ORAS Ubers Tangerines and NAMI SWAN<3

TEAM PREVIEW
latias.gif
arceus-electric.gif
groudon-primal.gif
klefki.gif
giratina-origin.gif
kyogre-primal.gif

Still bad at this tier lol so excuse any errors I make but on to the bio, I decided to go with a different mega this time and chose mega latias as it sets up on many mons such as ogre and pdon that obviously dont run roar or cm either way Mega Lati is unbelievably a great threat to this tier as has proven to win me many games. As for now lets get into the teambuilding process and I will be showing you how this team was made~
380.png
493-electric.png

I started with mega latias first off and knew what its weaknesses were right away I added a mon to create a strong core with lati being arceus electric which is my favorite arceus of all time simply because of how baddass i think it looks. Moving on I needed mons that could beat steel coverage 1v1 which was reasoning me to add a electric type which was perfect since in ubers I can now use arceus.
380.png
493-electric.png
381.png
707.png

I noticed that i needed a defogger and a check to xerneas so I slapped on klefki and latios as a choice of mons to fill that roll but not just that it was simply because I wanted to use dual lati and see how it worked.
380.png
493-electric.png
487o.png
707.png

I noticed how much of a fucking retard i was so I changed Latios to Gira-O seeing as its a solid switch in to pdon and also lets me not get swept by arceus and khangaskhan and one more note before im done talking about this legend it gains priority too so it helps me beat weakened mons that die around 20% its most likely to take on Deo-A you get the idea. Klefki got up spikes to give arceus and lati an easier time ohkoing everything after hazard damage. I also feel like you need at least spikes or tspikes on every offensive ubers team if you dont want to lose to common threats, It might sound stupid but I'm just stating my opinion :/
380.png
493-electric.png
487o.png
707.png
383-p.png
382-p.png

I noticed how much I needed rocks and a solid check to darkrai so I added on kyogre and pdon. My team previously lost to xerneas alot of times and made me depend on Keys and ogre more than usual. Don gives me a good coverage vs fairies and also the option of getting up rocks. Spdef ogre helped me not lose to xern which sets up on this team easily and also sleep fodder for darkrai.
latias.gif

NAMI~SWAN (Latias) @ Soul Dew
Ability: Levitate
EVs: 112 HP / 204 Def / 16 SpD / 176 Spe
Bold Nature
IVs: null Atk
- Calm Mind
- Psyshock/Stored Power
- Roost
- Substitute/Dragon Pulse
This set is pretty explainable as itself besides the ev which I will be explaining right now. With 204 evs in defense It has a better chance of setting up on moves that wont ohko mainly to have a better chance taking physical hits. Your asking why not just put max def well if i do that Its not gonna change the outcome of how much damage I take. Most of the moves I set up will still do the same damage at 204 ya feel? 176 speed lets me outspeed anything under 300s like adamant ray and such and their arent too much mons to outspeed anyway in this tier besides opposing latias and darkrai the rest is thrown into spatk to deal as much dmg as it can. Stored power left their as an option to beat stall but in ubers its all about immediate damage and stall isnt really SEEN as much of late. Roost is essential and does not need to be explained. Sub is my way to dodge stuff like twave from pdon but if you dont feel like its a reasonable move in this slot change it to your desire mademoiselle~
arceus-electric.gif

MUGEN (Arceus-Electric) @ Zap Plate
Ability: Multitype
EVs: 232 HP / 24 SpA / 252 Spe
Timid Nature
- Calm Mind
- Judgment
- Recover
- Ice Beam/Refresh
damn that took fucking forever to type but moving on to elec. I'd normally throw on something like arceus rock or steel in this slot but I miss my baby elec for awhile and took this chance to use it. Now the set is simple the hp is so that I can always live a precipice blades from 4atk spdef pdon at max hp in some situations. Max hp isnt really needed since your gonna take the same at this amount anyways, the rest was thrown into spA to be able to have a better chance of knocking out mons and not having to bank on rolls at certain percentages. Ice beam is so that i dont get walled by ground types but it can also be swapped with refresh to have a better time versus mons like klefki and lugia but after hazards your already in a good position to know them out so I wouldnt recommend if I were you.
giratina-origin.gif

PERSONA (Giratina-Origin) @ Griseous Orb
Ability: Levitate
EVs: 140 HP / 100 Atk / 252 Def / 16 Spe
Adamant Nature
- Will-O-Wisp/Stone Edge/ Earthquake
- Dragon Tail
- Shadow Sneak
- Defog
I needed a check to ekiller and pdon so i added gira as an awesome check to it but also gaining defog+priority and wisp wow so cool dude! The evs are suggested by PISTOLERO which gives me a better time vs my checks and give me power to ohko weakened mons around 30%. Wisp to hit arceus and khangaskhan, dtail to bait pdon and stall them out with hazards till the point where they are forced to make a play so that they wont get dtaild again and again. Sneak lets me 2hko deo-a ans s so that they only get up 1 hazard most of the time which is great for me. EQ and SE were left as options to bait in Ho-oh and Pdon as they usually switch in freely.
groudon-primal.gif

Groudon @ Red Orb
Ability: Drought
Shiny: Yes
EVs: 248 HP / 152 Atk / 52 SpD / 56 Spe
Adamant Nature
- Stealth Rock
- Earthquake/Precipice Blades
- Roar/Dtail
- Lava Plume
Groudon gave my team a better time vs xerneas. With the set its more offensive than standard sets and also gives me a better chance beating other pdons and having some atk evs gives my team a better chance of not getting widdled by stall. Eq and Blades are a huge roll on don, blades ohko opposing don but you have a 15% chance to miss and eq always ohkos zekrom and always hits. Pistol suggested fire punch but I felt like having a chance of burning is better and plume still kills what punch does anyways. Dtail hits latis but roar lets me hit fairies and can someone tell me if dtail still hits you with a sub up or does it just do damage and they can sub again.
klefki.gif

SLAMDUNK (Klefki) @ Leftovers
Ability: Prankster
EVs: 244 HP / 8 Atk / 252 SpD / 4 Spe
Careful Nature
- Thunder Wave
- Toxic
- Spikes
- Play Rough/Foul play
i hate explaining about this guy since I use the exact same set on every team LOL. Aight so the 4evs in speed let me speedcreep opposing keys that feel real and want to knock me out at 5% with rough nah son I got this speed so i will be getting up that extra layer or knocking them out first. Dual status gives me good options vs yveltal/latitwins and lugia which are keys main mons that it can beat 1v1. Play rough to hit most of the dragons out their including giratina and such. Foul play also left their as an option incase you run into something wierd or you just think its better.
kyogre-primal.gif

SHIROHIGE (Kyogre) @ Blue Orb
Ability: Drizzle
EVs: 228 HP / 208 Def / 52 SpD / 20 Spe
Calm Nature
IVs: null Atk
- Scald
- Rest
- Sleep Talk
- Ice Beam/Roar
king of the sea tell me if you know the reference to the nicknames :]]]]. The set is better with lefties but I feel like im pretty much forced to run primal to be stronger and idk why people keep switching ogres into groudon like nigga thats not a switchin LOL. The set is simple the speed is to speedcreep rocks groudon and also be able to outspeed other spdef ogres. Scald and Ice beam are solid choices of moves ice hits dragons and scald is a main stab move that gives a chance to burn. Restalk helps me not lose to toxic stall and a way to concur dark void and demolish the soul of a darkrai in my way with scald or roar. Scald does 84 min to darkrai with a 30% chance to burn js peeps. 52 spdef gives me a 6.4% chance to live a +2 thunder from xern incase groudon isnt around. Roar is their incase sub mons like darkrai and incase xerneas thinks it can geo thinking that i am a offensive set.
491.png
if you get unlucky it can put in alot work if it haxes my ogre to death.
HAX- uh yah counting this as threat since 5/6 of my mons can get literally haxed to death either by paraflinching or missing.
373-m.png
arceus elec is my main check to this but if ho-oh and these guys are together your gonna have hard time and put terrak and klefki more pressure than ussual.
716.png
sets up on everything but i have klefki and kyogre as check for which was also reasoning me to start running groudon on this team.
248.png
302-m.png
493-ghost.png
mainly dark types and ghost mons which is ussualy dealt by don and ogre but it still gives my set up sweepers a hard time reasoning me to add on a wallbreaker.
NOTE- more will be added
NAMI~SWAN (Latias) @ Soul Dew
Ability: Levitate
Shiny: Yes
EVs: 112 HP / 204 Def / 16 SpD / 176 Spe
Bold Nature
IVs: null Atk
- Calm Mind
- Psyshock
- Roost
- Substitute

MUGEN (Arceus-Electric) @ Zap Plate
Ability: Multitype
EVs: 232 HP / 24 SpA / 252 Spe
Timid Nature
- Calm Mind
- Judgment
- Recover
- Ice Beam

PERSONA (Giratina-Origin) @ Griseous Orb
Ability: Levitate
EVs: 140 HP / 100 Atk / 252 Def / 16 Spe
Adamant Nature
- Will-O-Wisp
- Dragon Tail
- Shadow Sneak
- Defog

SUN POP (Groudon) @ Red Orb
Ability: Drought
Shiny: Yes
EVs: 248 HP / 152 Atk / 52 SpD / 56 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Roar
- Lava Plume

SHIROHIGE (Kyogre) @ Blue Orb
Ability: Drizzle
EVs: 228 HP / 208 Def / 52 SpD / 20 Spe
Calm Nature
IVs: NaN Atk
- Scald
- Rest
- Sleep Talk
- Ice Beam

EVANGELION (Klefki) @ Leftovers
Ability: Prankster
EVs: 244 HP / 8 Atk / 252 SpD / 4 Spe
Careful Nature
- Toxic
- Thunder Wave
- Play Rough
- Spikes


leave suggestions to help me out :^) i forgot some stuff to add in like replays but ill add them in later when I get to it.
 
Last edited:
Hello Pi3rate, I'm going to take a stab at rating this team without changing too much. Soul Dew is much better on Latias. I think you should try a moveset of Draco Meteor / Psyshock / Healing Wish / Roost, with 252 HP EVs to simultaneously check Primal Groudon and Primal Kyogre nicely. You could also try Calm Mind over Healing Wish, and Latios over Latias, but Healing Wish pairs fairly nicely with Arceus-Electric.

Next, Ice Beam is 100% mandatory on Arceus-Electric. I think you should try a spread of 248 HP / 84 Def / 176 Spe as this gives Arceus-Electric more bulk, which it needs to fulfill the few niches it has in ORAS - checking Ho-Oh and Salamence. You could even drop to 96+ Spe if you really wanted to, giving a spread of 248 HP / 164 Def / 96 Spe, although this leaves you outsped by Lati@s which is troublesome even with Klefki on the team.

Next, I think that Primal Groudon, as boring and unoriginal as it is, would make for a much better Stealth Rock setter than Terrakion. However, I am going to recommend you use an offensive Primal Groudon to try and keep your team fairly offensive, which is what you seemed to be aiming for. 248 HP / 152 Atk / 52 SpD / 56 Spe Adamant is a homebrew spread of mine that allows Groudon to take +2 Xerneas Focus Blast at 13/16ths of its health (2 Stealth Rock switchins) - should you want to run more Speed, take it out of Attack. A moveset of Precipice Blades / Fire Punch / Dragon Tail / Stealth Rock lets you deal huge damage to anything that switches in, phazing away Lati@s / Giratina-Origin that try to come in to Defog and dealing 60% to Lati@s in the process, weakening them for Arceus-Electric to break through later. Next, you should definitely be running Play Rough on Klefki as it lets you deal with opposing Lati@s very nicely.

I am also going to recommend a new Giratina-Origin spread that I have been recommending a lot on RMTs recently, which is 140 HP / 100 Atk / 252 Def / 16 Spe Adamant, which grants a huge amount of extra bulk to insure you against Extremekiller and Mega Salamence - should you want to run more Speed or Attack, take it out of HP. I personally have moved away from using Will-O-Wisp on Giratina-Origin, as I find that lure moves such as Earthquake and Stone Edge are very nice to surprise Klefki and Ho-Oh. I would definitely run one of Earthquake or Stone Edge over Will-O-Wisp, although I cannot say for sure which would benefit your team more - Defog is still nice even with Klefki on the team. Try running each move and see which you prefer - you can even replace Defog and run both if you wish.

Lastly, I think that you should run physically defensive Primal Kyogre, as it can absorb the Dark Void then Klefki can deal with Darkrai fairly nicely, with physically defensive Kyogre also giving a backup to Primal Groudon, Extremekiller and Mega Salamence should something go wrong. Ice Beam is also much much better than Roar, as it lets you chip away at Primal Groudon (very helpful for your Arceus-Electric) and OHKO Salamence.

I hope this rate helps you, and good luck! Sorry for the lack of imported sets, the university computer I am writing from is absolute garbage
 
Hi Pir3ate.
What I like about you is that you actually invested time on the damage calculator to pull out your own sets that will help your team.I'm really fan of that so good job.Now about the team indeed it needs some fixing.
1)I think you really like your Mega Latias. But you should run soul dew latias. It's way bulkier on the special defensive side and hits way harder on the offensive side.and you already have a CM user in eleceus so why use 2 CM users.Just use this Latias set and don't bother checking Arceus normal with mega latias it's useless.Extreme killer is 2 powerful bulky and faster so you will do 0 against it.
Latias (F) @ Soul Dew
Ability: Levitate
EVs: 212 HP / 120 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Recover
This will also help you check kyogre/Groudon and gives you defog support while hitting hard.
2)Eleceus's set is fine and nice calculated spread.EV's are justified but use Ice beam not Refresh to be able to sweep even if Groudon is not dead but weakened instead and also to hit arceus ground.
3)Use this Mega Salamence set.You will have a physical sweeper when needed as well as a check for Extreme killer/Lucario/Blaziken/Ho oh/Groudon and a status absorber.
Salamence-Mega @ Salamencite
Ability: Aerilate
Happiness: 0
EVs: 200 HP / 132 Atk / 176 Spe
Adamant Nature
- Double-Edge
- Refresh
- Dragon Dance
- Roost
Double Edge is so powerful it can nuke everything just make sure there is no arceus rock around.
4)Terrakion's set is fine but use focus sash because it might help you in some emergencies against mence/extreme killer.
5)Klefki's set is fine but use Play rough for dragons and Darkai
6)Ogre is indeed a decent cleaner is you have hazards up but use this set to avoid being walled by Groudon and clean more effectively.
Kyogre @ Blue Orb
Ability: Drizzle
EVs: 176 HP / 252 SpA / 80 Spe
Modest Nature
- Origin Pulse/scald
- Ice Beam
- Rest
- Sleep Talk
Just enough speed to outspeed defensive yvetal.It always lives a +2 moonblast and has 50% chance to live a +2 thunder.
Hope i helped and good luck.
 
This team is well built and works with Mega Latias, so all of you people team 'rating' it, quit being asshats and suggesting Soul Dew when it's clear in the RMT that he built around the Mega. Let people be creative.

pi3rate I give credit to you for making this based team. Although you said it has a good matchup vs stall, I feel that the team just cannot push through Clefable. You can theoretically use Kyogre to wall it, but all Clefable has to do is switch out to PDon because your set is a mono-attacker. For this reason, I suggest you use a RestTalk set similar to the one posted above by Outrage, or; you can run a defensive set with Max def and HP with the same moves. I'd keep Scald to fish for burns vs. Ferrothorn; both of your sweepers, Latias and Eleceus, really need Ferro worn down. Another change I feel would improve your team is Jirachi over Klefki. It's a more solid GeoXern check, passes Wishes to keep Giratina-O healthy, and can't be trapped by STag because it has access to U-Turn. Also, you really need a Ground type attack on your team to help against the likes of Primal Groudon and Klefki, so fit Earthquake onto Giratina-O if possible.

Any questions just ask, again I'm quite impressed with such a different, unique, and refreshing team.

Good Luck!
 
Last edited:
This team is well built and works with Mega Latias, so all of you people team 'rating' it, quit being asshats and suggesting Soul Dew when it's clear in the RMT that he built around the Mega. Let people be creative.

Quit being an "asshat" and realise that rating teams means suggesting ways to improve them, and that Soul Dew Latias is a 100% improvement on Mega Latias. If you can't do that, maybe you shouldn't "rate" teams, if what you do can be called "rating" at all. Instead of putting down others' rates, why don't you try to actually rate it properly yourself? I made a significant effort to try and improve this team without completely changing it, and i don't appreciate you trying to be a smartass.
 
Last edited:
This team contains 3 very questionable mons (terrak/mega latias are unviable while arceus-electric needs way more specific support). In it's current state it's hard to give any clear suggestions as the concept is too different from something i'd consider using myself. Pistolero's rate is helpful and makes the team more efficient, to the cost of being very generic (though don't confuse generic with actually being good).

This team is well built and works with Mega Latias, so all of you people team 'rating' it, quit being asshats and suggesting Soul Dew when it's clear in the RMT that he built around the Mega. Let people be creative.

pi3rate I give credit to you for making this based team. I although you said it has a good matchup vs stall, I feel that the team just cannot push through Clefable. You can theoretically use Kyogre to wall it, but all Clefable has to do is switch out to PDon because your set is a mono-attacker. For this reason, I suggest you use a RestTalk set similar to the one posted above by Outrage, or; you can run a defensive set with Max def and HP with the same moves. I'd keep Scald to fish for burns vs. Ferrothorn; both of your sweepers, Latias and Eleceus, really need Ferro worn down. Another change I feel would improve your team is Jirachi over Klefki. It's a more solid GeoXern check, passes Wishes to keep Giratina-O healthy, and can't be trapped by STag because it has access to U-Turn. Also, you really need a Ground type attack on your team to help against the likes of Primal Groudon and Klefki, so fit Earthquake onto Giratina-O if possible.

Any questions just ask, again I'm quite impressed with such a different, unique, and refreshing team.

Good Luck!

I don't understand how you can hypocritically call out a user for being an asshat when he is 1) correct 2) describing the inherent flaws of the concept in a civilized manner. The way you call ppl out make you an asshat yourself, I'm afraid.

You are also wrong on about every point in your next paragraph. The "good" match up vs stall is non existent regardless of there being a Clefable or not. The only thing remotely close to a stallbreaker (Mega Latias) can't get past Lugia, Ttar etc. and can't even get past something like Mega Sableye or any arbitary special wall with toxic depending on dragon move or sub being used. Refresh Eleceus will similarly just get stomped by stall regardless of having refresh or not as these teams can still carry a ground type, snatch Blissey or just annoy it with something like power whip Ferro before it can be come dangerous enough. Using Jirachi over Klefki leaves him with a weakness to most darks (especially when running sub latias) and even more weak to ghostceus that it already is.
 
Last edited:
For the record Thugly Duckling, while it is usually in the best interest of raters to not change the mon the team was built around, an exception can be made if said mon is unviable in Ubers. From what you said, I could use a similar line of reasoning for "my team is based around Scarf Milotic pls don't change!" when it is clear Milotic is not viable in Ubers in any capacity. If would be different if, say, the team was based around something like CM Arceus-Ice which is bad but still viable in Ubers vs Mega Latias which is not viable at all and virtually 100% outclassed by Soul Dew.

We could do with less of the calling out in general. If you disagree, simply post why and let it stand.

Also pi3rate I highly recommend taking PISTOLERO's rate to heart, though if you find yourself needing an explanation, Soul Dew is better than Latiasite because:

1) Much less opportunity cost (you can use a different mega)
2) Soul Dew Latias has much higher SpA/SpD than Mega Latias
3) The Defense boost is very rarely actually useful (you will still be O/2HKOed by most physical attacks that would KO regular Latias)
 
sorry for the l8 reply ty for everyones rate and yes soul dew is 100x better it never crossed my mind when building this team. Im going to change it to Latias with soul dew but have the same set. The disadvantanges of not running mega lati give me less physical bulk to live +2 shadow claw from lo jolly ekiller but i find it pointless seeing as I have a giratina. As for don over terrak yes its a good idea as I had pointed out before but im just gonna change it to fill peoples needs and that way I have better checks to xern since it sets up on my entire team. Im keeping arceus the way it is seeing as ho-oh still 2hkos with that def investment and mence cant 2hko me. Gonna put roar over dtail to beat sub mons and prevent fairies like xerneas. With 4 defensive mons Im gonna keep lati and arceus the way it is since i need some offensive pressure. Jirachi does nothing except be ho-oh bait which is good but spikes+status is more important than a simple and xerneas check which is now I have in the form of primal groudon. Im still really weak to dark and ghost which was reasoning me to use arceus dark over elec to deal with those but I'm iffy about seeing as elec is my check to ho-oh. Their are still things that could be changed but I think the team is decent than before. I edited everything so if anyone were to rate the changes they are above :]] ty pistolero always comin thru with the g rates
 
The "good" match up vs stall is non existent regardless of there being a Clefable or not.
Never said the matchup is good, read better please. "Although you [pi3rate] said it has a good matchup vs stall, I feel that the team just cannot push through Clefable". Yeah sure, I should have specified that the team is unable to defeat clefable stall, and stall with or without that mon; but, I did point out a flaw in the build with a way to make it better, not perfect, which is what a teamrate should do.

The only thing remotely close to a stallbreaker (Mega Latias) can't get past Lugia, Ttar etc. and can't even get past something like Mega Sableye or any arbitary special wall with toxic depending on dragon move or sub being used

I do agree that Latias is definitely not the best stallbreaker, if one at all, but I entirely disagree with your reasoning. This team provides to M-Latias what is needed for it to work, such as a status absorber (Kyogre), Taunt Terrak to mess with both TTar and Lugia, and Mega Sableye is checked well by defensive Kyogre which is a mon that poses a big threat to any stall team lacking the extremely rare Gastrodon. The switches it forces to Groudon are easily exploitable by predicting the switch and wearing it down with Ice beam.

Refresh Eleceus will similarly just get stomped by stall regardless of having refresh or not as these teams can still carry a ground type, snatch Blissey or just annoy it with something like power whip Ferro before it can be come dangerous enough.

Eleceus's first slash in the last moveslot is Ice Beam; that makes it very clear it is not used to stallbreak but to instead check Mega Salamence. Stallbreaking is obviously Kyogre's purpose when it has a RestTalk attacking set, which has been suggested in previous team rates, and is a change I highly endorse.

Using Jirachi over Klefki leaves him with a weakness to most darks

Terrakion's a darkceus counter, yveltal is checked well by it too but Terrakion can't switch into it because of the threat of Oblivion wing. Anyhow, there is no denying that Terrakion fits the build because it provides a necessary pivot against defensive Dark types. Jirachi, although compounding an already prevalent Ghost weakness, helps Giratina-O immensely with big Wishes and gives the team a way to actually kill Geomancy Xerneas. Unless pi3rate decides to use Rest Gira-O, or a similarly odd set, Klefki only creates a severely strange situation of running spikes on defog balance which is most definitely suboptimal; but this is just my opinion on that matter and you are welcome to think otherwise.

In response to thoughts of Mega Latias's viabilty:

Mega Latias is what this guy built around, so it is something we as teamraters should respect. Yes, you all are entitled to think it's a terrible mon, I myself think it is iffy, but discovering its state of viability is something pi3rate should do, not something we should pressure him into believing. For example, I'm sure that Shrang was against the world when he thought Beartic was viable in Gen 5 Ubers. I was non-existent in the Ubers community at the time, but Shrang had every right to believe Beartic was viable, and it actually turned to be workable; and in a similar vain, it is up to pi3rate to decide if Mega Latias is viable or not. We can't kill innovation, whatever it may be could work. Let it be the innovator's decision if what they've innovated is actually innovation, or just dispoasable crap.
 
Last edited:
I don't understand how you can hypocritically call out a user

Btw I never called out one specific user. Here is what I said:
This team is well built and works with Mega Latias, so all of you people team 'rating' it, quit being asshats and suggesting Soul Dew when it's clear in the RMT that he built around the Mega. Let people be creative.

~

Anyhow, PISTOLERO it's not my fault you're insecure with your rates enough to think I was targeting you. Ya, we've got beef between us, but that does not necessarily allow you to assume what I criticized about the rates in this thread, and other threads, to be specifically directed at you.
 
Last edited:
Im not here to rate your team, as pistolero has done a great job with that already.
Instead I'm here to say something about the conduct of the raters. someone's RMT thread is not a place for users to bitch at each other about their own personal vendettas. What began as a debate over the actual team (which is ok) devolved into two people who I respect greatly calling each other out and throwing all sorts of shade about things that did not relate to this topic. Its become relatively common practice and isn't cool. Take it somewhere else and leave everyone else out.

Ill drop an actual rate later, maybe tomorrow. But hey props on Eleceus. I used it on my first Ubers team so im sentimental about it. Unfortunately my rate will pertain to Eleceus. :c
 
Thugly Duckling:

Never said the matchup is good, read better please. "I although you [pi3rate] said it has a good matchup vs stall, I feel that the team just cannot push through Clefable". Yeah sure, I should have specified that the team is unable to defeat clefable stall, and stall with or without that mon; but, I did point out a flaw in the build with a way to make it better, not perfect, which is what a teamrate should do.

Have you seen a good stall team in ORAS Ubers without at least one of Clefable/Ferrothorn/Mega Sableye/Ho-Oh/Blissey?

I do agree that Latias is definitely not the best stallbreaker, if one at all, but I entirely disagree with your reasoning. This team provides to M-Latias what is needed for it to work, such as a status absorber (Kyogre), Taunt Terrak to mess with both TTar and Lugia, and Mega Sableye is checked well by defensive Kyogre which is a mon that poses a big threat to any stall team lacking the extremely rare Gastrodon. The switches it forces to Groudon are easily exploitable by predicting the switch and wearing it down with Ice beam.

How fortunate then that stall never has a switchin to defensive Primal Kyogre, or Terrakion, or has Wish support to back up PDon, SDef variants of which are only like 4HKOed by Ice Beam.

Eleceus's first slash in the last moveslot is Ice Beam; that makes it very clear it is not used to stallbreak but to instead check Mega Salamence. Stallbreaking is obviously Kyogre's purpose when it has a RestTalk attacking set, which has been suggested in previous team rates, and is a change I highly endorse.

Primal Kyogre isn't breaking any good stall teams without Calm Mind, that set is used to absorb status and act as a defensive check to stuff.

In response to thoughts of Mega Latias's viabilty:

Mega Latias is what this guy built around, so it is something we as teamraters should respect. Yes, you all are entitled to think it's a terrible mon, I myself think it is iffy, but discovering its state of viability is something pi3rate should do, not something we should pressure him into believing. For example, I'm sure that Shrang was against the world when he thought Beartic was viable in Gen 5 Ubers. I was non-existent in the Ubers community at the time, but Shrang had every right to believe Beartic was viable, and it actually turned to be workable; and in a similar vain, it is up to pi3rate to decide if Mega Latias is viable or not. We can't kill innovation, whatever it may be could work. Let it be the innovator's decision if what they've innovated is actually innovation, or just dispoasable crap.

This is an extremely flawed comparison. BW Beartic, as iffy as it is, is not 100% outclassed by anything which is why it is even considered to be somewhat viable. On the other hand, Mega Latias is 100% outclassed by Soul Dew, or at least the tradeoff of the Mega Slot + lower Special stats for a slightly better Defense stat is poor enough to where it can be considered completely outclassed. It is certainly wrong to kill innovation, but innovation isn't inherently good, nor should it be immune to criticism, especially in the RMT forum where getting (constructive) criticism for what you post is very purpose of the thread/subforum.

Anyhow, PISTOLERO it's not my fault you're insecure with your rates enough to think I was targeting you. Ya, we've got beef between us, but that does not necessarily allow you to assume what I criticized about the rates in this thread, and other threads, to be specifically directed at you.

To be fair, likening everyone who dares criticize this team to something as hideously vulgar as rump headwear - when all the rates posted so far have been civil and constructive, no less - and then making the team worse is not very nice.

Anyway pi3rate it might be more desirable to change Latias to a more offensive set with Draco Meteor/Psyshock/HP Fire/Recover with EVs of 120 HP/56 Def/120 SpA/176 Speed. Right now Ferrothorn looks extremely annoying as it walls everyone on your team save Primal Groudon who is going to be worn out quickly with Spikes and Leech Seed, and you have no other way to really kill it. HP Fire Latias can at least act as a nice lure for it. You can also use Latios instead, whose greater attacking power might be more beneficial vs stall teams with seeing as you have Giratina-O to check Rock Polish Primal Groudon already.
 
This team is well built and works with Mega Latias, so all of you people team 'rating' it, quit being asshats and suggesting Soul Dew when it's clear in the RMT that he built around the Mega. Let people be creative.

pi3rate I give credit to you for making this based team. Although you said it has a good matchup vs stall, I feel that the team just cannot push through Clefable. You can theoretically use Kyogre to wall it, but all Clefable has to do is switch out to PDon because your set is a mono-attacker. For this reason, I suggest you use a RestTalk set similar to the one posted above by Outrage, or; you can run a defensive set with Max def and HP with the same moves. I'd keep Scald to fish for burns vs. Ferrothorn; both of your sweepers, Latias and Eleceus, really need Ferro worn down. Another change I feel would improve your team is Jirachi over Klefki. It's a more solid GeoXern check, passes Wishes to keep Giratina-O healthy, and can't be trapped by STag because it has access to U-Turn. Also, you really need a Ground type attack on your team to help against the likes of Primal Groudon and Klefki, so fit Earthquake onto Giratina-O if possible.

Any questions just ask, again I'm quite impressed with such a different, unique, and refreshing team.

Good Luck!

I know variations of what I have to say have already been said but this is just bad logic. Necessity is the mother of innovation and just because someone choose to build around something doesn't mean that it is the best thing to build around. There's a difference between being creative and using unused Pokemon that have actual notable uses and using unused Pokemon for the sake of using them. The best team builders and players look for and know when they see the first kind. You're taking way to much offense to people pointing out that the focal point of their team is the second kind of innovation where there is a more conventional Pokemon in the metagame and there really is no good reason to use their innovation. Using unused sets or Pokemon is not the hallmark of greatness in this game. I know this has been pointed out already but this is something that some people, including you Thugly, need to know.
 
Back
Top