Take to the Streets

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Take To the Streets

Team at a Glance
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Hello all, welcome to my 2nd attempt at a RMT post for 5th gen. En keeping with my inability to let go of the DPPt metagame, I've tried to bring back a seemingly rage-inducing gem: Tormentran. With Heatran still excellently positioned in 5th gen and Tormentran screaming to have a team built around him, how hard can it be? The team can probably be described more generally as a bulky offense team, using a combination of hazards and status to slowly weaken counters to a point where Heatran can pseudo-sweep.

As for the theme, I'm a massive fan of Street Fighter, especially on a competitive level. A lot of similarities can be drawn between the two games: Knowledge of a Pokemon/Characters strengths and weaknesses, prediction, damage limitation etc. So i felt it only fitting that the two should come together. Plus the resemblance between pokes and characters is quite fitting too :)

In-Depth Analysis

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"I'm Just getting started! I haven't shown you half of what I can do!"​

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Hippowdon (E.Honda) @ Leftovers
Sand Stream
252 HP / 252 Def / 4 Sp.def
Relaxed Nature
- Earthquake
- Slack Off
- Roar
- Stealth Rock

Hippowdon comes into the team in place of Tyranitar as my weather inducer, upon the recommendation of bubbles. The team was weak to a large selection, including Terrakion, Landorus and Salamence. Hippowdon can wall all of these threats, as well as performing Tyranitars roles of setting up weather and Stealth rock, although he takes a more defensive approach.

The moveset and EVs are fairly standard. My team lacked a phazer so I chose Roar over Ice Fang, plus usually phazing Dragonite or Salamence is just as good as KOing them. The EVs give me maximum defense to tank multiple physical threats and keep myself in good shape.

The loss of a decent answer to Latios/Latias and Reuniclus is a bit of a problem, but I'll get to them later


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"There's no time to stop! Gotta keep moving!"​

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Rotom-W (Fei Long) @ Choice Scarf
Levitate
16 HP / 252 Sp.atk / 240 Spe
Timid Nature
- Volt Switch
- Hydro Pump
- Hidden Power Ice
- Trick

Rotom-w is in this team as once of my answers to rain teams. However, with his typing, respectable defenses and decent attacking power and coverage he is more than capable of performing against all manner of teams. His new typing is a blessing, as he covers Heatrans weaknesses nicely, only really being troubled by fighting moves.

I chose to slap a choice scarf on him to check a multitude of threats that could trouble the team, namely Dragon Dance Dragonite, Volcarona and Gyarados. Also, with the added speed, Volt Switch becomes a powerful scouting tool, allowing me to keep up momentum as well as rocking up entry hazard damage. Hydro Pump was chosen as a secondary STAB, heavily damaging pokes such as Landorus and Gliscor who try to switch in on Volt Switch. Hidden Power Ice was chosen to create a pseudo-Boltbeam combo s well as check the aforementioned dragon. Finally, I chose Trick in the final slot, with very good reason. Not only does it allow me to cripple Blissey, Chansey and Gastrodon who think they can switch in with impunity, but it also creates another pokemon that Tormentran can set up on freely, forcing them to struggle every other turn.

The EVs are fairly standard, but I'm not really a fan of 252 / 252 spreads, so I dropped the speed down to outpace +1 Adamant Haxorus to give him a little more bulk, but in all honesty it's hardly noticeable. Losing the speed tie to other Rotom formes isn't too big a problem, in fact it can actually be an advantage, as it allows me to Volt Switch last, giving me the advantageous switch. It also tells me right away that they are scarfed, meaning they will be setup bait for Tormentran later in the game.

Rotom-W and Fei Long are both great at applying pressure relatively safely and putting the opponent in a tough spot. Also, they both have the ability to do massive amounts of damage should the opportunity arise. These two main points make both of them a real threat to deal with.

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"What an easy mission!"​

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Forretress (Guile) @ Leftovers
Sturdy
252 HP / 252 Def / 4 Sp.def
Relaxed Nature
- Gyro Ball
- Hidden Power Ice
- Rapid Spin
- Spikes

Forretress' mission is an easy one indeed: set up spikes and keep hazards away. With the amount of switches Rotom-W and Heatran can cause, maximising residual damage was a top priority. Forretress is one of the best pokemon for achieving this, with great typing granting only 1 weakness and massive defenses, he can find plenty of oppertunities to set up.

As I have other pokes to set up both Stealth Rock and Toxic Spikes, I can afford to run two attacks over a second entry hazard. Gyro Ball allows me to damage Dragon Dancers lacking Fire punch or Fire Blast, such as Dragonite and Haxorus, as well as act as a check to SubSplit Gengar. Volt Switch means that Forretress can still keep offensive momentum going, something that few defensive pivots can do. It also allows me to continually Volt Switch between Rotom-W and Forretress when facing SubDD Gyarados with very little risk. Rapid Spin and Spikes are a given on any Forretress set, allowing me to punish switching by taking out a large chunk of health each time. The rapid spin support isn't entirely necessary, as none of my pokemon are weak to Stealth Rock, but removing hazards from other spike stacking teams can put me at a great advantage.

The EVs are pretty standard, mostly investing in defense with a few EVs in special defense to take weak special attacks, however as most of these attacks are usually Scalds from the likes of Jellicent, Vaporeon and Gastrodon, I tend not to find much use for them, as a burnt Forretress can leave me weak to dancing dragons.

Like Guile, Forretress isn't about beating the snot out of your opponent, but rather slowly chipping away at their health with residual damage. But with that said, base 90 attack backed up by a 150 base power STAB move is nothing to laugh at, meaning he can hit hard when he needs to.

Replaced Volt Switch with Hidden Power Ice, allowing Forretress to do more damage to Gliscor and Band Dragonite. Has worked well so far

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"Your fate is sealed. There is no escape now."​

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Drapion (Gen) @ Leftovers
Battle Armour
252 HP / 4 Def / 252 Sp.def /
Careful
- Crunch
- Earthquake
- Toxic Spikes
- Whirlwind

Drapion takes Roserades place as my toxic spikes user. This was mainly due to the fact that as Tyranitar had been replaced, I was now weak to Reuniclus and Latios. Well Drapion comes in to help with the former, as it is immune to Reuniclus' STAB Psychic and only takes neutral damage from Focus Blast. Then I can either choose to Crunch it to death or Whirlwind it away and rack up more entry hazard damage. Earthquake also gives my toxic spikes user a better way to deal with grounded poison types, such as Tentacruel, looking to absorb my hazards.

The EVs are pretty simple. Drapions special defense is hardly stellar, so it needs as much investment as possible. Also with it's base 105 defense it can tank the odd physical move if needed, but weakness to ground-type moves hinder its use as any sort of physical wall.

Gen is an interesting character, just as Drapion is an interesting choice for an OU team. Whilst they both seem outclassed by others, there are times when they have just the right tools to do well and this just so happens to be one of those occasions.


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"Don't worry. I'll let you live long enough to have a little fun with you."​

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Jellicent (Juri) @ Leftovers
Water Absorb
252 HP / 208 Def / 52 Spe
Bold Nature
- Surf
- Will-o-wisp
- Recover
- Taunt

Jellicent seems to be the premium spinblocker now and for good reason. Ghost/Water is great defensive typing, granting resistances to Steel, Fighting, Fire and Ice attacks, which are all very common in the OU metagame. Secondly, Water Absorb is an amazing ability, granting Jellicent a second immunity to work off. Finally, 100 / 70 / 105 defenses and reliable recovery make Jellicent pretty hard to wear down, meaning it can switch in repeatedly and block Rapid Spin.

The moveset is fairly self explanatory. I chose Surf over Scald for the slight increase in power, it's nothing too noticeable, but the fact that I'm using Toxic Spikes as well means the 30% burn chance is usually redundant. Also, I've already got a 70% chance to burn pokemon anyway with Will-o-wisp, allowing me to cripple common switch ins, such as Tyranitar, making Jellicent nearly unbreakable. Also- Will-o-wisp combined with the speed EVs allow me to outspeed and burn 8 speed EVs Scizor, basically rendering it useless. Recover is self evident, as reliable recovery is what makes Jellicent such a pain to deal with, otherwise she would just be worn down through repeated attacks. Finally, Taunt was chosen to act as a stall breaker, as she can outspeed and taunt several slow pokemon, such as Forretress, Vaporeon, Gastrodon and Blissey, preventing them from setting up hazards or crippling Jellicent with status, respectively.

The EVs are relatively straight forward, enough speed EVs to outspeed 8 speed Scizor and then the rest put into HP and defense to better withstand common physical assaults. Jellicents defenses allow it to be an effective mixed wall as well, taking on some powerful mixed and special attackers as well, such as Latios and Infernape, even with no investment in special defense.

Both Juri and Jellicent are very versatile, with the ability to go on both the offensive and defensive effectively. Whilst neither of them will be doing massive damage and sweeping defensive behemoths aside, both can usually outlast their opponents to win the war of attrition. Plus, they're both just a little bit creepy...

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"My purifying flames wash my foes one by one as they fall before me."​

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Heatran (Dhalsim) @ Leftovers
Flash Fire
244 HP / 44 Sp.def / 220 Spe
Calm Nature
- Lava Plume
- Substitute
- Protect
- Torment

People often complain how annoying ParaFlinch Jirachi is or that Spore makes Breloom broken. All the while Tormentran sits quietly out of sight, until it find the right moment to remind them that he is without a doubt the most annoying pokemon to face. Period. There are so few pokes that can consistently break Heatrans Substitutes it's not even funny. The list gets even shorter when they have to break them with ever increasing chunks of health being stripped away every turn. If they have to do all of that whilst taking an 80 base power move coming from 130 base special attack? Yeah, not much stops this guy when he gets going.

The moveset is what gives Heatran his title of most annoying pokemon ever. Preventing the opponent from using the same move twice in a row is a really powerful effect and coupled with Heatrans typing, many pokes can't touch him. Substitute and Protect from a seemingly impenetrable barrier. Finally Lava Plume is the STAB of choice. It does pretty good damage but the real reason to use it is the 30% burn chance for pokemon who are immune to Toxic Spikes, such as Latias, Landorus and Rotom-W.

The EVs are fairly simple. 244 HP EVs give the maximum amount of leftovers recovery, and since Heatran will be spending a lot of time in play and has an immunity to sandstorm damage, this is really useful. 220 speed EVs allow Heatran to outspeed jolly Tyranitar and pokemon EV'd to outspeed that by 1 point. This includes, but is not limited to 32 speed Jirachi, 0 speed Celebi and 72 speed Gliscor, which are all really important pokes to outspeed. This means that heatran can set up a substitute on Jirachi and Celebi without having to worry about paralysis. It also means that Heatran can set up a Substitute or can Torment Gliscor before it can taunt Heatran, which can be vital in certain situations.

So what does an Indian fire-breathing yogi and a metal volcano monster have in common: They both make you want to tear your hair out. Many players simply become frustrated with the two of them and recklessly attack into a brick wall of defense, only to be worn down to the point of losing. Smarter players will use a combination of prediction and switching to crack their defenses, but even they will take substantial damage doing so. However, there are certain individuals that cause them massive problems, leaving them helpless but with proper support, these problems are few and far between.

So that's my team, any suggestions and changes are welcomed, as this team is far from perfect. Main threats seem to be certain Fighting-types as well a smash passers, so any help with those problems specifically would be great. Thanks for reading.

Peace~

Threat List
Standard OU Offensive Threats

Tyranitar:
Choice Band - Hippowdon does so much better against him.
Choice Scarf - It can trap Jellicent if it switches in on Recover/Taunt, but between all the residual damage and Jellicents recovery, as long as i can get out alive, I can usually outlast it
Dragon Dance - Once again, even Shuca berry + Ice punch can't really beat it.

Rotom-W:
Choice Scarf / Specs - With the loss of Roserade, this becomes a bit more of a problem, prediction is key.
Support - Again, another problem, but if I can land some status on it, it will die to residual damage before it does too much damage

Scizor:
Choice Band - Both Forretress and Jellicent make decent switches and between w-o-w and spikes damage, it won't be around for long
Swords Dance - Jellicent and Rotom-W are pretty good answers
Bulky Swords Dance - same again, Jellicent and Rotom-W beat it pretty well

Dragonite:
Choice Band - It's all about prediction. Between Forretress, Heatran and Jellicent, I can usually do ok. Get Stealth Rock up ASAP. Hippowdon is 3hko'd by CB Outrage, making him a much better switch
Dragon Dance - Again depends on coverage. EQ sets are beaten by Forry, Fire punch sets by Heatran, if they use 3 attacks, Rotom-W can revenge. Hippowdon can now safely switch in to Dragon Dance variants and phaze them out
Mixed - Jellicent is a pretty good answer to Mixnite
Parashuffler - Jellicent can taunt it and Forry can spin hazards away to limit damage, neither mind paralysis too much. Hippowdon doesn't mind dragon tail too much, but can't really touch Dragonite
Rain Abuse - A slight problem, usually I end up sacrificing a poke and revenging it with Rotom-W, now that Hippowdon fears Hurricane.

Politoed:
Choice Specs / Scarf - Jellicent lols at it, HP Grass wont do much
3 Attacks - Jellicent lols at it harder

Heatran:
Standard - Jellicent is my main answer to it now, as it has the bulk to take pretty much any attack. Rotom-W can still revenge

Jirachi:
Substitute + Calm Mind / Wish + Calm Mind - Drapion actaully does ok against Jirachi, as it is immune to Psychic. It can either Earthquake Jirachi or Whirlwind it out
Expert Belt - Heatran is a pretty good answer to it
Choice Scarf - Trick can be slightly problematic for Forretress / Jellicent, but Rotom-W is a pretty good answer too.

Latios:
Life Orb / Expert Belt - Without Tyranitar, Jellicent is my best option, which is a problem if it runs Thunderbolt as well.
Choice Scarf / Specs - It's up to Jelli again, try and status it as soon as possible. Heatran / Forretress can do ok without switching into Surf or Hidden power Fire respectively.
Calm Mind - Oh dear, Drapion can just about live a +1 Dragon pulse, but can't Ohko it with Crunch, but Rotom-W can revenge it after it's been weakened

Reuniclus:
Calm Mind - Drapion is a more reliable answer to Reuniclus than Tyranitar was, which is nice.
Offensive Trick Room - Same again

Haxorus:
Choice Scarf / Choice Band - Hippowdon is still only 3hko'd by Band outrage, making him a solid switch, Forry still works well too
Dragon Dance - Hippowdon and Forretress do fine here and Rotom-W can still revenge it.
Double Dance - Hippowdon is still a good answer, as it Forretress, but +2 Outrage can still hurt. Rotom-W can still revenge it.

Ninetales:
Nasty Plot - Heatran + Jelli can usually wall it. Rotom-W can check it if sun isn't up
Choice Specs - Same as Nasty Plot with a little less power
Special Attacker - This one's up to Heatran, I'd rather not get Jellicent burnt

Conkledurr: Still a problem, but Hippowdon can take his assaults a bit better and phaze him out, subjecting him to more residual damage

Celebi:
Nasty Plot Sweeper - If it's running Earth Power over recover, damage limitation and stall it out. If it runs recover, hello Heatran
Tinkerbell - It speed ties with Heatran if not running HP fire, so at very worse I eat an Earth Power which won't KO at full health, best case scenario I outspeed and KO
Choice Specs / Choice Scarf - Prediction again, but Forretress + Heatran do ok

Terrakion: Hippowdon walls most sets, but can't actually touch it if it carries a Balloon, can still phaze it though

Gyarados:
Offensive / Bulky Dragon Dance - Rotom-W + Forretress: Volt Switch til death
Choice Band / Choice Scarf - Same again really

Gengar:
Substitute + Disable / Pain Split - Forretress is my best answer to it, but Rotom-W can revenge it

Starmie:
Life Orb - Only 2x Hydro pump can KO Drapion at full health, Rotom-W can revenge it
Rapid Spin - same story, less power
Choice Specs - It's a lot more prone to residual damage, just try and limit the impact it can have and stall it out

Landorus:
Rock Polish / Swords Dance - Forretress + Hippowdon can wall it between the two. Rotom-W checks Sword Dance versions
Choice Scarf - Forry + Hippo can wall it better now
Substitute + 3 Attacks - same again, no boosts, no problem

Infernape:
Mixed Attacker - Jellicent walls it, Grass Knot doesn't do much. Residual damage kills it
Nasty Plot / Swords Dance Booster - Same again
Choice Band - Same again

Volcarona:
Offensive Quiver Dance - HP ground versions are the only problem, otherwise Heatran is a good answer. Residual damage limits its options
Bulky Quiver Dance - Heatran again, Tyranitar can take a +1 Bug Buzz if needed, as can Jelli
Chesto Rest - Heatran is a solid answer to it
Substitute - same again

Magnezone:
Substitute - The presence of Zone alone makes it harder to get spikes down with Forry, forcing me to volt switch away, Drapion can beat it it though.
Choice Scarf / Choice Specs - Same again, though lack of leftovers makes it more prone to residual damage, though Drapion doesn't like taking a specs Tbolt, so I have to be careful

Espeon:
Calm Mind - Drapion ain't even mad
Bulky Sun Attacker / Passer - Same again

Salamence:
Dragon Dance - Hippowdon is a much better answer to it, can phaze it out and rack up Stealth Rock damage
Mixed - Jelli does alot better verses mixed sets
Defensive - Heatran doesn't mind dragon tail much, can even sub to prevent phazing
Choice Scarf / Choice Band - can be slightly problematic, but switching in and out really hinders it

Hydreigon:
Offensive - Even more of a problem now without Tyranitar, bait Draco Meteor and hope for the best
Choice Specs / Choice Scarf - Jellicent doesn't have to fear Dark Pulse anymore
Substitute - Same as Choice, no Dark Pulse, no problem

Breloom:
Bulk Up - Heatran can outspeed and KO it, I just have to get it in safely, usually pivoting to Jelli first
Sub Seed - Forry can break its subs to stop it from focus punching and spin away its seeds
Sub Punch - Big problem, Focus punch hurts Forry and Loom can usually outlast it. SubPunch sets are a problem

Latias:
Calm Mind - A bit more of a problem, Drapion can damage it but can't KO it, same as Latios
Offensive Tank - Jelli does well against it, troublesome if it runs refresh however
Choice Specs - Have to be a bit more careful now without Tyranitar.

Toxicroak:
Swords Dance - Jellicent can just burn it, sucker punch has crummy PP
Bulk Up - Both Hippowdon and Drapion can tank it's attacks and KO with Earthquake

Lucario:
Swords Dance - Hippowdon is a much better answer to it now
Nasty Plot - If it lacks Vacuum Wave Rotom-W can check it, Drapion does much better against it now

Virizion:
Calm Mind - Forretress does OK against it as does Drapion, Rotom-W can check it
Swords Dance - IT's up to Forry to wall it or Rotom-W to check it
Dual Screens - Depends on the moves: without CC, Heatran owns it, without Giga Drain Jelli beats it, without Taunt, Forry uses it for setup fodder

Scrafty:
Dragon Dance - Hippowdon is a better answer to it now, as it can phaze it out for more residual damage on it, Rotom-W can still check it
Bulk Up - Hippowdon takes a lot less from Bulk Up versions, can phaze it out.

Venusaur:
Special Growth - Heatran can wall HP fire versions, Forry HP ground versions
Mixed Growth - This is a problem, nothing I have can really do much to it
SubSeed - Drapion does ok against sets that lack signiifcant offensive investement, so do Forry and Heatran, depending on the HP choice.

Metagross:
Stealth Rock - Rotom-W and Jelli are hard to beat
Choice Scarf / Choice Band - Rotom-W and Jelli again
Agility - noticing a pattern?

Mienshao:
All-Out Attacker - Jelli fears very little from it
Choice Scarf / Choice Band - Jelli again walls it

Cloyster:
Shell Smash - Jelli can burn it, Forry walls it
Utility - Jellicent means it's only a minor nuisance

Mamoswine:
Physical Attacker - Rotom-W does well against it, as does Forry
Focus Sash + Endeavor - Jelli is immune to Endeavor, plus it loses out on power

Darmanitan:
Choice Scarf / Choice Band - Jellicent does pretty well against it, residual damage makes it sad

Tornadus:
Rain Abuser - A big problem now, Rotom-W can revenge it but getting it in safely is a problem
Choice Specs - Still a big problem

Abomasnow:
Choice Scarf - If using grass knot then Jelli lols, if Wood Hammer then some prediction can beat it
SubSeed - depends on the set, but forry does well against it, jelli too if running Focus punch instead of HP fire
Mixed Attacker - Heatran isn't too troubled by sets lacking EQ

Alakazam:
Substitute + 3 Attacks - Drapion does ok against it now. Rotom-W can revenge it
Offensive Calm Mind - Drapion and Forry can still tank a Focus Blast
Focus Sash - Slightly problematic, but careful switching after bringing it down to sash can limit its damage

Azelf:
Dual Screens - Forry doesn't mind anything it has
Lead - Depends on the coverage move, but Heatran is a solid answer
Nasty Plot - Drapion can take a HP Fighting and KO, Rotom-W can check it
Choice Band - Prediction is needed, but Heatran again only fears Trick

Azumarill:
Choice Band - lol Jelli

Deoxys-D:
Fast Spiker - Forry can just spin at it forever

Dugtrio:
Focus Sash - Hippo doesn't fear Dugtrio now, which is nice. It can still trap Heatran without a sub up and Drapion too
Choice Band - Sub on Heatran makes it harder to trap but it can trap Drapion.

Empoleon:
Agility - Hello Jelli
Choice Specs - Hello again

Gorebyss:
SmashPass - Drapion can phaze it, but even a +2 surf will hurt it
Shell Smash Sweeper - Jelli is my best answer, but HP grass can hurt it

Kingdra:
Dragon Dance - Jelli really doesn't mind it too much, between W-o-w and taunt, even Chestorest is beaten
Rain Dance - Jelli again does pretty well
Choice Specs - Probably the most problematic set, but Jelli still does well

Kyurem:
Choice - Jelli's a pretty hard stop to it
Substitute + 3 Attacks - Same story here too

Victini:
Choice Band / Scarf - Takes prediction, but Heatran + Jelli can outlast it
Physical Attacker - Try and get Rotom-W in safely, then Hydro Pump it

Stoutland:
Choice Band - As long as it avoid Fire Fang, Forry walls it, Heatran does ok as well.

Smeargle:
Baton Pass - With 2 phazers now, even spore can't really save it

Sharpedo:
Speed Boost - Forry can Volt Switch it for some good damage

Rotom-C:
Choice Scarf / Choice Specs - Heatran is a pretty solid counter
Support - Same again

Standard OU Defensive Threats

Tyranitar:
Specially Defensive - If it doesn't carry a Fire-type move, Forry does just fine

Rotom-W:
Standard - A bit of a problem to crack, Drapion can beat it if it can avoid W-o-w

Ferrothorn:
Standard - Forretress doesn't mind anything it does, Jelli can taunt ones lacking Power Whip, Heatran sets up on it as long as it avoids Twave / Leech Seed

Politoed:
Defensive - Drapion is the best answer to it, though scald burns are annoying

Gliscor:
Swords Dance - Rotom-W does pretty well
Substitute + Protect - Now this is a problem, considering running HP ice on Forry just for this
AcroBat - His most problematic set, can do decent damage to Forry and Rotom-W
Defensive - As long as it avoids Toxic, Rotom-W doesn't mind it

Heatran:
Specially Defensive - Drapion can do ok against sets lacking Earth power and Jelli against sets lacking toxic

Jirachi:
Specially Defensive - Heatran outspeeds, Jelli beats Body Slam versions

Skarmory:
Physically Defensive Spiker - Forry can spin at it, then volt switch to damage it, everyone else can damage it
Specially Defensive Spiker - Takes less damage from a lot of attacks, but still can't achieve much

Ninetales:
Specially Defensive - Heatran stops it cold

Celebi:
Physically Defensive - Heatran can outspeed it before it twaves it, Drapion can crunch it.

Forretress:
Physically Defensive Spiker - Jelli can taunt and burn it, Forry can spin its hazards away
Specially Defensive Spiker - same story again

Gyarados:
RestTalk - Jelli walls this set for days

Jellicent:
Utility Counter - Drapion does pretty well against it, but burns suck. Rotom-W doesn't mind burn or toxic too much

Tentacruel:
Toxic Spikes - Outside of rain, Drapion can beat it 1v1, Jellicent can weak it down

Gastrodon:
Tank - If it lacks Earth power, Drapion can set up on it, othersie I usually have to status it with Jelli

Espeon:
Dual Screens - Drapion can crunch it, Forry can use it for a free spin
Baton Pass - Same story again

Blissey:
Support - Jelli can taunt it, making it useless, Forry can set up on it, as can Drapion

Vaporeon:
Wish Support - Drapion does pretty well against it outside of rain, so does Jelli if it uses Ice Beam

Latias:
Support - Drapion does well against it, so does Jellicent

Bronzong:
Tank - Forry sets up on it for free, Jelli can w-o-w it, Heatran can force it out
Dual Screens - Same again

Swampert:
Defensive - Forry sets up on it, Jelli can burn it

Mew:
Stallbreaker - Heatran can just Lava Plume it, Psychic won't do much

Slowbro:
Tank - If Jelli can avoid toxic, it can taunt and stall it out, Drapion doesn't mind Surf too much

Quagsire:
Curse - Jelli can usually taunt it and stall it out
Specially Defensive - same here
Physically Defensive - and again

Cresselia:
Support - Same as gen4, Drapion will just crunch it to death
Dual Screens - and again

Deoxys-D:
Bulky Spiker - Drapion can crunch it, Forretress can rapid spin on it, heatran can set up on it
Toxic Staller - Forretress and Heatran don't mind this guy at all

Empoleon:
Specially Defensive - Jellicent really doesn't need to worry about him

Hippowdon:
Physical Tank - Forretress can set up on it, Jellicent can taunt and w-o-w it

Xatu:
Standard - Crunch from Drapion will dent it, or just wall it with Heatran and Forretress
Dual Screens - Same again

Wobbuffet:
Bulky - Only pokemon who really has trouble is Rotom-W, Hippowdon and Drapion can phaze it, Forry can escape it, Jellicent can taunt it, Heatran can Torment it

Whimsicott:
Prankster - Forretress doesn't mind anything this guy does, Prankster encore is annoying though

Tangrowth:
Physically Defensive - Heatran can outspeed and sub before it EQs or Sleep Powders

Sableye:
Prankster - Heatran can just Lava Plume it

Porygon2:
Defensive - Toxic Spikes cripple it, other than that Jelli can taunt and stall it out

Chansey:
Support - Same as Blissey, Forretress sets up on it, Jelli can taunt it,

Importable Version
Code:
E.Honda (Hippowdon) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 SDef / 252 Def
Relaxed Nature
- Earthquake
- Slack Off
- Roar
- Stealth Rock

Fei Long (Rotom-Wash) @ Choice Scarf
Trait: Levitate
EVs: 16 HP / 252 SAtk / 240 Spd
Timid Nature
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
- Trick

Dhalsim (Heatran) @ Leftovers
Trait: Flash Fire
EVs: 244 HP / 220 Spd / 44 SDef
- Lava Plume
- Substitute
- Protect
- Torment

Guile (Forretress) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature
- Gyro Ball
- Volt Switch
- Rapid Spin
- Spikes

Gen (Drapion) @ Leftovers
Trait: Battle Armor
EVs: 252 HP / 252 SDef / 4 Def
Careful Nature
- Crunch
- Earthquake
- Whirlwind
- Toxic Spikes

Juri (Jellicent) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 52 Spd / 208 Def
Bold Nature
- Surf
- Will-O-Wisp
- Recover
- Taunt
 
No time for a proper rate unfortunately but at a glance: Terrakion, DDMence / Nite, SubToxic Gliscor, and Sun teams with Dugtrio all look like major problems. It's difficult to see what you can change; Hippowdon is an almost perfect fit in place of Tyranitar for beating those threats but would unfortunately leave you with a problematic weakness to Latios / Reuniclus. You could again fix this by running CM Jirachi or something similar in place of Heatran, but obviously the team was built around TormentTran. Apart from that though I don't see an easy fix.
 
I have tested this team during two hours, it's so funny to use ! I couldn't imagine Torment Heatran was so powerfull, but he really destroy entire teams, the EV spread is perfect.
A few things I noticed :
- Toxik stall Gliscor is a real pain behind a sub, especially if there is a pokemon with water absorb in the opponent's team.
- You really miss a powerfull ground attack, to get rid of Tentacruel, Lucario (Tyranitar can't really come in) and especially Heatran, hard to deal with.

I can't explain why, but Foretress seam to be a weak link, doesn't often do his job well. What about Donphan instead ? With Earthquake, rapid spin, Ice shard and roar. Uncommon without SR, but Tyranitar is good at spreading them. Moreover,a powerfull ground stab, a good answer to weakened Dragons, and a reliable phazer (Bulky + Sturdy) would be a great help against many threats. No more spikes, but Foretress doesn't often spread more than one layer anyway.

Good luck anyway, I'd like to see if this team can be improved.
 
Hey guys, thanks for the quick rates

@bubbles The suggestion of Hippo over Tyranitar has worked really well so far, thanks. As for the weakness to Latios/Reuniclus, Latios is a big problem for the team and still needs to be addressed, but I had a slight stroke of genius and decided to replace Roserade with Drapion as my toxic spiker. I lose out on sleep powder and I'm a little weaker to Water-types but I now have a solid answer to Reuniclus, as well as a second phazer. With Hippowdon being able to tank more physical threats, would it be worthwhile switching jellicent to a specially defensive set to better help against latios/latias?

@Smilodon Glad you're enjoying the team :) Toxic stall Gliscor is a bit of a pain, Forretress can use it as setup fodder but can't really damage it, I could possibly go troll mode and use HP ice on Forretress :P but for now I think I'll keep Forretress in the team, Donphan would only compound the Toxicstall Gliscor weakness and with the addition of Hippowdon, the two are redundant together.

Thanks again for the help guys, it's much appreciated. I'm still looking to improve this team so any more tips would be a great help
 
Yeah as I said on PS, you could try using Pursuit on Drapion to trap Reuniclus/Latios and spinblockers that would stop your Forretress. You also said that you could just phaze Reun/Latios but they don't exactly take much from entry hazards so pursuit is a solid option too. You could also try HPice on Forretress to beat Dragons and Gliscor who try to set up on you. Groovy team and I'm diggin' the Street fighter theme. <3
 
@Aquaaa, yeah pursuit is an option, my only problem then is that smashpass gorebyss is a problem, as it can KO hippowdon. But i think it's a necessary risk for better dealing with two much more common threats. I've been trying Hidden Power Ice on Forretress and it's worked really well, Volt switch was never that useful anyway. Cheers man, appreciate the input

The only other change im testing at the moment is switching Jellicent to a specially defensive version, to better deal with Latios / Latias, but haven't decided completely on it.
 
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