Tangrowth [GP: 0/2]

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snake

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[OVERVIEW]

Though Tangrowth faces competition with Jumbao, which has better typing, special bulk, and power to act as a wall or wallbreaker, and Ferrothorn, which has access to the coveted Spikes, Tangrowth has its own strengths. Assault Vest Tangrowth's excellent mixed bulk and access to Regenerator allows it to act as a great pivot on bulky offense or balanced teams, especially when paired with other Pokemon with Regenerator like Tornadus-T, Toxapex, and Mega Crucibelle. Thus, Tangrowth is quite an excellent check to Electric-types like Tapu Koko and Krilowatt, as well as Ash Greninja. Furthermore, a colorful coverage movepool, which includes Knock Off, Earthquake, and Sludge Bomb, prevents it from becoming too passive, despite no investment in its offenses. However, Tangrowth is weak to strong, common Fire-, Flying-, and Ice-type attacks from Volkraken, Tornadus-T, and Syclant. Furthermore, if it loses its Assault Vest, then special attackers like Mega Alakazam can prey on its lower Special Defense. Finally, if Tangrowth doesn't hit super effectively, its damage output can be low, leading to a loss of momentum.

[SET]
name: Assault Vest
move 1: Power Whip / Giga Drain
move 2: Knock Off
move 3: Earthquake
move 4: Sludge Bomb / Hidden Power Ice
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 248 HP / 8 Def / 252 SpD

[SET COMMENTS]
Moves
========

Power Whip allows Tangrowth to 2HKO Arghonaut and Mega Tyranitar, as well as OHKO Mega Diancie and Ash Greninja. It also deals more damage to Mega Alakazam, meaning it cannot heal the damage as easily with Recover or tracing Regenerator. Though, Giga Drain's accuracy and recovery can be more reliable. Knock Off allows Tangrowth to annoy its common defensive Pokemon like Ferrothorn and Toxapex. Notably, removing Celesteela's Leftovers prevents Celesteela from recovering at all against Tangrowth, making Celesteela easy to wear down. It also prevents Necturna from reliably setting up against Tangrowth. Earthquake is a fantastic move that allows Tangrowth to punish Mega Crucibelle with an OHKO and Heatran with an OHKO after Stealth Rock damage. Also, it prevents Shift Gear Magearna and Mega Mawile setting up for free. Sludge Bomb is preferred to prevent Jumbao from passing Wish for free and to wear down opposing Tangrowth. It also 2HKOes Caribolt, which could overwhelm it with Swords Dance boosts, and OHKOs Tapu Bulu. Its poison chance can help to further wear down switch-ins such as Tornadus-T and Mega Latios. Hidden Power Ice, on the other hand, allows Tangrowth to prevent Garchomp and Landorus-T from forcing it out. It can be run over Earthquake if the team can adequately handle Heatran and Magearna also.

Set Details
========

Since Tangrowth uses both physical and special attacks and doesn't mind losing more Speed, a Sassy nature is chosen, which improves its Special Defense.

Usage Tips
========

While Tangrowth is healthy, switch into Ash-Greninja, Mega Alakazam, Caribolt, and Tapu Koko, as it can check these powerful offensive Pokemon. When Tangrowth is worn down, switching into weaker attackers like defensive Jumbao, Zapdos, and Celesteela allows Tangrowth to switch out with net recovery with Regenerator. Using Knock Off liberally early-game is a great strategy, preventing opposing walls like Celesteela and Ferrothorn from recovering as easily and Pokemon like Choice Scarf Volkraken from switching in as freely. Using it against some switch-ins like Tornadus-T, Pajantom, Magearna, and Heatran reveal whether or not they have a Z-Crystal or not. If Mega Crucibelle or Heatran is predicted to switch in, use Earthquake. If Tangrowth can't meaningfully damage the switch-in, Sludge Bomb poison can otherwise help. Be wary of staying in against Arghonaut, as it can survive a Power Whip and Knock Off Tangrowth's Assault Vest.

Team Options
========

Pokemon that can cover Fire-types are invaluable partners for Tangrowth. As such, Toxapex and Arghonaut fit this role nicely. Toxapex can wear down the opposing team with Toxic, Toxic Spikes, and Scald burns, absorbs Toxic Spikes, and can form a Regenerator core with Tangrowth, while Arghonaut can set Spikes. In return, Tangrowth can check Electric-types like Tapu Koko, Krilowatt, and Caribolt, as well as the occasional offensive Jumbao and Tapu Bulu. Heatran can finish off a Fire / Water / Grass core, providing Stealth Rock and a way to break past Celesteela and Ferrothorn. Flying-type checks like Mega Tyranitar, Mega Crucibelle, and Rotom-W are especially useful for Tangrowth. Mega Tyranitar and Mega Crucibelle provide Stealth Rock support and place pressure on Tornadus-T, while Rotom-W provides Defog support. Other Defoggers like Tornadus-T, which forms a Regenerator core with Tangrowth, and Tapu Fini, whose Misty Terrain can prevent Tangrowth from succumbing to Toxic, appreciate Tangrowth's resistance to Electric-type attacks. Heatran checks, including Garchomp, Mega Latios, Arghonaut, and Pajantom are useful for Tangrowth. Dark-type checks like Arghonaut and Magearna can switch into a lucky Ash-Greninja that got Dark Pulse flinches.

[STRATEGY COMMENTS]
Other Options
=============

Focus Blast is an option over Earthquake to 3HKO Ferrothorn, 2HKO Heatran, and OHKO Kartana. Though, Focus Blast's low accuracy can be undesirable and makes pressuring Magearna difficult. Similarly, Hidden Power Fire allows Tangrowth to wear down Ferrothorn and OHKO Kartana, but it leaves Tangrowth helpless against Heatran and Magearna. Payback prevents Aurumoth from using Tangrowth as complete setup bait, netting a 2HKO after Stealth Rock damage. It also OHKOs Mega Alakazam with some chip damage, preventing it from using its Traced Regenerator. It also reliably 2HKOs offensive Pajantom and Mega Latios. However, outside of these notable KOes, it doesn't provide much more utility. Additionally, running Payback means it must be run in place of Knock Off, reducing Tangrowth's overall utility and allowing Celesteela and Ferrothorn to switch in for free, or alongside Knock Off, which sacrifices another coverage option. Rock Slide can be used to catch Mega Charizard Y, Mega Pinsir, and Volcarona on the switch, but it's generally weak against other targets, and these targets are relatively uncommon. Tangrowth can opt to run a physically defensive set with Leftovers or Rocky Helment, which can more reliably wall Pokemon like Kartana and Caribolt and run utility moves like Sleep Powder and Leech Seed. However, this set is usually ineffective because too many special attackers like Magearna and Alakazam force it out, even after Sleep Powder is used. Furthermore, with fewer moveslots available for coverage, Tangrowth loses out on one of its advantages over other defensive Grass-types like Jumbao and Ferrothorn. Thus, it partners best with Chansey, which walls Special Attackers like Volkraken and Ash Greninja, so Tangrowth can afford to invest in its Defense.

Checks and Counters
===================

**Flying-types**: Flying-types like Tornadus-T, Hawlucha, and Mega Pinsir can break past Tangrowth with super effective hits, and generally shrug off the common Hidden Power Ice. Sludge Bomb poison is particularly annoying for Tornadus-T, and Rock Slide can chip down Mega Pinsir especially, though.

**Fire-types**: Volkraken and Heatran are able to overwhelm Tangrowth with Choice Specs Fire Blast and Inferno Overdrive. Otherwise, Tangrowth can actually take a weaker Fire-type STAB move and retaliate with Earthquake. Knock Off can be especially annoying to Volkraken, which relies heavily on its choice item. Mega Charizard Y slices through Tangrowth's defenses but doesn't appreciate Sludge Bomb poison or Rock Slide.

**Ice-types**: Ice-types like Weavile, Kyurem-B, and Syclant can overwhelm Tangrowth also with Ice-type STAB moves, though Weavile doesn't appreciate taking repeated Grass-type STAB moves, and Sludge Bomb poison can wear down these Pokemon.

**Powerful Physical Wallbreakers**: Mega Mawile, Mega Crucibelle, and Mega Medicham can overload Tangrowth with their STAB moves. However, Mega Mawile and Mega Crucibelle have to watch out especially for Earthquake, and Mega Medicham has to be mindful of switching into Grass-type STAB moves. Pajantom can trap Tangrowth and KO it with Never Ending Nightmare or Devastating Drake before Tangrowth can KO back with Knock Off.

**Bulky Pokemon**: Bulky Pokemon like Toxapex and Ferrothorn can set up hazards against Tangrowth, and while Tangrowth can annoy them by removing their Leftovers, they have the upper hand. If Tangrowth forgoes Sludge Bomb for Hidden Power Ice, Jumbao can use Wish for free, and opposing Tangrowth will have a much better matchup. Arghonaut can rather freely set up Spikes and Knock Off Tangrowth's Assault Vest if Tangrowth opts for Giga Drain, which is too weak to break Arghonaut despite the super effective hit.

**Set-up Sweepers**: Volcarona, Calm Mind + Pain Split Magearna, and Aurumoth outlast Tangrowth's walling capabilities and overwhelm it. Tangrowth's best defense against Volcarona is Rock Slide and against Aurumoth is Payback.

[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 
Last edited:
comments in purple things to remove in red
[OVERVIEW]

- Though Tangrowth faces competition with Jumbao, which can act as a better wall or wallbreaker, and Ferrothorn, which has access to the coveted Spikes, Tangrowth has its own strengths.
- Assault Vest Tangrowth's excellent mixed bulk and access to Regenerator allows it to act as a great pivot on bulky offense or balanced teams, especially when paired with other Pokemon with Regenerator like Tornadus-T, Toxapex, and Mega Crucibelle.
- Futhermore, its access to Knock Off and a colorful coverage movepool prevents it from becoming too passive despite no investment in its offenses.
I'd definitely mention its much more colorful movepool when compared to other Grass-types, with moves like Earthquake and Sludge Bomb alongside Knock Off, which you already mentioned.
Mention how it is by far the most reliable check to Electric-types like Tapu Koko and Krilowatt.


- However, if Tangrowth mispredicts, its switch-ins can force it out, especially if it's been worn down too much. Right now, this sounds relatively vague and doesn't really give me an idea. You could probably reword this to something along the lines of "However, Tangrowth is relatively passive, because it relies a lot on its super effective coverage to hit appreciably hard."
- Additionally, it generally requires super effective hits to deal meaningful damage, as well as some prediction due to its low Speed.
This is now merged into the first con.
- Finally, its reliance on Assault Vest makes it very susceptible to Knock Off users like Arghonaut.

[SET]
name: Assault Vest
move 1: Giga Drain / Power Whip
move 2: Knock Off
move 3: Earthquake
move 4: Sludge Bomb / Hidden Power Ice
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 248 HP / 8 Def / 252 SpD

[SET COMMENTS]
Moves
========

- Giga Drain's reliable accuracy and recovery make it the generally preferred option. Power Whip's increased power allows it to OHKO Mega Diancie and Greninja, nearly OHKO Mega Alakzam, and 2HKO Arghonaut and Mega Tyranitar. I'd rephrase the bit about Mega Alakazam to include that it does enough to where Mega Alakazam can't just switch and recover back to nearly full like it would if it were hit by Knock Off.
- Knock Off allows Tangrowth to annoy its common defensive Pokemon like Ferrothorn, Toxapex, and Jumbao. Notably, removing Celesteela's Leftovers prevents Celesteela from recovering at all against Tangrowth, making Celesteela easy to wear down. Using it against some switch-ins like Tornadus-T, Pajantom, Magearna, and Heatran reveal whether or not they have a Z-Crystal or not. It also prevents Necturna from reliably setting up a Substitute against Tangrowth.
- Earthquake is a fantastic move that allows Tangrowth to punish Mega Crucibelle with an OHKO and Heatran with an OHKO after Stealth Rock damage. It also prevents Magearna and Mega Mawile from using Tangrowth as bait.
- Sludge Bomb is preferred to prevent Jumbao from passing Wish for free and to wear down opposing Tangrowth. It also 2HKOes Caribolt, which could overwhelm it with Swords Dance boosts, and Tapu Lele, which can wear it down fast with Psychic Terrain-boosted attacks. Its poison chance can help to further wear down switch-ins as well. I'd explicitly mention Tornadus-T and Mega Latios.
- Hidden Power Ice, on the other hand, allows Tangrowth to prevent Garchomp, Landorus-T, and Gliscor to set up for free against it. Gliscor can't set up even against sets lacking Hidden Power Ice.

Set Details
========

- Since Tangrowth uses both physical and special attacks and doesn't mind losing more Speed, a Sassy nature is chosen, which improves its Special Defense.

Usage Tips
========

- While Tangrowth is healthy, switch into Ash-Greninja, Mega Latios, Mega Alakazam, Caribolt, and Tapu Koko, as it can check these powerful offensive Pokemon. It can't really hit Mega Latios back.
- When Tangrowth is worn down, switching into weaker attackers like Jumbao, Zapdos, and Celesteela allows Tangrowth to switch out with net recovery. Specify that you mean Regenerator.
- Using Knock Off liberally early-game is a great strategy, preventing opposing walls like Celesteela and Ferrothorn from recovering as easily and Pokemon like Choice Scarf Volkraken from switching in as freely.
- Giga Drain is a spammable move, but it can be easy to punish. Thus, Tangrowth can switch out or use one of its coverage moves. If Mega Crucibelle or Heatran is predicted to switch in, use Earthquake. If Tangrowth can't meaningfully damage the switch-in, Sludge Bomb poison can otherwise help.

Team Options
========

- Defog support is necessary for Tangrowth to make the most of Regenerator, making Tornadus-T, Rotom-W, and Kitsunoh good picks. Although it's certainly useful, you never really dedicate a slot to Defogging hazards just for Tangrowth. You could probably phrase it more like Tornadus-T and Rotom-W pair particularly well with it and also provide Defog support.
- Pokemon that can cover Fire-types are invaluable partners for Tangrowth. As such, Toxapex and Arghonaut fit this role nicely. Toxapex can wear down the opposing team with Toxic, Toxic Spikes, and Scald burns, while Arghonaut can set Spikes. Mention that Toxapex notably absorbs Toxic Spikes and finishes off a Regenerator core too. In return, Tangrowth can check Electric-types like Tapu Koko, Krilowatt, and Caribolt, as well as the occasional offensive Jumbao and Tapu Bulu.
- Heatran can finish off a Fire / Water / Grass core, providing Stealth Rock and a way to break past Celesteela and Ferrothorn.
- A Mega Crucibelle check is useful because Tangrowth cannot generally take them on after they switch in safely, so Garchomp, Mega Mawile, or Landorus-T are useful teammates. Garchomp and Landorus-T appreciate Tangrowth's positive match up against Krilowatt and Ash-Greninja, while Mega Mawile appreciates a Landorus-T switch-in and Knock Off support.
I think you should definitely mention Heatran checks.

[STRATEGY COMMENTS]
Other Options
=============

- There are a few niche move choices for the Assault Vest set.
- Focus Blast is an option over Earthquake to 3HKO Ferrothorn, 2HKO Heatran, and OHKO Kartana. Though, by dropping Earthquake, Tangrowth will need Power Whip to punish Mega Crucibelle, and Focus Blast's low accuracy can be undesirable.
- Payback prevents Aurumoth from using Tangrowth as complete setup bait, netting a 2HKO after Stealth Rock damage. It also OHKOs Mega Alakazam with some chip damage, preventing it from using its Traced Regenerator. It also reliably 2HKOs offensive Pajantom and Mega Latios. However, outside of these notable KOes, it doesn't provide much more utility. Additionally, running Payback means it must be run in place of Knock Off, reducing Tangrowth's overall utility, or alongside Knock Off, which can feel redundant. Tangrowth's overall utility. Specify giving Celesteela a free switch in and giving Ferrothorn free Spikes.
- Rock Slide can be used to catch Mega Charizard Y, Mega Pinsir, and Volcarona on the switch, but it's generally weak against other targets. None of these Pokemon are particularly common either.
- Tangrowth can opt to run a physically defensive set with Leftovers or Rocky Helment, which can more reliably wall Pokemon like Kartana and Caribolt and run utility moves like Sleep Powder and Leech Seed. However, this set is usually ineffective because too many special attackers force it out, even after Sleep Powder is used. Furthermore, with fewer moveslots available for coverage, Tangrowth loses out on one of its advantages over other defensive Grass-types like Jumbao and Ferrothorn. If I ever want to run this set, on what type of teams would you recommend?

Checks and Counters
===================

**Flying-types**: Flying-types like Tornadus-T, Mega Pinsir, and Hawlucha can break past Tangrowth with super effective hits, and generally shrug off the common Hidden Power Ice. Rock Slide can chip down Mega Pinsir especially, though. Mention how a Sludge Bomb poison can be particularly annoying for Tornadus-T.

**Fire-types**: Volkraken and Heatran are able to overwhelm Tangrowth with Choice Specs Fire Blast and Inferno Overdrive. Otherwise, Tangrowth can actually take a weaker Fire-type STAB move and retaliate with Earthquake. Knock Off can be especially annoying to Volkraken, which relies heavily on its choice item. Mega Charizard Y slices through Tangrowth's defenses but doesn't appreciate Sludge Bomb poison. Or Rock Slide.

**Ice-types**: Ice-types like Weavile, Kyurem-B, and Syclant can overwhelm Tangrowth also with Ice-type STAB moves, though Weavile doesn't appreciate taking repeated Grass-type STAB moves, and Sludge Bomb poison can wear down these Pokemon.

**Other (Why "Other"? Did you mention any in particular before this?) Powerful Physical Wallbreakers**: Mega Mawile, Mega Crucibelle, and Mega Medicham can overload Tangrowth with their STAB moves. However, Mega Mawile and Mega Crucibelle have to watch out especially for Earthquake, and Mega Medicham has to be mindful of switching into Grass-type STAB moves. Pajantom can trap Tangrowth and KO it with Never Ending Nightmare or Devastating Drake before Tangrowth can KO back with Knock Off.

**Bulky Pokemon**: Bulky Pokemon like Toxapex, Ferrothorn, and Arghonaut can set up hazards against Tangrowth and force it out with Knock Off, while it generally can't do much back. The threat of Toxic/Toxic Spikes/Spikes on its own should already be enough to force Tangrowth out, because you never really want to give them that for free. However, Tangrowth can Knock Off their items and 2HKO Arghonaut with Power Whip. If Tangrowth forgoes Sludge Bomb for Hidden Power Ice, Jumbao can use Wish for free, and opposing Tangrowth will have a much better matchup.

**Set-up Sweepers**: Volcarona, Calm Mind + Pain Split Magearna, and Aurumoth outlast Tangrowth's walling capabilities and overwhelm it. Tangrowth's best defense against Volcarona is Rock Slide and against Aurumoth is Payback.

[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
This is pretty good already, but I'd like to take another look once this is implemented.
 
comments in purple things to remove in red
[OVERVIEW]

- Though Tangrowth faces competition with Jumbao, which can act as a better wall or wallbreaker, and Ferrothorn, which has access to the coveted Spikes, Tangrowth has its own strengths.
- Assault Vest Tangrowth's excellent mixed bulk and access to Regenerator allows it to act as a great pivot on bulky offense or balanced teams, especially when paired with other Pokemon with Regenerator like Tornadus-T, Toxapex, and Mega Crucibelle.
- With its excellent special bulk, Tangrowth is quite an excellent check to Electric-types like Tapu Koko and Krilowatt, as well as Ash Greninja.
- Furthermore, a colorful coverage movepool compared to other Grass-types, which includes Knock Off, Earthquake, and Sludge Bomb prevents it from becoming too passive despite no investment in its offenses.

- However, Tangrowth is relatively passive, generally requires super effective hits to deal meaningful damage. You directly contradict the point above, please rephrase it.
- Finally, its reliance on Assault Vest makes it very susceptible to Knock Off users like Arghonaut.
You could probably mention its susceptibility to offensive Flying-, Fire-, and Ice-types, which are all prominent.

[SET]
name: Assault Vest
move 1: Giga Drain / Power Whip
move 2: Knock Off
move 3: Earthquake
move 4: Sludge Bomb / Hidden Power Ice
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 248 HP / 8 Def / 252 SpD

[SET COMMENTS]
Moves
========

- Giga Drain's reliable accuracy and recovery make it the generally preferred option. Power Whip's increased power allows it to OHKO Mega Diancie and Greninja and 2HKO Arghonaut and Mega Tyranitar. It also deals more damage to Mega Alakazam, meaning it cannot heal the damage as easily with Recover or tracing Regenerator.
- Knock Off allows Tangrowth to annoy its common defensive Pokemon like Ferrothorn, Toxapex, and Jumbao. Notably, removing Celesteela's Leftovers prevents Celesteela from recovering at all against Tangrowth, making Celesteela easy to wear down. Using it against some switch-ins like Tornadus-T, Pajantom, Magearna, and Heatran reveal whether or not they have a Z-Crystal or not. It also prevents Necturna from reliably setting up a Substitute against Tangrowth.
- Earthquake is a fantastic move that allows Tangrowth to punish Mega Crucibelle with an OHKO and Heatran with an OHKO after Stealth Rock damage. Also, it prevents Shift Gear Magearna and Mega Mawile setting up for free.
- Sludge Bomb is preferred to prevent Jumbao from passing Wish for free and to wear down opposing Tangrowth. It also 2HKOes Caribolt, which could overwhelm it with Swords Dance boosts, and Tapu Lele, which can wear it down fast with Psychic Terrain-boosted attacks. Its poison chance can help to further wear down switch-ins such as Tornadus-T and Mega Latios.
- Hidden Power Ice, on the other hand, allows Tangrowth to prevent Garchomp and Landorus-T from forcing it out.

Set Details
========

- Since Tangrowth uses both physical and special attacks and doesn't mind losing more Speed, a Sassy nature is chosen, which improves its Special Defense.

Usage Tips
========

- While Tangrowth is healthy, switch into Ash-Greninja, Mega Alakazam, Caribolt, and Tapu Koko, as it can check these powerful offensive Pokemon.
- When Tangrowth is worn down, switching into weaker attackers like Jumbao, Zapdos, and Celesteela allows Tangrowth to switch out with net recovery with Regenerator
- Using Knock Off liberally early-game is a great strategy, preventing opposing walls like Celesteela and Ferrothorn from recovering as easily and Pokemon like Choice Scarf Volkraken from switching in as freely.
- Giga Drain is a spammable move, but it can be easy to punish. Thus, Tangrowth can switch out or use one of its coverage moves. If Mega Crucibelle or Heatran is predicted to switch in, use Earthquake. If Tangrowth can't meaningfully damage the switch-in, Sludge Bomb poison can otherwise help.

Team Options
========

- Pokemon that can cover Fire-types are invaluable partners for Tangrowth. As such, Toxapex and Arghonaut fit this role nicely. Toxapex can wear down the opposing team with Toxic, Toxic Spikes, and Scald burns, absorbs Toxic Spikes, and can form a Regenerator core with Tangrowth, while Arghonaut can set Spikes. In return, Tangrowth can check Electric-types like Tapu Koko, Krilowatt, and Caribolt, as well as the occasional offensive Jumbao and Tapu Bulu.
- Heatran can finish off a Fire / Water / Grass core, providing Stealth Rock and a way to break past Celesteela and Ferrothorn.
- Mega Crucibelle, which can provide Stealth Rock support, and Tornadus-T, which provides Defog support, are great partners because of their access to Regenerator. Rotom-W also fits in this core, also providing Defog support.
- A Mega Crucibelle check is useful because Tangrowth cannot generally take them on after they switch in safely, so Garchomp, Mega Mawile, or Landorus-T are useful teammates. Garchomp and Landorus-T appreciate Tangrowth's positive match up against Krilowatt and Ash-Greninja, while Mega Mawile appreciates a Landorus-T switch-in and Knock Off support.
- Additional Heatran checks, including Garchomp, Mega Latios, Arghonaut, and Pajantom are useful for Tangrowth.
I think you should add a dedicated point to Dark-type resists, because Ash-Greninja can overwhelm Tangrowth with flinches.
Also Flying-types.


[STRATEGY COMMENTS]
Other Options
=============

- There are a few niche move choices for the Assault Vest set.
- Focus Blast is an option over Earthquake to 3HKO Ferrothorn, 2HKO Heatran, and OHKO Kartana. Though, by dropping Earthquake, Tangrowth will need Power Whip to punish Mega Crucibelle, and Focus Blast's low accuracy can be undesirable.
- Payback prevents Aurumoth from using Tangrowth as complete setup bait, netting a 2HKO after Stealth Rock damage. It also OHKOs Mega Alakazam with some chip damage, preventing it from using its Traced Regenerator. It also reliably 2HKOs offensive Pajantom and Mega Latios. However, outside of these notable KOes, it doesn't provide much more utility. Additionally, running Payback means it must be run in place of Knock Off, reducing Tangrowth's overall utility, or alongside Knock Off, which allows Celesteela and Ferrothorn to switch in for free.
- Rock Slide can be used to catch Mega Charizard Y, Mega Pinsir, and Volcarona on the switch, but it's generally weak against other targets, and these targets are relatively uncommon.
- Tangrowth can opt to run a physically defensive set with Leftovers or Rocky Helment, which can more reliably wall Pokemon like Kartana and Caribolt and run utility moves like Sleep Powder and Leech Seed. However, this set is usually ineffective because too many special attackers force it out, even after Sleep Powder is used. Furthermore, with fewer moveslots available for coverage, Tangrowth loses out on one of its advantages over other defensive Grass-types like Jumbao and Ferrothorn. Thus, it partners best with Chansey, which walls Special Attackers like Volkraken and Ash Greninja, so Tangrowth can afford to invest in its Defense.

Checks and Counters
===================

**Flying-types**: Flying-types like Tornadus-T, Mega Pinsir, and Hawlucha can break past Tangrowth with super effective hits, and generally shrug off the common Hidden Power Ice. Sludge Bomb poison is particularly annoying for Tornadus-T, and Rock Slide can chip down Mega Pinsir especially, though.

**Fire-types**: Volkraken and Heatran are able to overwhelm Tangrowth with Choice Specs Fire Blast and Inferno Overdrive. Otherwise, Tangrowth can actually take a weaker Fire-type STAB move and retaliate with Earthquake. Knock Off can be especially annoying to Volkraken, which relies heavily on its choice item. Mega Charizard Y slices through Tangrowth's defenses but doesn't appreciate Sludge Bomb poison or Rock Slide.

**Ice-types**: Ice-types like Weavile, Kyurem-B, and Syclant can overwhelm Tangrowth also with Ice-type STAB moves, though Weavile doesn't appreciate taking repeated Grass-type STAB moves, and Sludge Bomb poison can wear down these Pokemon.

**Powerful Physical Wallbreakers**: Mega Mawile, Mega Crucibelle, and Mega Medicham can overload Tangrowth with their STAB moves. However, Mega Mawile and Mega Crucibelle have to watch out especially for Earthquake, and Mega Medicham has to be mindful of switching into Grass-type STAB moves. Pajantom can trap Tangrowth and KO it with Never Ending Nightmare or Devastating Drake before Tangrowth can KO back with Knock Off.

**Bulky Pokemon**: Bulky Pokemon like Toxapex, Ferrothorn, and Arghonaut can set up hazards against Tangrowth, while it generally can't do much back. However, Tangrowth can Knock Off their items and 2HKO Arghonaut with Power Whip. If Tangrowth forgoes Sludge Bomb for Hidden Power Ice, Jumbao can use Wish for free, and opposing Tangrowth will have a much better matchup.

**Set-up Sweepers**: Volcarona, Calm Mind + Pain Split Magearna, and Aurumoth outlast Tangrowth's walling capabilities and overwhelm it. Tangrowth's best defense against Volcarona is Rock Slide and against Aurumoth is Payback.

[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
1/3, good job.
 
[OVERVIEW]

- Though Tangrowth faces competition with Jumbao, which can act as a better wall or wallbreaker, and Ferrothorn, which has access to the coveted Spikes, Tangrowth has its own strengths.
- Assault Vest Tangrowth's excellent mixed bulk and access to Regenerator allows it to act as a great pivot on bulky offense or balanced teams, especially when paired with other Pokemon with Regenerator like Tornadus-T, Toxapex, and Mega Crucibelle.
- Thus, Tangrowth is quite an excellent check to Electric-types like Tapu Koko and Krilowatt, as well as Ash Greninja.
- Furthermore, a colorful coverage movepool, which includes Knock Off, Earthquake, and Sludge Bomb, prevents it from becoming too passive, despite no investment in its offenses.

- However, Tangrowth is weak to strong, common Fire-, Flying-, and Ice-type attacks from Volkraken, Tornadus-T, and Weavile Syclant. (Stronger offensively, better mon than cb weav)
- Furthermore, if it loses its Assault Vest, it then fails to check Pokemon like Mega Alakazam.
- Finally, if Tangrowth doesn't hit super effectively, its damage output can be low, leading to a temporary loss of momentum.

[SET]
name: Assault Vest
move 1: Giga Drain / Power Whip (Swap Giga and Whip)
move 2: Knock Off
move 3: Earthquake
move 4: Sludge Bomb / Hidden Power Ice
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 248 HP / 8 Def / 252 SpD

[SET COMMENTS]
Moves
========

- Giga Drain's reliable accuracy and recovery make it the generally preferred option. Power Whip's increased power allows it to OHKO Mega Diancie and Ash Greninja and 2HKO Arghonaut and Mega Tyranitar. It also deals more damage to Mega Alakazam, meaning it cannot heal the damage as easily with Recover or tracing Regenerator. - Swap the two halves here so that Whip>Giga. Also you probably won't ever hit a prot gren whilst it's a water type.
- Knock Off allows Tangrowth to annoy its common defensive Pokemon like Ferrothorn and Toxapex. Notably, removing Celesteela's Leftovers prevents Celesteela from recovering at all against Tangrowth, making Celesteela easy to wear down. It also prevents Necturna from reliably setting up a Substitute against Tangrowth. - Sub Nect is gone but you can say that Knock 2HKOes after a def drop which makes it hard to set up in front of Tangrowth.
- Earthquake is a fantastic move that allows Tangrowth to punish Mega Crucibelle with an OHKO and Heatran with an OHKO after Stealth Rock damage. Also, it prevents Shift Gear Magearna and Mega Mawile setting up for free.
- Sludge Bomb is preferred to prevent Jumbao from passing Wish for free and to wear down opposing Tangrowth. It also 2HKOes Caribolt, which could overwhelm it with Swords Dance boosts, and Tapu Lele, which can wear it down fast with Psychic Terrain-boosted attacks. Its poison chance can help to further wear down switch-ins such as Tornadus-T and Mega Latios. - Tapu Lele muscles Tang anyway, plus it has Calm Mind and Power Whip is first slash for Tangrowth. The Sludge Bomb roll is also 44-52 which is off-putting. Add Bulu here.
- Hidden Power Ice, on the other hand, allows Tangrowth to prevent Garchomp and Landorus-T from forcing it out. Add that it can also be run over EQ if the team has long-term answers to Heatran and Magearna.

Set Details
========

- Since Tangrowth uses both physical and special attacks and doesn't mind losing more Speed, a Sassy nature is chosen, which improves its Special Defense.

Usage Tips
========

- While Tangrowth is healthy, switch into Ash-Greninja, Mega Alakazam, Caribolt, and Tapu Koko, as it can check these powerful offensive Pokemon.
- When Tangrowth is worn down, switching into weaker attackers like defensive Jumbao, Zapdos, and Celesteela allows Tangrowth to switch out with net recovery with Regenerator
- Using Knock Off liberally early-game is a great strategy, preventing opposing walls like Celesteela and Ferrothorn from recovering as easily and Pokemon like Choice Scarf Volkraken from switching in as freely. Using it against some switch-ins like Tornadus-T, Pajantom, Magearna, and Heatran reveal whether or not they have a Z-Crystal or not.
- Giga Drain is a spammable move, but it can be easy to punish. Thus, Tangrowth can switch out or use one of its coverage moves. If Mega Crucibelle or Heatran is predicted to switch in, use Earthquake. If Tangrowth can't meaningfully damage the switch-in, Sludge Bomb poison can otherwise help.

Team Options
========

- Pokemon that can cover Fire-types are invaluable partners for Tangrowth. As such, Toxapex and Arghonaut fit this role nicely. Toxapex can wear down the opposing team with Toxic, Toxic Spikes, and Scald burns, absorbs Toxic Spikes, and can form a Regenerator core with Tangrowth, while Arghonaut can set Spikes. In return, Tangrowth can check Electric-types like Tapu Koko, Krilowatt, and Caribolt, as well as the occasional offensive Jumbao and Tapu Bulu.
- Heatran can finish off a Fire / Water / Grass core, providing Stealth Rock and a way to break past Celesteela and Ferrothorn.
- Mega Crucibelle, which can provide Stealth Rock support, and Tornadus-T, which provides Defog support, are great partners because of their access to Regenerator. Rotom-W also fits in this core, also providing Defog support. - Make this into two points, one for flying checks (Mega Tyranitar, Mega Crucibelle and Rotom-W) and another for Defoggers (Torn-T, Fini). Mention Tyranitar and Crucibelle's ability to put extra pressure on Torn-T with Stealth Rock and Rotom-W's Defog support (the next point can refer to other Defoggers and Tangrowth's ability to check Electrics in order to support them).
- A Mega Crucibelle check is useful because Tangrowth cannot generally take them on after they switch in safely, so Garchomp, Mega Mawile, or Landorus-T are useful teammates. Garchomp and Landorus-T appreciate Tangrowth's positive match up against Krilowatt and Ash-Greninja, while Mega Mawile appreciates a Landorus-T switch-in and Knock Off support. This doesn't need special consideration anymore.
- Heatran checks, including Garchomp, Mega Latios, Arghonaut, and Pajantom are useful for Tangrowth.
- Dark-type checks like Arghonaut and Magearna can switch into a lucky Ash-Greninja that got Dark Pulse flinches.
- Flying-type checks like Rotom-W, Mega Crucibelle, and Mega Tyranitar are also useful for Tangrowth. Will be mentioned earlier.

[STRATEGY COMMENTS]
Other Options
=============

- There are a few niche move choices for the Assault Vest set.
- Focus Blast is an option over Earthquake to 3HKO Ferrothorn, 2HKO Heatran, and OHKO Kartana. Though, by dropping Earthquake, Tangrowth will need Power Whip to punish Mega Crucibelle, and Focus Blast's low accuracy can be undesirable. - It also makes it more difficult to pressure Magearna
- Payback prevents Aurumoth from using Tangrowth as complete setup bait, netting a 2HKO after Stealth Rock damage. It also OHKOs Mega Alakazam with some chip damage, preventing it from using its Traced Regenerator. It also reliably 2HKOs offensive Pajantom and Mega Latios. However, outside of these notable KOes, it doesn't provide much more utility. Additionally, running Payback means it must be run in place of Knock Off, reducing Tangrowth's overall utility, or alongside Knock Off, which allows Celesteela and Ferrothorn to switch in for free. Celes and Ferro come in for free when Payback isn't run alongside Knock Off, so the Celes and Ferro part should be earlier in the sentence. Explain that it sacrifices important coverage if running both Payback and Knock Off.
- Mention HP Fire as a more reliable way to avoid Kartana and Ferrothorn freely switching in on Tang.

- Rock Slide can be used to catch Mega Charizard Y, Mega Pinsir, and Volcarona on the switch, but it's generally weak against other targets, and these targets are relatively uncommon.
- Tangrowth can opt to run a physically defensive set with Leftovers or Rocky Helment, which can more reliably wall Pokemon like Kartana and Caribolt and run utility moves like Sleep Powder and Leech Seed. However, this set is usually ineffective because too many special attackers force it out, even after Sleep Powder is used. Furthermore, with fewer moveslots available for coverage, Tangrowth loses out on one of its advantages over other defensive Grass-types like Jumbao and Ferrothorn. Thus, it partners best with Chansey, which walls Special Attackers like Volkraken and Ash Greninja, so Tangrowth can afford to invest in its Defense.

Checks and Counters
===================

**Flying-types**: Flying-types like Tornadus-T, Mega Pinsir, and Hawlucha can break past Tangrowth with super effective hits, and generally shrug off the common Hidden Power Ice. Sludge Bomb poison is particularly annoying for Tornadus-T, and Rock Slide can chip down Mega Pinsir especially, though.

**Fire-types**: Volkraken and Heatran are able to overwhelm Tangrowth with Choice Specs Fire Blast and Inferno Overdrive. Otherwise, Tangrowth can actually take a weaker Fire-type STAB move and retaliate with Earthquake. Knock Off can be especially annoying to Volkraken, which relies heavily on its choice item. Mega Charizard Y slices through Tangrowth's defenses but doesn't appreciate Sludge Bomb poison or Rock Slide.

**Ice-types**: Ice-types like Weavile, Kyurem-B, and Syclant can overwhelm Tangrowth also with Ice-type STAB moves, though Weavile doesn't appreciate taking repeated Grass-type STAB moves, and Sludge Bomb poison can wear down these Pokemon.

**Powerful Physical Wallbreakers**: Mega Mawile, Mega Crucibelle, and Mega Medicham can overload Tangrowth with their STAB moves. However, Mega Mawile and Mega Crucibelle have to watch out especially for Earthquake, and Mega Medicham has to be mindful of switching into Grass-type STAB moves. Pajantom can trap Tangrowth and KO it with Never Ending Nightmare or Devastating Drake before Tangrowth can KO back with Knock Off.

**Bulky Pokemon**: Bulky Pokemon like Toxapex, Ferrothorn, and Arghonaut can set up hazards against Tangrowth, while it generally can't do much back. However, Tangrowth can Knock Off their items and 2HKO Arghonaut with Power Whip. If Tangrowth forgoes Sludge Bomb for Hidden Power Ice, Jumbao can use Wish for free, and opposing Tangrowth will have a much better matchup.

**Set-up Sweepers**: Volcarona, Calm Mind + Pain Split Magearna, and Aurumoth outlast Tangrowth's walling capabilities and overwhelm it. Tangrowth's best defense against Volcarona is Rock Slide and against Aurumoth is Payback.

[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]

Quite a bit to update here since it's been a while. QC 2/3.
 
tenor.gif
 
[OVERVIEW]

Though Tangrowth faces competition with Jumbao, which can act as a better wall [Being a better wall is a pretty broad statement. I'd rather mention its better typing and higher natural Special bulk] or wallbreaker, and Ferrothorn, which has access to the coveted Spikes, Tangrowth has its own strengths. Assault Vest Tangrowth's excellent mixed bulk and access to Regenerator allows it to act as a great pivot on bulky offense or balanced teams, especially when paired with other Pokemon with Regenerator like Tornadus-T, Toxapex, and Mega Crucibelle. Thus, Tangrowth is quite an excellent check to Electric-types like Tapu Koko and Krilowatt, as well as Ash Greninja. Furthermore, a colorful coverage movepool, which includes Knock Off, Earthquake, and Sludge Bomb, prevents it from becoming too passive, despite no investment in its offenses. However, Tangrowth is weak to strong, common Fire-, Flying-, and Ice-type attacks from Volkraken, Tornadus-T, and Syclant. Furthermore, if it loses its Assault Vest, it then fails to check Pokemon like Mega Alakazam. [I think you should make more emphasis on this point, mentioning that Tangrowth really need AV to patch its SpD, because without it its special bulk is pretty bad overall] Finally, if Tangrowth doesn't hit super effectively, its damage output can be low, leading to a temporary [Minor nitpick, but really almost all losses of momentum are temporarily, so I'd just remove that] loss of momentum.

[SET]
name: Assault Vest
move 1: Power Whip / Giga Drain
move 2: Knock Off
move 3: Earthquake
move 4: Sludge Bomb / Hidden Power Ice
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 248 HP / 8 Def / 252 SpD

[SET COMMENTS]
Moves
========

Power Whip allows Tangrowth to 2HKO Arghonaut and Mega Tyranitar, as well as OHKO Mega Diancie and Ash Greninja. It also deals more damage to Mega Alakazam, meaning it cannot heal the damage as easily with Recover or tracing Regenerator. Though, Giga Drain's accuracy and recovery can be more reliable. Knock Off allows Tangrowth to annoy its common defensive Pokemon like Ferrothorn and Toxapex. Notably, removing Celesteela's Leftovers prevents Celesteela from recovering at all against Tangrowth, making Celesteela easy to wear down. It also prevents Necturna from reliably setting up against Tangrowth. Earthquake is a fantastic move that allows Tangrowth to punish Mega Crucibelle with an OHKO and Heatran with an OHKO after Stealth Rock damage. Also, it prevents Shift Gear Magearna and Mega Mawile setting up for free. Sludge Bomb is preferred to prevent Jumbao from passing Wish for free and to wear down opposing Tangrowth. It also 2HKOes Caribolt, which could overwhelm it with Swords Dance boosts, and OHKOs Tapu Bulu. Its poison chance can help to further wear down switch-ins such as Tornadus-T and Mega Latios. Hidden Power Ice, on the other hand, allows Tangrowth to prevent Garchomp and Landorus-T from forcing it out. It can be run over Earthquake if the team can adequately handle Heatran and Magearna also.

Set Details
========

Since Tangrowth uses both physical and special attacks and doesn't mind losing more Speed, a Sassy nature is chosen, which improves its Special Defense.

Usage Tips
========

While Tangrowth is healthy, switch into Ash-Greninja, Mega Alakazam, Caribolt, and Tapu Koko, as it can check these powerful offensive Pokemon. When Tangrowth is worn down, switching into weaker attackers like defensive Jumbao, Zapdos, and Celesteela allows Tangrowth to switch out with net recovery with Regenerator. Using Knock Off liberally early-game is a great strategy, preventing opposing walls like Celesteela and Ferrothorn from recovering as easily and Pokemon like Choice Scarf Volkraken from switching in as freely. Using it against some switch-ins like Tornadus-T, Pajantom, Magearna, and Heatran reveal whether or not they have a Z-Crystal or not. If Mega Crucibelle or Heatran is predicted to switch in, use Earthquake. If Tangrowth can't meaningfully damage the switch-in, Sludge Bomb poison can otherwise help.

Team Options
========

Pokemon that can cover Fire-types are invaluable partners for Tangrowth. As such, Toxapex and Arghonaut fit this role nicely. Toxapex can wear down the opposing team with Toxic, Toxic Spikes, and Scald burns, absorbs Toxic Spikes, and can form a Regenerator core with Tangrowth, while Arghonaut can set Spikes. In return, Tangrowth can check Electric-types like Tapu Koko, Krilowatt, and Caribolt, as well as the occasional offensive Jumbao and Tapu Bulu. Heatran can finish off a Fire / Water / Grass core, providing Stealth Rock and a way to break past Celesteela and Ferrothorn. Flying-type checks like Mega Tyranitar, Mega Crucibelle, and Rotom-W are especially useful for Tangrowth. Mega Tyranitar and Mega Crucibelle provide Stealth Rock support and place pressure on Tornadus-T, while Rotom-W provides Defog support. Other Defoggers like Tornadus-T, which forms a Regenerator core with Tangrowth, and Tapu Fini, whose Misty Terrain can prevent Tangrowth from succumbing to Toxic, appreciate Tangrowth's resistance to Electric-type attacks. Heatran checks, including Garchomp, Mega Latios, Arghonaut, and Pajantom are useful for Tangrowth. Dark-type checks like Arghonaut and Magearna can switch into a lucky Ash-Greninja that got Dark Pulse flinches.

[STRATEGY COMMENTS]
Other Options
=============

Focus Blast is an option over Earthquake to 3HKO Ferrothorn, 2HKO Heatran, and OHKO Kartana. Though, Focus Blast's low accuracy can be undesirable and makes pressuring Magearna difficult. Similarly, Hidden Power Fire allows Tangrowth to wear down Ferrothorn and OHKO Kartana, but it leaves Tangrowth helpless against Heatran and Magearna. Payback prevents Aurumoth from using Tangrowth as complete setup bait, netting a 2HKO after Stealth Rock damage. It also OHKOs Mega Alakazam with some chip damage, preventing it from using its Traced Regenerator. It also reliably 2HKOs offensive Pajantom and Mega Latios. However, outside of these notable KOes, it doesn't provide much more utility. Additionally, running Payback means it must be run in place of Knock Off, reducing Tangrowth's overall utility and allowing Celesteela and Ferrothorn to switch in for free, or alongside Knock Off, which sacrifices another coverage option. Rock Slide can be used to catch Mega Charizard Y, Mega Pinsir, and Volcarona on the switch, but it's generally weak against other targets, and these targets are relatively uncommon. Tangrowth can opt to run a physically defensive set with Leftovers or Rocky Helment, which can more reliably wall Pokemon like Kartana and Caribolt and run utility moves like Sleep Powder and Leech Seed. However, this set is usually ineffective because too many special attackers [Mention specific ones like Magearna and Mega Alakazam] force it out, even after Sleep Powder is used. Furthermore, with fewer moveslots available for coverage, Tangrowth loses out on one of its advantages over other defensive Grass-types like Jumbao and Ferrothorn. Thus, it partners best with Chansey, which walls Special Attackers like Volkraken and Ash Greninja, so Tangrowth can afford to invest in its Defense.

Checks and Counters
===================

**Flying-types**: Flying-types like Tornadus-T, Mega Pinsir, and Hawlucha [Put Mega Pinsir last, as that mon is quite rare nowadays] can break past Tangrowth with super effective hits, and generally shrug off the common Hidden Power Ice. Sludge Bomb poison is particularly annoying for Tornadus-T, and Rock Slide can chip down Mega Pinsir especially, though.

**Fire-types**: Volkraken and Heatran are able to overwhelm Tangrowth with Choice Specs Fire Blast and Inferno Overdrive. Otherwise, Tangrowth can actually take a weaker Fire-type STAB move and retaliate with Earthquake. Knock Off can be especially annoying to Volkraken, which relies heavily on its choice item. Mega Charizard Y slices through Tangrowth's defenses but doesn't appreciate Sludge Bomb poison or Rock Slide.

**Ice-types**: Ice-types like Weavile, Kyurem-B, and Syclant can overwhelm Tangrowth also with Ice-type STAB moves, though Weavile doesn't appreciate taking repeated Grass-type STAB moves, and Sludge Bomb poison can wear down these Pokemon.

**Powerful Physical Wallbreakers**: Mega Mawile, Mega Crucibelle, and Mega Medicham can overload Tangrowth with their STAB moves. However, Mega Mawile and Mega Crucibelle have to watch out especially for Earthquake, and Mega Medicham has to be mindful of switching into Grass-type STAB moves. Pajantom can trap Tangrowth and KO it with Never Ending Nightmare or Devastating Drake before Tangrowth can KO back with Knock Off.

**Bulky Pokemon**: Bulky Pokemon like Toxapex, Ferrothorn, and Arghonaut [Given that Arghonaut is going to be 2HKOed most of the time, I'd remove it from this initial list, and then mention how Giga Drain variants lose to it 1v1 later] can set up hazards against Tangrowth, while it generally can't do much back. However, Tangrowth can Knock Off their items and 2HKO Arghonaut with Power Whip. If Tangrowth forgoes Sludge Bomb for Hidden Power Ice, Jumbao can use Wish for free, and opposing Tangrowth will have a much better matchup.

**Set-up Sweepers**: Volcarona, Calm Mind + Pain Split Magearna, and Aurumoth outlast Tangrowth's walling capabilities and overwhelm it. Tangrowth's best defense against Volcarona is Rock Slide and against Aurumoth is Payback. [Move this above Bulky Pokemon, as these are much more dangerous and can potentially cost you the entire game]

[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]

Not much to add here, great job as always. 3/3
 
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