Hey, it's HellishHeracross back with another RMT! I'm actually really excited about this one, as it's a team I've had decent success with. Anyway, without further ado, here's the team!

Ghost (Marowak-Alola) @ Thick Club
Ability: Lightning Rod
EVs: 248 HP / 68 Atk / 192 SpD
Adamant Nature
- Shadow Bone
- Flare Blitz
- Earthquake
- Stealth Rock
Ah yes, the mon that's been ignored since gen 1. Now back with a better form and cooler typing. Anyway, this guy's my SR setter, as well as my primary defense against Pheromosa. Those evs in Attack allow him to 1HKO Toxapex with EQ if I predict a switch. Flare Blitz and Shadow Bone are his STAB moves, and provide excellent coverage. Adamant to boost attack, Lightning Rod as an extra line of defense against electric moves. All in all, this guy kicks ass.
ShittyOrigami (Kartana) @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Sacred Sword
- Smart Strike
Now, I have to admit that when I first saw this guy, I didn't like him very much. After using him for a few hours though, I realized we might finally have a viable grass type other than ferro and mega venasaur. 4x fire weakness sucks ass, but hey, this guy still packs a punch. He outspeeds practically anything that hasn't been boosted. After a SD, he can 1HKO anything that's weak to one of his moves. Beast Boost raises his attack even more after he kills something. Overall, this guy's a total beast, and he's definitely starting to grow on me.
Yogurt (Landorus-Therian) @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Rock Polish
- Swords Dance
I've been a massive fan of Lando-T's design since I first saw him back in gen 5. He's taken his place on the vast majority of my competitive teams. Intimidate, while not the best of abilities, can definitely do some damage on a physical attacker. SD and RP make this Pokemon so broken that I almost feel bad using him. EQ and Stone Edge are two ridiculously powered physical moves that get boosted by SD. Maxed out speed and attack already make him a beast, so imagine the power after a couple Sword Dances and Rock Polishes. Rockium Z provides an excellent late-game move with ridiculous power. Overall, Lando may be the best 'mon on the team.
KFC (Tapu Koko) @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Roost
- Thunderbolt
- Hidden Power [Ice]
Tapu Koko has some amazing typing, and a fantastic learnset. This guy is one of the best special attackers out there right now, and for good reason. He'll outspeed practically anything. Volt Switch is to get him out of dangerous scenarios, Roost to heal up right when the opponent thinks they've taken him out. Thunderbolt is a powerful STAB move, with much higher accuracy than Thunder. HP Ice provides some useful coverage against dragons and 'mons that resist Thunderbolt, such as Lando and Kartana. I really do love this guy. He kicks ass.
Tap Water (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 192 Def / 68 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Taunt
- Defog
- Moonblast
This thing. F*cking hell. 68 evs in speed make it outspeed pretty much anything that hasn't invested in speed. It's ridiculously bulky, and can tank moves like a champ. Scald is a decent STAB move that has a chance to burn. Taunt keeps the opponent from using any stat-boosting moves, while defog removes hazards and nerfs any stat changes already on the field. Moonblast is another STAB move with extremely high power. This thing is more of a tank and hazard remover than an all-out attacker, but still. It can kick ass just as well as anything else on the team.
oh shit he (Metagross) @ Metagrossite
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Earthquake
This guy here is my mega of choice, and a fantastic late-game sweeper. Once any threats to him are out of the way, it's game over for my opponent. It's very bulky, resists stat changes, and has a ridiculous attack stat. Meteor Mash and Zen Headbutt are some powerful STAB moves, while Ice Punch and EQ provide some much-needed coverage. After going mega, its already massive attack stat is hugely boosted, allowing it to 1HKO most of the metagame. All in all, Metagross is the star of the team.
Anyway, there's the team. I'm having great success so far, I just want to know if there's anything to improve on. I'll post an importable down below, feel free to try it out. And thanks so much in advance for taking the time to read this and rate my team. I'm on Showdown (SlikverGaming) if you want to try your team against mine. Thank you!

Importable:






Ghost (Marowak-Alola) @ Thick Club
Ability: Lightning Rod
EVs: 248 HP / 68 Atk / 192 SpD
Adamant Nature
- Shadow Bone
- Flare Blitz
- Earthquake
- Stealth Rock
Ah yes, the mon that's been ignored since gen 1. Now back with a better form and cooler typing. Anyway, this guy's my SR setter, as well as my primary defense against Pheromosa. Those evs in Attack allow him to 1HKO Toxapex with EQ if I predict a switch. Flare Blitz and Shadow Bone are his STAB moves, and provide excellent coverage. Adamant to boost attack, Lightning Rod as an extra line of defense against electric moves. All in all, this guy kicks ass.
ShittyOrigami (Kartana) @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Sacred Sword
- Smart Strike
Now, I have to admit that when I first saw this guy, I didn't like him very much. After using him for a few hours though, I realized we might finally have a viable grass type other than ferro and mega venasaur. 4x fire weakness sucks ass, but hey, this guy still packs a punch. He outspeeds practically anything that hasn't been boosted. After a SD, he can 1HKO anything that's weak to one of his moves. Beast Boost raises his attack even more after he kills something. Overall, this guy's a total beast, and he's definitely starting to grow on me.
Yogurt (Landorus-Therian) @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Rock Polish
- Swords Dance
I've been a massive fan of Lando-T's design since I first saw him back in gen 5. He's taken his place on the vast majority of my competitive teams. Intimidate, while not the best of abilities, can definitely do some damage on a physical attacker. SD and RP make this Pokemon so broken that I almost feel bad using him. EQ and Stone Edge are two ridiculously powered physical moves that get boosted by SD. Maxed out speed and attack already make him a beast, so imagine the power after a couple Sword Dances and Rock Polishes. Rockium Z provides an excellent late-game move with ridiculous power. Overall, Lando may be the best 'mon on the team.
KFC (Tapu Koko) @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Roost
- Thunderbolt
- Hidden Power [Ice]
Tapu Koko has some amazing typing, and a fantastic learnset. This guy is one of the best special attackers out there right now, and for good reason. He'll outspeed practically anything. Volt Switch is to get him out of dangerous scenarios, Roost to heal up right when the opponent thinks they've taken him out. Thunderbolt is a powerful STAB move, with much higher accuracy than Thunder. HP Ice provides some useful coverage against dragons and 'mons that resist Thunderbolt, such as Lando and Kartana. I really do love this guy. He kicks ass.
Tap Water (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 192 Def / 68 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Taunt
- Defog
- Moonblast
This thing. F*cking hell. 68 evs in speed make it outspeed pretty much anything that hasn't invested in speed. It's ridiculously bulky, and can tank moves like a champ. Scald is a decent STAB move that has a chance to burn. Taunt keeps the opponent from using any stat-boosting moves, while defog removes hazards and nerfs any stat changes already on the field. Moonblast is another STAB move with extremely high power. This thing is more of a tank and hazard remover than an all-out attacker, but still. It can kick ass just as well as anything else on the team.
oh shit he (Metagross) @ Metagrossite
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Earthquake
This guy here is my mega of choice, and a fantastic late-game sweeper. Once any threats to him are out of the way, it's game over for my opponent. It's very bulky, resists stat changes, and has a ridiculous attack stat. Meteor Mash and Zen Headbutt are some powerful STAB moves, while Ice Punch and EQ provide some much-needed coverage. After going mega, its already massive attack stat is hugely boosted, allowing it to 1HKO most of the metagame. All in all, Metagross is the star of the team.
Anyway, there's the team. I'm having great success so far, I just want to know if there's anything to improve on. I'll post an importable down below, feel free to try it out. And thanks so much in advance for taking the time to read this and rate my team. I'm on Showdown (SlikverGaming) if you want to try your team against mine. Thank you!






Importable:
Ghost (Marowak-Alola) @ Thick Club
Ability: Lightning Rod
EVs: 248 HP / 68 Atk / 192 SpD
Adamant Nature
- Shadow Bone
- Flare Blitz
- Earthquake
- Stealth Rock
ShittyOrigami (Kartana) @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Sacred Sword
- Smart Strike
Yogurt (Landorus-Therian) @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Rock Polish
- Swords Dance
KFC (Tapu Koko) @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Roost
- Thunderbolt
- Hidden Power [Ice]
Tap Water (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 192 Def / 68 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Taunt
- Defog
- Moonblast
oh shit he (Metagross) @ Metagrossite
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Earthquake
Ability: Lightning Rod
EVs: 248 HP / 68 Atk / 192 SpD
Adamant Nature
- Shadow Bone
- Flare Blitz
- Earthquake
- Stealth Rock
ShittyOrigami (Kartana) @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Sacred Sword
- Smart Strike
Yogurt (Landorus-Therian) @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Rock Polish
- Swords Dance
KFC (Tapu Koko) @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Roost
- Thunderbolt
- Hidden Power [Ice]
Tap Water (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 192 Def / 68 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Taunt
- Defog
- Moonblast
oh shit he (Metagross) @ Metagrossite
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Earthquake
Attachments
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