ORAS OU Talonflame Based OU Team

Hello, everybody! :)
I've been having a lot of trouble with my team on X lately, and I really think I need to change some Pokemon in it to better balance my checks and counters.
I'm also willing to put in Pokemon from the UU tier, as Haxorus and Hydreigon are epic beasts. No Ubers, and I need a mega.

Here's the team:

talonflame.gif

Phoenix
Nature: Jolly
Trait: Gale Wings
Item: Sharp Beak
EVs: 252 Attack, 252 Speed, 4 Defense
Move Pool: Brave Bird, Flare Blitz, Swords Dance, Roost

Why it's the way it is / why it's on my team: By this time I wouldn't at all be surprised if Talonflame ever became an Uber, because Smogon Birds can strike terror into the hearts of other Pokemon if used right in the game. Jolly so that Phoenix is as fast as possible, but Adamant was another choice for a nature. Sharp Beak because it powers up flying type moves by a massive 10%, making Brave Bird not only STAB, but ultra powered. [XD] Flare Blitz is on Phoenix for the STAB boost and mainly because it's Talonflame's best psychical fire type move. The downside to these moves, though, is the huge amounts of recoil damage. A OHKO with Brave Bird can easily get Talonflame to half of it's health points. Luckily, this is where Roost comes in, as long as Phoenix is being threatened by a rock or water type. Swords Dance, I usually play at the beginning of game, if Phoenix is safe. Gale Wings for priority! :D


starmie.gif

Pulsar
Nature: Timid
Trait: Analytic
Item: Life Orb
EVs: 4 Health Points, 252 Special Attack, 252 Speed
Move Pool: Hydro Pump, Ice Beam, Psyshock, Rapid Spin

Reasoning: Though Starmies don't necessarily have that great of special attack compared to other spinners, this is why I gave it a Life Orb. Timid to make it as fast as can be, but this kind of counteracts with Analytic, being that ability's main use is to power moves when Starmie moves last. If I keep Starmie as my spinner, I might have to get one with Natural Cure instead. Hydro Pump is a wonderful move because of it's power, and it's never missed when I've used it, but I'm worried that it will soon; so Surf could be a good replacement. Psyshock is strong on most Pokemon I use it on, so that'll probably never go, and Ice Beam is great against dragon and grass types. With those moves aside, Pulsar's main use is to help the team (mainly Phoenix/Talonflame) when a Pokemon uses Toxic Spikes / Stealth Rock / Spikes.

raikou.gif

Fritz! [Not a Fritz the Cat reference ;0;]
Nature: Timid
Trait: Pressure
Item: Assault Vest
EVs: 252 Special Attack, 32 Special Defense, 224 Speed
Move Pool: Thunderbolt, Volt Switch, Hidden Power (Ice), Shadow Ball

Reasoning: Fritz has it's ups and downs. It almost out speeds everything even when not having the Speed Iv to make it's Hidden Power Ice. Sadly, she's almost OHKO'd everytime she's hit with a ground type move, but she soaks up Special Attack moves like it's breakfast, good thing she has an Assault Vest to improve that. Thunderbolt for obvious reasons. Volt Switch helps her switch, but still do a decent amount of damage to switch into something better when she's checked or countered. Hidden Power Ice for those pesky ground types, and Shadow Ball is surprisingly useful. Many people don't predict it on Raikou. I was considering switching her for Keldeo or Celebi to avoid ground type mayhem.

latios.gif

Ceruleanmoon
Nature: Timid
Trait: Levitate
Item: Choice Scarf
EVs: 4 Health Points, 252 Special Attack, 252 Speed
Move Pool: Draco Meteor, Psyshock, Hidden Power (Fire), Trick

Reasoning: Pretty much the same as Raikou. He can't take psychical attacks, but eats up specials. When I can't use Starmie [if it's fainted or otherwise], he's great to use because he can avoid spikes. He's good to send out as the first Pokemon because of Trick. Usually, the first Pokemon sent out on the opposite team uses a special move of sorts. Using Trick forces the opponent to stick with whatever they used. Downsides to this move is if the opponent turns out to be mega, if they decide to NOT to use a special move, opponent used taunt, or if the opponent turned out to be holding a Choice item as well. Draco Meteor and Psyshock for obvious reasons, and Hidden Power Fire to ward off mainly ice types.

ferrothorn.gif

Frisbee [Catch!]
Nature: Relaxed
Trait: Iron Barbs
Item: Leftovers
EVs: 252 Health Points, 88 Defense, 168 Special Defense
Move Pool: Stealth Rock, Gyro Ball, Leech Seed, Power Whip.

Reasoning: Ferrothorn has always had a very predictable moveset, but has always been useful. I have considered many times to change Leftovers to Rocky Helmet, but I want to try to keep him as healthy as possible because of his enormous weaknesses to Fire and Fighting. Stealth Rock to hurt Flying and Fire types that switch in to try and hurt him, and Leech Seed for everything that isn't a grass type that can't easily OHKO Ferrothorn. Power Whip is a beast against most things, and Gyro Ball is great since Ferrothorn naturally has terrible speed. His speed at level 55 is 39!

kyurem-black.gif

[Unnamed; Event Kyurem]
Nature: Mild
Trait: Teravolt
Item: Choice Band
EVs: 20 Attack, 252 Special Attack, 236 Speed
Move Pool: Ice Beam, Earth Power, Fusion Bolt, Dragon Claw

Reasoning: The strongest Pokemon of the team. This guy can bring down just about anything thrown at him. Kyurems are amazing mixed attackers! Oh, if only Fusion Bolt was STAB boosted~ Sadly, this thing is very weak to common OU types such as Fairy, Dragon, and Fighting, but doesn't have a very hard time getting rid of them. Earth Power is by far my favorite move on Kyurem because of the fact a lot of people don't seem to realize Teravolt let's moves hit them regardless of the opponent's ability. So I'm on an Earth Power rampage, and they decide to send out Gengar so that my attack can't hit! Nasty surprise!

That's pretty much it! Please help! :3
I will consider every reasonable tip, thank you!
 
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hi TrippyMarshmallow, one big weakness I notice is SD Bisharp. after getting +2, which is possible on a locked resisted move from Latios/Kyurem-B, you are in danger of being swept. to stop a boosted Bisharp you have to play the 50/50 game with Talonflame and that's unreliable. another weakness I notice is Mega Lopunny. it's faster than the majority of your team and 2HKOs everything between Return and High Jump Kick, which nothing here enjoys switching into. lastly, 5/6 of your team is threatened by Scarf Tyranitar and Ferrothorn is the only thing here that doesn't mind a Stone Edge, Crunch or Pursuit.

to address these issues consider a bulky Garchomp over Kyurem-B. Kyurem-B is the type of pokémon that really dislikes being locked into its moves and for this reason LO special attacking variants are superior to CB. Kyurem-B also adds a second SR weaknesses to your team, placing lots of pressure on you to spin away rocks for your team to function maximally. Garchomp provides a good response to Bisharp/Mega Lopunny/Scarf Tyranitar, taking their hits comfortably and removing good chunks of their health with Rocky Helmet + Rough Skin. Kyurem-B did admittedly provide some useful resistances. many of them are already covered by the rest of your team however so the loss is negligible.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Swords Dance
- Earthquake
- Dragon Tail

also gives you something to block opposing Volt Switch momentum grabbers, which you currently lack. with SD, Garchomp still packs a good punch and maintains the offensive presence Kyurem-B provided. SD is helpful to break down balanced builds and to threaten common switch-ins like Clefable, but options like Toxic, Fire Blast and Endure can be considered in its place.
with Garchomp using SR, you have freedom to use another move on Ferrothorn. I recommend you try Spikes. this works nicely with Raikou's Volt Switch and helps to wear down many of the pokémon who are nuisances for your Talonflame, like Tyranitar and Heatran.

with Spikes + SR, you need to have ways to threaten the pokémon that commonly try to remove or block them. this includes things like Latios and especially Mega Sableye, who is a headache to handle when carrying Foul Play to prevent your best answer, Talonflame, from boosting 1v1. I also notice you lack a mega and there is one I think would fit nicely over Latios on your team: Mega Diancie. Latios is expendable because many of the threats it's checking, such as Charizard-Y and various electrics/waters are already handled nicely by your Talonflame, Ferrothorn and Raikou. open the hide tag below for my recommended set along with benefits Mega Diancie provides your team with:
Diancie @ Diancite
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Hidden Power [Fire] / Earth Power
- Protect

- threatens deterrents to your hazards like Mega Sableye and Latios. also does well against Defoggers like Mandibuzz/Zapdos.

- removing Kyurem-B makes your team lose firepower. Mega Diancie helps make up for this by giving you anther offensive powerhouse. your team also supports her well between Volt Switch Raikou to bring her in + entry hazards to wear down switch ins. many of the pokémon threatening to Mega Diancie, like Scizor, are also covered well by your team.

- Charizard-X is troublesome for this team. nothing can really switch in on Dragon Claw + Flare Blitz and you rely on a Pursuit vulnerable Latios to revenge kill DD variants, which set up on Raikou/Ferrothorn.

- Mega Diancie gives this team further ways to check Bisharp and Talonflame, relieving some of the pressure Garchomp has when handling them.

- your only real switch in to Draco Meteor is Ferrothorn, which is troublesome in the case of things like HP Fire Latios. Mega Diancie helps with this by providing an immunity to dragon.

- Magic Bounce makes your foe think twice before laying down hazards. with this + Starmie, you gain more control over SR, which Talonflame appreciates.
my final suggestion is to change Starmie to a bulkier variant with Recover. Keldeo becomes more threatening to this team without Latios and with no way to heal, Starmie isn't a good long term check. changing Starmie's set will help with this issue and strengthen your hazard control by giving your spinner more staying power to remove SR consistently for Talonflame. I recommend the first set in this link but with Psyshock over Reflect Type.

good luck.
 
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