[SET]
name: Tank
move 1: Stealth Rock
move 2: Earthquake
move 3: Toxic
move 4: Fire Blast / Roar / Dragon Tail
item: Rocky Helmet
ability: Rough Skin
nature: Jolly
evs: 252 HP / 4 SpD / 252 Spe
[SET COMMENTS]
=========
Stealth Rock enables Garchomp to pressure teams by punishing switches and accumulating chip damage. Earthquake hits most of the metagame for neutral damage while threatening key targets like Magearna, Heatran, and Toxapex. With Garchomp's attacks handling Poison- and Steel-types, Toxic is an excellent option for crippling bulky switch-ins like Landorus-T, Zapdos, Tapu Bulu, and Rotom-W. Fire Blast punishes Steel-types unthreatened by Earthquake, such as Skarmory and Ferrothorn, that can otherwise set entry hazards against Garchomp as well as Kartana and Mega Scizor, which can remove hazards and otherwise even turn Garchomp into setup fodder. Alternatively, Flamethrower offers better accuracy but lacks the power to 2HKO Skarmory after Stealth Rock damage. Roar and Dragon Tail synergize well with Stealth Rock to accumulate additional chip damage. Roar is the more consistent of the two with its ability to phaze out common foes behind a Substitute, such as Hawlucha, Gyarados, Volcarona, and Serperior, but the chip damage that Dragon Tail is able to dish is nevertheless appreciated.
Set Details
========
Garchomp is a powerful disruptor of VoltTurn strategies, leveraging its Electric immunity and the combined effects of Rough Skin and Rocky Helmet to punish contact attackers for 30% of their health. Maximum Speed investment allows Garchomp to Speed tie with opposing Garchomp and outspeed up to base 100 Speed threats, such as Tapu Lele, Kyurem-B, and Mega Medicham, ensuring it can hit first to take a chunk out of them or finish them off. Alternatively, a bulkier spread of 252 HP / 176 Def / 80 Spe with a Jolly nature enhances Garchomp’s ability to check threats like Kartana and common pivots like Landorus-T and Mega Scizor while maintaining the Speed to outspeed base 80 Speed threats, including Choice Band Hoopa-U.
Usage Tips
========
Garchomp excels at pivoting into physical threats, particularly U-turn from Landorus-T and Victini, and weak priority moves like Fake Out and Quick Attack from Mega Medicham and Mega Lopunny to accumulate contact chip damage. It should set up Stealth Rock against foes it forces out, such as Choice-locked Tapu Koko, Heatran, and Magnezone. With the Toxic set, avoid aggressive predictions, as Garchomp already effectively lures and punishes common checks with ease. When using the Dragon Tail variant, frequently phaze foes to rack up chip damage and disrupt their momentum.
Team Options
========
Tank Garchomp fits best on bulky offense teams that benefit from its role compression and ability to accumulate the required chip damage to put foes in revenge kill range for its teammates. Magearna's resistances and immunities patch up Garchomp's weaknesses to Fairy-, Ice-, and Dragon-type moves, making it an ideal partner. In return, Garchomp provides a check to Fire-types like Heatran, Volcarona, and Victini thanks to its Fire resistance and Stealth Rock. Garchomp also benefits from Ferrothorn, whose Fairy resistance and Spikes create a strong entry hazard-stacking core, amplifying Garchomp's phazing and hazard damage potential. With Garchomp taking up the defensive Ground-type slot that traditionally goes to the additionally Ground-immune Landorus-T and Gliscor, Rotom-W makes for a solid partner by accommodating for Garchomp's lack of a Ground immunity and ability to pivot.
[SET CREDITS]
Written by:
https://www.https//www.smogon.com/forums/members/boomenheimer.385157/
Quality checked by:
https://www.smogon.com/forums/members/zinnias.569291/
https://www.smogon.com/forums/members/skypenguin.462413/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
name: Tank
move 1: Stealth Rock
move 2: Earthquake
move 3: Toxic
move 4: Fire Blast / Roar / Dragon Tail
item: Rocky Helmet
ability: Rough Skin
nature: Jolly
evs: 252 HP / 4 SpD / 252 Spe
[SET COMMENTS]
=========
Stealth Rock enables Garchomp to pressure teams by punishing switches and accumulating chip damage. Earthquake hits most of the metagame for neutral damage while threatening key targets like Magearna, Heatran, and Toxapex. With Garchomp's attacks handling Poison- and Steel-types, Toxic is an excellent option for crippling bulky switch-ins like Landorus-T, Zapdos, Tapu Bulu, and Rotom-W. Fire Blast punishes Steel-types unthreatened by Earthquake, such as Skarmory and Ferrothorn, that can otherwise set entry hazards against Garchomp as well as Kartana and Mega Scizor, which can remove hazards and otherwise even turn Garchomp into setup fodder. Alternatively, Flamethrower offers better accuracy but lacks the power to 2HKO Skarmory after Stealth Rock damage. Roar and Dragon Tail synergize well with Stealth Rock to accumulate additional chip damage. Roar is the more consistent of the two with its ability to phaze out common foes behind a Substitute, such as Hawlucha, Gyarados, Volcarona, and Serperior, but the chip damage that Dragon Tail is able to dish is nevertheless appreciated.
Set Details
========
Garchomp is a powerful disruptor of VoltTurn strategies, leveraging its Electric immunity and the combined effects of Rough Skin and Rocky Helmet to punish contact attackers for 30% of their health. Maximum Speed investment allows Garchomp to Speed tie with opposing Garchomp and outspeed up to base 100 Speed threats, such as Tapu Lele, Kyurem-B, and Mega Medicham, ensuring it can hit first to take a chunk out of them or finish them off. Alternatively, a bulkier spread of 252 HP / 176 Def / 80 Spe with a Jolly nature enhances Garchomp’s ability to check threats like Kartana and common pivots like Landorus-T and Mega Scizor while maintaining the Speed to outspeed base 80 Speed threats, including Choice Band Hoopa-U.
Usage Tips
========
Garchomp excels at pivoting into physical threats, particularly U-turn from Landorus-T and Victini, and weak priority moves like Fake Out and Quick Attack from Mega Medicham and Mega Lopunny to accumulate contact chip damage. It should set up Stealth Rock against foes it forces out, such as Choice-locked Tapu Koko, Heatran, and Magnezone. With the Toxic set, avoid aggressive predictions, as Garchomp already effectively lures and punishes common checks with ease. When using the Dragon Tail variant, frequently phaze foes to rack up chip damage and disrupt their momentum.
Team Options
========
Tank Garchomp fits best on bulky offense teams that benefit from its role compression and ability to accumulate the required chip damage to put foes in revenge kill range for its teammates. Magearna's resistances and immunities patch up Garchomp's weaknesses to Fairy-, Ice-, and Dragon-type moves, making it an ideal partner. In return, Garchomp provides a check to Fire-types like Heatran, Volcarona, and Victini thanks to its Fire resistance and Stealth Rock. Garchomp also benefits from Ferrothorn, whose Fairy resistance and Spikes create a strong entry hazard-stacking core, amplifying Garchomp's phazing and hazard damage potential. With Garchomp taking up the defensive Ground-type slot that traditionally goes to the additionally Ground-immune Landorus-T and Gliscor, Rotom-W makes for a solid partner by accommodating for Garchomp's lack of a Ground immunity and ability to pivot.
[SET CREDITS]
Written by:
https://www.https//www.smogon.com/forums/members/boomenheimer.385157/
Quality checked by:
https://www.smogon.com/forums/members/zinnias.569291/
https://www.smogon.com/forums/members/skypenguin.462413/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
Last edited: