Hi there! My battling name is chessmanlo, and I created this team for NU, as it was the tier I first started playing in. Although this is not my first team, I find that it is the most successful out of the three months that I have been playing NU. Please rate my team, and leave and suggestions on what I should change.
Armaldo (M) Leftovers
Ability: Swift Swim
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Superpower
- Rock Blast
- Rapid Spin
- Stealth Rock
Armaldo is my lead, and like most other leads, he sets up SR, maybe get a little damage off, then get the hell out of there. Also functions as a spinner, which is really helpful in getting SR off the field for Charizard. Focus sash is for getting up SR safely (might replace for lefties). I find that Swift Swim is a lot more useful than shell armor because SS also lets me be a lot faster than normal.
Miltank (F) @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 4 Atk / 252 SDef
Impish Nature
IVs: 0 Atk
- Milk Drink
- Heal Bell
- Toxic
- Seismic Toss
Miltank is my physical and special wall, and it helps wear down opponents with Toxic and Seismic toss, heal bell gives a crippled pokemon like a burned samurott or sawk another chance to sweep, as well as clearing status. Milk drink is for recovery, blah blah blah. (Not sure if I should choose thick fat or Sap sipper, so please help me on this. Thick fat is for other jynx or charizard, but Sap sipper is for tangela, who would continually annoy my team with sleep or poson.) 0 atk IVs are for that random foul play, since Miltank relies on seismic toss and toxic to do damage anyways.
Jynx (F) @ Leftovers
Ability: Dry Skin
EVs: 148 HP / 252 SAtk / 108 Spd
Modest Nature
- Substitute
- Nasty Plot
- Ice Beam
- Lovely Kiss
Most people judge Jynx at first sight. But their thoughts change once they get swept with a +4 ice beam. The way it works is to lovely kiss, sub, nasty plot, then sweep with ice beam. I've won a lot of matches like that. Jynx's ability Dry skin gives it an immunity to water types, and heals it in rain and whenever Jynx is hit by a water-type move. This makes Jynx easily switchable, as it can always recover SR damage from a predicted aqua jet or waterfall. Jynx is also my main rain team counter, along with Armaldo.
Sawk (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Earthquake
- Stone Edge
- Ice Punch
Scarfed Sawk is seen less than his brother, banded sawk, but he plays a the very important role of revenge killer. Even though he may lack the power that banded Sawk may have, most pokemon he is trying revenge kill have already taken prior damage, so that does not matter much.
Samurott (M) @ Life orb
Ability: Torrent
EVs: 252 Atk / 202 HP / 54 Spd
Adamant Nature
- Megahorn
- Aqua Jet
- Razor Shell
- Swords Dance
This is your basic samurott. Switch into something it scares out, set up SD, then attempt to sweep. Aqua Jet is for priority, Waterfall for STAB, and Megahorn for coverage. (Yeah, basic Samurott.) The only thing holding back samurott is its speed, but aqua jet takes care of that.
Charizard (M) @ Choice Specs
Ability: Blaze
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- HP rock
- Fire Blast
- Air Slash
- Dragon Pulse
I agree with all those Charizard fanboys out there, mainly because of Charizard's amazing offensive capabilities. Now down to the set. Switch in onto something that it scares out, set up SD, then sweep with flare blitz and acrobatics. Flying gem is to get a one-time base 165 attack, and flare blitz it for stab. Recoil and SR hurt though, so I put in roost to heal off damage.
(I may consider an electric type to revenge kill swellow or just attacking, so please leave suggestions.)
(I may also consider a ghost type to spin-block, so I'm open to suggestions, I just don't know who to replace.)
So that's my team. Please rate it, and thanks for reading!
P.S. This is my first post, so don't be too harsh. Thanks.

Armaldo (M) Leftovers
Ability: Swift Swim
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Superpower
- Rock Blast
- Rapid Spin
- Stealth Rock
Armaldo is my lead, and like most other leads, he sets up SR, maybe get a little damage off, then get the hell out of there. Also functions as a spinner, which is really helpful in getting SR off the field for Charizard. Focus sash is for getting up SR safely (might replace for lefties). I find that Swift Swim is a lot more useful than shell armor because SS also lets me be a lot faster than normal.

Miltank (F) @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 4 Atk / 252 SDef
Impish Nature
IVs: 0 Atk
- Milk Drink
- Heal Bell
- Toxic
- Seismic Toss
Miltank is my physical and special wall, and it helps wear down opponents with Toxic and Seismic toss, heal bell gives a crippled pokemon like a burned samurott or sawk another chance to sweep, as well as clearing status. Milk drink is for recovery, blah blah blah. (Not sure if I should choose thick fat or Sap sipper, so please help me on this. Thick fat is for other jynx or charizard, but Sap sipper is for tangela, who would continually annoy my team with sleep or poson.) 0 atk IVs are for that random foul play, since Miltank relies on seismic toss and toxic to do damage anyways.

Jynx (F) @ Leftovers
Ability: Dry Skin
EVs: 148 HP / 252 SAtk / 108 Spd
Modest Nature
- Substitute
- Nasty Plot
- Ice Beam
- Lovely Kiss
Most people judge Jynx at first sight. But their thoughts change once they get swept with a +4 ice beam. The way it works is to lovely kiss, sub, nasty plot, then sweep with ice beam. I've won a lot of matches like that. Jynx's ability Dry skin gives it an immunity to water types, and heals it in rain and whenever Jynx is hit by a water-type move. This makes Jynx easily switchable, as it can always recover SR damage from a predicted aqua jet or waterfall. Jynx is also my main rain team counter, along with Armaldo.

Sawk (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Earthquake
- Stone Edge
- Ice Punch
Scarfed Sawk is seen less than his brother, banded sawk, but he plays a the very important role of revenge killer. Even though he may lack the power that banded Sawk may have, most pokemon he is trying revenge kill have already taken prior damage, so that does not matter much.

Samurott (M) @ Life orb
Ability: Torrent
EVs: 252 Atk / 202 HP / 54 Spd
Adamant Nature
- Megahorn
- Aqua Jet
- Razor Shell
- Swords Dance
This is your basic samurott. Switch into something it scares out, set up SD, then attempt to sweep. Aqua Jet is for priority, Waterfall for STAB, and Megahorn for coverage. (Yeah, basic Samurott.) The only thing holding back samurott is its speed, but aqua jet takes care of that.

Charizard (M) @ Choice Specs
Ability: Blaze
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- HP rock
- Fire Blast
- Air Slash
- Dragon Pulse
I agree with all those Charizard fanboys out there, mainly because of Charizard's amazing offensive capabilities. Now down to the set. Switch in onto something that it scares out, set up SD, then sweep with flare blitz and acrobatics. Flying gem is to get a one-time base 165 attack, and flare blitz it for stab. Recoil and SR hurt though, so I put in roost to heal off damage.
(I may consider an electric type to revenge kill swellow or just attacking, so please leave suggestions.)
(I may also consider a ghost type to spin-block, so I'm open to suggestions, I just don't know who to replace.)
So that's my team. Please rate it, and thanks for reading!
P.S. This is my first post, so don't be too harsh. Thanks.
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