Hello everyone! Today I have a team I built around tangrowth and I would like to have it rated in order for it to reach it’s full potential.Full paste is linked here.
Building Process


This is the mon I wanted to build around.This mon can function as a way around kartana,rillaboom,Tapu bulu and urshifu rapid strike as they get stone walled by it only getting hit super effectively with u-turn.And with rocky helmet it can punish urshifu’s surging strikes or any physical attacks thrown at it.It’s able to break dragonite’s multiscale in a pinch as well.


The 2nd Pokémon I wanted to include is Tapu koko. It’s a great offensive and defensive partner with tangrowth as it functions as a slow win con which defeat things that threaten out tangrowth such as tornadus-therian,dragonite,corvikinght and cm Tapu fini.


The 3rd mon I decided to choose was Landorus-Therian this is due to it being able to check Zeraora while functioning as a volt blocker and being able to help me handle non utility dragonite with it’s intimidate ability.This mon can also spread status a lot alongside tangrowth.


The 4th mon I decided to choose was urshifu-r this is due to my team being quite weavile weak and having an offensive way past it can be very helpful.This team also lacks breaking power which urshifu can provide while also benefiting from tangrowth being able to check offensive grasses types for it as it has trouble with them especially Tapu bulu as it can also wall all of it’s attacks and can only be u-turned on.


The 5th mon I decided to choose is clefable this is due to it being able to check dragapult and kyurem while also functioning as safety coating against weavile being able to absorb knock offs from it.It also provides some offensive pressure to the team with it being able to use a cm set and electric terrain can help boost it’s thunder against things such as toxapex,Tapu fini and slowking.


The final mon I decided to add to this team is dragonite this is because this team lacks hazard control and a way around heatran so dragonite was a perfect for in the last slot while also being a failsafe against offensive grasses if tangrowth is gone.
tangrowth

Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Giga Drain
- Knock Off
- Focus Blast
- Sleep Powder
This is the standard set used by tangrowth it has max def as it needs as much def as possible in order to soak up an punish an urshifu close combat and it’s specially defensive stats aren’t the best and would be a waste to invest in as it falls to most special attacks already.Rocky helmet is my item of choice due to it’s pure utility as it can make weavile and urshifu’s multi hit contact into big chip being able to chip physical attackers is a great trait to have.
tapu koko

Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Thunderbolt
- Calm Mind
- Roost
This is the Tapu koko set I decided to choose due to it’s ability to sweep late game with ease while providing speed control to this team alongside heavy duty boots and roost it has quite a bit of longevity and it covers the biggest threats to tangrowth being flying types while also being able to hit Tapu fini and dragonite super effectively.After urshifu has done it’s job koko can come in and clean up the rest of the team being able to use passive mons such as clefable and corvikinght as an entry point to set up.
Landorus-Therian

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Earthquake
- U-turn
- Toxic
- Stealth Rock
This is the standard defensive landorous-therian set.The speed evs are used in order to outspeed modest offensive heatran while having max hp and dumping the rest in the def.it’s able to spread status alongside tangrowth while being able to check Zeraora and dragonite with it’s intimidate ability and volt blocking capabilities while also providing stealth rock support for this team.
Urshifu-Rapid strike

Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- U-turn
- Aqua Jet
This is the main breaker of the team and it benefits greatly from the fact that tangrowth and dragonite check offensive grasses and Tapu koko being able to clean after it has punched a few holes in the opposing team.I decided to use aqua jet>ice punch in order to pick off weakened faster threats such as weavile and dragapult.This set has the standard urshifu evs and has jolly in order to outspeed things such as nidoking,kyurem and specs Tapu lele.
Clefable

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder
This is the set I decided to choose for Clefable as it provides offensive pressure with cm and can function as another sweeper alongside Tapu koko and it’s thunder is boosted by Tapu koko’s electric terrain.The power boost from electric terrain helps it dent things which otherwise can prove a threat to the sweep such as toxapex.The evs are in order for it to get 3 hit koed by a dragapult shadow ball and work as a way around weavile alongside urshifu-rapid strike.
Dragonite

Dragonite @ Heavy-Duty Boots
Ability: Multiscale
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Earthquake
- Ice Beam
- Roost
- Defog
This is the final mon of the team and it’s ev spread is the standard utility set with defog>heal bell as I need hazard control for this team.I decided to choose the utility set due to this reason and the fact that it functions as a great tank and can run ice beam to surprise landorous-t and garchomp on the switch.Another reason I decided to choose this set is due to earthquake being able to beat heatran 1v1 as my team has quite a bit of trouble switching into the combination of earth power,magma storm and taunt.
Here are some replays I feel show how the team functions to help the raters see how the team works properly
https://replay.pokemonshowdown.com/gen8ou-1364121744
https://replay.pokemonshowdown.com/gen8ou-1364128718
That’s all I have for today,any and all advice is appreciated as I want to make this the best it can be.
Building Process


This is the mon I wanted to build around.This mon can function as a way around kartana,rillaboom,Tapu bulu and urshifu rapid strike as they get stone walled by it only getting hit super effectively with u-turn.And with rocky helmet it can punish urshifu’s surging strikes or any physical attacks thrown at it.It’s able to break dragonite’s multiscale in a pinch as well.




The 2nd Pokémon I wanted to include is Tapu koko. It’s a great offensive and defensive partner with tangrowth as it functions as a slow win con which defeat things that threaten out tangrowth such as tornadus-therian,dragonite,corvikinght and cm Tapu fini.






The 3rd mon I decided to choose was Landorus-Therian this is due to it being able to check Zeraora while functioning as a volt blocker and being able to help me handle non utility dragonite with it’s intimidate ability.This mon can also spread status a lot alongside tangrowth.








The 4th mon I decided to choose was urshifu-r this is due to my team being quite weavile weak and having an offensive way past it can be very helpful.This team also lacks breaking power which urshifu can provide while also benefiting from tangrowth being able to check offensive grasses types for it as it has trouble with them especially Tapu bulu as it can also wall all of it’s attacks and can only be u-turned on.










The 5th mon I decided to choose is clefable this is due to it being able to check dragapult and kyurem while also functioning as safety coating against weavile being able to absorb knock offs from it.It also provides some offensive pressure to the team with it being able to use a cm set and electric terrain can help boost it’s thunder against things such as toxapex,Tapu fini and slowking.












The final mon I decided to add to this team is dragonite this is because this team lacks hazard control and a way around heatran so dragonite was a perfect for in the last slot while also being a failsafe against offensive grasses if tangrowth is gone.
tangrowth

Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Giga Drain
- Knock Off
- Focus Blast
- Sleep Powder
This is the standard set used by tangrowth it has max def as it needs as much def as possible in order to soak up an punish an urshifu close combat and it’s specially defensive stats aren’t the best and would be a waste to invest in as it falls to most special attacks already.Rocky helmet is my item of choice due to it’s pure utility as it can make weavile and urshifu’s multi hit contact into big chip being able to chip physical attackers is a great trait to have.
tapu koko

Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Thunderbolt
- Calm Mind
- Roost
This is the Tapu koko set I decided to choose due to it’s ability to sweep late game with ease while providing speed control to this team alongside heavy duty boots and roost it has quite a bit of longevity and it covers the biggest threats to tangrowth being flying types while also being able to hit Tapu fini and dragonite super effectively.After urshifu has done it’s job koko can come in and clean up the rest of the team being able to use passive mons such as clefable and corvikinght as an entry point to set up.
Landorus-Therian

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Earthquake
- U-turn
- Toxic
- Stealth Rock
This is the standard defensive landorous-therian set.The speed evs are used in order to outspeed modest offensive heatran while having max hp and dumping the rest in the def.it’s able to spread status alongside tangrowth while being able to check Zeraora and dragonite with it’s intimidate ability and volt blocking capabilities while also providing stealth rock support for this team.
Urshifu-Rapid strike

Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- U-turn
- Aqua Jet
This is the main breaker of the team and it benefits greatly from the fact that tangrowth and dragonite check offensive grasses and Tapu koko being able to clean after it has punched a few holes in the opposing team.I decided to use aqua jet>ice punch in order to pick off weakened faster threats such as weavile and dragapult.This set has the standard urshifu evs and has jolly in order to outspeed things such as nidoking,kyurem and specs Tapu lele.
Clefable

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder
This is the set I decided to choose for Clefable as it provides offensive pressure with cm and can function as another sweeper alongside Tapu koko and it’s thunder is boosted by Tapu koko’s electric terrain.The power boost from electric terrain helps it dent things which otherwise can prove a threat to the sweep such as toxapex.The evs are in order for it to get 3 hit koed by a dragapult shadow ball and work as a way around weavile alongside urshifu-rapid strike.
Dragonite

Dragonite @ Heavy-Duty Boots
Ability: Multiscale
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Earthquake
- Ice Beam
- Roost
- Defog
This is the final mon of the team and it’s ev spread is the standard utility set with defog>heal bell as I need hazard control for this team.I decided to choose the utility set due to this reason and the fact that it functions as a great tank and can run ice beam to surprise landorous-t and garchomp on the switch.Another reason I decided to choose this set is due to earthquake being able to beat heatran 1v1 as my team has quite a bit of trouble switching into the combination of earth power,magma storm and taunt.
Here are some replays I feel show how the team functions to help the raters see how the team works properly
https://replay.pokemonshowdown.com/gen8ou-1364121744
https://replay.pokemonshowdown.com/gen8ou-1364128718
.I also wanted to mention a tiny consistency issue I feel the raters are going to address but I feel is fine here, this issue being electric terrain+a sleep move.This might seem counter intuitive at first until you realize that Tapu koko is cm and is usually used late game or against flying types sparingly.Koko still has great synergy with tangrowth although this tiny inconsistency is present it’s easy to work around during a battle
That’s all I have for today,any and all advice is appreciated as I want to make this the best it can be.