National Dex TankChomp [Done]

Sputnik

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[SET]
TankChomp (Garchomp) @ Leftovers
Ability: Rough Skin
EVs: 252 HP / 200 SpD / 56 Spe
Careful Nature
- Earthquake
- Toxic
- Protect
- Stealth Rock / Spikes / Dragon Tail

[SET COMMENTS]
Garchomp leverages its good defensive typing and decent bulk to become a solid tank that checks several prominent Pokemon, including Mega Charizard Y, Heatran, and Volcarona. Toxic allows Garchomp to deal with Mega Charizard Y and bulky Volcarona while also punishing several Pokemon that would otherwise switch in easily, such as Great Tusk, Zamazenta, and Moltres. Protect allows Garchomp to rack up Toxic damage, keep itself as healthy as possible with Leftovers, and scout Choice-locked foes such as Choice Scarf Hisuian Samurott, Choice-locked Tapu Lele, and Choice Specs Dragapult. Garchomp is a solid entry hazard setter, as it can pressure some common hazard removal options, most notably Great Tusk, Terapagos, and Zapdos, with Toxic. Dragon Tail is a good alternative if the team has other hazard setters, as it lets Garchomp rack up hazard damage and temporarily remove foes that might try to set up on it, such as Air Balloon Gholdengo, Swords Dance Gliscor, and Swords Dance Kartana. Leftovers allows Garchomp to stay healthy throughout the game and synergizes well with Protect, while Rough Skin punishes contact moves from the likes of Urshifu-R, Hisuian Samurott, and Great Tusk. The given EV spread allows Garchomp to best check special attackers like Mega Charizard Y and Volcarona, while the Speed EVs allow it to outrun Modest Heatran. 40 Speed EVs with a Jolly Nature let Garchomp outrun Raging Bolt, but the reduction in bulk makes Garchomp noticeably worse against Gholdengo and Heatran, and Garchomp can't safely switch into Raging Bolt anyway.

This Garchomp set fits well on offense and bulky offense teams, as it has limited longevity but provides these teams with much needed role compression in checking Mega Charizard Y, Heatran, and Volcarona while also setting up entry hazards. Garchomp does well supporting offensive teammates that dislike these specific threats, such as Gholdengo, Kingambit, and Kartana. Gholdengo is an especially good teammate, as it can deny hazard removal attempts from Terapagos and Zapdos, which is important as Garchomp has limited longevity and will likely not be able to repeatedly set up hazards in longer games. Alomomola is another solid teammate, as it can pivot into threatening physical attackers such as Great Tusk, Mega Lopunny, and Zamazenta that Garchomp cannot reliably handle, due to the frequency with which they run Ice-type coverage. It also can Wish pass to keep Garchomp healthy. Knock Off users such as Kingambit, Kartana, and Mega Scizor can remove Heavy-Duty Boots from the likes of Zapdos, Moltres, and Terapagos, therefore letting Garchomp's hazards make significant progress by themselves. Fast and powerful offensive teammates such as Tapu Koko, Dragapult, and Zamazenta appreciate Garchomp taking a few strong hits from the likes of Mega Charizard Y, Gholdengo, and Heatran, and they can make up for Garchomp's lack of longevity by generating significant offensive pressure. The aforementioned teammates can also help revenge kill certain faster threats that Garchomp dislikes, such as Ogerpon-W, Kartana, and Mega Diancie.

[SET CREDITS]
Written by:
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Quality checked by:
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Last edited:
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[SET]
TankChomp (Garchomp) @ Leftovers
Ability: Rough Skin
EVs: 252 HP / 200 SpD / 56 Spe
Careful Nature
- Earthquake
- Toxic
- Protect
- Stealth Rock / Spikes / Dragon Tail

[SET COMMENTS]
Garchomp leverages its good defensive typing and decent bulk to become a solid tank that checks several prominent Pokemon, including Mega Charizard Y, Heatran, and Volcarona. Toxic allows Garchomp to deal with Mega Charizard Y and Volcarona, while also punishing several Pokemon that would otherwise switch in easily, such as Great Tusk, Zamazenta, and Moltres. Protect allows Garchomp to rack up Toxic damage, keep itself as healthy as possible with Leftovers, and scout Choice locked foes such as Choice Scarf Hisuian Samurott, Choice Scarf Urshifu-R Tapu Lele I opted to put this here as I feel it’s a more relevant Mon you’d like to scout Urshifu doesn’t really wanna click in front of chomp due to chip damage., or Choice Specs Dragapult. Garchomp is a solid hazard setter, as it can pressure some common hazard removal options, most notably Great Tusk, Terapagos, and Zapdos, with Toxic. Dragon Tail is a good alternative if your team has other hazard setters, as it lets Garchomp rack up hazard damage and dispatch opponents that might try to set up on it, such as Air Balloon Gholdengo, Swords Dance Gliscor, or Swords Dance Kartana. Leftovers allows Garchomp to stay healthy throughout the game and synergizes well with Protect, while Rough Skin punishes contact moves from the likes of Urshifu-R, Hisuian Samurott, and Great Tusk. The given EV spread allows Garchomp to best check special attackers like Mega Charizard Y and Volcarona, while the Speed EVs outrun Modest Heatran. 40 Speed EVs with a Jolly Nature lets Garchomp outrun Raging Bolt, but this cuts into its bulk and Garchomp can't safely switch into it state the drawbacks of running speed like who it can no longer check due to that investment. A physically defensive spread with Rocky Helmet is tempting to better check Hisuian Samurott and Mega Lopunny while fully abusing Rough Skin to apply a lot of chip to the opponent, but dealing with Fire-types such as Mega Charizard Y and Volcarona is a big part of TankChomp's niche, and not investing in Special Defense makes it significantly worse at this role.

This Garchomp set fits well on offense and bulky offense teams, as it has limited longevity but provides these teams with much needed role compression in checking Mega Charizard Y, Heatran, and Volcarona while also setting up hazards. Garchomp does well supporting offensive teammates that dislike seeing these specific threats, such as Gholdengo, Kingambit, and Kartana. Gholdengo is an especially good teammate, as it can deny hazard removal attempts from Terapagos and Zapdos, which is important as Garchomp has limited longevity and will likely not be able to repeatedly set up hazards in longer games. Alomomola is another solid teammate, as it can pivot into threatening physical attackers such as Great Tusk, Mega Lopunny, and Zamazenta that Garchomp cannot reliably handle you can mention why it doesn’t reliably handle them (these also tend to run ice coverage at times) . It also can pass Wishes to keep Garchomp healthy. Fast, powerful offensive teammates, such as Tapu Koko, Mega Lopunny, Dragapult, or Zamazenta too many examples limit to 3 appreciate Garchomp taking a few hits for them and can make up for Garchomp's lack of longevity by generating significant offensive pressure can also mention how this chomp wears down moltres for Zamazenta with toxic it appreciates that alot. The aforementioned teammates can also help revenge kill certain faster threats that Garchomp dislikes seeing, such as Ogerpon-W, Kartana, and Mega Diancie.
You can also mention in the teammates section how this chomp appreciates Knock off as it enables the hazards it sets. You already stated one in Kingambit so be sure to mention that.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/

Really just some touching up good work implement then 1/2
IMG_1291.gif
 
[SET]
TankChomp (Garchomp) @ Leftovers
Ability: Rough Skin
EVs: 252 HP / 200 SpD / 56 Spe
Careful Nature
- Earthquake
- Toxic
- Protect
- Stealth Rock / Spikes / Dragon Tail

[SET COMMENTS]
Garchomp leverages its good defensive typing and decent bulk to become a solid tank that checks several prominent Pokemon, including Mega Charizard Y, Heatran, and Volcarona. Toxic allows Garchomp to deal with Mega Charizard Y and Volcarona dont u just quake this guy twice, while also punishing several Pokemon that would otherwise switch in easily, such as Great Tusk, Zamazenta, and Moltres. Protect allows Garchomp to rack up Toxic damage, keep itself as healthy as possible with Leftovers, and scout Choice locked foes such as Choice Scarf Hisuian Samurott, Choiced Tapu Lele, or Choice Specs Dragapult. Garchomp is a solid hazard setter, as it can pressure some common hazard removal options, most notably Great Tusk, Terapagos, and Zapdos, with Toxic. Dragon Tail is a good alternative if your team has other hazard setters, as it lets Garchomp rack up hazard damage and dispatch <= this means to kill those stuff which dtail does not do, reword opponents that might try to set up on it, such as Air Balloon Gholdengo, Swords Dance Gliscor, or Swords Dance Kartana. Leftovers allows Garchomp to stay healthy throughout the game and synergizes well with Protect, while Rough Skin punishes contact moves from the likes of Urshifu-R, Hisuian Samurott, and Great Tusk. The given EV spread allows Garchomp to best check special attackers like Mega Charizard Y and Volcarona, while the Speed EVs outrun Modest Heatran. 40 Speed EVs with a Jolly Nature lets Garchomp outrun Raging Bolt, but this reduction in bulk makes Garchomp noticeably worse against Gholdengo and Heatran, and Garchomp can't safely switch into it <= what is "it"?. A physically defensive spread with Rocky Helmet is tempting to better check Hisuian Samurott and Mega Lopunny while fully abusing Rough Skin to apply a lot of chip to the opponent, but dealing with Fire-types such as Mega Charizard Y and Volcarona is a big part of TankChomp's niche, and not investing in Special Defense makes it significantly worse at this role. <= if you really want to talk about this, you will have to compare physdef vs spdef chomp, which is beyond the scope of this analysis; cut this

This Garchomp set fits well on offense and bulky offense teams, as it has limited longevity but provides these teams with much needed role compression in checking Mega Charizard Y, Heatran, and Volcarona while also setting up hazards. Garchomp does well supporting offensive teammates that dislike seeing these specific threats, such as Gholdengo, Kingambit, and Kartana. Gholdengo is an especially good teammate, as it can deny hazard removal attempts from Terapagos and Zapdos, which is important as Garchomp has limited longevity and will likely not be able to repeatedly set up hazards in longer games. Alomomola is another solid teammate, as it can pivot into threatening physical attackers such as Great Tusk, Mega Lopunny, and Zamazenta that Garchomp cannot reliably handle due to the frequency with which they run Ice coverage. It also can pass Wishes to keep Garchomp healthy. Knock Off users such as Kingambit, Kartana, and Toxapex <= pex isnt really an offense guy can remove Heavy-Duty Boots from the likes of Zapdos, Moltres, and Terapagos, therefore letting Garchomp's hazards make significant progress by themselves. Fast, powerful offensive teammates, such as Tapu Koko, Dragapult, or Zamazenta appreciate Garchomp taking a few hits for them from what? and can make up for Garchomp's lack of longevity by generating significant offensive pressure. The aforementioned teammates can also help revenge kill certain faster threats that Garchomp dislikes seeing, such as Ogerpon-W, Kartana, and Mega Diancie.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
good 2/2
 
hello it's an AMGP check
add remove comment

[SET]
TankChomp (Garchomp) @ Leftovers
Ability: Rough Skin
EVs: 252 HP / 200 SpD / 56 Spe
Careful Nature
- Earthquake
- Toxic
- Protect
- Stealth Rock / Spikes / Dragon Tail

[SET COMMENTS]
Garchomp leverages its good defensive typing and decent bulk to become a solid tank that checks several prominent Pokemon, including Mega Charizard Y, Heatran, and Volcarona. Toxic allows Garchomp to deal with Mega Charizard Y and bulky Volcarona (RC) while also punishing several Pokemon that would otherwise switch in easily, such as Great Tusk, Zamazenta, and Moltres. Protect allows Garchomp to rack up Toxic damage, keep itself as healthy as possible with Leftovers, and scout Choice locked Choice-locked foes such as Choice Scarf Hisuian Samurott, Choiced Choice-locked Tapu Lele, or and Choice Specs Dragapult. Garchomp is a solid entry hazard setter, as it can pressure some common hazard removal options, most notably Great Tusk, Terapagos, and Zapdos, with Toxic. Dragon Tail is a good alternative if your team has other hazard setters, as it lets Garchomp rack up hazard damage and temporarily remove opponents foes (note that "opponents" would refer to the opposing player, while "foes" refers to the opposing Pokemon) that might try to set up on it, such as Air Balloon Gholdengo, Swords Dance Gliscor, or and Swords Dance Kartana. Leftovers allows Garchomp to stay healthy throughout the game and synergizes well with Protect, while Rough Skin punishes contact moves from the likes of Urshifu-R, Hisuian Samurott, and Great Tusk. The given EV spread allows Garchomp to best check special attackers like Mega Charizard Y and Volcarona, while the Speed EVs allow it to (Garchomp is the one doing the outspeeding, and not the Speeed EVs themselves) outrun Modest Heatran. 40 Speed EVs with a Jolly Nature lets let Garchomp outrun Raging Bolt, but this the reduction in bulk makes Garchomp noticeably worse against Gholdengo and Heatran, and Garchomp can't safely switch into Raging Bolt anyway.

This Garchomp set fits well on offense and bulky offense teams, as it has limited longevity but provides these teams with much needed role compression in checking Mega Charizard Y, Heatran, and Volcarona while also setting up entry hazards. Garchomp does well supporting offensive teammates that dislike seeing these specific threats, such as Gholdengo, Kingambit, and Kartana. Gholdengo is an especially good teammate, as it can deny hazard removal attempts from Terapagos and Zapdos, which is important as Garchomp has limited longevity and will likely not be able to repeatedly set up hazards in longer games. Alomomola is another solid teammate, as it can pivot into threatening physical attackers such as Great Tusk, Mega Lopunny, and Zamazenta that Garchomp cannot reliably handle due to the frequency with which they run Ice Ice-type coverage. It also can Wish pass Wishes to keep Garchomp healthy. Knock Off users such as Kingambit, Kartana, and Mega Scizor can remove Heavy-Duty Boots from the likes of Zapdos, Moltres, and Terapagos, therefore letting Garchomp's hazards make significant progress by themselves. Fast, powerful offensive teammates (RC) such as Tapu Koko, Dragapult, or and Zamazenta appreciate Garchomp taking a few strong hits from the likes of Mega Charizard Y, Gholdengo, and Heatran, (AC) and can make up for Garchomp's lack of longevity by generating significant offensive pressure. The aforementioned teammates can also help revenge kill certain faster threats that Garchomp dislikes seeing, such as Ogerpon-W, Kartana, and Mega Diancie.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
add comment remove
1/1 GP Team done
kindly credit both of us

[SET]
TankChomp (Garchomp) @ Leftovers
Ability: Rough Skin
EVs: 252 HP / 200 SpD / 56 Spe
Careful Nature
- Earthquake
- Toxic
- Protect
- Stealth Rock / Spikes / Dragon Tail

[SET COMMENTS]
Garchomp leverages its good defensive typing and decent bulk to become a solid tank that checks several prominent Pokemon, including Mega Charizard Y, Heatran, and Volcarona. Toxic allows Garchomp to deal with Mega Charizard Y and bulky Volcarona (RC) while also punishing several Pokemon that would otherwise switch in easily, such as Great Tusk, Zamazenta, and Moltres. Protect allows Garchomp to rack up Toxic damage, keep itself as healthy as possible with Leftovers, and scout Choice locked Choice-locked foes such as Choice Scarf Hisuian Samurott, Choiced Choice-locked Tapu Lele, or and Choice Specs Dragapult. Garchomp is a solid entry hazard setter, as it can pressure some common hazard removal options, most notably Great Tusk, Terapagos, and Zapdos, with Toxic. Dragon Tail is a good alternative if your the (avoid second person pronouns) team has other hazard setters, as it lets Garchomp rack up hazard damage and temporarily remove opponents foes (note that "opponents" would refer to the opposing player, while "foes" refers to the opposing Pokemon) that might try to set up on it, such as Air Balloon Gholdengo, Swords Dance Gliscor, or and Swords Dance Kartana. Leftovers allows Garchomp to stay healthy throughout the game and synergizes well with Protect, while Rough Skin punishes contact moves from the likes of Urshifu-R, Hisuian Samurott, and Great Tusk. The given EV spread allows Garchomp to best check special attackers like Mega Charizard Y and Volcarona, while the Speed EVs allow it to (Garchomp is the one doing the outspeeding, and not the Speeed EVs themselves) outrun Modest Heatran. 40 Speed EVs with a Jolly Nature lets let Garchomp outrun Raging Bolt, but this the reduction in bulk makes Garchomp noticeably worse against Gholdengo and Heatran, and Garchomp can't safely switch into Raging Bolt anyway.

This Garchomp set fits well on offense and bulky offense teams, as it has limited longevity but provides these teams with much needed role compression in checking Mega Charizard Y, Heatran, and Volcarona while also setting up entry hazards. Garchomp does well supporting offensive teammates that dislike seeing these specific threats, such as Gholdengo, Kingambit, and Kartana. Gholdengo is an especially good teammate, as it can deny hazard removal attempts from Terapagos and Zapdos, which is important as Garchomp has limited longevity and will likely not be able to repeatedly set up hazards in longer games. Alomomola is another solid teammate, as it can pivot into threatening physical attackers such as Great Tusk, Mega Lopunny, and Zamazenta that Garchomp cannot reliably handle, (AC) due to the frequency with which (added a comma before "which" clause) they run Ice Ice-type coverage. It also can Wish pass Wishes to keep Garchomp healthy. Knock Off users such as Kingambit, Kartana, and Mega Scizor can remove Heavy-Duty Boots from the likes of Zapdos, Moltres, and Terapagos, therefore letting Garchomp's hazards make significant progress by themselves. Fast (RC) and powerful (since only 2 adjectives are used, i replaced the comma with "and") offensive teammates (RC) such as Tapu Koko, Dragapult, or and Zamazenta appreciate Garchomp taking a few strong hits from the likes of Mega Charizard Y, Gholdengo, and Heatran, (AC) and they (Adding a comma before "and" means that the sentence after "and" is an unrestrictive clause. so the addition of "they" is needed if you're adding a comma, so that the following clause becomes unrestrictive) can make up for Garchomp's lack of longevity by generating significant offensive pressure. The aforementioned teammates can also help revenge kill certain faster threats that Garchomp dislikes seeing, such as Ogerpon-W, Kartana, and Mega Diancie.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
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