ORAS OU Tard Smash ez Ho peaked 189

should smogon?


  • Total voters
    15
I came up with the idea to create a team that would get ez low ladder wins and quick battles because i'm not trying to wait 30 minutes against some "balance" and ive decied to share my team retard smash, the idea is to weaken your opent till gyra or mence can sweep

(listen when laddering)


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Gyarados @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Earthquake
- Ice Fang
- Stone Edge

i chose to use gyara because it has decent bulk a great move pool and most importantly moxie, when all or your opponents water resists have been weakened then gyarados can tear through their team or weaken threats to the point where salamence can sweep afterwards.


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Salamence @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Outrage
- Earthquake
- Dragon Claw
- Iron Tail

salamence has basically the same role as gyra when checks are weak get a kill on something weak and sweep with moxie. salamence also has decent bulk so it can live most forms of priority. since mence is stronger then gyra i generally wait till late game to reveal the scarf. mence generally cleans most games so play smart he is your win can most games


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Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick
- Dark Pulse
- Psychic
- Focus Blast

I chose hoopa because i needed something to break physical walls like rotom and ferro, hoopa does a great job of that and can also cripple, when people start putting together how many scarfers there are they often think hoopa is life orb but nope it gets some good surprise kills it is also my draco switch in most of the time, dark pulse is great to spam and trick lets you cripple what would be threats like clef

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Azelf @ Focus Sash
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Fire Blast
- Explosion
- Psychic

azelf is my lead 9 times out of 10, imo its the best suicide lead right now, its mane role is to set up rocks and attempt to kill whatever is in front of him, azlef is very helpful as it can get a good chunk of damage on mons that can check mence and gyara. but always attempt to get rocks because they are very important to this team, after rocks are up play very aggressively to prevent defogs and rapid spins


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Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flash Cannon
- Hidden Power [Fire]
- Thunderbolt
- Volt Switch

i chose to use mag because he takes care of steal types which do a pretty good job of walling mence, zone also can take care of most proirty users like scizor, mega pinsir and talon(without flare blits or max speed) and azu even though its aqua get is doing nothing to the others kekekke. pretty stander set if they have no priority and the steal types are taken care of i play pretty recklessly with it.

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Latias-Mega @ Latiasite
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Calm Mind /healing wish/defog
- Roost
- Dragon Breath
- Thunderbolt/healing wish/defog

latias is my mane pivot its amazing bulk lets it switch into many threats, i chose dragon breath because it has the same chance to para as scald has to burn (100%). it can also set up on mostly anything that doesn't have a stab super effective move, i chose thunder to help beat azu and deal neutral damage to most threats. latias mane role is to spread paras and weaken the team to mence and gyara can sweep




OGG
enjoy geting ez rehkts thank me later, here is a replay to help you understand (note im playing some ou tryhard who thinks he is top tier) http://replay.pokemonshowdown.com/ou-323918116


join ogg and here is the import http://pastebin.com/p9htEa2D
 
Hi there! This is an interesting team, and I couldn't find any major problems. However, I do have some suggestions.

  • Keep Hoopa-U as scarfed: What I mean about this is take out Trick. Hoopa-U greatly appreciates the speed boost from Choice Scarf, and can use it to its advantage. Hoopa has access to a wide plethora of moves, which can help target different mons, so you don't need to trick the Choice Scarf onto the enemy, as it will just really delay a possible KO. Also, you said that you used Trick to deal with Clefable; well, instead of Trick, you can use Gunk Shot, which will instantly take out Clefable.
    252 Atk Hoopa Unbound Gunk Shot vs. 252 HP / 172 Def Clefable on a critical hit: 480-566 (121.8 - 143.6%) -- guaranteed OHKO {if it's not a crit, it'll do like 97% damage anyway}
  • Dragon Breath has a 30% chance to paralyse, not 100%. Likewise, Scald has a 30% chance to burn, not 100%.
  • On Latias, I'd opt for Dragon Pulse > Dragon Breath. Yes, the chance to paralyse may be helpful, but this will just make Latias more passive than it really is as a bulky mon. After a Calm Mind or two, just spam Dragon Pulse, and you'll probably take out a mon or two!
  • I think it's quite redundant to have both Gyarados and Salamence, as, as per your description, they do more or less the same thing, and just increase your teams weakness to Electric and Ice. Therefore, I was thinking it would be more suitable to use Gyarados-Mega instead of regular Gyarados, and use Latias as your defogger / support mon. When Gyarados mega-evolves, it loses the 4x weakness to Electric which can be rather helpful, and you can take out Electric-types with Earthquake.
  • Change Mega-Latias to regular Latias and give it the standard offensive set. This can help counter other Dragon-types, and, with Life Orb, can take out Pokemon in a few hits.
    Latias @ Life Orb
    Ability: Levitate
    EVs: 72 HP / 184 SpA / 252 Spe
    Timid Nature
    - Defog
    - Draco Meteor
    - Psyshock
    - Healing Wish
Of course, these are just my opinions on your team - think 'bout them, and see if they make a difference or not. Good Luck!
thank you I will try these out!
 
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