Draft Tatsugiri

Xand

Normal-type
is a Contributor to Smogon
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 2-4 Points

**Overview**: Tatsugiri is an unconventional budget spinner with a strong typing, shallow but usable movepool, high Special Attack stat with strong STAB options, and just enough utility moves to catch opponents off-guard. It fits best on teams with several prominent physical attackers that give it room to deal damage and provide utility for its team. All that being said, Tatsugiri has almost no coverage, a relatively low Speed stat, and paper-thin Defense, which makes it outclassed by nearly every other Rapid Spin user in the metagame.

Common Roles
========
**Utility**: Tatsugiri’s main utility is being able to use Rapid Spin to keep entry hazards away for its teammates. Depending on the opposing team structure, it can then run strong STAB attacks, Taunt to prevent recovery or setup, and Memento to give a teammate an opportunity to sweep.

**Special Wallbreaker**: Tatsugiri can use Nasty Plot to boost its Special Attack and threaten teams without strong answers to Water- and Dragon-type moves. Icy Wind and Tera Blast offer coverage for specific cases, while Rapid Spin can be used to allow Tatsugiri to outrun typically faster foes. Choice Specs offers more immediate power at the cost of being locked into a move.

Common Moves
========
**Primary STAB Moves**: Draco Meteor, Dragon Pulse, Hydro Pump, Surf

**Setup Moves**: Nasty Plot

**Utility Moves**: Rapid Spin, Memento, Taunt, Substitute

**Coverage**: Icy Wind, Tera Blast

Niche Moves
========
**Counter / Mirror Coat**: With a Focus Sash, a resistance Berry, or some defensive investment, Tatsugiri can live a hit and deal massive damage back, surprising foes that may not mind taking its attacks otherwise.

**Whirlpool**: Tatsugiri can trap foes switching in, allowing it to set up, attack, or pivot into teammates without worry of the foe also switching.

**Chilling Water**: Tatsugiri can reduce the Attack of foes with Chilling Water while dealing chip damage, allowing it to potentially survive a physical hit or let its teammates switch in more comfortably.

Common Items
========
**Heavy-Duty Boots**: Tatsugiri prefers not to get worn down by entry hazards if it needs to switch in multiple times to use Rapid Spin and Draco Meteor, so Heavy-Duty Boots allows it to switch in and out more efficiently.

**Choice Scarf**: Choice Scarf allows Tatsugiri to boost its relatively mediocre Speed and outrun would-be faster foes, threatening them with strong special coverage or spinning away hazards before it gets KOed.

**Damage-boosting items**: Choice Specs, Life Orb, Mystic Water, and Dragon Fang are all viable options to boost Tatsugiri’s offensive coverage against slower teams or in battles where it can consistently boost its Speed.

Niche Items
========
**Resistance Berries**: Tatsugiri can use Haban Berry, Roseli Berry, and even Yache Berry to live a super effective hit that would normally KO it and fire back with a Mirror Coat, Counter, or a strong offensive move.

**Assault Vest**: Tatsugiri has just enough attacking options and a usable enough Special Defense stat with Assault Vest to become an offensive pivot against weaker special attackers that can also potentially take super effective hits it normally couldn’t and fire back with a Mirror Coat.

**Eject Pack**: Against teams with multiple Pokemon that resist its STAB attacks, Tatsugiri can utilize Eject Pack to use a Draco Meteor to both deal big damage and allow it to pivot to a teammate for free.

Tera
========
Tatsugiri is a somewhat usable Tera Captain because it does appreciate any additional coverage, but more often than not, players should have stronger options. In the case where Tatsugiri is the only option, Tera Fire and Ground can grant Tatsugiri strong coverage against Steel-types with Tera Blast while taking advantage of Storm Drain, Tera Poison and Steel can help it hit Fairy-types, and Tera Electric and Grass do meaningful damage to Water-types.

Draft Strategy
========
Tatsugiri is primarily drafted late as a special wallbreaker and Rapid Spin user with decent typing and a Water immunity. It fits on specific teams lacking in the tools it can provide to teams on a budget. As it offers little else other than some small amount of utility, it should only be considered for well-built teams that already have physical offense, entry hazards, and type coverage locked in.

Checks and Counters
========
**Faster Foes**: Tatsugiri's middling Speed tier and unremarkable bulk leave it being outsped and threatened by a large portion of the metagame, at least before it can get a Speed boost from Rapid Spin.

**Physical Attackers**: Tatsugiri's low HP and Defense means even neutral STAB moves from foes like Urshifu-S, Landorus-T, and Galarian Zapdos can OHKO it without boosting items.

**Bulky Water- and Dragon-resistant Pokemon**: Empoleon, Primarina, and Azumarill are a few examples of bulkier Pokemon that resist or are immune to Tatsugiri’s STAB attacks and aren’t bothered by its meager coverage.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
 
Last edited:
I think this is fine for 1/1, but I'll check it over again after you implement
Add Remove Comments

[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 2-4 Points

**Overview**: Tatsugiri is an unconventional budget spinner with a strong typing, shallow but usable movepool, high Special Attack stat with strong STAB options, and just enough utility moves to catch opponents off-guard. It fits best on teams with several prominent physical attackers that give it room to deal damage and provide utility for its team. All that being said, Tatsugiri has almost no coverage, a relatively low speed stat, and paper-thin Defense, which makes it outclassed by nearly every other Rapid Spin user in the metagame.

Common Roles
========
**Hazard Remover Utility**: Tatsugiri’s main utility is being able to Rapid Spin in front of many common hazard setters and keep hazards away for its teammates. most hazard setters can just ko it effortlessly if they wanted to Depending on the opposing team structure, it can then run strong STAB attacks, Taunt to prevent recovery or set-up, and Memento to give a teammate an opportunity to sweep.

**Special Wallbreaker**: Tatsugiri can use Nasty Plot to boost its Special Attack and threaten teams without strong answers to Water and Dragon-type moves. Icy Wind and Tera Blast offer coverage for specific cases while Rapid Spin can be used to allow Tatsugiri to outrun typically faster opponents. Choice Specs offers more immediate power at the cost of being locked in.

Common Moves
========
**Primary STAB Moves**: Draco Meteor, Dragon Pulse, Hydro Pump, Surf, Muddy Water

**Setup Moves**: Nasty Plot

**Utility Moves**: Rapid Spin, Memento, Taunt, Chilling Water, make this niche Substitute

**Coverage**: Icy Wind, Tera Blast

Niche Moves
========
**Counter / Mirror Coat**: With a Focus Sash, a resistance berry, or some defensive investment, Tatsugiri can live a hit and deal massive damage back, surprising foes that may not mind taking its attacks otherwise.

**Whirlpool**: Tatsugiri can trap foes on switch-in, allowing it to set up, attack, or pivot into teammates without worry of the foe also switching.

**Soak**: Rarely, Tatsugiri can use Soak to change a problematic foe’s type and allow teammates with strong Electric or Grass coverage to have a significantly better match-up.

Common Items
========
**Heavy-Duty Boots**: Tatsugiri prefers not to get worn down by hazards if it needs to switch in multiple times to use Rapid Spin and Draco Meteor, so Heavy-Duty Boots allow it to switch in and out more efficiently.

**Choice Scarf**: Choice Scarf allows Tatsugiri to boost its relatively mediocre speed and outrun would-be faster foes, threatening them with strong special coverage or spinning away hazards before it gets KOed.

**Damage-boosting items**: Choice Specs, Life Orb, Mystic Water, and Dragon Fang are all viable options to boost Tatsugiri’s offensive coverage into slower teams or battles where it can consistently boost its Speed.

Niche Items
========
**Resistance Berries**: Tatsugiri can use Haban Berry, Roseli Berry, and even Yache Berry to live a super-effective hit that would normally KO it and fire back with a Mirror Coat, Counter, or a strong offensive move.

**Assault Vest**: Tatsugiri has just enough attacking options and a usable enough Special Defense stat with Assault Vest to become an offensive pivot into weaker special attackers. mention that this can work with mirror coat too

No Eject Pack mention? smh


Tera
========
Tatsugiri is a somewhat usable Tera Captain because it does appreciate any additional coverage, but more often than not, players should have stronger options. In the case where Tatsugiri is the only option, Tera Fire and Ground can allow Tatsugiri strong coverage into Steel types while taking advantage of Storm Drain, Tera Poison and Steel can help it to hit Fairy-types, and Tera Electric and Grass do meaningful damage to Water-types.

Draft Strategy
========
Tatsugiri is primarily drafted as a late-draft special wallbreaker and Rapid Spin user with decent typing, a water immunity, and solid Special Attack and as such, it fits on specific teams lacking in the tools it can provide to teams on a budget. As it offers little else other than some small amount of utility, it should only be considered for well-built teams that already have physical offense, entry hazards, and typing coverage locked in. You're overselling rapid spin a bit. If you have to resort to tatsu as a spinner, you're usually better off just spamming boots. It is too frail and slow to use it reliably, and it'd rather just deal damage most of the time

**Physical Attackers**: As Tatsugiri is much less effective into specially defensive foes, having multiple strong physically offensive teammates like Sneasler, Meowscarada, and Iron Hands can force opponents to allocate less resources to it.

**Type Diversity**: Tatsugiri's limited movepool means multiple foes can wall it, so having teammates like Zapdos, Sandy Shocks, and Rillaboom can dissuade opponents from bringing its typical counters.
you basically cover everything in the paragraph. Don't really think bullet points are needed


Checks and Counters
========
**Faster Foes**: Tatsugiri's middling speed tier and unremarkable bulk leaves it being outsped and threatened by a large portion of the metagame, at least before it can get a speed boost from Rapid Spin.

**Physical Attackers**: Tatsugiri's low HP and Defense means even neutral STAB coverage from foes like Urshifu-S, Landorus-T, and Zapdos-G can OHKO it without boosting items.

**Bulky Resists**: Empoleon, Primarina, and Azumarill are a few examples of bulkier pokemon that resist Tatsugiri’s STAB attacks and aren’t bothered by its meager coverage.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
I think this is fine for 1/1, but I'll check it over again after you implement
Add Remove Comments

[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 2-4 Points

**Overview**: Tatsugiri is an unconventional budget spinner with a strong typing, shallow but usable movepool, high Special Attack stat with strong STAB options, and just enough utility moves to catch opponents off-guard. It fits best on teams with several prominent physical attackers that give it room to deal damage and provide utility for its team. All that being said, Tatsugiri has almost no coverage, a relatively low speed stat, and paper-thin Defense, which makes it outclassed by nearly every other Rapid Spin user in the metagame.

Common Roles
========
**Hazard Remover Utility**: Tatsugiri’s main utility is being able to Rapid Spin in front of many common hazard setters and keep hazards away for its teammates. most hazard setters can just ko it effortlessly if they wanted to Depending on the opposing team structure, it can then run strong STAB attacks, Taunt to prevent recovery or set-up, and Memento to give a teammate an opportunity to sweep.

**Special Wallbreaker**: Tatsugiri can use Nasty Plot to boost its Special Attack and threaten teams without strong answers to Water and Dragon-type moves. Icy Wind and Tera Blast offer coverage for specific cases while Rapid Spin can be used to allow Tatsugiri to outrun typically faster opponents. Choice Specs offers more immediate power at the cost of being locked in.

Common Moves
========
**Primary STAB Moves**: Draco Meteor, Dragon Pulse, Hydro Pump, Surf, Muddy Water

**Setup Moves**: Nasty Plot

**Utility Moves**: Rapid Spin, Memento, Taunt, Chilling Water, make this niche Substitute

**Coverage**: Icy Wind, Tera Blast

Niche Moves
========
**Counter / Mirror Coat**: With a Focus Sash, a resistance berry, or some defensive investment, Tatsugiri can live a hit and deal massive damage back, surprising foes that may not mind taking its attacks otherwise.

**Whirlpool**: Tatsugiri can trap foes on switch-in, allowing it to set up, attack, or pivot into teammates without worry of the foe also switching.

**Soak**: Rarely, Tatsugiri can use Soak to change a problematic foe’s type and allow teammates with strong Electric or Grass coverage to have a significantly better match-up.

Common Items
========
**Heavy-Duty Boots**: Tatsugiri prefers not to get worn down by hazards if it needs to switch in multiple times to use Rapid Spin and Draco Meteor, so Heavy-Duty Boots allow it to switch in and out more efficiently.

**Choice Scarf**: Choice Scarf allows Tatsugiri to boost its relatively mediocre speed and outrun would-be faster foes, threatening them with strong special coverage or spinning away hazards before it gets KOed.

**Damage-boosting items**: Choice Specs, Life Orb, Mystic Water, and Dragon Fang are all viable options to boost Tatsugiri’s offensive coverage into slower teams or battles where it can consistently boost its Speed.

Niche Items
========
**Resistance Berries**: Tatsugiri can use Haban Berry, Roseli Berry, and even Yache Berry to live a super-effective hit that would normally KO it and fire back with a Mirror Coat, Counter, or a strong offensive move.

**Assault Vest**: Tatsugiri has just enough attacking options and a usable enough Special Defense stat with Assault Vest to become an offensive pivot into weaker special attackers. mention that this can work with mirror coat too

No Eject Pack mention? smh


Tera
========
Tatsugiri is a somewhat usable Tera Captain because it does appreciate any additional coverage, but more often than not, players should have stronger options. In the case where Tatsugiri is the only option, Tera Fire and Ground can allow Tatsugiri strong coverage into Steel types while taking advantage of Storm Drain, Tera Poison and Steel can help it to hit Fairy-types, and Tera Electric and Grass do meaningful damage to Water-types.

Draft Strategy
========
Tatsugiri is primarily drafted as a late-draft special wallbreaker and Rapid Spin user with decent typing, a water immunity, and solid Special Attack and as such, it fits on specific teams lacking in the tools it can provide to teams on a budget. As it offers little else other than some small amount of utility, it should only be considered for well-built teams that already have physical offense, entry hazards, and typing coverage locked in. You're overselling rapid spin a bit. If you have to resort to tatsu as a spinner, you're usually better off just spamming boots. It is too frail and slow to use it reliably, and it'd rather just deal damage most of the time

**Physical Attackers**: As Tatsugiri is much less effective into specially defensive foes, having multiple strong physically offensive teammates like Sneasler, Meowscarada, and Iron Hands can force opponents to allocate less resources to it.

**Type Diversity**: Tatsugiri's limited movepool means multiple foes can wall it, so having teammates like Zapdos, Sandy Shocks, and Rillaboom can dissuade opponents from bringing its typical counters.
you basically cover everything in the paragraph. Don't really think bullet points are needed


Checks and Counters
========
**Faster Foes**: Tatsugiri's middling speed tier and unremarkable bulk leaves it being outsped and threatened by a large portion of the metagame, at least before it can get a speed boost from Rapid Spin.

**Physical Attackers**: Tatsugiri's low HP and Defense means even neutral STAB coverage from foes like Urshifu-S, Landorus-T, and Zapdos-G can OHKO it without boosting items.

**Bulky Resists**: Empoleon, Primarina, and Azumarill are a few examples of bulkier pokemon that resist Tatsugiri’s STAB attacks and aren’t bothered by its meager coverage.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
Changes made, thank you Techno! Feel free to read over Chilling Water and Eject Pack just to make sure I'm capturing their purposes correctly, but no worries if not.

GP Team ready at your leisure.
 
GP Team done

add remove comment

[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 2-4 Points

**Overview**: Tatsugiri is an unconventional budget spinner with a strong typing, shallow but usable movepool, high Special Attack stat with strong STAB options, and just enough utility moves to catch opponents off-guard. It fits best on teams with several prominent physical attackers that give it room to deal damage and provide utility for its team. All that being said, Tatsugiri has almost no coverage, a relatively low speed Speed stat, and paper-thin Defense, which makes it outclassed by nearly every other Rapid Spin user in the metagame.

Common Roles
========
**Utility**: Tatsugiri’s main utility is being able to use Rapid Spin to keep entry hazards away for its teammates. Depending on the opposing team structure, it can then run strong STAB attacks, Taunt to prevent recovery or set-up setup, and Memento to give a teammate an opportunity to sweep.

**Special Wallbreaker**: Tatsugiri can use Nasty Plot to boost its Special Attack and threaten teams without strong answers to Water- (AH) and Dragon-type moves. Icy Wind and Tera Blast offer coverage for specific cases, (AC) while Rapid Spin can be used to allow Tatsugiri to outrun typically faster opponents foes. Choice Specs offers more immediate power at the cost of being locked into a move.

Common Moves
========
**Primary STAB Moves**: Draco Meteor, Dragon Pulse, Hydro Pump, Surf

**Setup Moves**: Nasty Plot

**Utility Moves**: Rapid Spin, Memento, Taunt, Substitute

**Coverage**: Icy Wind, Tera Blast

Niche Moves
========
**Counter / Mirror Coat**: With a Focus Sash, a resistance berry Berry, or some defensive investment, Tatsugiri can live a hit and deal massive damage back, surprising foes that may not mind taking its attacks otherwise.

**Whirlpool**: Tatsugiri can trap foes on switch-in switching in, allowing it to set up, attack, or pivot into teammates without worry of the foe also switching.

**Chilling Water**: Tatsugiri can reduce the attack Attack of opponents foes with Chilling Water while dealing chip damage, allowing it to potentially survive a physical hit or allow let (avoids repeating "allow") its teammates to switch in more comfortably.

Common Items
========
**Heavy-Duty Boots**: Tatsugiri prefers not to get worn down by entry hazards if it needs to switch in multiple times to use Rapid Spin and Draco Meteor, so Heavy-Duty Boots allows it to switch in and out more efficiently.

**Choice Scarf**: Choice Scarf allows Tatsugiri to boost its relatively mediocre speed Speed and outrun would-be faster foes, threatening them with strong special coverage or spinning away hazards before it gets KOed.

**Damage-boosting items**: Choice Specs, Life Orb, Mystic Water, and Dragon Fang are all viable options to boost Tatsugiri’s offensive coverage into against slower teams or in battles where it can consistently boost its Speed.

Niche Items
========
**Resistance Berries**: Tatsugiri can use Haban Berry, Roseli Berry, and even Yache Berry to live a super (RH) effective hit that would normally KO it and fire back with a Mirror Coat, Counter, or a strong offensive move.

**Assault Vest**: Tatsugiri has just enough attacking options and a usable enough Special Defense stat with Assault Vest to become an offensive pivot into against weaker special attackers that can also potentially take super (RH) effective hits it normally couldn’t and fire back with a Mirror Coat.

**Eject Pack**: Against teams with multiple resists Pokemon that resist its STAB attacks (assuming you meant Pokemon that resists Tatsugiri's STAB moves, feel free to omit "STAB" otherwise) or obvious switch-ins, Tatsugiri can utilize Eject Pack to use a Draco Meteor to both deal big damage and allow it to pivot into a teammate for free.

Tera
========
Tatsugiri is a somewhat usable Tera Captain because it does appreciate any additional coverage, but more often than not, players should have stronger options. In the case where Tatsugiri is the only option, Tera Fire and Ground can allow grant Tatsugiri strong coverage into against Steel-types (AH) with Tera Blast (elaboration on needed move) while taking advantage of Storm Drain, Tera Poison and Steel can help it to hit Fairy-types, and Tera Electric and Grass do meaningful damage to Water-types.

Draft Strategy
========
Tatsugiri is primarily drafted late as a late-draft special wallbreaker and Rapid Spin user with decent typing and a water Water immunity. It fits on specific teams lacking in the tools it can provide to teams on a budget. As it offers little else other than some small amount of utility, it should only be considered for well-built teams that already have physical offense, entry hazards, and typing type coverage locked in.

Checks and Counters
========
**Faster Foes**: Tatsugiri's middling speed Speed tier and unremarkable bulk leaves it being outsped and threatened by a large portion of the metagame, at least before it can get a speed Speed boost from Rapid Spin.

**Physical Attackers**: Tatsugiri's low HP and Defense means even neutral STAB coverage moves from foes like Urshifu-S, Landorus-T, and Galarian Zapdos-G can OHKO it without boosting items.

**Bulky Resists Water- and Dragon-resistant Pokemon**: Empoleon, Primarina, and Azumarill are a few examples of bulkier pokemon Pokemon that resist or are immune to Tatsugiri’s STAB attacks and aren’t bothered by its meager coverage.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000

GP Check 1/1

a-blue-banana-gif.645975
 
Last edited:
GP Team done

add remove comment

[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 2-4 Points

**Overview**: Tatsugiri is an unconventional budget spinner with a strong typing, shallow but usable movepool, high Special Attack stat with strong STAB options, and just enough utility moves to catch opponents off-guard. It fits best on teams with several prominent physical attackers that give it room to deal damage and provide utility for its team. All that being said, Tatsugiri has almost no coverage, a relatively low speed Speed stat, and paper-thin Defense, which makes it outclassed by nearly every other Rapid Spin user in the metagame.

Common Roles
========
**Utility**: Tatsugiri’s main utility is being able to use Rapid Spin to keep entry hazards away for its teammates. Depending on the opposing team structure, it can then run strong STAB attacks, Taunt to prevent recovery or set-up setup, and Memento to give a teammate an opportunity to sweep.

**Special Wallbreaker**: Tatsugiri can use Nasty Plot to boost its Special Attack and threaten teams without strong answers to Water- (AH) and Dragon-type moves. Icy Wind and Tera Blast offer coverage for specific cases, (AC) while Rapid Spin can be used to allow Tatsugiri to outrun typically faster opponents foes. Choice Specs offers more immediate power at the cost of being locked into a move.

Common Moves
========
**Primary STAB Moves**: Draco Meteor, Dragon Pulse, Hydro Pump, Surf

**Setup Moves**: Nasty Plot

**Utility Moves**: Rapid Spin, Memento, Taunt, Substitute

**Coverage**: Icy Wind, Tera Blast

Niche Moves
========
**Counter / Mirror Coat**: With a Focus Sash, a resistance berry Berry, or some defensive investment, Tatsugiri can live a hit and deal massive damage back, surprising foes that may not mind taking its attacks otherwise.

**Whirlpool**: Tatsugiri can trap foes on switch-in switching in, allowing it to set up, attack, or pivot into teammates without worry of the foe also switching.

**Chilling Water**: Tatsugiri can reduce the attack Attack of opponents foes with Chilling Water while dealing chip damage, allowing it to potentially survive a physical hit or allow let (avoids repeating "allow") its teammates to switch in more comfortably.

Common Items
========
**Heavy-Duty Boots**: Tatsugiri prefers not to get worn down by entry hazards if it needs to switch in multiple times to use Rapid Spin and Draco Meteor, so Heavy-Duty Boots allows it to switch in and out more efficiently.

**Choice Scarf**: Choice Scarf allows Tatsugiri to boost its relatively mediocre speed Speed and outrun would-be faster foes, threatening them with strong special coverage or spinning away hazards before it gets KOed.

**Damage-boosting items**: Choice Specs, Life Orb, Mystic Water, and Dragon Fang are all viable options to boost Tatsugiri’s offensive coverage into against slower teams or in battles where it can consistently boost its Speed.

Niche Items
========
**Resistance Berries**: Tatsugiri can use Haban Berry, Roseli Berry, and even Yache Berry to live a super (RH) effective hit that would normally KO it and fire back with a Mirror Coat, Counter, or a strong offensive move.

**Assault Vest**: Tatsugiri has just enough attacking options and a usable enough Special Defense stat with Assault Vest to become an offensive pivot into against weaker special attackers that can also potentially take super (RH) effective hits it normally couldn’t and fire back with a Mirror Coat.

**Eject Pack**: Against teams with multiple resists Pokemon that resist its STAB attacks (assuming you meant Pokemon that resists Tatsugiri's STAB moves, feel free to omit "STAB" otherwise) or obvious switch-ins, Tatsugiri can utilize Eject Pack to use a Draco Meteor to both deal big damage and allow it to pivot into a teammate for free.

Tera
========
Tatsugiri is a somewhat usable Tera Captain because it does appreciate any additional coverage, but more often than not, players should have stronger options. In the case where Tatsugiri is the only option, Tera Fire and Ground can allow grant Tatsugiri strong coverage into against Steel-types (AH) with Tera Blast (elaboration on needed move) while taking advantage of Storm Drain, Tera Poison and Steel can help it to hit Fairy-types, and Tera Electric and Grass do meaningful damage to Water-types.

Draft Strategy
========
Tatsugiri is primarily drafted late as a late-draft special wallbreaker and Rapid Spin user with decent typing and a water Water immunity. It fits on specific teams lacking in the tools it can provide to teams on a budget. As it offers little else other than some small amount of utility, it should only be considered for well-built teams that already have physical offense, entry hazards, and typing type coverage locked in.

Checks and Counters
========
**Faster Foes**: Tatsugiri's middling speed Speed tier and unremarkable bulk leaves it being outsped and threatened by a large portion of the metagame, at least before it can get a speed Speed boost from Rapid Spin.

**Physical Attackers**: Tatsugiri's low HP and Defense means even neutral STAB coverage moves from foes like Urshifu-S, Landorus-T, and Galarian Zapdos-G can OHKO it without boosting items.

**Bulky Resists Water- and Dragon-resistant Pokemon**: Empoleon, Primarina, and Azumarill are a few examples of bulkier pokemon Pokemon that resist or are immune to Tatsugiri’s STAB attacks and aren’t bothered by its meager coverage.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000

GP Check 1/1

a-blue-banana-gif.645975
Thank you! Good catches on the repeated words and better wordings.
 
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