Taylor Gang or Die

Introduction:
I have been adapting to the metagame ever since the banning of Salamence. I hadn't really found a true play style to model my teams after. Most people like to play stall, others balanced offensive and some play heavy offense, but I wasn't to sure as for what to play. I knew that in today's metagame that Fire / Water / Grass cores were on almost every successful team, so I decided that would be a starting point for my team. I have edited this team close to 15 times, changing move-sets, replacing team members, and I feel that this team works best of all the variations. On top of the of the Fire / Water / Grass core, I knew I needed my team to be able to handle stall teams. This team has a good balance between offense and defense, creating what I like to call Semi-Stall. I call this team Taylor Gang or Die after my favorite rapper, Wiz Khalifa. I've managed to net a CRE of 1575 at the moment on the Team Uber server, close to the leaderboard. With the help of people rating my team, I hope to climb high up on the leaderboards, (My alt is MazeL). So without further ado, here is team Taylor Gang or Die...
The Team

Be Easy |

Metagross @ Lum Berry
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 Spe
Adamant nature (+Atk, -SAtk)
- Meteor Mash
- Stealth Rock
- Bullet Punch
- Explosion
Set Analysis:
This pokemon has me seriously convinced it is the best lead in the game, with the right support from my team. He is incredibly bulky with 80/130/90 Defenses, and topped with a Steel/Psychic typing, only making him weak to Ground and Fire. Meteor Mash is used to hit frail Taunt leads down to their Focus Sash, and used to nab a very useful attack boost. Although the 90% accuracy may be a set back, it doesn't miss all that much. Stealth Rock is crucial for this team, because entry hazards are what this team is focused around. Bullet Punch is used for priority to pick off Focus Sashed leads, and really helps late game to clean up pokemon if Metagross is still around. Explosion is used to rip through bulkier leads, and coming off an attack stat of 405, it is nothing to joke about. A +1 Explosion has the chance to OHKO a standard Spiking Skarmory ( Just to show you the raw power). Lum Berry is chosen over Occa or Shucca Berry because my team can counter leads that Metagross would need the resistance berries to win the lead matchup. Also, without Lum Berry Metagross would lose the lead matchup against Machamp, Smeargle, and Roserade leads.
EVs & Nature:
The EVs are used to maximize Metagross's bulk, as well as allow him to hit as hard as possible. Speed is obsolete, because he still outspeeds Machamp leads without Speed EVs, and Bullet Punch lets him finish off faster leads. Adamant Nature is used to hit as hard as possible.
Lead Matchups:
For all the hype I just gave Metagross as the best lead in the game, I compiled a threat list of the top 10 leads of August (Not much has changed since then).
Pokemon highlighted in green are acknowledge as non-troublesome leads and can be handled easily; pokemon highlighted in orange are some what of a challenge to Metagross or are handled by Explosion; Pokemon highlighted in red are very problematic and require Metagross to switch out.










Metagross is named after the song Be Easy, because it gets everything started, just like Metagross starts off the battle. Be Easy is also a respected song everywhere, just as Metagross is a respected lead.
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The Thrill |

Rotom-H @ Leftovers
Ability: Levitate
EVs: 252 HP / 168 SpD / 88 Spe
Calm Nature (+SpD, -Atk)
- Substitute
- Toxic
- Discharge
- Shadow Ball
Set Analysis:
This is a Rotom-A set that I built myself. This set works really well against stall, but also works really well against offensive teams. Substitute is on the set to ease prediction, as well as block status from the likes of Blissey, allowing him to beat Blissey one on one. Toxic is the crux of this set, differing it from every other Rotom-A form. This Rotom set differs from others because it also revolves around dual statuses, which is the reason I use Discharge over Thunderbolt. Paralyzing setup sweepers such as Dragonite, Kingdra and almost anything. No pokemon enjoys paralysis, especially in the form of an attack. Shadow Ball is used for STAB, and helps me beat out other Rotom appliances. The differences between this Rotom over any other Rotom set is that he has the ability to counter Zapdos, Starmie, and various other special attackers. His immunity to Normal, Fighting and Ground attacks is really irreplaceable because my team lures so many. His synergy with Gyarados to take the Electric attacks aimed at him helps a lot, and he can break down Gyarados's counter.
EVs & Nature:
252 HP EVs are used to maximize bulk, and let him take hits on both sides of the spectrum. 168 SpD EVs and a Calm Nature leave Rotom sitting on a Special Defense stat of 321. 88 Speed EVs are pretty much a staple on Rotom-A sets, letting him reach a speed of 230 out-speeding Adamant max speed Scizor, allowing me to hit him with a Discharge before he U-Turns.
Damage Calculations:
Because this Rotom set is rarely seen, I decided I would show some damage calculations to show the true bulk of this set.
252 SAtk Timid Zapdos w/ Life Orb Thunderbolt ~ 26.3% - 30.9 %
SubRoost Zapdos Thunderbolt ~ 16.8% - 19.7%
Standard Wish Vaporeon Surf ~ 29.6% - 34.9%
Choice Specs Jolteon Thunderbolt ~ 27.6% - 32.6%
Defensive Rotom-A Shadow Ball ~ 48% - 57.2%
Standard Wish Blissey Flamethrower ~ 14.5% - 17.1%
Spiking Roserade Grass Know ~ 7.2% - 8.9%
SubRoost Zapdos Thunderbolt ~ 16.8% - 19.7%
Standard Wish Vaporeon Surf ~ 29.6% - 34.9%
Choice Specs Jolteon Thunderbolt ~ 27.6% - 32.6%
Defensive Rotom-A Shadow Ball ~ 48% - 57.2%
Standard Wish Blissey Flamethrower ~ 14.5% - 17.1%
Spiking Roserade Grass Know ~ 7.2% - 8.9%
As you can see, this Rotom is very bulky on the special spectrum, but can still take hits on the physical spectrum if necessary.
Rotom-H is called the Thrill because it is a uplifting song. The song is very underrated, just like this variation of Rotom-H is.
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This Plane |

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 Def / 32 Spe
Bold Nature (+Def, -Atk)
- Calm Mind
- Thunderbolt
- Psychic
- Wish
Set Analysis:
Calm Mind Rachi is the star of the show (pun intended). Although he isn't the main sweeper for this team, he seems to 6-0 teams more than Gyarados. Calm Mind boosts his Special Attack and Special Defense. Thunderbolt is there for to hit very hard after a couple Calm Minds. Paired with Serene Grace, it has a 20% chance of paralysis, crippling sweepers. Psychic is used for STAB, and the occasional Special Defense drop. Flash Cannon feels like it would work, because the biggest counter to this team right now is Dragon Dance Tyranitar. Without Psychic though, I have no sure fire counter to other teams Breloom. Wish is the real selling point of this set. It allows Jirachi to setup on most pokemon who can't 2HKO him, and allows him to pass healing to other members of the team. Jirachi doesn't mind being inflicted with status, because paralysis doesn't bother him, nor does being burned. His steel typing really works well for my team, allowing him to wall Dark and Ghost attacks, something only Heatran can do. Jirachi also can setup on Gengar, Suicune and various other special attackers that threaten my team.
EVs & Nature:
252 HP is used to maximize bulk and let him take hits before setting up Calm Minds. 224 Def and a Bold Nature always allows Jirachi to survive a +1 Adamant Life Orb Gyarados's Earthquake (who uses those these days), but is also just to maximize physical bulk. 32 Spe allow to reach a speed stat of 244, outpacing Adamant Breloom, which otherwise would be a big threat to my team. Jirachi only takes 49% - 57.9% from a Standard SubPunching Breloom allowing to break his sub and KO him.
Jirachi is called This Plane because that is one of Wiz Khalifa's most popular songs. This Plane seems to be the selling point of most Wiz Khalifa's albums, just like what Jirachi does for this team.
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Chewy |

Roserade @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature (+Def, -Atk)
- Spikes
- Grass Knot
- Stun Spore
- Rest
Set Analysis:
This is another set I have created over my experiences. Roserade is a great pokemon, but is highly underused outside of the lead position. She is out classed as a Leech Seeder by the likes of Shaymin, but no other grass type pokemon can down spikes. With her incredible base SpD stat of 105, not much can OHKO her from the special spectrum. But on the other side, she has a not so great base 55 Def stat. Well to make due of her incredible special bulkiness, I am using a 252/252 Calm Roserade spread. She plays an important part of the teams F/W/G core, checking LO Starmie and is able to setup Spikes to ease Gyarados's sweep.
EVs & Nature:
252 HP allows Roserade to have bulk and gives him a HP stat of 324. 252 SpD gives him optimum Special bulk. A spread of 252HP/126Def/136SpD is used to survive Scizor's Bullet Punch and KO him back with HP Fire. Obviously, I don't have HP Fire so those defense EVs are pointless. Therefore, I max out special bulk.
Here are some damage calculations to show how bulky Roserade is on the special side, almost as bulky as Blissey(not).
Specs Jolteon Thunderbolt ~ 22.2% - 26.2%
Timid 252/252 Life Orb Starmie's Ice Beam ~ 48.8% - 57.4%
Timid 252/252 Life Orb Gengar's Shadow Ball ~ 36.4% - 43.5%
Timid 252/252 Life Orb Shaymin's HP Ice ~ 35.2% - 42%
Standard Scarfed Rotom-A Shadow Ball ~ 23.1% - 27.2%
+1 Empoleon's Torrent Boosted Surf ~ 24.7% - 29%
+1 Empoleon's Grass Knot ~ 3.4% - 4%
Timid 252/252 Life Orb Starmie's Ice Beam ~ 48.8% - 57.4%
Timid 252/252 Life Orb Gengar's Shadow Ball ~ 36.4% - 43.5%
Timid 252/252 Life Orb Shaymin's HP Ice ~ 35.2% - 42%
Standard Scarfed Rotom-A Shadow Ball ~ 23.1% - 27.2%
+1 Empoleon's Torrent Boosted Surf ~ 24.7% - 29%
+1 Empoleon's Grass Knot ~ 3.4% - 4%
Roserade is called Chewy because that is a gimmick song written by Wiz Khalifa. No way in hell is this Roserade set a gimmick, but it may seem that way to people without knowledge of the set.
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Wont Land |

Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 252 Spe / 4 Def
Jolly Nature (+Spe, -SAtk)
- U-Turn
- Thunderpunch
- Earthquake
- Outrage
Set Analysis:
This spot used to be occupied by Scarfed Heatran. After a few rates, it was made clear that my team was lacking a check to stat upping pokemon e.g. DD Gyarados, Dragonite and Tyranitar. Well ScarfTran really didn't check any of them, and his only value was finishing the F/W/G Core. Now with ScarfGon occupying this spot, he reliably checks Gyarados, Tyranitar and Dragonite with a respected move. My team also had some trouble with LO Starmie, but not anymore thanks to Flygon's U-Turn doing 55.7% - 66.4% which after switching into Spikes and Stealth Rock could be a KO. Earthquake and Outrage are required STAB, and threaten anything that doesn't resist it. U-Turn is used for scouting, and Thunderpunch is used to counter Gyarados.
EVs & Nature:
252 Atk is used to hit hard as possible. 252 Spe and a Jolly Nature is used to hit a Speed Stat of 492. This outspeeds a +2 Tyranitar, as well as a +2 Bulky Gyarados.
Flygon is called Won't Land because he literally won't Land thanks to Levitate. Wont Land is a very jazzy song, just like Flygon is a jazzy pokemon.
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Say Yeah |

Gyarados @ Leftovers
Ability: Intimidate
EVs: 156 HP / 60 Atk / 96 Def / 196 Spe
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Bounce
- Taunt
Set Analysis:
Gyarados is the most important member of this team. His typing, ability and ability to sweep is the crucial for this team. Water / Flying gives him an immunity to Ground attacks, as well important resistances to Fire and Fighting attacks. Waterfall is there for obvious STAB, and the flinch it offers really comes through sometimes. Dragon Dance turns Gyarados into a monster after one DD, and after two Dragon Dances, there is pretty much no stopping him. Bounce is also use for STAB, and the 30% paralysis rate plus the extra turn of Leftovers recovery really comes in handy sometimes. Taunt is really the crux of the set. It allows Gyarados to beat up on stall, and counter most pokemon who rely on phazing or status to counter Gyarados. Taunt allows him to stop other stat uppers. By the time Gyarados is on the field, entry hazards will be there and his counters and checks will be weakened or eliminated, making it an easy sweep. He serves as the Water Type of the F/W/G core, and because he is so bulky and has Intimidate, he does a great job at it.
EVs & Nature:
156 HP lets Gyarados survive two of Heatran's Fire Blasts after Stealth Rocks. 96 Def ensures he is never 2HKO'd by Choice Band Scizors Quick Attack. 196 Spe allows him to outpace Jolly Choice Scarf Flygon after two Dragon Dances, eliminating his number one check. The rest of the EVs are put into attack, giving him an attack stat of 331. With this Gyarados set, at +2 Starmie is OHKO'd by Bounce, and at +2 Waterfall does 58.6% - 69.4% to a defensive Rotom, so they have to have taken prior damage to net the KO.
Gyarados is called Say Yeah because that is Wiz Khalifa's most known song. It pumps everyone up, and everyone knows you save the best for last, just like how Gyarados is saved till the end of the battle.
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Conclusion: So that is my RMT. Thank you for reading it. I may update this thread with a threat list, but I'm not to sure yet. The biggest threat to this team is Dragon Dance Tyranitar, as I have nothing to reliably KO it with once Metagross is down.