ORAS OU Tangrowth +Jelllicent Balanced Team (Peaked 1500s)

Tangrowth & Jellicent Defensive Balance Team (Peaked at 1500's)

Hello world, so this is my first rate my team so this should be interesting lol.


The Building Process

The Core

tangrowth.gif
jellicent.gif


So I was getting tired of all the Keldeos on the ladder and since Volcanion was just around the corner I decided to try a team with my main man Jelly since it is immune to both of Keldeos stab and resists Volcanion's stabs as well, along with being able to wall other water types and defensive Mons. I was also seeing on the message boards a lot of talk about Tangrowth being a great defensive pivot in the OU Meta being able to take hits from Excadrill,M-Lop, T-Tar,Breloom to name a faew. After this core however there was still a lot of weaknesses


Latias + Heatran

latias.gif
heatran.gif


So I realized there were some special attackers the team really struggles with, biggest ones being Mega-Man, Rotom-W, Gengar and pretty much any specs user. So I decided to go with Heatran and Latias which greatly complement each other, Since Latias is immune and resists Ran's weaknesses and Ran doing the same. Along with this it allowed me access to a Defog user, phazer, and a SR user. It also complemented the other 2 fairly well. However at this point the team seemed very defensive as the four Mons I had on the team did not provide a huge offensive pressure.


The Offense (Sort Of)

pinsir-mega.gif
clefable.gif


So after some pondering I decided on Mega Pinsir and Clefable. I chose Pinsir rather than other Megas due to its great ability, priority, and offensive pressure it provides on the team. Allowing me to get an SD off in a game after I take out all the threats to hopefully get a sweep. Clef was added more to handle more threats to my other Mons, since Fairy is a great Defensive typing. Nothing to special aout the Clefable just your typical little fair running around.

The Sets

jellicent.gif


Jellicent @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Will-O-Wisp
- Night Shade
- Scald
- Recover

I decided to run a SP.Def Jellicent as it utilizes its much higher SP.Def stat. Pretty much a typical Jelly, I decided to go with Night Shade rather than shadow ball so I can consistently get damage off rather then relying on Jelly's sub-par Sp.Att stat. Water absorb over cursed body becuase it is more useful in this meta.

tangrowth.gif


Tangrowth @ Rocky Helmet

Ability: Regenerator
EVs: 248 HP / 228 Def / 32 SpD
Relaxed Nature
- Sleep Powder
- Giga Drain
- Knock Off
- Hidden Power [Ice]

Rather than going with the assault vest variant I went with the Rocky helmet set since getting damage off on Physical attackers along with SR damage allows Pinsir a bigger opportunity to sweep. Since I am using a mixed attacking set I went with Relaxed Nature because there is very little use for its speed. Sleep powder is necessary to stop certain Mons from setting up or sweeping as well as causing disruption on opposing teams. Giga for good stab and extra HP recovery along with Regenerator. Knock Off for good Tech on Chanseys and other item reliant Mons. On this set I originally had HP Fire but after a while decided to use HP-Ice instead after running into a lot of trouble with Gliscors and Garchomps. Sleep Powder + HP-Ice allows me to 2HKO-3HKO certain sets and get an upper hand in the tide of battle

latias.gif


Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Defog
- Healing Wish
- Recover

I decided on a typical fast support Latias however rather than Psyschock running Recover allowing to be more of a reliable recovery if necessary. I have thought about going for a more bulky set, but a hard hitting Draco is Crucial in some battles sometimes allowing me the ability to win and the speed is also very important. If there is a better option out there I wouldn't mind replacing However Healing wish and Defog is just too good in many situations as sometimes that is all I need lati for.

heatran.gif


Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
- Stealth Rock
- Magma Storm
- Roar
- Flash Cannon

I went with a defensive Heatran to better handle certain threats an Offensive set might be preferable, but I am too scared to try to reduce Ran's bulk. Its current bulk allows me to take Sp.Def hits as well as a Diancle Earth Power and OHKO it back. Roar is very important since going with a defensive Ran makes it set up fodder, so Roar is very crucial. SRs because why not and Magma over lave plume for continual damage and flash canon reliable damage for fairies.

pinsir-mega.gif


Pinsir-Mega @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Quick Attack
- Return
- Close Combat
- Swords Dance

I went with a very typical Mega Pinsir, going with Close combat rather then earthquake because of its extra power and ability o hit air balloon Mons. Not much to really be said here besides the fact I lost count of how many times Pinsir has brought me back from the brink of certain Defeat.

clefable.gif


Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave

Another very typical Clef set, however this set seems sort of off. I feel like Calm mid is really needed since I rarely use it but it does have its perks. Mono attacking with Moonblast however have thought about adding another option but don't really know what to add. T-Wave to help with opposing stall along with giving Pinsir the ability to out speed faster mons.SB because obvious reasons.


Conclusion

Struggles: This team struggles with set-up, sweeps rotom-W sometimes, and certain wallbreakers including Zard X, and Mega Diacnle sometimes. Also strong Special attackers and Gengar


Overall I am pretty satisfied with this team and am very open to taking suggestions on how to improve the team and possible replacements if needed.

Jellicent @ Leftovers

Ability: Water Absorb

EVs: 252 HP / 4 Def / 252 SpD

Calm Nature

- Will-O-Wisp

- Night Shade

- Scald

- Recover


Tangrowth @ Rocky Helmet

Ability: Regenerator

EVs: 248 HP / 228 Def / 32 SpD

Relaxed Nature

- Sleep Powder

- Giga Drain

- Knock Off

- Hidden Power [Ice]


Pinsir-Mega @ Pinsirite

Ability: Moxie

EVs: 252 Atk / 4 SpD / 252 Spe

Jolly Nature

- Quick Attack

- Return

- Close Combat

- Swords Dance


Latias @ Life Orb

Ability: Levitate

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

- Draco Meteor

- Defog

- Healing Wish

- Recover


Heatran @ Leftovers

Ability: Flash Fire

EVs: 252 HP / 188 SpD / 68 Spe

Calm Nature

- Stealth Rock

- Magma Storm

- Roar

- Flash Cannon


Clefable @ Leftovers

Ability: Magic Guard

EVs: 252 HP / 172 Def / 84 SpD

Calm Nature

- Calm Mind

- Moonblast

- Soft-Boiled

- Thunder Wave
.
 
One of the biggest problems with this team is a huge weakness to Dark-types, particularly Weavile but also Bisharp, since all Tangrowth can really do vs it is Sleep Powder. You definitely need a secondary Dark resist, and the best way to fit one on your team is by using Keldeo over Jellicent. Any set could work fine, but RestTalk Keldeo is probably best due to how heavily you rely on it to take on Dark-types, and because it fits better over Jellicent due to its defensive nature. You do become a bit weaker to opposing Keldeo, but all of your other Pokemon besides Heatran can check Keldeo anyway, so you're not exactly weak to it. If you want to keep Jellicent, definitely use a Colbur Berry on it so that you can at least live one Dark-type hit, and use Taunt instead of Night Shade, Night Shade basically does nothing for Jellicent, while Taunt is extremely useful at shutting down defensive Pokemon like Clefable and Suicune.

Speaking of which, I would definitely run Taunt over Roar on Heatran if you decide to replace Jellicent, since otherwise, you can have trouble against defensive teams in general, and Clefable as a last Pokemon specifically. Defensive Heatran really doesn't benefit from running Flash Cannon, since at it really deals that much damage to is Diancie. You're much better off using Toxic or Stone Edge, otherwise, Charizard-X and Talonflame completely sweep your team.

Fairies in general are extremely threatening to your team, since most of them have a way of beating Heatran. You should probably be using Amoonguss over Tangrowth, since it can actually handle Fairies a lot better, while still performing the same role of Regen Grass-type wall and sleep spreader (doing a much better job at the latter due to Spore's 100% accuracy)

keldeo.gif

Keldeo @ Rocky Helmet
Ability: Justified
EVs: 4 Def / 252 Spe / 252 SpA
Timid Nature
- Scald
- Secret Sword
- Rest
- Sleep Talk

jellicent.gif


Jellicent @ Colbur Berry
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Will-O-Wisp
- Taunt
- Scald
- Recover


heatran.gif

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
- Stealth Rock
- Magma Storm
- Taunt
- Toxic / Stone Edge

amoonguss.gif

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Impish Nature
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
 
Hey,
I'm pretty new here, so don't take my word for this being better than what Albacore said.

It seems to me that you wan't to keep the Jellicent/Tangrowth core, so let me offer a few suggestions.

First, try replacing Hex>Night Shade, as if you get a burn, Hex will almost always do more damage than Night Shade, as Jelli's SpA isn't that bad. Plus, you can do some extra damage to Poison Heal Gliscor or Breloom.

Next, since Tangrowth is running Rocky, you could go for more of a passive set. If you do, replace HP Ice<Block and Knock Off<Leech Seed. I know this sounds kinda bad, but you can Block, put to sleep, and Leech up health. It can also be used as an opportunity to bring out Pinsir.
Of course, now you have no real way to stop Gliscor or Garchomp, so run HP Ice>Recover on Latias. Recover isn't really that useful when you have Healing Wish, so maybe run a little more offensively on Latias, especially since he has the Life Orb.

Hope I helped :3
 
Last edited:
Of course, now you have no real way to stop Gliscor or Garchomp, so run HP Ice>Recover on Latias. Recover isn't really that useful when you have Healing Wish, so maybe run a little more offensively on Latias, especially since he has the Life Orb.
Latias can learn Ice Beam, why could it run HP Ice over it?
 
One of the biggest problems with this team is a huge weakness to Dark-types, particularly Weavile but also Bisharp, since all Tangrowth can really do vs it is Sleep Powder. You definitely need a secondary Dark resist, and the best way to fit one on your team is by using Keldeo over Jellicent. Any set could work fine, but RestTalk Keldeo is probably best due to how heavily you rely on it to take on Dark-types, and because it fits better over Jellicent due to its defensive nature. You do become a bit weaker to opposing Keldeo, but all of your other Pokemon besides Heatran can check Keldeo anyway, so you're not exactly weak to it. If you want to keep Jellicent, definitely use a Colbur Berry on it so that you can at least live one Dark-type hit, and use Taunt instead of Night Shade, Night Shade basically does nothing for Jellicent, while Taunt is extremely useful at shutting down defensive Pokemon like Clefable and Suicune.

Speaking of which, I would definitely run Taunt over Roar on Heatran if you decide to replace Jellicent, since otherwise, you can have trouble against defensive teams in general, and Clefable as a last Pokemon specifically. Defensive Heatran really doesn't benefit from running Flash Cannon, since at it really deals that much damage to is Diancie. You're much better off using Toxic or Stone Edge, otherwise, Charizard-X and Talonflame completely sweep your team.

Fairies in general are extremely threatening to your team, since most of them have a way of beating Heatran. You should probably be using Amoonguss over Tangrowth, since it can actually handle Fairies a lot better, while still performing the same role of Regen Grass-type wall and sleep spreader (doing a much better job at the latter due to Spore's 100% accuracy)

keldeo.gif

Keldeo @ Rocky Helmet
Ability: Justified
EVs: 4 Def / 252 Spe / 252 SpA
Timid Nature
- Scald
- Secret Sword
- Rest
- Sleep Talk

jellicent.gif


Jellicent @ Colbur Berry
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Will-O-Wisp
- Taunt
- Scald
- Recover


heatran.gif

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
- Stealth Rock
- Magma Storm
- Taunt
- Toxic / Stone Edge

amoonguss.gif

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Impish Nature
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
First of all huge thanks for the feed back!. You are 100% right about the dark weakness can't believe I forgot to mention that. Look at your suggestion I do think Keldeo can actually do pretty well on the team over Jelly to deal with that, so I will for sure try it out. The only thing downside as you said is I lose some bulk, but I think more importantly I lose a pretty solid check to Volcanion as it can almost 2hko any of my pokemon. However I think the offensive pressure it will provide will hopefully make up for it. Also I for sure try taunt and see how it goes as well I have considered that before but i prefer Roar just because a a lot of times for example Manaphys love to tail glow on Ran do I would typically just roar. As far as amoongus I will see how that goes, however it would then add 2 psychic weaknesses on my team with latias the only Mon being able to take a hit from a psychic move. I also lose a lot of utility such a knock off which is really important in many situations. Anyways thanks you so much for the help I greatly appreciate and I'll let you know how the changes go.
 
Back
Top