common scald defensive spin set can be dealth with own suicune,clef or u can risk burn with scizor. i recommend just using cune.
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scout for fire move and go scizor. u can also go cune/hippo/clef which all beat it 1v1. u can also burn it with victini ^_^
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if no hp fire then its usally set up for scizor. victini can beat it 1v1 and hippo with sand stop it from recovering that much hp
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scizor and clefable should usally do the trick. also cune can come in as well. victini as usal can burn it or just oko it.

B+ Rank
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u gotta choose wat u dont need that game and make it go asleep then u gotta go into clef/scizor/zapdos to deal with it. its troubles this team a bit
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uhhh diggersby thoo.... lol try not to let it set up or clef is gonna take alot
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u gotta guess wat move its gonna go for and go to scizor or clef generally scizor is more safe but ehh
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clefable should be enough for this thing. if banded then u can go to scizor on a e speed and clef on outrage fire punch u can go cune and try to burn.
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clefable can wall this scizor can take a hit cune can take a hit and maybe burn victini can burn it.
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oh lord this thing is a threat. gotta stay really healthy with scizor. it can't 2ko scizor unless focus punch
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clefable should do the job. scout for flash cannon tho with cune or victini if real. be careful of fire blast if ur gonna use scizor
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suicuine should be fine against this thing
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nothing really appreicates a hydro expect suicune. so u gotta like rest on the draco or keep pivitng
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oh lord this thing. if this is paired with diance then uhh gg? jkjk u got hippo/cune and zor dosent get trapped ez thx to u-turn
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cune should be fine for this elephant. u can also use scizor as well
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victini walls this thing pretty well thx to the resist. then u can just wilo it XD
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scizor is usally enuf if regen i recommend wiloing it and getting rocks to widdle it
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scizor can wall this pretty ez.
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again u gotta widdle this with like burn. if its not cm u can beat it with ur own cm cune
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nice threat here. try to burn it with cune cause cune dosent get 2koed.
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not seen much but u can use cune and hippo and scizor and clef to deal with this thing
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scizor bp should 2ko. scout for fire blast and widdle with rocks so its in range of bp
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hippo/cune can take it on. dont 1v1 it with ur own victini cause u probs wont win since ur spd.

B RANK
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azelf can be dealt ezily 1v1ed with most of the team. fastest way to beat it 1v1 is scizor but again scout for fire move. this thing usally gets rocks up so try to defog!
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beedrill gets walled by scizor so not a big problem. cune can also take a hit. getting rocks will help u widdle this. zapdos can handle this as well
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omg this fat thing. go victini force a switch and wilo the next mon. taunt if u need to stop it from statuisng u or recovering.
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the dawnt is here. uhhh yeah not many switchs in but most things on my team handle 1v1. just be careful wat u wanna sack i guess lol
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this is just free set up with cune if it dosent have roar and victini can take a hit really well and burn it. zapdos beats it 1v1 so its not a problem!
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keep zapdos,cune and espically clefable healthy. dont let it dd too much or it might have a too much fun
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same with regular just use clef. cune not that reliable for this unless u got some calm minds up cause u wont appreicate the draco
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omg i hate this thing. kill it with either vic or double switch into scizor predicting him to go to goth and get momentium
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we have a cune, a zapdos and a hippo. dont let this thing get sds behind a sub tho!
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uhhhhhhhhhh... burn it and set up with cune and let it die on its own.
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get this man in range of bp from scizor or just ko it with zapdos. cune take a hit and fire a scald.
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u have a clef. u have a victini not a problem. dont spam the eletric move tho with zapdos with this thing around unless the clef is healthy enuf.
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BURN BURN BURN or u can like set up with ur own scizor any try to win this 1v1 after all u have more bulk with the mega
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zapdos and clef should be enuf. and ofc u can use cune to risk a burn on it
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spam scald until u burn or just use victini to burn it. zapdos can defog the hazards it gets up and spam the discharge.
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usually i burn it on the switch with victini. but u can use cune/hippo/clef to beat this 1v1. and also scizor ^_^
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pp stall it out with ur own status imo. OR u can burn it and then stall it out with hippo or ur own zapdos XD. or even with clef
Churmp eeveert s/o to him for always being there when i ladder and telling me the ''best play'' possible.

TCMK u always been there when i am singing. hes the reason why i sing tbh.

GOATChris for always telling me little mistakes i make. or even big one like how weak my team is to nidoking imo.
thecrystalonix aye thx for helping me in other tiers!

njnp for always critizing me for my plays. [:

Invok3r for giving me some teams holy great builder

PoMMan teaching me how to play ubers and giving me some teams

Analytic eziest person to be frens with. [:[:[:

KlefkiHolder for being a cool teambuilder and a ''great'' fren [:

qwazz .cri qwazz come back! idk wat to do without u!!!

BeMyEscape thank you for the amazing rate. I feel i've become a better player and all around builder from reading your insights on my team

s/o to suu and sky pillar for always being there!
Hippowdon @ Leftovers
Ability: Sand Force
EVs: 248 HP / 148 Def / 112 SpD
Impish Nature
- Stealth Rock
- Slack Off
- Stone Edge
- Earthquake

Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 4 Atk / 84 Def / 164 SpD / 8 Spe
Careful Nature
- Swords Dance
- Bullet Punch
- U-Turn
- Roost

Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
- Calm Mind
- Sleep Talk
- Scald
- Rest

Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 200 Def / 60 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Heal Bell
- Protect
- Wish

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Discharge
- Heat Wave
- Defog

Victini @ Leftovers
Ability: Victory Star
EVs: 240 HP / 28 Atk / 128 SpD / 112 Spe
Careful Nature
- Bolt Strike
- Taunt
- V-create
- Will-O-Wisp

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Nice team! It looks really well thought out and designed. One small critique: You seem to be pretty heavily pressured by rocks, especially if your opponent predicts your switch into Zapdos a couple times and doubles into something like Latios. I don't think this threat warrants a change to the team however, considering changing clefable to magic guard would just make you lose to the broken pos that is manaphy. Overall, well done :)
 
  • This is actually a pretty solid team. However, I do spot a dual weather weakness with Charizard-Y and Tyranitar. Scarf Tyranitar is able to outspeed Victini and Pursuit it expecting the switch, or just completely annihilate it with a Crunch/Stone Edge. Despite your opponent having to be very skilled to outplay you and force your Victini in on Tyranitar, It's still a weakness nonetheless. Once Victini drops, that paves the way for Charizard to do whatever it desires. Here's some calcs just to show the damage on Victini:
  • 252 Atk Tyranitar Crunch vs. 240 HP / 0 Def Victini: 270-318 (67.3 - 79.3%) -- 31.3% chance to OHKO after Stealth Rock
  • 252 Atk Tyranitar Stone Edge vs. 240 HP / 0 Def Victini: 336-396 (83.7 - 98.7%) -- guaranteed OHKO after Stealth Rock
  • It's not a huge weakness considering that dual weather is becoming less and less common, but it's definitely something to lookout for. Just playing safe with Victini and keeping rocks up will help you secure the win alone. Manaphy also has the potential to steamroll through your team, keeping your team healthy and playing around it is something you should definitely do but I'm sure you already know this.

  • Once again, solid team bro I like it.
 
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I really like your team I'm just not sure about the hippo 1 it's ability goes to waist the special D it would gain really helps it to be a more mixed tank and that also helps your scizor as well and the damage caused to my other pokem hasn't ever lost me a batitle 2 I just don't see the damage out put of a 0 atk hippo and un-stabbed crunch being all that impressive(I could be totally wrong but iv seen a heatran live from an 4x earthquake from a 0 atk hippo so crunch doesn't seem all that potent to me) I personally like moves like substitute, protect, or toxic and just out lasting my opponent with my hippo. But besides that your team looks great to me.
 
Really solid team, and I couldn't find much wrong with it that the others haven't already touched on. I noticed your team struggles to kill bulky water types like Suicune, and Rotom-W. You have unaware on Clefable, but you can't really do much back besides stall them out. One option you could try is Manaphy > Suicune. This gives you an easier way to kill opposing water types including Manaphy and Mega Slowbro (how do you even kill this thing?), as well as the ones mentioned earlier.

The downside to this is that Manaphy isn't as bulky and won't be able to check as many things as Suicune.

It has multiple sets, and I'll leave them below. If you do run the Rain Dance set, it'll help a little with dual weather teams, and your Mega Scizor can take advantage of it too. Energy Ball is the move that'll help you out against bulky water types. If you want it to be like Suicune, you can always try to run a fully defensive one with the same moveset. Speaking from experience, it's pretty good (I actually won a tour with it). I'll leave some calcs in case you wanna try it.

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Manaphy @ Leftovers
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe or 252 HP / 240 Def / 16 Spe
Timid Nature
- Tail Glow
- Rain Dance
- Scald
- Energy Ball

Manaphy @ Wacan Berry
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe or 252 HP / 240 Def / 16 Spe
Modest Nature
- Tail Glow
- Surf
- Ice Beam
- Energy Ball
252+ Atk Choice Band Victini Bolt Strike vs. 252 HP / 240+ Def Manaphy: 282-334 (69.8 - 82.6%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Life Orb Excadrill Earthquake vs. 252 HP / 240+ Def Manaphy: 175-207 (43.3 - 51.2%) -- guaranteed 3HKO after Leftovers recovery

252 Atk Mega Lopunny High Jump Kick vs. 252 HP / 240+ Def Manaphy: 160-189 (39.6 - 46.7%) -- guaranteed 3HKO after Leftovers recovery

252 Atk Life Orb Weavile Knock Off (97.5 BP) vs. 252 HP / 240+ Def Manaphy: 142-168 (35.1 - 41.5%) -- 70.3% chance to 3HKO after Leftovers recovery

+1 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 252 HP / 240+ Def Manaphy: 207-244 (51.2 - 60.3%) -- 90.6% chance to 2HKO after Leftovers recovery

+3 0 SpA Manaphy Energy Ball vs. 252 HP / 0 SpD Mega Slowbro: 388-458 (98.4 - 116.2%) -- guaranteed OHKO after Stealth Rock

+3 0 SpA Manaphy Energy Ball vs. 96 HP / 0 SpD Manaphy: 324-382 (88.7 - 104.6%) -- guaranteed OHKO after Stealth Rock
Like I said, you've done a great job and there's not much to fix. Manaphy isn't a required change, but it's an option if you're looking for alternatives. Hope I helped ^_^
 
Hey Mate,
tested this team now for ~4 Hours of Laddering and this teams works greatly!
My only problem was -> HP Fire Mega Venusaur
I can't really handle it, since it life's v-create from victini and scizor can't set up anymore, when its already in.
I dunno, how you could fix this, but this thing is a huge threat to this team atm.
->Thanks for sharing it ;).
 
VenuTran core is a huge nuisance to your team. Heatran comes in on victini, scizor,and clefable. While venusaur handles the rest. You can wear both of them down with stealth rock and whittle venusaur with status, but that is the best you can do. Like Terminator1998 said, Hp fire venusaur is a prob since scizor can't come in safely. Your other switch ins can get poison by sludge bomb. Although you can heal bell, heal bell only has 8PP. Those PP can go down very fast depending on the amount of poison your opponent get from sludge bomb.
 
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