Hello, everybody! :)
I've been having a lot of trouble with my team on X lately, and I really think I need to change some Pokemon in it to better balance my checks and counters.
I'm also willing to put in Pokemon from the UU tier, as Haxorus and Hydreigon are epic beasts. No Ubers, and I need a mega.
I will consider every reasonable tip, thank you!
I've been having a lot of trouble with my team on X lately, and I really think I need to change some Pokemon in it to better balance my checks and counters.
I'm also willing to put in Pokemon from the UU tier, as Haxorus and Hydreigon are epic beasts. No Ubers, and I need a mega.
Here's the team:
Phoenix
Nature: Jolly
Trait: Gale Wings
Item: Sharp Beak
EVs: 252 Attack, 252 Speed, 4 Defense
Move Pool: Brave Bird, Flare Blitz, Swords Dance, Roost
Why it's the way it is / why it's on my team: By this time I wouldn't at all be surprised if Talonflame ever became an Uber, because Smogon Birds can strike terror into the hearts of other Pokemon if used right in the game. Jolly so that Phoenix is as fast as possible, but Adamant was another choice for a nature. Sharp Beak because it powers up flying type moves by a massive 10%, making Brave Bird not only STAB, but ultra powered. [XD] Flare Blitz is on Phoenix for the STAB boost and mainly because it's Talonflame's best psychical fire type move. The downside to these moves, though, is the huge amounts of recoil damage. A OHKO with Brave Bird can easily get Talonflame to half of it's health points. Luckily, this is where Roost comes in, as long as Phoenix is being threatened by a rock or water type. Swords Dance, I usually play at the beginning of game, if Phoenix is safe. Gale Wings for priority! :D
Pulsar
Nature: Timid
Trait: Analytic
Item: Life Orb
EVs: 4 Health Points, 252 Special Attack, 252 Speed
Move Pool: Hydro Pump, Ice Beam, Psyshock, Rapid Spin
Reasoning: Though Starmies don't necessarily have that great of special attack compared to other spinners, this is why I gave it a Life Orb. Timid to make it as fast as can be, but this kind of counteracts with Analytic, being that ability's main use is to power moves when Starmie moves last. If I keep Starmie as my spinner, I might have to get one with Natural Cure instead. Hydro Pump is a wonderful move because of it's power, and it's never missed when I've used it, but I'm worried that it will soon; so Surf could be a good replacement. Psyshock is strong on most Pokemon I use it on, so that'll probably never go, and Ice Beam is great against dragon and grass types. With those moves aside, Pulsar's main use is to help the team (mainly Phoenix/Talonflame) when a Pokemon uses Toxic Spikes / Stealth Rock / Spikes.
Fritz! [Not a Fritz the Cat reference ;0;]
Nature: Timid
Trait: Pressure
Item: Assault Vest
EVs: 252 Special Attack, 32 Special Defense, 224 Speed
Move Pool: Thunderbolt, Volt Switch, Hidden Power (Ice), Shadow Ball
Reasoning: Fritz has it's ups and downs. It almost out speeds everything even when not having the Speed Iv to make it's Hidden Power Ice. Sadly, she's almost OHKO'd everytime she's hit with a ground type move, but she soaks up Special Attack moves like it's breakfast, good thing she has an Assault Vest to improve that. Thunderbolt for obvious reasons. Volt Switch helps her switch, but still do a decent amount of damage to switch into something better when she's checked or countered. Hidden Power Ice for those pesky ground types, and Shadow Ball is surprisingly useful. Many people don't predict it on Raikou. I was considering switching her for Keldeo or Celebi to avoid ground type mayhem.
Ceruleanmoon
Nature: Timid
Trait: Levitate
Item: Choice Scarf
EVs: 4 Health Points, 252 Special Attack, 252 Speed
Move Pool: Draco Meteor, Psyshock, Hidden Power (Fire), Trick
Reasoning: Pretty much the same as Raikou. He can't take psychical attacks, but eats up specials. When I can't use Starmie [if it's fainted or otherwise], he's great to use because he can avoid spikes. He's good to send out as the first Pokemon because of Trick. Usually, the first Pokemon sent out on the opposite team uses a special move of sorts. Using Trick forces the opponent to stick with whatever they used. Downsides to this move is if the opponent turns out to be mega, if they decide to NOT to use a special move, opponent used taunt, or if the opponent turned out to be holding a Choice item as well. Draco Meteor and Psyshock for obvious reasons, and Hidden Power Fire to ward off mainly ice types.
Frisbee [Catch!]
Nature: Relaxed
Trait: Iron Barbs
Item: Leftovers
EVs: 252 Health Points, 88 Defense, 168 Special Defense
Move Pool: Stealth Rock, Gyro Ball, Leech Seed, Power Whip.
Reasoning: Ferrothorn has always had a very predictable moveset, but has always been useful. I have considered many times to change Leftovers to Rocky Helmet, but I want to try to keep him as healthy as possible because of his enormous weaknesses to Fire and Fighting. Stealth Rock to hurt Flying and Fire types that switch in to try and hurt him, and Leech Seed for everything that isn't a grass type that can't easily OHKO Ferrothorn. Power Whip is a beast against most things, and Gyro Ball is great since Ferrothorn naturally has terrible speed. His speed at level 55 is 39!
[Unnamed; Event Kyurem]
Nature: Mild
Trait: Teravolt
Item: Choice Band
EVs: 20 Attack, 252 Special Attack, 236 Speed
Move Pool: Ice Beam, Earth Power, Fusion Bolt, Dragon Claw
Reasoning: The strongest Pokemon of the team. This guy can bring down just about anything thrown at him. Kyurems are amazing mixed attackers! Oh, if only Fusion Bolt was STAB boosted~ Sadly, this thing is very weak to common OU types such as Fairy, Dragon, and Fighting, but doesn't have a very hard time getting rid of them. Earth Power is by far my favorite move on Kyurem because of the fact a lot of people don't seem to realize Teravolt let's moves hit them regardless of the opponent's ability. So I'm on an Earth Power rampage, and they decide to send out Gengar so that my attack can't hit! Nasty surprise!
That's pretty much it! Please help! :3
Phoenix
Nature: Jolly
Trait: Gale Wings
Item: Sharp Beak
EVs: 252 Attack, 252 Speed, 4 Defense
Move Pool: Brave Bird, Flare Blitz, Swords Dance, Roost
Why it's the way it is / why it's on my team: By this time I wouldn't at all be surprised if Talonflame ever became an Uber, because Smogon Birds can strike terror into the hearts of other Pokemon if used right in the game. Jolly so that Phoenix is as fast as possible, but Adamant was another choice for a nature. Sharp Beak because it powers up flying type moves by a massive 10%, making Brave Bird not only STAB, but ultra powered. [XD] Flare Blitz is on Phoenix for the STAB boost and mainly because it's Talonflame's best psychical fire type move. The downside to these moves, though, is the huge amounts of recoil damage. A OHKO with Brave Bird can easily get Talonflame to half of it's health points. Luckily, this is where Roost comes in, as long as Phoenix is being threatened by a rock or water type. Swords Dance, I usually play at the beginning of game, if Phoenix is safe. Gale Wings for priority! :D

Pulsar
Nature: Timid
Trait: Analytic
Item: Life Orb
EVs: 4 Health Points, 252 Special Attack, 252 Speed
Move Pool: Hydro Pump, Ice Beam, Psyshock, Rapid Spin
Reasoning: Though Starmies don't necessarily have that great of special attack compared to other spinners, this is why I gave it a Life Orb. Timid to make it as fast as can be, but this kind of counteracts with Analytic, being that ability's main use is to power moves when Starmie moves last. If I keep Starmie as my spinner, I might have to get one with Natural Cure instead. Hydro Pump is a wonderful move because of it's power, and it's never missed when I've used it, but I'm worried that it will soon; so Surf could be a good replacement. Psyshock is strong on most Pokemon I use it on, so that'll probably never go, and Ice Beam is great against dragon and grass types. With those moves aside, Pulsar's main use is to help the team (mainly Phoenix/Talonflame) when a Pokemon uses Toxic Spikes / Stealth Rock / Spikes.

Fritz! [Not a Fritz the Cat reference ;0;]
Nature: Timid
Trait: Pressure
Item: Assault Vest
EVs: 252 Special Attack, 32 Special Defense, 224 Speed
Move Pool: Thunderbolt, Volt Switch, Hidden Power (Ice), Shadow Ball
Reasoning: Fritz has it's ups and downs. It almost out speeds everything even when not having the Speed Iv to make it's Hidden Power Ice. Sadly, she's almost OHKO'd everytime she's hit with a ground type move, but she soaks up Special Attack moves like it's breakfast, good thing she has an Assault Vest to improve that. Thunderbolt for obvious reasons. Volt Switch helps her switch, but still do a decent amount of damage to switch into something better when she's checked or countered. Hidden Power Ice for those pesky ground types, and Shadow Ball is surprisingly useful. Many people don't predict it on Raikou. I was considering switching her for Keldeo or Celebi to avoid ground type mayhem.

Ceruleanmoon
Nature: Timid
Trait: Levitate
Item: Choice Scarf
EVs: 4 Health Points, 252 Special Attack, 252 Speed
Move Pool: Draco Meteor, Psyshock, Hidden Power (Fire), Trick
Reasoning: Pretty much the same as Raikou. He can't take psychical attacks, but eats up specials. When I can't use Starmie [if it's fainted or otherwise], he's great to use because he can avoid spikes. He's good to send out as the first Pokemon because of Trick. Usually, the first Pokemon sent out on the opposite team uses a special move of sorts. Using Trick forces the opponent to stick with whatever they used. Downsides to this move is if the opponent turns out to be mega, if they decide to NOT to use a special move, opponent used taunt, or if the opponent turned out to be holding a Choice item as well. Draco Meteor and Psyshock for obvious reasons, and Hidden Power Fire to ward off mainly ice types.

Frisbee [Catch!]
Nature: Relaxed
Trait: Iron Barbs
Item: Leftovers
EVs: 252 Health Points, 88 Defense, 168 Special Defense
Move Pool: Stealth Rock, Gyro Ball, Leech Seed, Power Whip.
Reasoning: Ferrothorn has always had a very predictable moveset, but has always been useful. I have considered many times to change Leftovers to Rocky Helmet, but I want to try to keep him as healthy as possible because of his enormous weaknesses to Fire and Fighting. Stealth Rock to hurt Flying and Fire types that switch in to try and hurt him, and Leech Seed for everything that isn't a grass type that can't easily OHKO Ferrothorn. Power Whip is a beast against most things, and Gyro Ball is great since Ferrothorn naturally has terrible speed. His speed at level 55 is 39!

[Unnamed; Event Kyurem]
Nature: Mild
Trait: Teravolt
Item: Choice Band
EVs: 20 Attack, 252 Special Attack, 236 Speed
Move Pool: Ice Beam, Earth Power, Fusion Bolt, Dragon Claw
Reasoning: The strongest Pokemon of the team. This guy can bring down just about anything thrown at him. Kyurems are amazing mixed attackers! Oh, if only Fusion Bolt was STAB boosted~ Sadly, this thing is very weak to common OU types such as Fairy, Dragon, and Fighting, but doesn't have a very hard time getting rid of them. Earth Power is by far my favorite move on Kyurem because of the fact a lot of people don't seem to realize Teravolt let's moves hit them regardless of the opponent's ability. So I'm on an Earth Power rampage, and they decide to send out Gengar so that my attack can't hit! Nasty surprise!
I will consider every reasonable tip, thank you!
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