Gen 1 Tauros [QC 2/2] [GP 2/2]

Eledyr

Le vilain petit Wooloo
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Translations Leader
[OVERVIEW]
With its combination of power, Speed, and movepool, Tauros shines as a wallbreaker, revenge killer, and lead. Just like in OU, Tauros's powerful Normal-type STAB moves and complementary coverage coupled with its high critical hit rate make it difficult to switch into and almost impossible to fully stonewall. While its bulk is passable, it lacks resistances and instant recovery, so it offers very little defensive value to a team. Also, the bulkier metagame of Ubers blunts Tauros's edge; the mandatory Mew and Mewtwo can withstand its hits and either retaliate hard or cripple it with paralysis, forcing it out. Tauros is therefore less valued, though this frees it to be used much more aggressively, as it isn't critical to preserve Tauros for late-game.

[SET]
name: The Bull
move 1: Body Slam
move 2: Hyper Beam
move 3: Earthquake
move 4: Blizzard / Leer / Stomp

[SET COMMENTS]
Set Description
=========

Body Slam and Hyper Beam are Tauros's primary attacks and greatest sources of pressure. Would-be checks like Exeggutor and Snorlax can be overwhelmed by Body Slam critical hits and paralysis chance for non-Normal-types. A critical hit Body Slam followed by Hyper Beam has a 97.70% chance to KO Zapdos, Body Slam followed by Hyper Beam KOes Jynx, and a critical hit Body Slam has a 66.7% chance to OHKO Jynx. Tauros also forces bulky threats like unboosted Mew out for fear of being paralyzed by Body Slam and finished off by Hyper Beam. Earthquake threatens Gengar, which otherwise easily switches into Tauros, with a 2HKO and safely scouts for Counter from the likes of Chansey and Snorlax. Blizzard is Tauros's strongest attack against Rhydon, Golem, and the rare Aerodactyl, 2HKOing them while also inflicting heavy damage against other Ice-weak Pokemon, such as Exeggutor and Zapdos.

Leer can be used to soften up boosting Pokemon such as Slowbro and Mew, forcing them out to reset their Defense stat. This is particularly useful when the opponent has only one Pokemon left, allowing other physical attackers, like Snorlax and Rhydon, to threaten them even more. Leer's paralysis reapplication is also very useful against faster, paralyzed boosting targets like Mewtwo and Mew, allowing physical attackers to outspeed them even when paralyzed themselves. Tauros can use Leer to enable paralyzed allies to outspeed a paralyzed Mewtwo or Mew, allowing them to set up, heal themselves, or threaten Explosion. This especially helps Tauros itself, increasing its damage and allowing it to always 3HKO Mew and Mewtwo. Stomp is another alternative to Blizzard, trading coverage to exploit Stomp's 30.1% flinch chance against slower, preferably paralyzed Pokemon. Stomp threatens Jynx and Exeggutor in the lead matchup as well as paralyzed Mew, Mewtwo, and Snorlax.

Tauros is often used as a lead, utilizing its strong STAB moves and coverage to threaten common leads, forcing them out proactively and spreading damage and paralysis among the opposing team. For example, common sleepers like Jynx and Gengar are 2HKOed by Body Slam and Earthquake, making a miss or a critical hit from Tauros deadly. If Tauros opts for Stomp instead, Jynx's odds of hitting Lovely Kiss get worse, and Stomp's lower damage prevents Counter from OHKOing Tauros. Zapdos will generally either try to trade hits with Tauros or switch out for fear of Body Slam's paralysis chance and Tauros's high critical hit rate. Faster leads like Alakazam and Jolteon generally dislike facing Tauros due to its high damage output and ability to spread paralysis, putting high pressure on them. Against these leads, Tauros also has the possibility of switching out, which can offer a strong sleep blocker in the form of paralyzed Chansey, and keeping Tauros healthy will help itapply pressure later.

Tauros can also be used outside of the lead slot, functioning as a strong late-game cleaner. Paralyzed Mewtwo, Mew, and Chansey are particularly vulnerable against Tauros, which can easily spiral out of control with the combined odds of full paralysis, critical hits, and potential flinches from Stomp. In this role, Tauros generally switches in on a predicted recovery move from a paralyzed target like Mewtwo, Mew, or Slowbro, or it can be used as a revenge killer. Leer's ability to reapply paralysis is particularly valuable in this role, allowing Tauros to consistently force out or significantly weaken paralyzed Mew and Mewtwo. Additionally, it enables slower attackers like paralyzed Snorlax, Exeggutor, and Mew to outspeed foes, which is crucial late-game to enable Self-Destruct and Explosion. Leer can also allow paralyzed Mewtwo and Mew to outspeed opposing paralyzed Mewtwo and Mew, providing safer opportunities to recover.


[STRATEGY COMMENTS]
Other Options
=============

Double-Edge's increased Base Power over Body Slam greatly improves Tauros's odds to 3HKO Mew and Mewtwo. Two Double-Edges followed by a Hyper Beam will usually KO Mew and Mewtwo. A single critical hit Double-Edge may also put Mewtwo and Mew in range of Hyper Beam. It is guaranteed to OHKO Jynx on a critical hit, unlike Body Slam, and can secure KOs outside of Body Slam's range without Hyper Beam's recharge turn. While Double-Edge strengthens Tauros's matchups against Mewtwo and Mew, it does come at the cost of coverage, and the recoil from Double-Edge can compromise Tauros's bulk. Moreover, its utility compared to Leer's Defense drop and paralysis reapplication is limited.

Thunderbolt 3HKOes Cloyster and inflicts more damage on Slowbro than Body Slam does before it boosts its Special with Amnesia; it also hits other Electric-weak Pokemon slightly harder, but these benefits are minimal, and Cloyster is less common in Ubers than OU. Fire Blast can be used to burn physical attackers, such as Snorlax and Tauros, but it has limited utility beyond that. Furthermore, Swords Dance users like Mew are unimpeded by the Attack drop after boosting, and special attackers like Mewtwo welcome a burn shielding them from all other status effects. Substitute can be used to fish for full paralysis against threats like Mewtwo. However, this move is rarely worth the loss of a fourth attack, as it does not protect from status moves. Overall, Tauros has little room to cover specific matchups, and its moveslots are generally better geared toward beating omnipresent threats.

Checks and Counters
===================

**Status**: Tauros relies heavily on its Speed and Attack stats to function. Once paralyzed or burned, Tauros has much greater difficulty applying pressure and loses much of its value as a revenge killer. Status renders matchups that are otherwise favorable to Tauros, like Chansey and Alakazam, very poor and forces it to switch out.

**Slowbro**: Slowbro's high physical bulk makes it an excellent switch-in to Tauros, as it is able to survive even a critical hit Hyper Beam and cripple Tauros with paralysis.

**Mew**: Mew can cripple Tauros with Thunder Wave, greatly reduce its damage output with Reflect, set up in front of it with Swords Dance, and even punish Tauros's STAB attacks with Counter. Mew also has instant recovery with Soft-Boiled, outpacing Tauros's damage output unless it has Leer. However, Mew is more often than not forced out due to full paralysis, critical hits, Defense drops, and flinches, and it's generally not worthwhile to let Mew risk paralysis.

**Mewtwo**: Mewtwo can threaten Tauros out with its massively powerful special attacks, making it an effective offensive check. Mewtwo has a chance to OHKO Tauros with a critical hit or +2 Psychic. Mewtwo can sometimes run Thunder Wave, making Tauros much less threatening. However, switching Mewtwo into Tauros's attacks is generally not a good idea, as it risks paralysis, after which Tauros pressures it heavily with physical attacks.

**Zapdos**: Zapdos is a fairly common foe both as a lead and in the back. It can withstand Body Slam followed by Hyper Beam and can paralyze Tauros with Thunder Wave, and it does massive damage in return with Thunderbolt. However, Zapdos cannot safely switch into Tauros, as Body Slam paralysis greatly reduces its ability to pressure the opposing team, and a critical hit Body Slam followed by Hyper Beam has a 97.70% chance to KO it.

**Starmie**: With Thunder Wave to cripple Tauros with paralysis, enough bulk to survive Body Slam followed by Hyper Beam, and Recover to heal off the damage, Starmie makes for one of the best available switch-ins to Tauros. However, with Body Slam's 30% paralysis chance and high critical hit rate, Starmie won't be able to deal with Tauros consistently.

**Snorlax**: Snorlax has enough bulk to switch into Tauros and retaliate with a couple of attacks before getting KOed. Self-Destruct KOes Tauros 15% of the time at full HP, so any attack followed by Self-Destruct will reliably take it down. Counter in tandem with Hyper Beam can also catch Tauros by surprise; landing Counter against Body Slam puts Tauros into Hyper Beam range or outright KOes it on a critical hit. Reflect Snorlax is incredibly frustrating for Tauros, forcing it to rely on critical hits to break through.

**Exeggutor**: While Exeggutor doesn't reliably beat Tauros one-on-one, it can switch into a predicted Hyper Beam or Earthquake and cripple Tauros with Sleep Powder or Stun Spore, then maim it with Psychic or take it down with Explosion.

**Cloyster and Lapras**: These bulky Ice-types can stomach multiple hits from Tauros and threaten it with STAB Blizzard. Cloyster's Blizzard falls short of a 2HKO, but it can take four hits from Body Slam—requiring an exploitable Hyper Beam to finish it off—and can also use Explosion. Lapras can 2HKO Tauros with Blizzard 25% of the time, gamble on Confuse Ray to make Blizzard a guaranteed 2HKO, or even use Sing to put Tauros to sleep, but Tauros can finish off Lapras with four hits from Body Slam a little over half of the time.

**Rock-types**: While they fear Tauros's coverage, Rock-types can switch into Normal-type attacks and bait weaker coverage moves for a teammate to switch in more easily. If Tauros forgoes Blizzard, Rhydon and Golem are able to trade blows with it. Aerodactyl is also a potent check to Tauros if it has neither Blizzard or Thunderbolt.

**Gengar**: Gengar can switch into predicted Normal-type moves freely and either threaten Tauros with sleep or bait Earthquake for a teammate to switch in safely. If Tauros lacks Earthquake, Gengar switches into Tauros with ease.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/enigami.233818/
https://www.smogon.com/forums/members/eledyr.415367/
Quality checked by:
https://www.smogon.com/forums/members/volk.530877/
https://www.smogon.com/forums/members/sabelette.583793/
https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:
I think this is QC ready. Tagging Volk in particular, as you were the last who checked on Enigami's original analysis. I used it mostly, so this is why he is also credited as an original writer. I tried my best to implement what you told here, let me know if there's anything to add!
 
QC 1/2 when we review

Add Remove Comment, (AC) (AH) (AP) Add Comma/Hyphen/Period, (RC) (RH) (RP) Remove Comma/Hyphen/Period

[OVERVIEW]
With its combination of power, Speed, and movepool, Tauros shines as a wall-breaker wallbreaker, revenge killer, and even lead. Just like in OU, Tauros's powerful Normal-type STABs STAB moves and complementary coverage coupled with its high critical hit rate make it difficult to switch into and almost impossible to fully stonewall. However, while its bulk is passable, it lacks resistances, instant recovery, and tolerance of status, resulting in a Pokemon that offers very little defensive value to a team. Also, the bulkier metagame of Ubers blunts Tauros's edge as it doesn't secure KOs quite as easily. This results in Tauros being less valued, though this frees Tauros to be used much more aggressively, (AC) as it isn't critical for Tauros to be preserved for the late-game. (AH)

[SET]
name: The Bull (Standard)
move 1: Body Slam
move 2: Hyper Beam
move 3: Earthquake
move 4: Blizzard / Stomp / Leer

(Leer > Stomp IMO, we've seen lots of physical offense exploiting reapplication to let Tauros put Mewtwo and Mew in terrible positions for Snorlax/Rhydon/Explosion users to follow up on)

[SET COMMENTS]
Set Description
=========

Body Slam and Hyper Beam are Tauros's primary attacks and greatest source of pressure. Body Slam's paralysis chance and sheer damage from critical hits make it easy for can overwhelm any would-be (AH) checks, (AC) like Exeggutor and Snorlax, (AC) to be overwhelmed and force threats like unboosted Mew out, (RC) in for fear of being paralyzed and finished off by Hyper Beam. For example, a common lead like Zapdos has a 97.70% chance to be KO by a critically hit Body Slam followed by Body Slam, while Jynx is always KOed by Body Slam followed by Hyper Beam, and has a chance to be OHKO by a critically hit Body Slam. (Reword this to be active voice instead of passive - "Tauros's Body Slam followed by Hyper Beam KOes blah blah. I'd also remove references to lead, these calcs hold up in whatever case) Earthquake threatens Gengar, which otherwise easily switches into Tauros, with a 2HKO, (RC) which otherwise switches easily into Tauros, (RC) as well as safely scouts for Counter from the likes of Chansey and Snorlax while still inflicting physical damage. Blizzard is Tauros's strongest attack against the Rock-types Rhydon, Golem, and the rare Aerodactyl, 2HKOing them, while also inflicting heavy damage against other Ice-weak Pokemon such as Exeggutor and Zapdos. Stomp is an alternative to Blizzard, trading coverage to abuse exploit Stomp's 30.1% flinch chance against slower, preferably paralyzed Pokemon to inflict damage while often preventing them from getting to move. Examples of targets that Tauros threatens with Stomp are Jynx, Zapdos, and Exeggutor in the lead matchup, as well as paralyzed Mew, Mewtwo, and Snorlax. Leer can be used to soften up boosting Pokemon such as Slowbro and Mew, reducing their ability to tank physical attacks and forcing them out to reset their Defense stat. This is particularly useful against a last standing Pokemon like Mewtwo or Mew, now unable to be switched out and allowing other physical attackers like Snorlax and Rhydon to threaten them even more. (reapplication is extremely important to note here - it can buy you free setup/recovery for your mews in disadvantageous positions or allow a slow paralyzed Explosion user to force out mew/two)

Tauros is often used as an anti-lead, (idk about "anti," i think it's just a regular old lead) utilizing its strong STABs STAB moves and coverage to threaten common leads, forcing them out proactively and spreading damage and paralysis among the opposing team. For example, common sleeper leads like Jynx and Gengar are threatened with being 2HKOed by Body Slam and Earthquake, respectively, making a miss or a critical hit from Tauros deadly. If Tauros opts for Stomp instead, Jynx's odds of hitting with Lovely Kiss get a little smaller, while also preventing Counter from succeeding in OHKOing Tauros even if Jynx doesn't flinch due to Stomp's lower damage. Zapdos will generally either try to trade hits with Tauros or be forced out, in fear of Body Slam's paralysis chance and Tauros's high critical hit rate. Faster leads like Alakazam, Starmie, and Jolteon generally dislike facing Tauros in similar fashion due to its high damage output and ability to spread paralysis, putting high pressure on them.

Tauros can also be used outside of the lead slot, functioning as a strong late game cleaner just as in OU where it utilizes its powerful moves and high critical hit rate to clean weakened teams. Usual targets of paralysis in a late game scenario like Mewtwo, Mew, and Chansey are particularly vulnerable against Tauros, which can easily spiral out of control with the accumulation of full paralysis chance, its high critical hit rate, and potential flinch from Stomp. In this slot, Tauros generally wants to be switched in a predicted recovery move from a paralyzed target like Mewtwo's Recover, Mew's Soft-Boiled, and Snorlax's Rest, so it can come in safely and apply its pressure with more ease. (This needs expansion and I think should be more of a focus than the lead; lead Tauros just hits things and dies/takes sleep and I think it should be emphasized that it's disposable and just hunting for early advantage off a lucky break, but back Tauros has a lot more strategy to it. Everything from RBYPL IV onward provides great examples of this, check them out and write more; we can talk on Discord if you're stuck.)


[STRATEGY COMMENTS]
Other Options
=============

Double-Edge's increased Base Power over Body Slam greatly improves the odds of Tauros being able to secure 3HKOs against Mew and Mewtwo. Two Double-Edges followed by a Hyper Beam will usually KO Mew and Mewtwo, while a Body Slam-Double-Edge-Hyper Beam combination has 77.57% chance to KO Mewtwo as well as a 30.57% chance to KO Mew. A single critical hit Double-Edge also will also put Mewtwo and Mew in danger of being KO'd by Hyper Beam. It can be used to fish for a devastating critical hit OHKO on Jynx, which Body Slam will sometimes fall short of, and can also secure KOs outside of Body Slam's range without Hyper Beam's recharge turn. While Double-Edge strengthens Tauros's matchups against the bulky Ubers, it does come at the cost of coverage and the recoil from Double-Edge can compromise Tauros's bulk just enough to be KO'd one turn faster than it would otherwise. (it also just doesn't contribute much compared to reducing their Defense and Speed simultaneously)

Thunderbolt inflicts heavy damage on Cloyster, threatening an easy 3HKO on the physically bulky shellfish. It can also inflict more immediate damage on a Slowbro before it boosts its Special with Amnesia, and hit other Electric-weak Pokemon slightly harder, but these benefits are minimal. (I think in Ubers we can condense this and Fire Blast to say "because of Mew/two there is little room to cover specific matchups, and Tauros's moveslots are generally geared toward beating these omnipresent threats")

Fire Blast can be used to burn physical attackers such as Snorlax or opposing Tauros, but it has limited utility beyond that. Furthermore, Swords Dance users like Mew are unimpeded by Burn's attack Attack drop, and special attackers like Mewtwo welcome a burn shielding them from all other status. Pokemon with physical attacks and high critical hit rates, such as opposing Tauros, can also still gamble for critical hits which will ignore the attack drop from burn.

Substitute can be used to fish for full paralysis against threats like a paralyzed Mewtwo. However, this move is rarely worth the loss of a 4th attack and brings no utility besides that, as RBY's Substitute does not protect from status moves.

Checks and Counters
===================

**Status**: Tauros relies heavily on its Speed and Attack stats to function. Once paralyzed or burned, Tauros has much greater difficulty applying pressure, and loses much of its value as a revenge killer.

**Slowbro**: Slowbro's high physical bulk makes it an excellent switch-in to Tauros, able to survive even a critical hit Hyper Beam and threaten to cripple Tauros with paralysis.

**Starmie**: With Thunder Wave to cripple Tauros with paralysis, enough bulk to survive Body Slam followed by Hyper Beam, and Recover to heal off the damage, Starmie makes for one of the better switch-ins to Tauros available. However, with Body Slam's 30% paralysis chance and high crit rate, Starmie won't be able to deal with Tauros consistently.

**Snorlax**: Snorlax has enough bulk to switch into Tauros and retaliate with a couple of attacks before being in KO range of Tauros. Self-Destruct KOs Tauros 15% of the time at full HP, so any attack followed by Self-Destruct will reliably trade one for one with Tauros. Counter in tandem with Hyper Beam can also catch Tauros by surprise, with a Countered Body Slam either putting Tauros into Hyper Beam range or outright KOing Tauros if it was a critical hit, allowing Snorlax to win if Tauros stays in without scouting for Counter. Reflect variants also make Snorlax incredibly frustrating to break for Tauros, forcing it to rely on critical hits to break through it.

**Exeggutor**: While Exeggutor doesn't reliably beat Tauros in a one on one, it can switch in on a predicted Hyper Beam or Earthquake and cripple Tauros with Sleep Powder or Stun Spore and maim it with Psychic or trade with Explosion.

**Cloyster and Lapras**: These bulky Ice-types all can stomach multiple hits from Tauros and threaten it with their STAB Blizzards. Cloyster's Blizzard falls short of a 2HKO, but Cloyster can tank 4 Body Slams requiring an exploitable Hyper Beam to finish Cloyster off and can also use Explosion to trade with Tauros after hitting it with Blizzard. Lapras can 2HKO Tauros with Blizzard 25% of the time, gamble on Confuse Ray causing self hit damage and making Blizzard a reliable 2HKO, or even use Sing to put Tauros (or a switch-in) to sleep, but Tauros can finish off Lapras with 4 Body Slams a little over half of the time.

**Rock-types**: While they fear Tauros's coverage, Rock-types can switch into Normal attacks and bait Tauros's weaker coverage moves for a teammate to switch in more easily. If Tauros forgoes Blizzard, Rhydon and Golem get another turn to trade blows with Tauros. Aerodactyl is, albeit very niche, a potent check to Tauros if it has neither Blizzard or Thunderbolt, as it generally uses a set consisting of Reflect, Fire Blast, and Rest, minimizing to the maximum the chance Tauros has to break through it.

**Gengar**: With immunity to Normal-type attacks, Gengar can switch into predicted Body Slams, Stomps, Double-Edges and Hyper Beams for free and either threaten Tauros with sleep or bait Earthquake for a teammate to switch in more safely. If Tauros lacks Earthquake, Gengar switches into Tauros with ease.

**Mew**: Mew makes for a good answer to Tauros with its massive bulk and colorful moveset. Mew can cripple Tauros with Thunder Wave, greatly reduce its damage output with Reflect, set up in front of it with Swords Dance and even punish Tauros's STAB attacks with Counter. Mew also has instant recovery with Soft-Boiled, outpacing Tauros's damage output. However, Mew is more often than not forced out due to full paralysis, critical hits and flinches that Tauros can inflict to it, and it's generally not worthy to let Mew be paralyzed by Tauros.

**Mewtwo**: Mewtwo can threaten Tauros out with its massively powerful Special attacks, making it an effective offensive check. However, switching Mewtwo into Tauros's attacks is generally not a good idea; this can easily backfire as Tauros's Body Slam can paralyze Mewtwo and pressures it heavily with physical attacks. (worth noting for Mewtwo that it can have twave and also its much less threatened by paralyzed Tauros, especially if it lacks Leer)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/enigami.233818/
https://www.smogon.com/forums/members/eledyr.415367/
Quality checked by:
https://www.smogon.com/forums/members/volk.530877/
https://www.smogon.com/forums/members/sabelette.583793/
Grammar checked by:
 
good, QC 2/2 once implemented
[OVERVIEW]
With its combination of power, Speed, and movepool, Tauros shines as a wallbreaker, revenge killer, and lead. Just like in OU, Tauros's powerful Normal-type STAB moves and complementary coverage coupled with its high critical hit rate make it difficult to switch into and almost impossible to fully stonewall. However, while its bulk is passable, it lacks resistances, instant recovery, and tolerance of status, resulting in a Pokemon that offers very little defensive value to a team. Also, the bulkier metagame of Ubers blunts Tauros's edge as it doesn't secure KOs quite as easily. I would specify that it is the mews that cause this to happen, since there are now two more recover mons that can kinda switch into it and force it out. This results in Tauros being less valued, though this frees Tauros to be used much more aggressively, as it isn't critical for Tauros to be preserved for late-game.

[SET]
name: The Bull (Standard)
move 1: Body Slam
move 2: Hyper Beam
move 3: Earthquake
move 4: Blizzard / Leer / Stomp

[SET COMMENTS]
Set Description
=========

Body Slam and Hyper Beam are Tauros's primary attacks and greatest sources of pressure. Body Slam's paralysis chance and sheer damage from critical hits can overwhelm any would-be checks, like Exeggutor and Snorlax, nitpicky here but Slam can't paralyze Lax and force threats like unboosted Mew out for fear of being paralyzed and finished off by Hyper Beam. For example, Tauros's Body Slam critically hit followed by Hyper Beam has a 97.70% chance to KO Zapdos, while Body Slam followed by Hyper Beam KOes Jynx, and a critically hit Body Slam has a 66.7% chance to OHKO Jynx. Earthquake threatens Gengar, which otherwise easily switches into Tauros, with a 2HKO as well as safely scouts for Counter from the likes of Chansey and Snorlax. Blizzard is Tauros's strongest attack against Rhydon, Golem, and the rare Aerodactyl, 2HKOing them, while also inflicting heavy damage against other Ice-weak Pokemon such as Exeggutor and Zapdos. Leer can be used to soften up boosting Pokemon such as Slowbro and Mew, reducing their ability to tank physical attacks and forcing them out to reset their Defense stat. This is particularly useful against a last standing Pokemon like Mewtwo or Mew, now unable to be switched out and allowing other physical attackers like Snorlax and Rhydon to threaten them even more. Paralysis reapplication is also very useful against faster, paralyzed boosting targets like Mewtwo and Mew, allowing physical attackers to come in even if they are themselves paralyzed and act first. I think it's also worth mentioning that this helps Tauros itself fight the mews since it does more damage and they can no longer reactively recover against an untimely critical hit. This can be crucial for a wide range of physical attackers, as it offers a turn to setup or use a recovery move for a setup sweeper like Mew, or it can be used for a paralyzed Explosion user to force Mew and Mewtwo out. Stomp is another alternative to Blizzard, trading coverage to exploit Stomp's 30.1% flinch chance against slower, preferably paralyzed Pokemon. Examples of targets that Tauros threatens with Stomp are Jynx, Zapdos, and Exeggutor in the lead matchup, I don't think stomping Zapdos is a great play tbh, since it will take multiple stomps to kill and Zapdos is click a 100% accurate move against it. It's much more effective than Jynx because Jynx is already clicking a 75% accurate move and you just need one stomp to get it into HB range. Eggy also has to click a 75% accurate move. as well as paralyzed Mew, Mewtwo, and Snorlax.

Tauros is often used as a lead, utilizing its strong STAB moves and coverage to threaten common leads, forcing them out proactively and spreading damage and paralysis among the opposing team. For example, common sleeper leads like Jynx and Gengar are threatened with being 2HKOed by Body Slam and Earthquake, respectively, making a miss or a critical hit from Tauros deadly. If Tauros opts for Stomp instead, Jynx's odds of hitting with Lovely Kiss get a little smaller, while also preventing Counter from succeeding in OHKOing Tauros even if Jynx doesn't flinch due to Stomp's lower damage. Zapdos will generally either try to trade hits with Tauros or be forced out, in fear of Body Slam's paralysis chance and Tauros's high critical hit rate. Faster leads like Alakazam, Starmie, and Jolteon generally dislike facing Tauros in similar fashion due to its high damage output and ability to spread paralysis, putting high pressure on them. Mention that Tauros doesn't always have to fight these leads and you can switch out turn 1, which might give a sleepblocker if you go chansey or something on twave.

Tauros can also be used outside of the lead slot, functioning as a strong late game cleaner just as in OU where it utilizes its powerful moves and high critical hit rate to clean weakened teams. Usual targets of paralysis in a late game scenario like Mewtwo, Mew, and Chansey are particularly vulnerable against Tauros, which can easily spiral out of control with the accumulation of full paralysis chance, its high critical hit rate, and potential flinches from Stomp. In this slot, Tauros generally wants to be switched in a predicted recovery move from a paralyzed target like Mewtwo's Recover, Mew's Soft-Boiled, and Snorlax's Rest, so it can come in safely and apply its pressure with more ease. It can also revenge kill Leer's ability to reapply paralysis is particularly valuable in this role, allowing Tauros to consistently trade favorably against paralyzed Mew and Mewtwo by forcing them to either switch out or KO Tauros at low HP. Additionally, it enables otherwise slower attackers like paralyzed Snorlax, Exeggutor, and Mew to outrun opponents, which is crucial in a late-game scenario for using Self-Destruct and or Explosion, respectively. Leer can also make your paralyzed Mewtwo and Mew faster than the opposing paralyzed Mewtwo and Mew, enabling them to use recovery moves with greater ease.


[STRATEGY COMMENTS]
Other Options
=============

Double-Edge's increased Base Power over Body Slam greatly improves the odds of Tauros being able to secure 3HKOs against Mew and Mewtwo. Two Double-Edges followed by a Hyper Beam will usually KO Mew and Mewtwo, while a Body Slam-Double-Edge-Hyper Beam combination has 77.57% chance to KO Mewtwo as well as a 30.57% chance to KO Mew. A single critical hit Double-Edge also will also put Mewtwo and Mew in danger of being KO'd by Hyper Beam. It can be used to fish for a devastating critical hit OHKO on Jynx, which Body Slam will sometimes fall short of, and can also secure KOs outside of Body Slam's range without Hyper Beam's recharge turn. While Double-Edge strengthens Tauros's matchups against the bulky Ubers, it does come at the cost of coverage and the recoil from Double-Edge can compromise Tauros's bulk just enough to be KO'd one turn faster than it would otherwise. Moreover, its utility compared to Leer's Defense drop and paralysis reapplication is limited.

Thunderbolt inflicts heavy damage on Cloyster, threatening an easy 3HKO on the physically bulky shellfish. It can also inflict more immediate damage on a Slowbro before it boosts its Special with Amnesia, and hit other Electric-weak Pokemon slightly harder, but these benefits are minimal. I would also mention Cloy is less common in ubers. Alternatively, Fire Blast can be used to burn physical attackers such as Snorlax or opposing Tauros, but it has limited utility beyond that. Furthermore, Swords Dance users like Mew are unimpeded by burn's Attack drop after boosting, and special attackers like Mewtwo welcome a burn shielding them from all other status. Overall, Ubers's very constricted metagame offers very little room to cover specific matchups, and Tauros's moveslots are generally geared toward beating these omnipresent threats.

Substitute can be used to fish for full paralysis against threats like a paralyzed Mewtwo. However, this move is rarely worth the loss of a 4th attack and brings no utility besides that, as RBY's Substitute does not protect from status moves.

Checks and Counters
===================

**Status**: Tauros relies heavily on its Speed and Attack stats to function. Once paralyzed or burned, Tauros has much greater difficulty applying pressure, and loses much of its value as a revenge killer. Mention how this forces you to switch Tauros out of stuff like Chansey even if it 1v1s it

**Slowbro**: Slowbro's high physical bulk makes it an excellent switch-in to Tauros, able to survive even a critical hit Hyper Beam and threaten to cripple Tauros with paralysis.

**Starmie**: With Thunder Wave to cripple Tauros with paralysis, enough bulk to survive Body Slam followed by Hyper Beam, and Recover to heal off the damage, Starmie makes for one of the better switch-ins to Tauros available. However, with Body Slam's 30% paralysis chance and high crit rate, Starmie won't be able to deal with Tauros consistently.

**Snorlax**: Snorlax has enough bulk to switch into Tauros and retaliate with a couple of attacks before being in KO range of Tauros. Self-Destruct KOs Tauros 15% of the time at full HP, so any attack followed by Self-Destruct will reliably trade one for one with Tauros. Counter in tandem with Hyper Beam can also catch Tauros by surprise, with a Countered Body Slam either putting Tauros into Hyper Beam range or outright KOing Tauros if it was a critical hit, allowing Snorlax to win if Tauros stays in without scouting for Counter. Reflect variants also make Snorlax incredibly frustrating to break for Tauros, forcing it to rely on critical hits to break through it.

**Exeggutor**: While Exeggutor doesn't reliably beat Tauros in a one on one, it can switch in on a predicted Hyper Beam or Earthquake and cripple Tauros with Sleep Powder or Stun Spore and maim it with Psychic or trade with Explosion.

**Cloyster and Lapras**: These bulky Ice-types all can stomach multiple hits from Tauros and threaten it with their STAB Blizzards. Cloyster's Blizzard falls short of a 2HKO, but Cloyster can tank 4 Body Slams requiring an exploitable Hyper Beam to finish Cloyster off and can also use Explosion to trade with Tauros after hitting it with Blizzard. Lapras can 2HKO Tauros with Blizzard 25% of the time, gamble on Confuse Ray causing self hit damage and making Blizzard a reliable 2HKO, or even use Sing to put Tauros (or a switch-in) to sleep, but Tauros can finish off Lapras with 4 Body Slams a little over half of the time.

**Rock-types**: While they fear Tauros's coverage, Rock-types can switch into Normal attacks and bait Tauros's weaker coverage moves for a teammate to switch in more easily. If Tauros forgoes Blizzard, Rhydon and Golem get another turn to trade blows with Tauros. Aerodactyl is, albeit very niche, a potent check to Tauros if it has neither Blizzard or Thunderbolt, as it generally uses a set consisting of Reflect, Fire Blast, and Rest, minimizing to the maximum the chance Tauros has to break through it. Note that leer Tauros will eventually force Aero out:
Tauros Body Slam vs. -4 Aerodactyl through Reflect: 91-108 (25 - 29.7%) -- guaranteed 4HKO


**Gengar**: With immunity to Normal-type attacks, Gengar can switch into predicted Normal-type moves Body Slams, Stomps, Double-Edges and Hyper Beams for free and either threaten Tauros with sleep or bait Earthquake for a teammate to switch in more safely. If Tauros lacks Earthquake, Gengar switches into Tauros with ease.

**Mew**: Mew makes for a good answer to Tauros with its massive bulk and colorful moveset. Mew can cripple Tauros with Thunder Wave, greatly reduce its damage output with Reflect, set up in front of it with Swords Dance and even punish Tauros's STAB attacks with Counter. Mew also has instant recovery with Soft-Boiled, outpacing Tauros's damage output. However, Mew is more often than not forced out due to full paralysis, critical hits and flinches that Tauros can inflict to it, and it's generally not worthy to let Mew be paralyzed by Tauros.

**Mewtwo**: Mewtwo can threaten Tauros out with its massively powerful Special attacks, making it an effective offensive check. Mention that a crit/+2 Psychic has a chance to OHKO. Mewtwo can sometimes run Thunder Wave, making Tauros way less threatening. However, switching Mewtwo into Tauros's attacks is generally not a good idea; this can easily backfire as Tauros's Body Slam can paralyze Mewtwo and pressures it heavily with physical attacks.

Regarding the order of these, I think the mews should be higher on the list since you see them every game. I'd put them above Starmie honestly. I would also add a section on Zapdos since it's favored to survive even crit Hyper Beam and can use twave on tauros.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/enigami.233818/
https://www.smogon.com/forums/members/eledyr.415367/
Quality checked by:
https://www.smogon.com/forums/members/volk.530877/
https://www.smogon.com/forums/members/sabelette.583793/
https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:
 
add remove comment

Unfortunately the CC diff tool marks things up in tons of colors when I move sentences to a later part of a paragraph to flow better, I promise I didn't change nearly as much as it looks like at a glance lmao

GP 1/2, I'm a little rusty so wouldn't mind a second look after this is implemented

[OVERVIEW]
With its combination of power, Speed, and movepool, Tauros shines as a wallbreaker, revenge killer, and lead. Just like in OU, Tauros's powerful Normal-type STAB moves and complementary coverage coupled with its high critical hit rate make it difficult to switch into and almost impossible to fully stonewall. However, while While its bulk is passable, it lacks resistances, (RC) and instant recovery, and tolerance of status, resulting in a Pokemon that so it offers very little defensive value to a team. Also, the bulkier metagame of Ubers blunts Tauros's edge; (ASC) as it doesn't secure KOs quite as easily due to the mandatory Mew and Mewtwo being are bulky enough to withstand its hits and either retaliate hard or cripple it with a status paralysis, realistically, this is gonna be the status forcing it out. This results in Tauros being Tauros is therefore less valued, though this frees Tauros it to be used much more aggressively, as it isn't critical for Tauros to be preserved preserve Tauros for late-game.

[SET]
name: The Bull (Standard)
move 1: Body Slam
move 2: Hyper Beam
move 3: Earthquake
move 4: Blizzard / Leer / Stomp

[SET COMMENTS]
Set Description
=========

Body Slam and Hyper Beam are Tauros's primary attacks and greatest sources of pressure. Would-be checks like Exeggutor and Snorlax can be overwhelmed by Body Slam's sheer damage from Slam critical hits and paralysis chance for non Normal-types non-Normal-types. It going to move this to improve the flow of the paragraph A critical hit forces threats like unboosted Mew out for fear of being paralyzed and finished off by Hyper Beam. For example, Tauros's Body Slam critically hit followed by Hyper Beam has a 97.70% chance to KO Zapdos, while Body Slam followed by Hyper Beam KOes Jynx, and a critical hit Body Slam has a 66.7% chance to OHKO Jynx. Tauros also forces bulky threats like unboosted Mew out for fear of being paralyzed by Body Slam and finished off by Hyper Beam. (AP) Earthquake threatens Gengar, which otherwise easily switches into Tauros, with a 2HKO as well as and safely scouts for Counter from the likes of Chansey and Snorlax. Blizzard is Tauros's strongest attack against Rhydon, Golem, and the rare Aerodactyl, 2HKOing them, while also inflicting heavy damage against other Ice-weak Pokemon, (AC) such as Exeggutor and Zapdos.

Leer can be used to soften up boosting Pokemon such as Slowbro and Mew, reducing their ability to tank physical attacks and forcing them out to reset their Defense stat. This is particularly useful against a last standing Pokemon like Mewtwo or Mew when the opponent has only one Pokemon left, now unable to be switched out and allowing other physical attackers, (AC) like Snorlax and Rhydon, (AC) to threaten them even more. Paralysis reapplication is also very useful against faster, paralyzed boosting targets like Mewtwo and Mew, allowing physical attackers to come in outspeed them even if they are when paralyzed themselves paralyzed and act first. In particular, it helps Tauros itself, increasing its damage and allowing it to always 3HKO Mew and Mewtwo, and threatening them more with critical hits by making them unable to use their recovery move reactively. (RP) . (AP)This can be crucial for offer a wide range of physical attackers, as it offers a turn to setup set up or use a recovery move for a setup sweeper like Mew, or it can be used for a paralyzed Explosion user to force Mew and Mewtwo out. rearranging sentences to flow better; broad point about physical attackers first, then specifics This especially helps Tauros itself, increasing its damage and allowing it to always 3HKO Mew and Mewtwo. (AP) Stomp is another alternative to Blizzard, trading coverage to exploit Stomp's 30.1% flinch chance against slower, preferably paralyzed Pokemon. Examples of targets that Tauros Stomp threatens with Stomp are Jynx and Exeggutor in the lead matchup, (RC) as well as paralyzed Mew, Mewtwo, and Snorlax.

Tauros is often used as a lead, utilizing its strong STAB moves and coverage to threaten common leads, forcing them out proactively and spreading damage and paralysis among the opposing team. For example, common sleeper leads sleepers like Jynx and Gengar are threatened with being 2HKOed by Body Slam and Earthquake, (RC) respectively, (RC) no need for "respectively" for obvious cases like Gengar's Slam immunity making a miss or a critical hit from Tauros deadly. If Tauros opts for Stomp instead, Jynx's odds of hitting with Lovely Kiss get a little smaller, while also preventing worse, and Stomp's lower damage prevents Counter from succeeding in OHKOing Tauros even if Jynx doesn't flinch due to Stomp's lower damage. Zapdos will generally either try to trade hits with Tauros or be forced switch out, (RC) in "forced" doesn't make sense if it has the option to stay for fear of Body Slam's paralysis chance and Tauros's high critical hit rate. Faster leads like Alakazam, (RC) QC, I think Starmie doesn't mind too much} Starmie, (RC) and Jolteon generally dislike facing Tauros in similar fashion due to its high damage output and ability to spread paralysis, putting high pressure on them. Against these leads, Tauros also has the possibility of switching out, which can offer a strong sleepblocker sleep blocker in the form of paralyzed Chansey, and keeping Tauros healthy will help it later in the game applying pressure apply pressure later.

Tauros can also be used outside of the lead slot, functioning as a strong late game late-game cleaner just as in OU where it utilizes its powerful moves and high critical hit rate to clean weakened teams. Usual targets of paralysis in a late game scenario like . (AP) ParalyzedMewtwo, Mew, and Chansey are particularly vulnerable against Tauros, which can easily spiral out of control with the accumulation combined odds of full paralysis chance, its high , (AC)critical hit rate hits, and potential flinches from Stomp. In this slot role, Tauros generally wants to be switched in switches in on a predicted recovery move from a paralyzed target like Mewtwo's Recover Mewtwo, Mew's Soft-Boiled Mew, and Snorlax's Rest or Slowbro, so QC; Slowbro uses Rest a lot more than Lax in this tier or it can come in safely and apply its pressure with more ease, or be used as a revenge killer put on the field after another ally fainted. Leer's ability to reapply paralysis is particularly valuable in this role, allowing Tauros to consistently trade favorably against force out or significantly weaken paralyzed Mew and Mewtwo by forcing them to either switch out or KO Tauros at low HP. Additionally, it enables otherwise slower attackers like paralyzed Snorlax, Exeggutor, and Mew to outrun opponents outspeed foes, which is crucial in a late-game scenario for using to enable Self-Destruct or and Explosion. Leer can also make your allow paralyzed Mewtwo and Mew faster than the to outspeed opposing paralyzed Mewtwo and Mew, enabling them providing safer opportunities to use recovery moves with greater ease recover.


[STRATEGY COMMENTS]
Other Options
=============

Double-Edge's increased Base Power over Body Slam greatly improves the odds of Tauros being able to secure 3HKOs against 3HKO Mew and Mewtwo. Two Double-Edges followed by a Hyper Beam will usually KO Mew and Mewtwo, (RC) while a Body Slam-Double-Edge-Hyper Beam combination has 77.57% chance to KO Mewtwo as well as a 30.57% chance to KO Mew. (RP) . (AP) Getting into 3-move-combo calcs seems excessive/distracting from the main point A single critical hit Double-Edge also will may also put Mewtwo and Mew in danger range of being KO'd by Hyper Beam. It can be used is guaranteed to fish for OHKO Jynx on a devastating critical hit OHKO on Jynx, which, (AC) unlike Body Slam will sometimes fall short of, and can also secure KOs outside of Body Slam's range without Hyper Beam's recharge turn. While Double-Edge strengthens Tauros's matchups against the bulky Ubers Mewtwo and Mew, it does come at the cost of coverage, (AC) and the recoil from Double-Edge can compromise Tauros's bulk just enough to be KO'd one turn faster than it would otherwise. Moreover, its utility compared to Leer's Defense drop and paralysis reapplication is limited.

Thunderbolt inflicts heavy damage on 3HKOes Cloyster, (RC) threatening an easy 3HKO and inflicts more damage on the physically bulky shellfish. It can also inflict more immediate damage on a Slowbro Slowbro than Body Slam does before it boosts its Special with Amnesia; (ASC) hit it also hits other Electric-weak Pokemon slightly harder, but these benefits are minimal and Cloyster itself is a lot less common in Ubers compared to than OU. Alternatively, (RC) Fire Blast can be used to burn physical attackers, (AC) such as Snorlax or opposing and Tauros, but it has limited utility beyond that. Furthermore, Swords Dance users like Mew are unimpeded by burn's the Attack drop after boosting, and special attackers like Mewtwo welcome a burn shielding them from all other status effects. Overall, Ubers's very constricted metagame offers very little room to cover specific matchups, and Tauros's moveslots are generally geared toward beating these omnipresent threats. Substitute can be used to fish for full paralysis against threats like a paralyzed Mewtwo. However, this move is rarely worth the loss of a 4th attack and brings no utility besides that, as RBY's Substitute it does not protect from status moves. Overall, Tauros has little room to cover specific matchups, and its moveslots are generally better geared toward beating omnipresent threats. (AP)

Checks and Counters
===================

**Status**: Tauros relies heavily on its Speed and Attack stats to function. Once paralyzed or burned, Tauros has much greater difficulty applying pressure, (RC) and loses much of its value as a revenge killer. It renders favorable matchups that are otherwise favorable to Tauros, like Chansey and Alakazam, very poor and forces it to switch out.

**Slowbro**: Slowbro's high physical bulk makes it an excellent switch-in to Tauros, as it is able to survive even a critical hit Hyper Beam and threaten to cripple Tauros with paralysis.

**Mew**: this is kind of fluff and also above we said Tauros can ruin Mew, which is true Mew makes for a good answer to Tauros with its massive bulk and colorful moveset. Mew can cripple Tauros with Thunder Wave, greatly reduce its damage output with Reflect, set up in front of it with Swords Dance, (AC) and even punish Tauros's STAB attacks with Counter. Mew also has instant recovery with Soft-Boiled, outpacing Tauros's damage output unless it has Leer. However, Mew is more often than not forced out due to full paralysis, critical hits, (AC) Defense drops, (AC) and flinches that Tauros can inflict to it, and it's generally not worthy worthwhile to let Mew be paralyzed by Tauros risk paralysis. added little notes on Leer since we talked about this before

**Mewtwo**: Mewtwo can threaten Tauros out with its massively powerful Special attacks, making it an effective offensive check. Mewtwo also has a chance to OHKO Tauros if gets with a critical hit with Psychic, (RC) or is at +2 Psychic. Mewtwo can sometimes run Thunder Wave, making Tauros way less threatening. However, switching Mewtwo into Tauros's attacks is generally not a good idea; (RSC), (AC) this can easily backfire as Tauros's Body Slam can paralyze Mewtwo and it risks paralysis, after which Tauros pressures it heavily with physical attacks.

**Zapdos**: Zapdos is a fairly common face in the metagame, (RC) foe both as a lead and in the back. It makes Tauros's life miserable, being able to can withstand Body Slam followed by Hyper Beam, (RC) while Zapdos and can paralyze Tauros with Thunder Wave, and it does massive damage in return with Thunderbolt. It's a matchup that Tauros often does not want to challenge, and will be forced to switch out. (RP) fluff However, if Zapdos is not a lead, it cannot cannot safely switch easily into Tauros, as Body Slam's nasty 30% to paralyze Slam paralysis greatly reduces its target will greatly reduce Zapdos's ability to pressure the opposing team, and a critically critical hit Body Slam followed by Hyper Beam has a 97.70% chance to KO Zapdos it.

**Starmie**: With Thunder Wave to cripple Tauros with paralysis, enough bulk to survive Body Slam followed by Hyper Beam, and Recover to heal off the damage, Starmie makes for one of the better best available switch-ins to Tauros available. However, with Body Slam's 30% paralysis chance and high crit critical hit rate, Starmie won't be able to deal with Tauros consistently.

**Snorlax**: Snorlax has enough bulk to switch into Tauros and retaliate with a couple of attacks before being in KO range of Tauros getting KOed. Self-Destruct KOs KOes Tauros 15% of the time at full HP, so any attack followed by Self-Destruct will reliably trade one for one with take down Tauros. Counter in tandem with Hyper Beam can also catch Tauros by surprise, (RC) with a Countered; (ASC) landing Counter against Body Slam either putting puts Tauros into Hyper Beam range or outright KOing Tauros if KOes it was on a critical hit, (RC) allowing Snorlax to win if Tauros stays in without scouting for Counter. Reflect variants also make Snorlax Snorlax is incredibly frustrating to break for Tauros, forcing it to rely on critical hits to break through it.

**Exeggutor**: While Exeggutor doesn't reliably beat Tauros in a one on one one-on-one, it can switch in on into a predicted Hyper Beam or Earthquake and cripple Tauros with Sleep Powder or Stun Spore, (AC) then and maim it with Psychic or trade take it down with Explosion.

**Cloyster and Lapras**: These bulky Ice-types all can stomach multiple hits from Tauros and threaten it with their STAB Blizzards Blizzard. Cloyster's Blizzard falls short of a 2HKO, but Cloyster it can tank 4 take four hits from Body Slams Slam— (ASC) requiring an exploitable Hyper Beam to finish Cloyster it off— (ASC)and can also use Explosion to trade with Tauros after hitting it with Blizzard. Lapras can 2HKO Tauros with Blizzard 25% of the time, gamble on Confuse Ray causing self hit damage and making to make Blizzard a reliable guaranteed 2HKO, or even use Sing to put Tauros (or a switch-in) to sleep, but Tauros can finish off Lapras with 4 four hits from Body Slams Slam a little over half of the time.

**Rock-types**: While they fear Tauros's coverage, Rock-types can switch into Normal Normal-type attacks and bait Tauros's weaker coverage moves for a teammate to switch in more easily. If Tauros forgoes Blizzard, Rhydon and Golem get another turn are able to trade blows with Tauros it. Aerodactyl is, (RC) albeit very niche, (RC) also a potent check to Tauros if it has neither Blizzard or Thunderbolt, (RC) as it generally uses a set consisting of Reflect, Fire Blast, and Rest, minimizing to the maximum the chance Tauros has to break through it, although Aerodactyl can eventually lose if Tauros has Leer.

**Gengar**: With an immunity to Normal-type attacks, (RC) Gengar can switch into predicted Normal-type moves for free freely and either threaten Tauros with sleep or bait Earthquake for a teammate to switch in more safely. If Tauros lacks Earthquake, Gengar switches into Tauros with ease.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/enigami.233818/
https://www.smogon.com/forums/members/eledyr.415367/
Quality checked by:
https://www.smogon.com/forums/members/volk.530877/
https://www.smogon.com/forums/members/sabelette.583793/
https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
 
2/2 GP Team done
[OVERVIEW]
With its combination of power, Speed, and movepool, Tauros shines as a wallbreaker, revenge killer, and lead. Just like in OU, Tauros's powerful Normal-type STAB moves and complementary coverage coupled with its high critical hit rate make it difficult to switch into and almost impossible to fully stonewall. While its bulk is passable, it lacks resistances and instant recovery, so it offers very little defensive value to a team. Also, the bulkier metagame of Ubers blunts Tauros's edge; the mandatory Mew and Mewtwo are bulky enough to can (redundant with bulkier metagame) withstand its hits and either retaliate hard or cripple it with paralysis, forcing it out. Tauros is therefore less valued, though this frees it to be used much more aggressively, as it isn't critical to preserve Tauros for late-game.

[SET]
name: The Bull
move 1: Body Slam
move 2: Hyper Beam
move 3: Earthquake
move 4: Blizzard / Leer / Stomp

[SET COMMENTS]
Set Description
=========

Body Slam and Hyper Beam are Tauros's primary attacks and greatest sources of pressure. Would-be checks like Exeggutor and Snorlax can be overwhelmed by Body Slam critical hits and paralysis chance for non-Normal-types. A critical hit Body Slam followed by Hyper Beam has a 97.70% chance to KO Zapdos, while Body Slam followed by Hyper Beam KOes Jynx, and a critical hit Body Slam has a 66.7% chance to OHKO Jynx. (makes itt into a list instead of a contrast) Tauros also forces bulky threats like unboosted Mew out for fear of being paralyzed by Body Slam and finished off by Hyper Beam. Earthquake threatens Gengar, which otherwise easily switches into Tauros, with a 2HKO and safely scouts for Counter from the likes of Chansey and Snorlax. Blizzard is Tauros's strongest attack against Rhydon, Golem, and the rare Aerodactyl, 2HKOing them (RC) while also inflicting heavy damage against other Ice-weak Pokemon, such as Exeggutor and Zapdos.

Leer can be used to soften up boosting Pokemon such as Slowbro and Mew, forcing them out to reset their Defense stat. This is particularly useful when the opponent has only one Pokemon left, allowing other physical attackers, like Snorlax and Rhydon, to threaten them even more. Paralysis Leer's paralysis reapplication is also very useful against faster, paralyzed boosting targets like Mewtwo and Mew, allowing physical attackers to outspeed them even when paralyzed themselves. This can offer a turn to set up or use a recovery move for a setup sweeper like Mew, or it can be used for a paralyzed Explosion user to force Mew and Mewtwo out. (not really sure how mew getting a free turn to set up is relevant to tauros?) This especially helps Tauros itself, increasing its damage and allowing it to always 3HKO Mew and Mewtwo. Stomp is another alternative to Blizzard, trading coverage to exploit Stomp's 30.1% flinch chance against slower, preferably paralyzed Pokemon. Stomp threatens Jynx and Exeggutor in the lead matchup as well as paralyzed Mew, Mewtwo, and Snorlax.

Tauros is often used as a lead, utilizing its strong STAB moves and coverage to threaten common leads, forcing them out proactively and spreading damage and paralysis among the opposing team. For example, common sleepers like Jynx and Gengar are 2HKOed by Body Slam and Earthquake, (AC) making a miss or a critical hit from Tauros deadly. If Tauros opts for Stomp instead, Jynx's odds of hitting with Lovely Kiss get worse, and Stomp's lower damage prevents Counter from OHKOing Tauros. Zapdos will generally either try to trade hits with Tauros or switch out for fear of Body Slam's paralysis chance and Tauros's high critical hit rate. Faster leads like Alakazam and Jolteon generally dislike facing Tauros due to its high damage output and ability to spread paralysis, putting high pressure on them. Against these leads, Tauros also has the possibility of switching out, which can offer a strong sleep blocker in the form of paralyzed Chansey, and keeping Tauros healthy will help itapply pressure later.

Tauros can also be used outside of the lead slot, functioning as a strong late-game cleaner. Paralyzed Mewtwo, Mew, and Chansey are particularly vulnerable against Tauros, which can easily spiral out of control with the combined odds of full paralysis, critical hits, and potential flinches from Stomp. In this role, Tauros generally switches in on a predicted recovery move from a paralyzed target like Mewtwo, Mew, or Slowbro, or it can be used as a revenge killer. Leer's ability to reapply paralysis is particularly valuable in this role, allowing Tauros to consistently force out or significantly weaken paralyzed Mew and Mewtwo. Additionally, it enables slower attackers like paralyzed Snorlax, Exeggutor, and Mew to outspeed foes, which is crucial late-game to enable Self-Destruct and Explosion. Leer can also allow paralyzed Mewtwo and Mew to outspeed opposing paralyzed Mewtwo and Mew, providing safer opportunities to recover.


[STRATEGY COMMENTS]
Other Options
=============

Double-Edge's increased Base Power over Body Slam greatly improves the Tauros's odds to 3HKO Mew and Mewtwo. Two Double-Edges followed by a Hyper Beam will usually KO Mew and Mewtwo. A single critical hit Double-Edge may also put Mewtwo and Mew in range of Hyper Beam. It is guaranteed to OHKO Jynx on a critical hit, unlike Body Slam, and can secure KOs outside of Body Slam's range without Hyper Beam's recharge turn. While Double-Edge strengthens Tauros's matchups against Mewtwo and Mew, it does come at the cost of coverage, and the recoil from Double-Edge can compromise Tauros's bulk. Moreover, its utility compared to Leer's Defense drop and paralysis reapplication is limited.

Thunderbolt 3HKOes Cloyster and inflicts more damage on Slowbro than Body Slam does before it boosts its Special with Amnesia; it also hits other Electric-weak Pokemon slightly harder, but these benefits are minimal, (AC) and Cloyster is less common in Ubers than OU. Fire Blast can be used to burn physical attackers, such as Snorlax and Tauros, but it has limited utility beyond that. Furthermore, Swords Dance users like Mew are unimpeded by the Attack drop after boosting, and special attackers like Mewtwo welcome a burn shielding them from all other status effects. Substitute can be used to fish for full paralysis against threats like a paralyzed (redundant, if they're not paralysed they can't fp) Mewtwo. However, this move is rarely worth the loss of a 4th fourth attack, as it does not protect from status moves. Overall, Tauros has little room to cover specific matchups, and its moveslots are generally better geared toward beating omnipresent threats.

Checks and Counters
===================

**Status**: Tauros relies heavily on its Speed and Attack stats to function. Once paralyzed or burned, Tauros has much greater difficulty applying pressure and loses much of its value as a revenge killer. It Status renders matchups that are otherwise favorable to Tauros, like Chansey and Alakazam, very poor and forces it to switch out.

**Slowbro**: Slowbro's high physical bulk makes it an excellent switch-in to Tauros, as it is able to survive even a critical hit Hyper Beam and cripple Tauros with paralysis.

**Mew**: Mew can cripple Tauros with Thunder Wave, greatly reduce its damage output with Reflect, set up in front of it with Swords Dance, and even punish Tauros's STAB attacks with Counter. Mew also has instant recovery with Soft-Boiled, outpacing Tauros's damage output unless it has Leer. However, Mew is more often than not forced out due to full paralysis, critical hits, Defense drops, and flinches, and it's generally not worthwhile to let Mew risk paralysis.

**Mewtwo**: Mewtwo can threaten Tauros out with its massively powerful special attacks, making it an effective offensive check. Mewtwo has a chance to OHKO Tauros with a critical hit or +2 Psychic. Mewtwo can sometimes run Thunder Wave, making Tauros way much less threatening. However, switching Mewtwo into Tauros's attacks is generally not a good idea, as it risks paralysis, after which Tauros pressures it heavily with physical attacks.

**Zapdos**: Zapdos is a fairly common foe both as a lead and in the back. It can withstand Body Slam followed by Hyper Beam and can paralyze Tauros with Thunder Wave, and it does massive damage in return with Thunderbolt. However, Zapdos cannot safely switch into Tauros, as Body Slam paralysis greatly reduces its ability to pressure the opposing team, and a critical hit Body Slam followed by Hyper Beam has a 97.70% chance to KO it.

**Starmie**: With Thunder Wave to cripple Tauros with paralysis, enough bulk to survive Body Slam followed by Hyper Beam, and Recover to heal off the damage, Starmie makes for one of the best available switch-ins to Tauros. However, with Body Slam's 30% paralysis chance and high critical hit rate, Starmie won't be able to deal with Tauros consistently.

**Snorlax**: Snorlax has enough bulk to switch into Tauros and retaliate with a couple of attacks before getting KOed. Self-Destruct KOes Tauros 15% of the time at full HP, so any attack followed by Self-Destruct will reliably take it down Tauros. Counter in tandem with Hyper Beam can also catch Tauros by surprise; landing Counter against Body Slam puts Tauros into Hyper Beam range or outright KOes it on a critical hit. Reflect Snorlax is incredibly frustrating for Tauros, forcing it to rely on critical hits to break through.

**Exeggutor**: While Exeggutor doesn't reliably beat Tauros in one-on-one, it can switch into a predicted Hyper Beam or Earthquake and cripple Tauros with Sleep Powder or Stun Spore, then maim it with Psychic or take it down with Explosion.

**Cloyster and Lapras**: These bulky Ice-types can stomach multiple hits from Tauros and threaten it with STAB Blizzard. Cloyster's Blizzard falls short of a 2HKO, but it can take four hits from Body Slam—requiring an exploitable Hyper Beam to finish it off—and can also use Explosion. Lapras can 2HKO Tauros with Blizzard 25% of the time, gamble on Confuse Ray to make Blizzard a guaranteed 2HKO, or even use Sing to put Tauros to sleep, but Tauros can finish off Lapras with four hits from Body Slam a little over half of the time.

**Rock-types**: While they fear Tauros's coverage, Rock-types can switch into Normal-type attacks and bait weaker coverage moves for a teammate to switch in more easily. If Tauros forgoes Blizzard, Rhydon and Golem are able to trade blows with it. Aerodactyl is also a potent check to Tauros if it has neither Blizzard or Thunderbolt.

**Gengar**: Gengar can switch into predicted Normal-type moves freely and either threaten Tauros with sleep or bait Earthquake for a teammate to switch in more safely. If Tauros lacks Earthquake, Gengar switches into Tauros with ease.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/enigami.233818/
https://www.smogon.com/forums/members/eledyr.415367/
Quality checked by:
https://www.smogon.com/forums/members/volk.530877/
https://www.smogon.com/forums/members/sabelette.583793/
https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
 
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