I decided to make a new team based around Kyurem-B, since it's been unbanned. I never played his suspect round, so he's still quite new to me. Anyway, here's the team:
Deoxys-D @ Mental Herb
Ability: Pressure
EVs: 252 HP / 4 SpD / 252 Spe
Nature: Timid
- Spikes
- Taunt
- Stealth Rock
- Night Shade
Standard hazard-setting suicide lead. If I feel completely safe, I'll set up Stealth Rock and then set up as many layers of Spikes as I can until Deoxys goes down. Taunt is there for opposing Deoxys, Taunt users, and Pokemon who try to set up on me as I lay down my hazards. Note that if I see a Rapid Spinner in Team Preview, I'll usually wait until I've taken them down before bringing out Deoxys. Night Shade is basically just there so I don't become complete Taunt bait, but with the Mental Herb, I'm not entirely sure I need it. I'm open to suggestions there for sure.
Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 252 HP / 64 SpA / 192 Spe
Nature: Sand Stream
- Crunch
- Fire Blast
- Pursuit
- Superpower
I wanted to use Tyranitar mainly for his ability, not because this is particularly a sand team but because I wanted to fuck over rain and sun teams by changing the weather. His movepool is giving me a bit of trouble, though. At first I went with the standard Choice Band set, but I found too often that I was left open to my opponent switching or revenge killing while I was locked into an undesirable move. So I started to play around with this one. Crunch is the standard STAB option, and Pursuit is obviously for trapping opposing Psychic- and Ghost-types. Fire Blast is to keep Steel-types from setting up on me. Superpower works great for opposing Tyranitar and other Pokemon that would otherwise give me a hard time. The Chople Berry also works well against Tyranitar and tons of other Pokemon that have random Fighting-type moves, as it often gives my Tyranitar that one last chance to KO. Overall, this mixed set works better for my team than the Band set did, but it still doesn't feel quite right.
Gengar @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
- Substitute
- Shadow Ball
- Focus Blast
- Pain Split
This set is great because it turns what would normally be bad things into good things. This Gengar welcomes sand, Stealth Rock, Substitute damage, and LO recoil because the lower its health is, the more it can hurt its opponent with Pain Split. I especially love using him against Chansey and Blissey, since they take major damage due to their insane HP stats and in turn can't really do anything to a Gengar behind a Substitute. It also means I don't have to bring out Kyurem-B too early against them if I don't want to, which is nice. Gengar can also switch in on Fighting and Ground attacks aimed at Tyranitar, Magnezone, and Kyurem-B and fire back with his great Ghost/Fighting coverage.
Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Spe
Nature: Impish
- Rapid Spin
- Earthquake
- Ice Shard
- Roar
Kyurem-B really does not like entry hazards, so Donphan helps him out with Rapid Spin. He's also pretty physically bulky, letting him take hits from Pokemon such as Tyranitar without much worry. Earthquake can hit pretty hard when it needs to, and Ice Shard gives me some much-needed priority against Pokemon such as Breloom and Dragon Dancers. Finally, if Ice Shard isn't enough for the set-up sweepers, I have Roar in the last slot. I have been considering trading Roar for Knock Off as I don't find as many opportunities to Roar as I thought I would, but I'm not sold on that yet.
Magnezone @ Air Balloon
Ability: Magnet Pull
EVs: 36 HP / 252 SpA / 220 Spe
Nature: Timid
- Substitute
- Thunderbolt
- Flash Cannon
- Hidden Power Fire
Magnezone is a great partner for both Kyurem-B and Tyranitar, as it traps the Steel-types that often give them trouble (as long as they're not named goddamn Genesect or Scizor) and can quickly KO them with Hidden Power Fire. Most of these Steel-types can't do much to Magnezone, so it's usually safe to set up a Substitute and go from there, safely utilizing either Thunderbolt or Flash Cannon even after the Steel-type is gone.
Kyurem-B @ Life Orb
Ability: Teravolt
EVs: 252 Atk / 208 SpA / 48 Spe
Nature: Lonely
- Outrage
- Ice Beam
- Fusion Bolt
- Roost
And here we are, Kyurem-B. I wanted to see firsthand what this offensive monster could do, but due to its poor physical movepool, I decided to go mixed. Outrage obviously wreaks absolute havoc, but it leaves Kyurem way too open to revenge killing to just mindlessly spam it. That's where Ice Beam and Fusion Bolt come in; they give Kyurem BoltBeam coverage, meaning that I'll never be forced to use Outrage if I don't want to just to get a neutral hit. Fusion Bolt also works quite well against Politoed, allowing me to win weather wars and lower my chances of getting burned. Roost seems like a good idea due to Life Orb recoil and possible sand damage, but I often find that Kyurem's too slow to utilize it well. I'm considering switching it out for Earth Power, Focus Blast, or Hidden Power, but I'm not sure yet. Any feedback on that (or anything else about my team) would be greatly appreciated.
Well, that's it. After playing Pokemon since 1998, I've just now started getting into it competitively and am still figuring out concepts like team synergy. This is by far the best team I've built, but I know there's room for improvement. Anything you have for me will be much appreciated!







Deoxys-D @ Mental Herb
Ability: Pressure
EVs: 252 HP / 4 SpD / 252 Spe
Nature: Timid
- Spikes
- Taunt
- Stealth Rock
- Night Shade
Standard hazard-setting suicide lead. If I feel completely safe, I'll set up Stealth Rock and then set up as many layers of Spikes as I can until Deoxys goes down. Taunt is there for opposing Deoxys, Taunt users, and Pokemon who try to set up on me as I lay down my hazards. Note that if I see a Rapid Spinner in Team Preview, I'll usually wait until I've taken them down before bringing out Deoxys. Night Shade is basically just there so I don't become complete Taunt bait, but with the Mental Herb, I'm not entirely sure I need it. I'm open to suggestions there for sure.

Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 252 HP / 64 SpA / 192 Spe
Nature: Sand Stream
- Crunch
- Fire Blast
- Pursuit
- Superpower
I wanted to use Tyranitar mainly for his ability, not because this is particularly a sand team but because I wanted to fuck over rain and sun teams by changing the weather. His movepool is giving me a bit of trouble, though. At first I went with the standard Choice Band set, but I found too often that I was left open to my opponent switching or revenge killing while I was locked into an undesirable move. So I started to play around with this one. Crunch is the standard STAB option, and Pursuit is obviously for trapping opposing Psychic- and Ghost-types. Fire Blast is to keep Steel-types from setting up on me. Superpower works great for opposing Tyranitar and other Pokemon that would otherwise give me a hard time. The Chople Berry also works well against Tyranitar and tons of other Pokemon that have random Fighting-type moves, as it often gives my Tyranitar that one last chance to KO. Overall, this mixed set works better for my team than the Band set did, but it still doesn't feel quite right.

Gengar @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
- Substitute
- Shadow Ball
- Focus Blast
- Pain Split
This set is great because it turns what would normally be bad things into good things. This Gengar welcomes sand, Stealth Rock, Substitute damage, and LO recoil because the lower its health is, the more it can hurt its opponent with Pain Split. I especially love using him against Chansey and Blissey, since they take major damage due to their insane HP stats and in turn can't really do anything to a Gengar behind a Substitute. It also means I don't have to bring out Kyurem-B too early against them if I don't want to, which is nice. Gengar can also switch in on Fighting and Ground attacks aimed at Tyranitar, Magnezone, and Kyurem-B and fire back with his great Ghost/Fighting coverage.

Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Spe
Nature: Impish
- Rapid Spin
- Earthquake
- Ice Shard
- Roar
Kyurem-B really does not like entry hazards, so Donphan helps him out with Rapid Spin. He's also pretty physically bulky, letting him take hits from Pokemon such as Tyranitar without much worry. Earthquake can hit pretty hard when it needs to, and Ice Shard gives me some much-needed priority against Pokemon such as Breloom and Dragon Dancers. Finally, if Ice Shard isn't enough for the set-up sweepers, I have Roar in the last slot. I have been considering trading Roar for Knock Off as I don't find as many opportunities to Roar as I thought I would, but I'm not sold on that yet.

Magnezone @ Air Balloon
Ability: Magnet Pull
EVs: 36 HP / 252 SpA / 220 Spe
Nature: Timid
- Substitute
- Thunderbolt
- Flash Cannon
- Hidden Power Fire
Magnezone is a great partner for both Kyurem-B and Tyranitar, as it traps the Steel-types that often give them trouble (as long as they're not named goddamn Genesect or Scizor) and can quickly KO them with Hidden Power Fire. Most of these Steel-types can't do much to Magnezone, so it's usually safe to set up a Substitute and go from there, safely utilizing either Thunderbolt or Flash Cannon even after the Steel-type is gone.

Kyurem-B @ Life Orb
Ability: Teravolt
EVs: 252 Atk / 208 SpA / 48 Spe
Nature: Lonely
- Outrage
- Ice Beam
- Fusion Bolt
- Roost
And here we are, Kyurem-B. I wanted to see firsthand what this offensive monster could do, but due to its poor physical movepool, I decided to go mixed. Outrage obviously wreaks absolute havoc, but it leaves Kyurem way too open to revenge killing to just mindlessly spam it. That's where Ice Beam and Fusion Bolt come in; they give Kyurem BoltBeam coverage, meaning that I'll never be forced to use Outrage if I don't want to just to get a neutral hit. Fusion Bolt also works quite well against Politoed, allowing me to win weather wars and lower my chances of getting burned. Roost seems like a good idea due to Life Orb recoil and possible sand damage, but I often find that Kyurem's too slow to utilize it well. I'm considering switching it out for Earth Power, Focus Blast, or Hidden Power, but I'm not sure yet. Any feedback on that (or anything else about my team) would be greatly appreciated.
Well, that's it. After playing Pokemon since 1998, I've just now started getting into it competitively and am still figuring out concepts like team synergy. This is by far the best team I've built, but I know there's room for improvement. Anything you have for me will be much appreciated!