AAA Tapu Koko [QC 2/2, GP 1/1]

[SET]
name: Offensive Pivot
move 1: U-turn
move 2: Thunderbolt
move 3: Dazzling Gleam
move 4: Roost
item: Life Orb
ability: Magic Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
With blazing speed, strong STAB move combination, access to Roost, and a useful set of resistances, Tapu Koko is one of the best offensive pivots in the tier. Its Speed tier allows it to revenge kill key threats such as Talonflame, Terrakion, and Latios. Dazzling Gleam is a good secondary STAB move that reliably hits Pokemon that resist Thunderbolt such as Landorus-T, Garchomp, Kommo-o, and Zarude. Magic Guard and Roost give Tapu Koko decent longevity to offensively check threats like Talonflame and Zapdos throughout a game. Life Orb also pairs well with Magic Guard and gives Tapu Koko a free boost to make up for its mediocre attacking stats. U-turn allows it to pivot out of bad matchups such as the aforementioned Ground-types, as well as Heatran and Blissey.

Tapu Koko easily fits on bulky offense and balance teams in need of a revenge killer or a pivot. Wallbreakers like Terrakion and Dhelmise are great offensive partners: the former capitalizes on the special walls Tapu Koko forces in, such as Heatran, and is extremely difficult to switch into; the latter covers Tapu Koko's weakness against Ground-types and turns them into setup fodder while also providing Grassy Terrain support. In return, Tapu Koko threatens their checks like Tapu Fini, Corviknight, and Kommo-o. Heatran also deserves special mention, as it is one of the best Stealth Rock setters in the tier and is able to chip down special walls like Landorus-T and Blissey. Furthermore, it lures in and poisons Zapdos, which lets Tapu Koko beat non-Weather Ball variants more reliably. Tapu Koko struggles with Ground-types in general, especially Choice Scarf Landorus-T, so it is necessary to pair it with Flying-types like your own Landorus-T and Corviknight. Wandering Spirit variants are especially helpful, as they can remove Regenerator from Swampert's and Landorus-T, eventually chipping them into KO range of Dazzling Gleam. Both Landorus-T and Corviknight also form potent VoltTurn cores with Tapu Koko and can switch into faster threats like Choice Scarf Azelf and Zarude.

[SET]
name: Pixilate
move 1: Facade
move 2: Volt Switch / Thunderbolt
move 3: Roost
move 4: Taunt / Work Up
item: Flame Orb
ability: Pixilate
nature: Jolly / Hasty
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
With very few physically defensive walls that resist Fairy-type in the tier, and many of the relevant ones being weak to Electric, Pixilate Facade Tapu Koko excels in putting tremendous pressure onto defensive builds. Facade, when boosted by Flame Orb and Pixilate, is very strong and can 2HKO many neutral foes like Landorus-T, Zapdos, and Swampert. Volt Switch allows Tapu Koko to pivot out of unfavorable matchups like Heatran while hitting Corviknight and Toxapex super effectively; Thunderbolt allows it to actually beat the aforementioned Corviknight and Toxapex, as they can otherwise use a recovery move as Tapu Koko uses Volt Switch. Roost is mandatory to offset burn and entry hazard damage. Taunt prevents its switch-ins like Volt Absorb Corviknight from healing and pairs very well with Volt Switch to weaken foes. Work Up is usable to boost both of Tapu Koko's attacking stats, allowing it to function as a cleaner, though Facade is already strong enough to pick off weakened foes, and boosted Thunderbolt is still weak. A Jolly nature is preferred to preserve bulk; Hasty nature is also an option on Work Up variants, notably being able to 2HKO Toxapex.

Tapu Koko fits on most balance and offense teams thanks to its top-notch Speed tier and its ability to keep opposing walls at low health. As such, it pairs well with entry hazards setters like Swampert and Heatran to chip down foes. Tapu Koko pairs well with strong attackers in general, as it is able to either wallbreak early-game or clean up late-game. Zygarde-10% is a prime partner to form a core with Tapu Koko where they both can either wallbreak or clean up; Tapu Koko can Taunt shared checks like Dauntless Shield Mew and keep them at low health, while using Volt Switch against checks like Heatran and Jirachi to bring in Zygarde-10%. Tapu Koko is frail, especially considering burn damage, so it appreciates a defensive pivot to safely bring it in. Vaporeon is remarkably a good partner as it can use Wish + Flip Turn to reliably heal Tapu Koko. A Flying-type like Landorus-T or Zapdos is also essential to alleviate Tapu Koko's glaring weakness to Ground-types; they are also helpful in checking Heatran, which is the single largest roadblock to Tapu Koko given its 4x Fairy resistance.

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: U-turn
item: Light Clay
ability: Magic Bounce
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Tapu Koko is one of the best screens setters in the tier thanks to a great Speed tier and access to Taunt, which is able to prevent Defoggers like Corviknight from removing its screens and setup sweepers like Genesect and Volcarona from boosting. U-turn brings in teammates while preserving Tapu Koko to set up screens later in the game. Magic Bounce prevents entry hazards which is particularly useful for hyper offense teams; with Taunt, it is also able to shut down Mold Breaker leads like Heatran and Shuckle. Light Clay allows dual screens to last for an extra 3 turns, giving additional protection for its teammates. Maximum HP and Speed investment allow Tapu Koko to be as bulky as possible while outspeeding every Pokemon up to Talonflame to set up screens before the opponent attacks. 248 Speed EVs is also an option to move after opposing Tapu Koko, allowing it to bring in teammates safely.

Tapu Koko is a great asset on hyper offensive teams, as dangerous sweepers like Kommo-o, Genesect, and Togekiss can take full advantage of dual screens to set up Belly Drum, Shift Gear, and Nasty Plot, respectively, and become much harder to revenge kill. However, Tapu Koko might not be able to get both screens up against common Ground-type leads like Swampert, so switch-ins like Dhelmise are necessary to prevent the opponent from freely using Earthquake. Dhelmise also provides useful priority and good wallbreaking potential. Teammates that can pressure Corviknight and Tapu Fini, like Cinderace, are essential to prevent the opponent from bringing in their Defogger once Tapu Koko is switched out.

[STRATEGY COMMENTS]
Other Options
=============
Calm Mind is a great alternative over U-turn, changing Tapu Koko's role from an offensive pivot to a formidable setup sweeper. It can also run Grass Knot to 2HKO specially defensive Swampert, or OHKO physically defensive variants, though forgoing one of its STAB moves limits its power. It can run a physical Magic Guard set with Wild Charge, Brave Bird, U-turn, and Roost or Toxic; this set can beat special walls like Heatran, but is otherwise outclassed by the listed sets. Primordial Sea has a good niche in checking Fire-types, mainly Talonflame, and a perfectly accurate Thunder, while still offering decent power and revenge killing ability; however, it is unable to check other key Fire-types like Cinderace and Entei and is largely outclassed by Zapdos, which offers better bulk, higher power, and amazing coverage. Levitate is a decent alternative on Calm Mind sets, as it beats Tapu Koko's biggest check in Landorus-T, and turns other Ground-types into setup fodder. Refrigerate Hyper Voice is another niche to beat Ground-types that is able to swiftly eliminate the likes of Landorus-T and Garchomp, though Ice-type coverage sees limited use otherwise. Additionally, both lets forgo Magic Guard, making them more susceptible to being worn down.

Checks and Counters
===================

**Ground-types**: Common Ground-types such as Landorus-T can switch into any move other than Facade and force out Tapu Koko with a Ground-type move. Specially defensive Garchomp can tank a Dazzling Gleam and KO back.

**Volt Absorb**: Volt Absorb users like Corviknight and Toxapex can also switch into any attack, but have to watch out for Taunt denying their recovery.

**Revenge Killers**: Tapu Koko crumbles to any faster Pokemon, such as Azelf, Barraskewda, Choice Scarf Landorus-T, and Choice Scarf Genesect, given its middling bulk. The latter two can also switch into Electric- and Fairy-type attacks, respectively. Priority users, namely Zarude and Dhelmise, threaten to OHKO Tapu Koko with Grassy Glide.

**Specially Defensive Steel-types**: Ferrothorn resists Tapu Koko's dual STAB move combination and threatens to 2HKO or set up Spikes. RegenVest Jirachi can soak up any attack and bring in a revenge killer via U-turn; Heatran take little from any of Tapu Koko's attacks and threatens to trap it using Magma Storm; however, non-Regenerator Heatran has to be careful not to take too much chip as its only source of recovery is Leftovers.

[CREDITS]
- Written by: [[avyrie, 476520]]
- Quality checked by: [[Osake, 524664], [UT, 523866]]
- Grammar checked by: [[UT, 523866]]
 
Last edited:
add remove comment

[SET]
name: Offensive Pivot
move 1: Thunderbolt
move 2: Dazzling Gleam
move 3: Roost
move 4: U-turn / Calm Mind
item: Life Orb
ability: Magic Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
With blazing speed, strong STAB combination, access to Roost, and a useful set of resistances, Tapu Koko is one of the best offensive pivots in the tier. Its speed tier allows it to revenge kill key threats such as Talonflame, Terrakion, and Latios. Dazzling Gleam is a good secondary STAB option that reliably hits Electric resistances such as Landorus-T, Garchomp, Kommo-o, and Zarude. Magic Guard and Roost gives Tapu Koko decent longevity to offensively check threats give examples of threats it can soft checks with its resists and ok bulk (Talonflame/Zapdos for example) throughout a game. U-turn allows it to pivot out of bad matchups such as the aforementioned Ground-types, as well as Heatran and Blissey; alternatively, Calm Mind turns Tapu Koko into a threatening sweeper, and allows it to win the 1v1 against would-be checks such as Heatran and Zapdos Blissey you already one the 1v1 vs Zapdos in theory. The EV spread maximizes power and speed, fulfilling its role as an offensive pivot.

Tapu Koko easily fits on bulky offense and balance teams in need of speed control, a revenge killer, add comma or a pivot. Wallbreakers like Terrakion and Dhelmise are examples of great offensive partners: the former capitalizes on the special walls Tapu Koko forces in give examples and is extremely difficult to switch into; the latter covers Tapu Koko's weakness against Ground-types and turns them into set-up fodder, while also providing Grassy Terrain support. In return, Tapu Koko destroys threatens their checks like Tapu Fini, Corviknight, and Kommo-o. Heatran also deserves special mention, as it is one of saying its the best is very subjective the best Stealth Rock setter in the tier, plus it is able to chip down special walls like Landorus-T and Blissey. Furthermore, it lures in and poisons Zapdos, which lets Tapu Koko win the 1v1 against non-Weather Ball variants more reliably. Tapu Koko struggles with Ground-types in general, especially Choice Scarf Landorus-T, so it is necessary to pair it with Flying-types like your own Landorus-T and Corviknight. Wandering Spirit variants are especially helpful, as they can take away opposing Ground-types' Swampert's and Landorus-Therian's Regenerator, eventually chipping them into KO range of Dazzling Gleam. Both Flying-types also form potent Volt-turn i think its a capital T but not 100% sure cores with Tapu Koko. Mention SI for faster threats (Barras/Azelf mainly, maybe Zarude too)

[SET]
name: Pixilate
move 1: Facade
move 2: Volt Switch / Thunderbolt
move 3: Roost
move 4: Taunt / Work Up
item: Flame Orb
ability: Pixilate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Facade, when boosted by Flame Orb and Pixilate, is very strong and spammable as it can 2HKO many neutral foes like Landorus-T and Zapdos Blissey Zapdos doesn't come on Koko in general, and Swampert that may try to check Tapu Koko. Volt Switch allows Tapu Koko to pivot out of unfavorable matchups like Heatran, while also hitting Corviknight and Toxapex super-effectively. Thunderbolt allows it to actually beat the aforementioned Pokemon, as they can otherwise use a recovery move as Tapu Koko uses Volt Switch. Roost is mandatory as Tapu Koko will easily be chipped down from burn damage and entry hazard chip. Taunt prevents its switchins like Volt Absorb Corviknight from healing, and pairs very well with Volt Switch to weaken foes. Work Up is usable to boost both Tapu Koko's attacking sides, allowing it to function as a cleaner, though Facade is already strong enough to pick of weakened foes, and boosted Thunderbolt is still weak. Jolly nature is preferred to preserve bulk, but Hasty nature is also an option on Work Up variants, or should Volt Switch damage be maximized.

Tapu Koko fits on most balance and offense teams thanks to its top-notch speed tier and its ability to keep opposing walls at low health. As such, it pairs well with entry hazards setters like Swampert and Heatran so they can accumulate chip on foes. Tapu Koko pairs well with any strong attacker in general, as it is able to either wallbreak early-game or clean up late-game. Zygarde-10% is a prime example where the core can exchange roles in wallbreaking for the other to clean up: Tapu Koko can Taunt shared checks like Dauntless Shield Mew and keep it low health, while its Volt Switch can bring in Zygarde-10% on its checks like Heatran and Jirachi. Tapu Koko is frail especially considering burn damage, so it appreciates a defensive pivot to safely bring it in. Vaporeon is remarkably a good partner as it can pass huge Wishes alongside its slow Flip Turn, keeping Tapu Koko healthy throughout a match. A Flying-type like Landorus-T or Zapdos is also essential to alleviate Tapu Koko's glaring weakness to Ground. They are also helpful in checking Heatran, the single largest roadblock to Tapu Koko given its 4x Fairy resistance.

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: U-turn
item: Light Clay
ability: Magic Bounce
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe I dont use this Koko but I wonder if it was not played 248 Speed to slow turn on opposing Koko

[SET COMMENTS]
Tapu Koko is one of the best screens setters in the tier thanks to a great speed tier and access to Taunt, which is able to prevent Defoggers like Corviknight from removing its screens and setup sweepers like Genesect from boosting. U-turn brings in teammates while preserving Tapu Koko to set up screens later in the game. Magic Bounce is useful against various status moves, notably entry hazards leads: combined with Taunt, it is able to deny entry hazards against most leads like Heatran and Shuckle, even if they run Mold Breaker. I would just say that it prevents entry hazards which is particularly valuable for HO - and Taunt is usefeul to beat Mold Breaker users such as Heatran Light Clay allows dual screens to last for an extra 3 turns, giving additional protection for its teammates. Maximum HP and Speed investment allow Tapu Koko to be as bulky as possible while outspeeding every Pokemon up to Talonflame in order to setup screens in first. if u put 248 EVs mention thos

Tapu Koko is a great asset on hyper offensive teams, as dangerous sweepers like Genesect and Togekiss can take full advantage of dual screens to set up Shift Gear and Nasty Plot multiple times respectively, and avoid being revenge killed by the likes of opposing Genesect and Entei not sure of those examples - maybe just mention that it's harder to revenge kill them. However, Tapu Koko might not be able to get both screens up against common Ground-type leads like Swampert, so switchins like Dhelmise are necessary to prevent the opponent from freely using Earthquake. Dhelmise also provides useful priority and good sweeping potential. Teammates that can pressure Defog users are also essential examples, such that the opponent cannot bring in their removal once Tapu Koko is switched out.
I would mention Kommo-o somewhere that particularly benefit from Screens to setup

[STRATEGY COMMENTS]
Other Options
=============
Primordial Sea has a good niche in checking Fire-types, mainly Talonflame, and a perfectly accurate Thunder, while still offering decent power and speed control. However, it is unable to check other key Fire-types like Cinderace and Entei, and is largely outclassed by Zapdos, which offers better bulk, higher power, and amazing coverage. Adaptability with Life Orb or Choice Specs is stronger than Magic Guard, and can notably OHKO Garchomp and 2HKO Heatran after minor chip. However, it is still unable to beat common special checks like Blissey, Landorus-T, and Jirachi. It is also very susceptible to being worn down. Levitate is a decent alternative on Calm Mind sets, as it removes Tapu Koko's biggest weakness in Landorus-T, and turns it among other Ground-types into setup fodder; Refrigerate Hyper Voice is another niche lure to Ground-types, which is able to swiftly eliminate the likes of Landorus-T and Garchomp, though Ice-type coverage sees limited use otherwise. Additionally, like Adaptability variants, both of these sets become susceptible to being worn down easily.
mention Grass Knot on classic sets to 2HKO/OHKO swampert, and Physically MGLO (to beat spdef walls)

Checks and Counters
===================

**Electric-immune Pokemon**: Common Ground-types such as Landorus-T and Swampert i would just mention lando here bc GK exists can switch into any move other than Facade and force out Tapu Koko with a Ground-type move. Specially defensive Garchomp can tank a Dazzling Gleam and KO back. Volt Absorb users like Corviknight and Toxapex can also switch into any attacks, but have to watch out for Taunt denying their recovery.

**Revenge Killers**: Tapu Koko crumbles to any faster Pokemon given its middling bulk, such as Azelf, Barraskewda, Choice Scarf Landorus-T, and Choice Scarf Genesect. The latter two can also switch into Electric-type and Fairy-type attacks respectively. Besides, priority users namely Zarude and Dhelmise threaten to OHKO Tapu Koko with Grassy Glide.

**Heatran**: Being the premier special wall of the tier, Heatran takes little from any of Tapu Koko's attacks and threatens to use Magma Storm in return, which can trap and eliminate it from the game. However, non-Regenerator sets have to be careful not to take too much chip as its only source of recovery is Leftovers. I would reformulate this in SpDef Steel Types with Ferro/Jirachi/Heatran that tale little damage from any attack + resist facade

[CREDITS]
- Written by: [[lph, 476520]]
- Quality checked by: [[Osake, 524664], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Minor corrections but it's good, QC 1/2
 
add remove conjecture
[SET]
name: Offensive Pivot
move 1: Thunderbolt U-turn
move 2: Dazzling Gleam Thunderbolt
move 3: Roost Dazzling Gleam
move 4: U-turn / Calm Mind Roost reordering moves and dropping Calm Mind, should be OO
item: Life Orb
ability: Magic Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
With blazing speed, strong STAB combination, access to Roost, and a useful set of resistances, Tapu Koko is one of the best offensive pivots in the tier. Its speed tier allows it to revenge kill key threats such as Talonflame, Terrakion, and Latios. Dazzling Gleam is a good secondary STAB option that reliably hits Electric resistances such as Landorus-T, Garchomp, Kommo-o, and Zarude. I would add a sentence about Life Orb helping to make up for its low SpA. Magic Guard and Roost gives Tapu Koko decent longevity to offensively check threats like Talonflame and Zapdos throughout a game. U-turn allows it to pivot out of bad matchups such as the aforementioned Ground-types, as well as Heatran and Blissey; alternatively, Calm Mind turns Tapu Koko into a threatening sweeper, and allows it to win the 1v1 against would-be checks like Heatran and Blissey. The EV spread maximizes power and speed, fulfilling its role as an offensive pivot.

Tapu Koko easily fits on bulky offense and balance teams in need of speed control, a revenge killer, or a pivot. Wallbreakers like Terrakion and Dhelmise are examples of great offensive partners: the former capitalizes on the special walls Tapu Koko forces in, such as Heatran, and is extremely difficult to switch into; the latter covers Tapu Koko's weakness against Ground-types and turns them into set-up fodder, while also providing Grassy Terrain support. In return, Tapu Koko threatens their checks like Tapu Fini, Corviknight, and Kommo-o. Heatran also deserves special mention, as it is one of the best Stealth Rock setter in the tier, plus it is able to chip down special walls like Landorus-T and Blissey. Furthermore, it lures in and poisons Zapdos, which lets Tapu Koko win the 1v1 against non-Weather Ball variants more reliably. Tapu Koko struggles with Ground-types in general, especially Choice Scarf Landorus-T, so it is necessary to pair it with Flying-types like your own Landorus-T and Corviknight. Wandering Spirit variants are especially helpful, as they can take away Swampert's and Landorus-T's Regenerator, eventually chipping them into KO range of Dazzling Gleam. Both Flying-types also form potent Volt-Turn cores with Tapu Koko, and can switch into faster threats like Azelf and Zarude.

[SET]
name: Pixilate
move 1: Facade
move 2: Volt Switch / Thunderbolt
move 3: Roost
move 4: Taunt / Work Up
item: Flame Orb
ability: Pixilate
nature: Jolly / Hasty
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Facade, when boosted by Flame Orb and Pixilate, is very strong and spammable as it can 2HKO many neutral foes like Landorus-T, Zapdos, and Swampert. I would elaborate a little more. Physical Fairy STAB, especially paired with Electric, has fantastic coverage against our physical walls Volt Switch allows Tapu Koko to pivot out of unfavorable matchups like Heatran, while also hitting Corviknight and Toxapex super-effectively. Thunderbolt allows it to actually beat the aforementioned Pokemon, as they can otherwise use a recovery move as Tapu Koko uses Volt Switch. Roost is mandatory as Tapu Koko will easily be chipped down from burn damage and entry hazards damage. Taunt prevents its switchins like Volt Absorb Corviknight from healing, and pairs very well with Volt Switch to weaken foes. Work Up is usable to boost both Tapu Koko's attacking sides, allowing it to function as a cleaner, though Facade is already strong enough to pick of weakened foes, and boosted Thunderbolt is still weak. Jolly nature is preferred to preserve bulk, but Hasty nature is also an option on Work Up variants, or should Volt Switch damage be maximized. hasty also gets the 2HKO on Pex, worth mentioning

Tapu Koko fits on most balance and offense teams thanks to its top-notch speed tier and its ability to keep opposing walls at low health. As such, it pairs well with entry hazards setters like Swampert and Heatran so they can accumulate chip on foes. Tapu Koko pairs well with any strong attacker in general, as it is able to either wallbreak early-game or clean up late-game. Zygarde-10% is a prime example where the core can exchange roles in wallbreaking for the other to clean up: Tapu Koko can Taunt shared checks like Dauntless Shield Mew and keep it low health, while its Volt Switch can bring in Zygarde-10% on its checks like Heatran and Jirachi. Tapu Koko is frail especially considering burn damage, so it appreciates a defensive pivot to safely bring it in. Vaporeon is remarkably a good partner as it can pass huge Wishes alongside its slow Flip Turn, keeping Tapu Koko healthy throughout a match. A Flying-type like Landorus-T or Zapdos is also essential to alleviate Tapu Koko's glaring weakness to Ground. They are also helpful in checking Heatran, the single largest roadblock to Tapu Koko given its 4x Fairy resistance.

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: U-turn
item: Light Clay
ability: Magic Bounce
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Tapu Koko is one of the best screens setters in the tier thanks to a great speed tier and access to Taunt, which is able to prevent Defoggers like Corviknight from removing its screens and setup sweepers like Genesect and Volcarona from boosting. U-turn brings in teammates while preserving Tapu Koko to set up screens later in the game. Magic Bounce prevents entry hazards, which is particularly useful for hyper offense teams; with Taunt, it is also able to shut down Mold Breaker leads like Heatran and Shuckle. Light Clay allows dual screens to last for an extra 3 turns, giving additional protection for its teammates. Maximum HP and Speed investment allow Tapu Koko to be as bulky as possible while outspeeding every Pokemon up to Talonflame, in order to set up screens before the opponent attacks. 248 Speed EVs is also an option such that it moves after opposing Tapu Koko, allowing it to bring in teammates safely.

Tapu Koko is a great asset on hyper offensive teams, as dangerous sweepers like Kommo-o, Genesect, and Togekiss can take full advantage of dual screens to set up Shift Gear and Nasty Plot multiple times respectively, and become much harder to revenge kill. However, Tapu Koko might not be able to get both screens up against common Ground-type leads like Swampert, so switchins like Dhelmise are necessary to prevent the opponent from freely using Earthquake. Dhelmise also provides useful priority and good sweeping potential. Teammates that can pressure Defog users are also essential, such as Cinderace, such that the opponent cannot bring in their removal once Tapu Koko is switched out.

[STRATEGY COMMENTS]
Other Options
=============
Tapu Koko can run Grass Knot to 2HKO specially defensive Swampert, or OHKO physically defensive variants, though forgoing one of its STABs hurts it a lot. It can run a physical Magic Guard set with Wild Charge, Brave Bird, U-turn, and Roost or Toxic; this set does not hit many Pokemon aside from beating special walls like Heatran, however. Primordial Sea has a good niche in checking Fire-types, mainly Talonflame, and a perfectly accurate Thunder, while still offering decent power and speed control. However, it is unable to check other key Fire-types like Cinderace and Entei, and is largely outclassed by Zapdos, which offers better bulk, higher power, and amazing coverage. Adaptability with Life Orb or Choice Specs is stronger than Magic Guard, and can notably OHKO Garchomp and 2HKO Heatran after minor chip. However, it is still unable to beat common special checks like Blissey, Landorus-T, and Jirachi. It is also very susceptible to being worn down. section is a little long, and this is probably the set with the least clear niche Levitate is a decent alternative on Calm Mind sets, as it removes Tapu Koko's biggest weakness in Landorus-T, and turns it among other Ground-types into setup fodder; Refrigerate Hyper Voice is another niche lure to Ground-types, which is able to swiftly eliminate the likes of Landorus-T and Garchomp, though Ice-type coverage sees limited use otherwise. Additionally, like Adaptability variants, both of these sets become susceptible to being worn down easily. add MGLO Calm Mind somewhere in here, since we took it out of the main set.

Checks and Counters
===================

**Electric-immune Pokemon**: Common Ground-types such as Landorus-T can switch into any move other than Facade and force out Tapu Koko with a Ground-type move. Specially defensive Garchomp can tank a Dazzling Gleam and KO back. Volt Absorb users like Corviknight and Toxapex can also switch into any attacks, but have to watch out for Taunt denying their recovery.

**Revenge Killers**: Tapu Koko crumbles to any faster Pokemon given its middling bulk, such as Azelf, Barraskewda, Choice Scarf Landorus-T, and Choice Scarf Genesect. The latter two can also switch into Electric-type and Fairy-type attacks respectively. Besides, priority users namely Zarude and Dhelmise threaten to OHKO Tapu Koko with Grassy Glide.

**Specially Defensive Steel-types**: Ferrothorn resists Tapu Koko's dual STABs and threatens a 2HKO or setting up Spikes in return; RegenVest Jirachi can soak up any attack and bring in a revenge killer via U-turn; Heatran take little from any of Tapu Koko's attacks and threatens to trap it using Magma Storm in return. However, non-Regenerator Heatran has to be careful not to take too much chip as its only source of recovery is Leftovers.

[CREDITS]
- Written by: [[lph, 476520]]
- Quality checked by: [[Osake, 524664], [UT, 523866]]
- Grammar checked by: [[username1, userid1]]
QC 2/2, great job!

QC Stamp.gif
 
add remove conjecture
[SET]
name: Offensive Pivot
move 1: U-turn
move 2: Thunderbolt
move 3: Dazzling Gleam
move 4: Roost
item: Life Orb
ability: Magic Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
With blazing speed, strong STAB move combination, access to Roost, and a useful set of resistances, Tapu Koko is one of the best offensive pivots in the tier. Its speed Speed tier allows it to revenge kill key threats such as Talonflame, Terrakion, and Latios. Dazzling Gleam is a good secondary STAB option move that reliably hits Electric resistances Pokemon that resist Thunderbolt such as Landorus-T, Garchomp, Kommo-o, and Zarude. Magic Guard and Roost gives give Tapu Koko decent longevity to offensively check threats like Talonflame and Zapdos throughout a game. Life Orb also pairs well with Magic Guard, giving Guard and gives Tapu Koko a free boost to make up for its mediocre attacking stats. U-turn allows it to pivot out of bad matchups such as the aforementioned Ground-types, as well as Heatran and Blissey. The EV spread maximizes power and speed, fulfilling its role as an offensive pivot.

Tapu Koko easily fits on bulky offense and balance teams in need of speed control, a revenge killer, (comma) or a pivot. Wallbreakers like Terrakion and Dhelmise are examples of great offensive partners: the former capitalizes on the special walls Tapu Koko forces in, such as Heatran, and is extremely difficult to switch into; the latter covers Tapu Koko's weakness against Ground-types and turns them into set-up setup fodder, (comma) while also providing Grassy Terrain support. In return, Tapu Koko threatens their checks like Tapu Fini, Corviknight, and Kommo-o. Heatran also deserves special mention, as it is one of the best Stealth Rock setter setters in the tier, plus it is tier and is able to chip down special walls like Landorus-T and Blissey. Furthermore, it lures in and poisons Zapdos, which lets Tapu Koko win the 1v1 against beat non-Weather Ball variants more reliably. Tapu Koko struggles with Ground-types in general, especially Choice Scarf Landorus-T, so it is necessary to pair it with Flying-types like your own Landorus-T and Corviknight. Wandering Spirit variants are especially helpful, as they can take away Swampert's and Landorus-T's Regenerator remove Regenerator from Swampert and Landorus-T, eventually chipping them into KO range of Dazzling Gleam. Both Flying-types Landorus-T and Corviknight also form potent Volt-Turn VoltTurn cores with Tapu Koko, (comma) and can switch into faster threats like Choice Scarf base Azelf is not faster Azelf and Zarude.

[SET]
name: Pixilate
move 1: Facade
move 2: Volt Switch / Thunderbolt
move 3: Roost
move 4: Taunt / Work Up
item: Flame Orb
ability: Pixilate
nature: Jolly / Hasty
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
With very few physically defensive Fairy resists walls that resist Fairy-type in the tier, and many of the relevant ones being weak to Electric, Pixilate Facade sets Tapu Koko excels in putting tremendous pressure onto defensive builds. Facade, when boosted by Flame Orb and Pixilate, is very strong and spammable as it can 2HKO many neutral foes like Landorus-T, Zapdos, and Swampert. Volt Switch allows Tapu Koko to pivot out of unfavorable matchups like Heatran, (comma) while hitting Corviknight and Toxapex super effectively; Thunderbolt allows it to actually beat the aforementioned Corviknight and Toxapex, as they can otherwise use a recovery move as Tapu Koko uses Volt Switch. Roost is mandatory as Tapu Koko will easily be chipped down from burn damage and entry hazards damage to offset burn and entry hazard damage. Taunt prevents its switchins switch-ins like Volt Absorb Corviknight from healing, (comma) and pairs very well with Volt Switch to weaken foes. Work Up is usable to boost both of Tapu Koko's attacking sides stats, allowing it to function as a cleaner, though Facade is already strong enough to pick of off weakened foes, (comma) and boosted Thunderbolt is still weak. A Jolly nature is preferred to preserve bulk; a Hasty nature is also an option on Work Up variants, or should Volt Switch damage be maximized, notably being able to 2HKO Toxapex.

Tapu Koko fits on most balance and offense teams thanks to its top-notch speed Speed tier and its ability to keep opposing walls at low health. As such, it pairs well with entry hazards setters like Swampert and Heatran so they can accumulate chip on foes to chip foes. Tapu Koko pairs well with any strong attacker strong attackers in general, as it is able to either wallbreak early-game or clean up late-game. Zygarde-10% is a prime example where the core can exchange roles in wallbreaking for the other to clean up: partner to form a core with Tapu Koko where they both can either wallbreak or clean up; Tapu Koko can Taunt shared checks like Dauntless Shield Mew and keep it them at low health, while its Volt Switch can bring in Zygarde-10% on its checks like Heatran and Jirachi while using Volt Switch against checks like Heatran and Jirachi to bring in Zygarde-10%. Tapu Koko is frail, (comma) especially considering burn damage, so it appreciates a defensive pivot to safely bring it in. Vaporeon is remarkably a good partner as it can pass huge Wishes alongside its slow Flip Turn, keeping Tapu Koko healthy throughout a match use Wish + Flip Turn to reliably heal Tapu Koko. A Flying-type like Landorus-T or Zapdos is also essential to alleviate Tapu Koko's glaring weakness to Ground-types; they . They are also helpful in checking Heatran, which is the single largest roadblock to Tapu Koko given its 4x Fairy resistance.

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: U-turn
item: Light Clay
ability: Magic Bounce
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Tapu Koko is one of the best screens setters in the tier thanks to a great speed Speed tier and access to Taunt, which is able to prevent Defoggers like Corviknight from removing its screens and setup sweepers like Genesect and Volcarona from boosting. U-turn brings in teammates while preserving Tapu Koko to set up screens later in the game. Magic Bounce prevents entry hazards, (comma) which is particularly useful for hyper offense teams; with Taunt, it is also able to shut down Mold Breaker leads like Heatran and Shuckle. Light Clay allows dual screens to last for an extra 3 turns, giving additional protection for its teammates. Maximum HP and Speed investment allow Tapu Koko to be as bulky as possible while outspeeding every Pokemon up to Talonflame, (comma) in order to set up screens before the opponent attacks. 248 Speed EVs is also an option such that it moves to move after opposing Tapu Koko, allowing it to bring in teammates safely.

Tapu Koko is a great asset on hyper offensive teams, as dangerous sweepers like Kommo-o, Genesect, and Togekiss can take full advantage of dual screens to set up Belly Drum, Shift Gear, (comma) and Nasty Plot, (comma) multiple times respectively, and become much harder to revenge kill. However, Tapu Koko might not be able to get both screens up against common Ground-type leads like Swampert, so switchins switch-ins like Dhelmise are necessary to prevent the opponent from freely using Earthquake. Dhelmise also provides useful priority and good sweeping wallbreaking potential. Teammates that can pressure Defog users are also essential, such as Cinderace, such that the opponent cannot bring Corviknight and Tapu Fini, like Cinderace, are essential to prevent the opponent from brining in their removal Defogger once Tapu Koko is switched out.

[STRATEGY COMMENTS]
Other Options
=============
Calm Mind is a great alternative over U-turn, changing Tapu Koko's role from an offensive pivot to a formidable setup sweeper. It can also run Grass Knot to 2HKO specially defensive Swampert, or OHKO physically defensive variants, though forgoing one of its STABs hurts it a lot STAB moves limits its power. It can run a physical Magic Guard set with Wild Charge, Brave Bird, U-turn, and Roost or Toxic; this set does not hit many Pokemon aside from beating special walls like Heatran, however can beat special walls like Heatran, but is otherwise outclassed by the listed sets. Primordial Sea has a good niche in checking Fire-types, mainly Talonflame, and a perfectly accurate Thunder, while still offering decent power and speed control. However, revenge killing ability; however, it is unable to check other key Fire-types like Cinderace and Entei, (comma) and is largely outclassed by Zapdos, which offers better bulk, higher power, and amazing coverage. Levitate is a decent alternative on Calm Mind sets, as it removes beats Tapu Koko's biggest weakness check in Landorus-T, and turns it among other Ground-types into setup fodder;. (replace semi-colon with period) Refrigerate Hyper Voice is another niche lure to beat Ground-types, which that is able to swiftly eliminate the likes of Landorus-T and Garchomp, though Ice-type coverage sees limited use otherwise. Additionally, both sets forgo Magic Guard, making them susceptible to being worn down easily more susceptible to being worn down.

Checks and Counters
===================

**Electric-immune Pokemon Ground-types**: Common Ground-types such as Landorus-T can switch into any move other than Facade and force out Tapu Koko with a Ground-type move. Specially defensive Garchomp can tank a Dazzling Gleam and KO back. Volt Absorb users like Corviknight and Toxapex can also switch into any attacks, but have to watch out for Taunt denying their recovery. split this into two since they are pretty different

**Volt Absorb**: Volt Absorb users like Corviknight and Toxapex can also switch into any attack, but have to watch out for Taunt denying their recovery.


**Revenge Killers**: Tapu Koko crumbles to any faster Pokemon, such as Choice Scarf Azelf, Barraskewda, Choice Scarf Landorus-T, and Choice Scarf Genesect, given its middling bulk, such as Azelf, Barraskewda, Choice Scarf Landorus-T, and Choice Scarf Genesect. The latter two can also switch into Electric-type and Fairy-type attacks, (comma) respectively. Besides, priority Priority users, (comma) namely Zarude and Dhelmise, (comma) threaten to OHKO Tapu Koko with Grassy Glide.

**Specially Defensive Steel-types**: Ferrothorn resists Tapu Koko's dual STABs STAB move combination and threatens a to 2HKO or setting set up Spikes. in return; RegenVest Jirachi can soak up any attack and bring in a revenge killer via U-turn.; Heatran take little from any of Tapu Koko's attacks and threatens to trap it using Magma Storm in return. However, Storm; however, non-Regenerator Heatran has to be careful not to take too much chip as its only source of recovery is Leftovers.

[CREDITS]
- Written by: [[avyrie, 476520]]
- Quality checked by: [[Osake, 524664], [UT, 523866]]
- Grammar checked by: [[UT, 523866]]
GP 1/1!

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