Hey there! This is my first time making a post on here so I was looking for some feedback and suggestions for my team
Landorus-Therian (M) @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Explosion
- Knock Off
- Earthquake
Always my lead, and I always setup stealth rocks to counter any future focus sashes or sturdy. It also has knock off and earthquake to deal some damage to other leads, and explosion to sacrifice itself and hopefully take out one of the opponents mons. Focus sash is to ensure that I can setup stealth rocks, and ev spread is just so that it can outspeed to setup rocks, and to deal some damage while at it
Tapu Koko @ Light Clay
Ability: Electric Surge
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Taunt
- Light Screen
- U-turn
- Reflect
This right here is the main setter of the team. Not many people expect a koko to setup, so it makes some people switch out to watch out for high damage. High speed means that it can quickly setup reflect + light screen, and taunt is to stop any defoggers. U-turn is to switch into another mon while dealing slight damage aswell. Ev spread is just to ensure that koko can outspeed most mons, and has enough health to tank atleast 1 earthquake or powerful hit.
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Acrobatics
- Stone Edge
- Swords Dance
Main powerhouse of the team. Hawlucha swapped in after koko with light screen + reflect + electric terrain is hella scary. Since it has reflect and light screen up it can get a swords dance up, which makes the damage on this thing insane. Close combat is just a stab move that hits hard, and since electric seed is used when swapping into electric terrain, unburden makes hawlucha twice as fast. Acrobatics without an item (Consumed electric seed) does 110 damage, not including stab. This does incredible damage and can sweep a large number of teams.
Slowking-Galar @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Flamethrower
- Ice Beam
- Future Sight
- Sludge Wave
Slowking-Galar is a good special defenser, and is easy to swap into so it can setup a future sight, and switch out because regenerator is op. Easy to swap in, hits hard, and is an overall good mon. However, I am looking for some replacements for this mon, or the next 2 mons im going to talk abt.
Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Ice Beam
- Flamethrower
Nidoking is my only special attacker, which I thought would be needed to counter any rocky helmet mons. It does a lot of damage with life orb + Sheer force, and the selection of moves is just to cover its weaknesses aswell as taking out the most common rocky helmets. (Corviknight, landorus etc.) I need feedback if this is a good choice on my team though
Dragapult @ Focus Sash
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Darts
- Sucker Punch
- Phantom Force
Final mon on the team is honestly not solidified, so I need some serious feedback and help as to what I can replace this Dragapult with, or if its fine on the team. Otherwise its just pretty strong, and uses focus sash so that it can get atleast 1 dragon dance in. Then it can deal a lot of damage with sucker punch and dragon darts, and uturn is just a move that I thought could be used to get out if necessary.
THIS IS MY TEAM AS OF NOW!! PLEASE HELP ME OUT
Landorus-Therian (M) @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Explosion
- Knock Off
- Earthquake
Always my lead, and I always setup stealth rocks to counter any future focus sashes or sturdy. It also has knock off and earthquake to deal some damage to other leads, and explosion to sacrifice itself and hopefully take out one of the opponents mons. Focus sash is to ensure that I can setup stealth rocks, and ev spread is just so that it can outspeed to setup rocks, and to deal some damage while at it
Tapu Koko @ Light Clay
Ability: Electric Surge
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Taunt
- Light Screen
- U-turn
- Reflect
This right here is the main setter of the team. Not many people expect a koko to setup, so it makes some people switch out to watch out for high damage. High speed means that it can quickly setup reflect + light screen, and taunt is to stop any defoggers. U-turn is to switch into another mon while dealing slight damage aswell. Ev spread is just to ensure that koko can outspeed most mons, and has enough health to tank atleast 1 earthquake or powerful hit.
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Acrobatics
- Stone Edge
- Swords Dance
Main powerhouse of the team. Hawlucha swapped in after koko with light screen + reflect + electric terrain is hella scary. Since it has reflect and light screen up it can get a swords dance up, which makes the damage on this thing insane. Close combat is just a stab move that hits hard, and since electric seed is used when swapping into electric terrain, unburden makes hawlucha twice as fast. Acrobatics without an item (Consumed electric seed) does 110 damage, not including stab. This does incredible damage and can sweep a large number of teams.
Slowking-Galar @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Flamethrower
- Ice Beam
- Future Sight
- Sludge Wave
Slowking-Galar is a good special defenser, and is easy to swap into so it can setup a future sight, and switch out because regenerator is op. Easy to swap in, hits hard, and is an overall good mon. However, I am looking for some replacements for this mon, or the next 2 mons im going to talk abt.
Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Ice Beam
- Flamethrower
Nidoking is my only special attacker, which I thought would be needed to counter any rocky helmet mons. It does a lot of damage with life orb + Sheer force, and the selection of moves is just to cover its weaknesses aswell as taking out the most common rocky helmets. (Corviknight, landorus etc.) I need feedback if this is a good choice on my team though
Dragapult @ Focus Sash
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Darts
- Sucker Punch
- Phantom Force
Final mon on the team is honestly not solidified, so I need some serious feedback and help as to what I can replace this Dragapult with, or if its fine on the team. Otherwise its just pretty strong, and uses focus sash so that it can get atleast 1 dragon dance in. Then it can deal a lot of damage with sucker punch and dragon darts, and uturn is just a move that I thought could be used to get out if necessary.
THIS IS MY TEAM AS OF NOW!! PLEASE HELP ME OUT