TEAM PREVIEW
Still bad at this tier lol so excuse any errors I make but on to the bio, I decided to go with a different mega this time and chose mega latias as it sets up on many mons such as ogre and pdon that obviously dont run roar or cm either way Mega Lati is unbelievably a great threat to this tier as has proven to win me many games. As for now lets get into the teambuilding process and I will be showing you how this team was made~
I started with mega latias first off and knew what its weaknesses were right away I added a mon to create a strong core with lati being arceus electric which is my favorite arceus of all time simply because of how baddass i think it looks. Moving on I needed mons that could beat steel coverage 1v1 which was reasoning me to add a electric type which was perfect since in ubers I can now use arceus.
I noticed that i needed a defogger and a check to xerneas so I slapped on klefki and latios as a choice of mons to fill that roll but not just that it was simply because I wanted to use dual lati and see how it worked.
I noticed how much of a fucking retard i was so I changed Latios to Gira-O seeing as its a solid switch in to pdon and also lets me not get swept by arceus and khangaskhan and one more note before im done talking about this legend it gains priority too so it helps me beat weakened mons that die around 20% its most likely to take on Deo-A you get the idea. Klefki got up spikes to give arceus and lati an easier time ohkoing everything after hazard damage. I also feel like you need at least spikes or tspikes on every offensive ubers team if you dont want to lose to common threats, It might sound stupid but I'm just stating my opinion :/
I noticed how much I needed rocks and a solid check to darkrai so I added on kyogre and pdon. My team previously lost to xerneas alot of times and made me depend on Keys and ogre more than usual. Don gives me a good coverage vs fairies and also the option of getting up rocks. Spdef ogre helped me not lose to xern which sets up on this team easily and also sleep fodder for darkrai.
NAMI~SWAN (Latias) @ Soul Dew
Ability: Levitate
EVs: 112 HP / 204 Def / 16 SpD / 176 Spe
Bold Nature
IVs: null Atk
- Calm Mind
- Psyshock/Stored Power
- Roost
- Substitute/Dragon Pulse
This set is pretty explainable as itself besides the ev which I will be explaining right now. With 204 evs in defense It has a better chance of setting up on moves that wont ohko mainly to have a better chance taking physical hits. Your asking why not just put max def well if i do that Its not gonna change the outcome of how much damage I take. Most of the moves I set up will still do the same damage at 204 ya feel? 176 speed lets me outspeed anything under 300s like adamant ray and such and their arent too much mons to outspeed anyway in this tier besides opposing latias and darkrai the rest is thrown into spatk to deal as much dmg as it can. Stored power left their as an option to beat stall but in ubers its all about immediate damage and stall isnt really SEEN as much of late. Roost is essential and does not need to be explained. Sub is my way to dodge stuff like twave from pdon but if you dont feel like its a reasonable move in this slot change it to your desire mademoiselle~
MUGEN (Arceus-Electric) @ Zap Plate
Ability: Multitype
EVs: 232 HP / 24 SpA / 252 Spe
Timid Nature
- Calm Mind
- Judgment
- Recover
- Ice Beam/Refresh
damn that took fucking forever to type but moving on to elec. I'd normally throw on something like arceus rock or steel in this slot but I miss my baby elec for awhile and took this chance to use it. Now the set is simple the hp is so that I can always live a precipice blades from 4atk spdef pdon at max hp in some situations. Max hp isnt really needed since your gonna take the same at this amount anyways, the rest was thrown into spA to be able to have a better chance of knocking out mons and not having to bank on rolls at certain percentages. Ice beam is so that i dont get walled by ground types but it can also be swapped with refresh to have a better time versus mons like klefki and lugia but after hazards your already in a good position to know them out so I wouldnt recommend if I were you.
PERSONA (Giratina-Origin) @ Griseous Orb
Ability: Levitate
EVs: 140 HP / 100 Atk / 252 Def / 16 Spe
Adamant Nature
- Will-O-Wisp/Stone Edge/ Earthquake
- Dragon Tail
- Shadow Sneak
- Defog
I needed a check to ekiller and pdon so i added gira as an awesome check to it but also gaining defog+priority and wisp wow so cool dude! The evs are suggested by PISTOLERO which gives me a better time vs my checks and give me power to ohko weakened mons around 30%. Wisp to hit arceus and khangaskhan, dtail to bait pdon and stall them out with hazards till the point where they are forced to make a play so that they wont get dtaild again and again. Sneak lets me 2hko deo-a ans s so that they only get up 1 hazard most of the time which is great for me. EQ and SE were left as options to bait in Ho-oh and Pdon as they usually switch in freely.
Groudon @ Red Orb
Ability: Drought
Shiny: Yes
EVs: 248 HP / 152 Atk / 52 SpD / 56 Spe
Adamant Nature
- Stealth Rock
- Earthquake/Precipice Blades
- Roar/Dtail
- Lava Plume
Groudon gave my team a better time vs xerneas. With the set its more offensive than standard sets and also gives me a better chance beating other pdons and having some atk evs gives my team a better chance of not getting widdled by stall. Eq and Blades are a huge roll on don, blades ohko opposing don but you have a 15% chance to miss and eq always ohkos zekrom and always hits. Pistol suggested fire punch but I felt like having a chance of burning is better and plume still kills what punch does anyways. Dtail hits latis but roar lets me hit fairies and can someone tell me if dtail still hits you with a sub up or does it just do damage and they can sub again.
SLAMDUNK (Klefki) @ Leftovers
Ability: Prankster
EVs: 244 HP / 8 Atk / 252 SpD / 4 Spe
Careful Nature
- Thunder Wave
- Toxic
- Spikes
- Play Rough/Foul play
i hate explaining about this guy since I use the exact same set on every team LOL. Aight so the 4evs in speed let me speedcreep opposing keys that feel real and want to knock me out at 5% with rough nah son I got this speed so i will be getting up that extra layer or knocking them out first. Dual status gives me good options vs yveltal/latitwins and lugia which are keys main mons that it can beat 1v1. Play rough to hit most of the dragons out their including giratina and such. Foul play also left their as an option incase you run into something wierd or you just think its better.
SHIROHIGE (Kyogre) @ Blue Orb
Ability: Drizzle
EVs: 228 HP / 208 Def / 52 SpD / 20 Spe
Calm Nature
IVs: null Atk
- Scald
- Rest
- Sleep Talk
- Ice Beam/Roar
king of the sea tell me if you know the reference to the nicknames :]]]]. The set is better with lefties but I feel like im pretty much forced to run primal to be stronger and idk why people keep switching ogres into groudon like nigga thats not a switchin LOL. The set is simple the speed is to speedcreep rocks groudon and also be able to outspeed other spdef ogres. Scald and Ice beam are solid choices of moves ice hits dragons and scald is a main stab move that gives a chance to burn. Restalk helps me not lose to toxic stall and a way to concur dark void and demolish the soul of a darkrai in my way with scald or roar. Scald does 84 min to darkrai with a 30% chance to burn js peeps. 52 spdef gives me a 6.4% chance to live a +2 thunder from xern incase groudon isnt around. Roar is their incase sub mons like darkrai and incase xerneas thinks it can geo thinking that i am a offensive set.
if you get unlucky it can put in alot work if it haxes my ogre to death.
HAX- uh yah counting this as threat since 5/6 of my mons can get literally haxed to death either by paraflinching or missing.
arceus elec is my main check to this but if ho-oh and these guys are together your gonna have hard time and put terrak and klefki more pressure than ussual.
sets up on everything but i have klefki and kyogre as check for which was also reasoning me to start running groudon on this team.
mainly dark types and ghost mons which is ussualy dealt by don and ogre but it still gives my set up sweepers a hard time reasoning me to add on a wallbreaker.
NOTE- more will be added






Still bad at this tier lol so excuse any errors I make but on to the bio, I decided to go with a different mega this time and chose mega latias as it sets up on many mons such as ogre and pdon that obviously dont run roar or cm either way Mega Lati is unbelievably a great threat to this tier as has proven to win me many games. As for now lets get into the teambuilding process and I will be showing you how this team was made~


I started with mega latias first off and knew what its weaknesses were right away I added a mon to create a strong core with lati being arceus electric which is my favorite arceus of all time simply because of how baddass i think it looks. Moving on I needed mons that could beat steel coverage 1v1 which was reasoning me to add a electric type which was perfect since in ubers I can now use arceus.




I noticed that i needed a defogger and a check to xerneas so I slapped on klefki and latios as a choice of mons to fill that roll but not just that it was simply because I wanted to use dual lati and see how it worked.




I noticed how much of a fucking retard i was so I changed Latios to Gira-O seeing as its a solid switch in to pdon and also lets me not get swept by arceus and khangaskhan and one more note before im done talking about this legend it gains priority too so it helps me beat weakened mons that die around 20% its most likely to take on Deo-A you get the idea. Klefki got up spikes to give arceus and lati an easier time ohkoing everything after hazard damage. I also feel like you need at least spikes or tspikes on every offensive ubers team if you dont want to lose to common threats, It might sound stupid but I'm just stating my opinion :/






I noticed how much I needed rocks and a solid check to darkrai so I added on kyogre and pdon. My team previously lost to xerneas alot of times and made me depend on Keys and ogre more than usual. Don gives me a good coverage vs fairies and also the option of getting up rocks. Spdef ogre helped me not lose to xern which sets up on this team easily and also sleep fodder for darkrai.

NAMI~SWAN (Latias) @ Soul Dew
Ability: Levitate
EVs: 112 HP / 204 Def / 16 SpD / 176 Spe
Bold Nature
IVs: null Atk
- Calm Mind
- Psyshock/Stored Power
- Roost
- Substitute/Dragon Pulse
This set is pretty explainable as itself besides the ev which I will be explaining right now. With 204 evs in defense It has a better chance of setting up on moves that wont ohko mainly to have a better chance taking physical hits. Your asking why not just put max def well if i do that Its not gonna change the outcome of how much damage I take. Most of the moves I set up will still do the same damage at 204 ya feel? 176 speed lets me outspeed anything under 300s like adamant ray and such and their arent too much mons to outspeed anyway in this tier besides opposing latias and darkrai the rest is thrown into spatk to deal as much dmg as it can. Stored power left their as an option to beat stall but in ubers its all about immediate damage and stall isnt really SEEN as much of late. Roost is essential and does not need to be explained. Sub is my way to dodge stuff like twave from pdon but if you dont feel like its a reasonable move in this slot change it to your desire mademoiselle~

MUGEN (Arceus-Electric) @ Zap Plate
Ability: Multitype
EVs: 232 HP / 24 SpA / 252 Spe
Timid Nature
- Calm Mind
- Judgment
- Recover
- Ice Beam/Refresh
damn that took fucking forever to type but moving on to elec. I'd normally throw on something like arceus rock or steel in this slot but I miss my baby elec for awhile and took this chance to use it. Now the set is simple the hp is so that I can always live a precipice blades from 4atk spdef pdon at max hp in some situations. Max hp isnt really needed since your gonna take the same at this amount anyways, the rest was thrown into spA to be able to have a better chance of knocking out mons and not having to bank on rolls at certain percentages. Ice beam is so that i dont get walled by ground types but it can also be swapped with refresh to have a better time versus mons like klefki and lugia but after hazards your already in a good position to know them out so I wouldnt recommend if I were you.

PERSONA (Giratina-Origin) @ Griseous Orb
Ability: Levitate
EVs: 140 HP / 100 Atk / 252 Def / 16 Spe
Adamant Nature
- Will-O-Wisp/Stone Edge/ Earthquake
- Dragon Tail
- Shadow Sneak
- Defog
I needed a check to ekiller and pdon so i added gira as an awesome check to it but also gaining defog+priority and wisp wow so cool dude! The evs are suggested by PISTOLERO which gives me a better time vs my checks and give me power to ohko weakened mons around 30%. Wisp to hit arceus and khangaskhan, dtail to bait pdon and stall them out with hazards till the point where they are forced to make a play so that they wont get dtaild again and again. Sneak lets me 2hko deo-a ans s so that they only get up 1 hazard most of the time which is great for me. EQ and SE were left as options to bait in Ho-oh and Pdon as they usually switch in freely.

Groudon @ Red Orb
Ability: Drought
Shiny: Yes
EVs: 248 HP / 152 Atk / 52 SpD / 56 Spe
Adamant Nature
- Stealth Rock
- Earthquake/Precipice Blades
- Roar/Dtail
- Lava Plume
Groudon gave my team a better time vs xerneas. With the set its more offensive than standard sets and also gives me a better chance beating other pdons and having some atk evs gives my team a better chance of not getting widdled by stall. Eq and Blades are a huge roll on don, blades ohko opposing don but you have a 15% chance to miss and eq always ohkos zekrom and always hits. Pistol suggested fire punch but I felt like having a chance of burning is better and plume still kills what punch does anyways. Dtail hits latis but roar lets me hit fairies and can someone tell me if dtail still hits you with a sub up or does it just do damage and they can sub again.

SLAMDUNK (Klefki) @ Leftovers
Ability: Prankster
EVs: 244 HP / 8 Atk / 252 SpD / 4 Spe
Careful Nature
- Thunder Wave
- Toxic
- Spikes
- Play Rough/Foul play
i hate explaining about this guy since I use the exact same set on every team LOL. Aight so the 4evs in speed let me speedcreep opposing keys that feel real and want to knock me out at 5% with rough nah son I got this speed so i will be getting up that extra layer or knocking them out first. Dual status gives me good options vs yveltal/latitwins and lugia which are keys main mons that it can beat 1v1. Play rough to hit most of the dragons out their including giratina and such. Foul play also left their as an option incase you run into something wierd or you just think its better.

SHIROHIGE (Kyogre) @ Blue Orb
Ability: Drizzle
EVs: 228 HP / 208 Def / 52 SpD / 20 Spe
Calm Nature
IVs: null Atk
- Scald
- Rest
- Sleep Talk
- Ice Beam/Roar
king of the sea tell me if you know the reference to the nicknames :]]]]. The set is better with lefties but I feel like im pretty much forced to run primal to be stronger and idk why people keep switching ogres into groudon like nigga thats not a switchin LOL. The set is simple the speed is to speedcreep rocks groudon and also be able to outspeed other spdef ogres. Scald and Ice beam are solid choices of moves ice hits dragons and scald is a main stab move that gives a chance to burn. Restalk helps me not lose to toxic stall and a way to concur dark void and demolish the soul of a darkrai in my way with scald or roar. Scald does 84 min to darkrai with a 30% chance to burn js peeps. 52 spdef gives me a 6.4% chance to live a +2 thunder from xern incase groudon isnt around. Roar is their incase sub mons like darkrai and incase xerneas thinks it can geo thinking that i am a offensive set.

HAX- uh yah counting this as threat since 5/6 of my mons can get literally haxed to death either by paraflinching or missing.





NOTE- more will be added
NAMI~SWAN (Latias) @ Soul Dew
Ability: Levitate
Shiny: Yes
EVs: 112 HP / 204 Def / 16 SpD / 176 Spe
Bold Nature
IVs: null Atk
- Calm Mind
- Psyshock
- Roost
- Substitute
MUGEN (Arceus-Electric) @ Zap Plate
Ability: Multitype
EVs: 232 HP / 24 SpA / 252 Spe
Timid Nature
- Calm Mind
- Judgment
- Recover
- Ice Beam
PERSONA (Giratina-Origin) @ Griseous Orb
Ability: Levitate
EVs: 140 HP / 100 Atk / 252 Def / 16 Spe
Adamant Nature
- Will-O-Wisp
- Dragon Tail
- Shadow Sneak
- Defog
SUN POP (Groudon) @ Red Orb
Ability: Drought
Shiny: Yes
EVs: 248 HP / 152 Atk / 52 SpD / 56 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Roar
- Lava Plume
SHIROHIGE (Kyogre) @ Blue Orb
Ability: Drizzle
EVs: 228 HP / 208 Def / 52 SpD / 20 Spe
Calm Nature
IVs: NaN Atk
- Scald
- Rest
- Sleep Talk
- Ice Beam
EVANGELION (Klefki) @ Leftovers
Ability: Prankster
EVs: 244 HP / 8 Atk / 252 SpD / 4 Spe
Careful Nature
- Toxic
- Thunder Wave
- Play Rough
- Spikes
Ability: Levitate
Shiny: Yes
EVs: 112 HP / 204 Def / 16 SpD / 176 Spe
Bold Nature
IVs: null Atk
- Calm Mind
- Psyshock
- Roost
- Substitute
MUGEN (Arceus-Electric) @ Zap Plate
Ability: Multitype
EVs: 232 HP / 24 SpA / 252 Spe
Timid Nature
- Calm Mind
- Judgment
- Recover
- Ice Beam
PERSONA (Giratina-Origin) @ Griseous Orb
Ability: Levitate
EVs: 140 HP / 100 Atk / 252 Def / 16 Spe
Adamant Nature
- Will-O-Wisp
- Dragon Tail
- Shadow Sneak
- Defog
SUN POP (Groudon) @ Red Orb
Ability: Drought
Shiny: Yes
EVs: 248 HP / 152 Atk / 52 SpD / 56 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Roar
- Lava Plume
SHIROHIGE (Kyogre) @ Blue Orb
Ability: Drizzle
EVs: 228 HP / 208 Def / 52 SpD / 20 Spe
Calm Nature
IVs: NaN Atk
- Scald
- Rest
- Sleep Talk
- Ice Beam
EVANGELION (Klefki) @ Leftovers
Ability: Prankster
EVs: 244 HP / 8 Atk / 252 SpD / 4 Spe
Careful Nature
- Toxic
- Thunder Wave
- Play Rough
- Spikes
leave suggestions to help me out :^) i forgot some stuff to add in like replays but ill add them in later when I get to it.
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