Good evening I am new to this site I am snowcrystal Just recently sign up to here I really like it here. I believe I could learn something here to me training pokemon is easy, however I have trouble arranging them into a challenging team I hope to get some good Ideas about a properly placed team and maybe last longer in a team according to my stats I have a losing streak of 7 I know you will lose some matches but in my case I make one mistake and my entire team suffers and it been happening for a while...
Apart from that I hope to get some good feedback and Idea to not have my teams be wrecked for them. So here is my first team for B/W; a Stealth Rock team
Nidoqueen(Agatha)F@ Lum Berry
Ability: Poison Point
EVs: 252Hp, 200Def, 12SpD, 44Spe
Nature:Bold
~ Stealth Rock
~ Taunt
~ Earth Power
~ Ice Beam
Agatha is my lead with a respectable Bulk she can take one hit and still sets up Taunt is to stop those slower than the Nidoqueen and prevents setups on the opposing side Earth power is to deal with Aggron and Rhyperior taking them out of the game without any problems. Ice Beam is for taking down the likes of Altaria as well as some other dragons she doesn't like the quick anti-Leads
Chandelure(Luna)F@Leftovers
Ability: Flame Body
EVs: 252Hp, 252Def, 4SpA
Nature: Bold
~ Calm Mind
~ Substitute
~ Flamethrower
~ Shadow Ball
Luna has her moments in a match she can tends to burn those foe that lay a hand on her and comes in on those who want use Rapid Spin she had to be cautious on the threat of Tentacruel and possibly Excadrill Substitute is for providing ample survivability and Flame body works around it making her a potential wall on the Physical side. Calm Mind builds up the defense on the special side and makes her a sweeper Flamethrower is a main STAB here she burn Steel, Grass and Ice types. Shadow ball is another STAB to hit Psychic and Ghost types. Another Option would be Hex if my prediction of burns or other status problems is accurate.
Serperior(Zacchino)M@Light Clay
Ability: Overgrow
EVs: 16Hp, 252SpA, 240Spe
Nature:Timid
~ Reflect
~ Light Screen
~ Glare
~ Energy Ball
Zacchino is the the one that protects all my ladies he comes in to assure that my ladies will be safe on entry setting up his screens there are possibilities he could lead rather than Agatha. Glare is for Paralyzing ground types but the 75 accuracy doesn't make it very easy for him Energy ball is there for STAB and also to no be Taunt fodder. another option would be Leaf storm even without contrary it can still put a dent in my foe's forces Zacchino comes in on foes that could overwhelm Agatha or Luna with water types like Starmie or Milotic
Krookodile(Ruby)F@Leftovers
Ability: Intimidate
EVs: 4Hp, 252Atk, 252Spe
Nature: Jolly
~ Bulk Up
~ Earthquake
~ Crunch
~ Thunder Fang
Ruby is my Physical Sweeper she comes in with a horrifying intimidation possibly scaring those that can't boost their attack forcing a switch out and then she sets up with Bulk up. That will make her quite bulky and can deal out a lot of damage Earthquake completely destroys everything except flying types and is the STAB. Crunch is another STAB that put Ghost and psychic types in their place; Taunt is another option she outspeeds Gliscor, Excadrill, and Starmie preventing them setup privileges.
Thunder Fang allows damage to Flying types and can put a dent in a Skarmory the flinch chance as well as paralysis makes it a good move. Stone edge makes a good alternative and destroys all other Flying types yet you lose dominance over Skarmory.
Zoroark(Pattie)F@Life Orb
Ability: Illusion
EVs: 96Atk, 160SpA, 252Spe
Nature: Naive
~ Hone Claws
~ Focus Blast
~ Flamethrower
~ Sucker Punch
Pattie is a stealthy little Fox she can fool the enemy in lowering their guard into thinking I brought a low class to OU match but in a surprise she springs in catches them way off guard After Two Hone Claws Focus Blast has perfect accuracy becomes a very potent Mix sweeper Sucker punch gets those that possibly out speed her like Accelgor or swift swimmers. Flamethrower gets all other Ice and Bug type out of the match the trick to getting her prepared for anything is to Bait Psychic for a free turn and set up with out a problem.
Simipour(Robert)M@Salac berry/ water Gem
Ability: Gluttony
EVs: 4Hp, 252SpA, 252Spe
Nature: Rash
~ Hone Claws
~ Hydro Pump
~ Focus Blast
~ Acrobatics
Robert my Special water monkey he knows how to hide the fox. knowing two of her Moves and can foo the opponent in to using a move he can resist thinking it's the Zoroark. After one Hone Claw Hydro Pump has perfect accuracy and be a good sweeper if he know what he's doing the salac berry is for making Robert fast enough to out speed the lowest of the OU tier and be someone. Acrobatics comes in handy after the Item is consumed it has double the power. If I choose to use the water Gem it boost the Power of his Hydro Pump to the Point where he can almost always OHKO Archeops.
Well this is my set sorry if it took a while but it is done ^v^ Tell me what you think and give me some Idea I am New here after all
Apart from that I hope to get some good feedback and Idea to not have my teams be wrecked for them. So here is my first team for B/W; a Stealth Rock team
Nidoqueen(Agatha)F@ Lum Berry
Ability: Poison Point
EVs: 252Hp, 200Def, 12SpD, 44Spe
Nature:Bold
~ Stealth Rock
~ Taunt
~ Earth Power
~ Ice Beam
Agatha is my lead with a respectable Bulk she can take one hit and still sets up Taunt is to stop those slower than the Nidoqueen and prevents setups on the opposing side Earth power is to deal with Aggron and Rhyperior taking them out of the game without any problems. Ice Beam is for taking down the likes of Altaria as well as some other dragons she doesn't like the quick anti-Leads
Chandelure(Luna)F@Leftovers
Ability: Flame Body
EVs: 252Hp, 252Def, 4SpA
Nature: Bold
~ Calm Mind
~ Substitute
~ Flamethrower
~ Shadow Ball
Luna has her moments in a match she can tends to burn those foe that lay a hand on her and comes in on those who want use Rapid Spin she had to be cautious on the threat of Tentacruel and possibly Excadrill Substitute is for providing ample survivability and Flame body works around it making her a potential wall on the Physical side. Calm Mind builds up the defense on the special side and makes her a sweeper Flamethrower is a main STAB here she burn Steel, Grass and Ice types. Shadow ball is another STAB to hit Psychic and Ghost types. Another Option would be Hex if my prediction of burns or other status problems is accurate.
Serperior(Zacchino)M@Light Clay
Ability: Overgrow
EVs: 16Hp, 252SpA, 240Spe
Nature:Timid
~ Reflect
~ Light Screen
~ Glare
~ Energy Ball
Zacchino is the the one that protects all my ladies he comes in to assure that my ladies will be safe on entry setting up his screens there are possibilities he could lead rather than Agatha. Glare is for Paralyzing ground types but the 75 accuracy doesn't make it very easy for him Energy ball is there for STAB and also to no be Taunt fodder. another option would be Leaf storm even without contrary it can still put a dent in my foe's forces Zacchino comes in on foes that could overwhelm Agatha or Luna with water types like Starmie or Milotic
Krookodile(Ruby)F@Leftovers
Ability: Intimidate
EVs: 4Hp, 252Atk, 252Spe
Nature: Jolly
~ Bulk Up
~ Earthquake
~ Crunch
~ Thunder Fang
Ruby is my Physical Sweeper she comes in with a horrifying intimidation possibly scaring those that can't boost their attack forcing a switch out and then she sets up with Bulk up. That will make her quite bulky and can deal out a lot of damage Earthquake completely destroys everything except flying types and is the STAB. Crunch is another STAB that put Ghost and psychic types in their place; Taunt is another option she outspeeds Gliscor, Excadrill, and Starmie preventing them setup privileges.
Thunder Fang allows damage to Flying types and can put a dent in a Skarmory the flinch chance as well as paralysis makes it a good move. Stone edge makes a good alternative and destroys all other Flying types yet you lose dominance over Skarmory.
Zoroark(Pattie)F@Life Orb
Ability: Illusion
EVs: 96Atk, 160SpA, 252Spe
Nature: Naive
~ Hone Claws
~ Focus Blast
~ Flamethrower
~ Sucker Punch
Pattie is a stealthy little Fox she can fool the enemy in lowering their guard into thinking I brought a low class to OU match but in a surprise she springs in catches them way off guard After Two Hone Claws Focus Blast has perfect accuracy becomes a very potent Mix sweeper Sucker punch gets those that possibly out speed her like Accelgor or swift swimmers. Flamethrower gets all other Ice and Bug type out of the match the trick to getting her prepared for anything is to Bait Psychic for a free turn and set up with out a problem.
Simipour(Robert)M@Salac berry/ water Gem
Ability: Gluttony
EVs: 4Hp, 252SpA, 252Spe
Nature: Rash
~ Hone Claws
~ Hydro Pump
~ Focus Blast
~ Acrobatics
Robert my Special water monkey he knows how to hide the fox. knowing two of her Moves and can foo the opponent in to using a move he can resist thinking it's the Zoroark. After one Hone Claw Hydro Pump has perfect accuracy and be a good sweeper if he know what he's doing the salac berry is for making Robert fast enough to out speed the lowest of the OU tier and be someone. Acrobatics comes in handy after the Item is consumed it has double the power. If I choose to use the water Gem it boost the Power of his Hydro Pump to the Point where he can almost always OHKO Archeops.
Well this is my set sorry if it took a while but it is done ^v^ Tell me what you think and give me some Idea I am New here after all