Intro






So this is literally just a 5th gen team. A pretty good 5th gen team mind you, near the end of 5th gen it climbed to 13th on the OU ladder on Showdown, never losing a battle. Then again it was only Showdown, so I got a lot of free wins, but whatever, it was pretty good team. Now I didn't play 6th gen because I thought basically all of the new concepts looked stupid, but I bought a 3DS used to play Fire Emblem Awakening and figured I might as well try X or Y while I was at it and I sort of enjoyed it. So here I am. It appears the meta is still a gigantic freaking mess and I couldn't find any helpful team building guides or anything so I figured I'd just take my 5th gen team and put it here to see if it could be modernized by you helpful people after testing it out a bit to see if it still functions, of course. It seems to still function, I still haven't lost with it, but again, its Showdown and people suck so its hard to tell. I looked at the tiering list thats stickied in the OU discussion and it appears that a good portion (aka Celebi) of my team could have their job better done by something else, at least according to that thread.
Team

Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Dragon Pulse
- Hidden Power [Fire]
- Substitute
- Calm Mind
The rock of the team, Latias was basically a mandatory Poke last gen if you running a balanced team. This set basically comes in on something that I know, or predict, will switch out on it, such as set-up fodder (smeargle seems to be a popular choice in 6th gen) anything locked into a ground type move, a special attacker w/o coverage on it, etc. Then it either throws down a Sub and precedes to hit like a truck from behind it, or if I'm feeling fancy I'll double switch because I know their leaving to an unfavourable matchup. Attacking moves are for coverage obviously, CM is for if they waste a turn trying to status through the Sub or can't break the sub and then are forced to switch. I'm not usually going to try to set up with this thing unless they really let me, I'd rather play it safe and fire off some reasonably hard hitting Dragon Pulses.
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Earthquake
- Ice Shard
- Superpower
- Stone Edge
Basically mandatory in 5th gen if you wanted to win because Ice Shard is god-tier. Has fantastic coverage, and generally murders anything slower than itself. Honestly not too much to say, I don't use it much because its rather situational, as with any priority user, but it has a moderately useful immunity and is, as far as I'm aware, the best priority user in OU, and with setup seeming to be in style I'm sure as fuck not running a team without a priority user.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
- Recover
- Giga Drain
- Thunder Wave
- U-turn
It comes in on the most threatening offensive pokemon, (usually a scarfer) Thunder Waves it, then either gets sacked so Terrakion can pick up a revenge kill, or if they switch it gets to see the light of day. That's really it. With how overpowering Terrakion was last gen this worked really well. I remove anything that potentially outspeeds and can significantly damage Terrakion, and then their whole team dies. Mamoswine was there to deal with any Ground types that were immune to Thunder Wave. He can still, as far as I'm aware, take hits reasonably well, and he and Heatran resist pretty much every type in the game together (or maybe it is every type in the game IDK).
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Stealth Rock
- Protect
- Toxic
- Lava Plume
I'm pretty sure you know this set by this point. It's specially defensive Heatran. It either walls everything forever alongside Celebi, while putting out significant damage with Lava Plume, or it sets up Stealth Rocks and dies the turn after. One or the other.
Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Close Combat
- Earthquake
- Stone Edge
- X-Scissor
As far as I'm aware Close Combat still OHKOs or 2HKOs enough of the meta to make him the best scarfer around. But thats as far as I'm aware. Everything on this team is built to whittle the enemy down to the point where I just send out Terrakion and click Close Combat a couple times to win. He has good coverage too I guess, but I'd rather not punch the ticket to Miss City that is needed to use said coverage.
Thundurus-Therian (M) @ Choice Specs
Ability: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Focus Blast
Hits like a truck on steroids... driven by Mike Tyson... who is also on steroids. You get the picture, it hits hard, it also has some nice immunities that force switches so that it can scout with Volt Switch. Unfortunately it has to scout with Volt Switch which can give the other guy switch initiative if they happen to have a ground type. It doesn't really matter that the Base Power on HP Ice is low, I'm using it for coverage which means that it will probably be at least hitting for x2 and with this much power that is very likely to kill. Focus miss on the other hand will almost certainly kill whatever I use it on, as long as the wind is blowing in the right direction, and it's tuesday and I've made sufficient sacrifices to the RNG gods for them to allow it to hit.
Conclusion
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Dragon Pulse
- Hidden Power [Fire]
- Substitute
- Calm Mind
The rock of the team, Latias was basically a mandatory Poke last gen if you running a balanced team. This set basically comes in on something that I know, or predict, will switch out on it, such as set-up fodder (smeargle seems to be a popular choice in 6th gen) anything locked into a ground type move, a special attacker w/o coverage on it, etc. Then it either throws down a Sub and precedes to hit like a truck from behind it, or if I'm feeling fancy I'll double switch because I know their leaving to an unfavourable matchup. Attacking moves are for coverage obviously, CM is for if they waste a turn trying to status through the Sub or can't break the sub and then are forced to switch. I'm not usually going to try to set up with this thing unless they really let me, I'd rather play it safe and fire off some reasonably hard hitting Dragon Pulses.

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Earthquake
- Ice Shard
- Superpower
- Stone Edge
Basically mandatory in 5th gen if you wanted to win because Ice Shard is god-tier. Has fantastic coverage, and generally murders anything slower than itself. Honestly not too much to say, I don't use it much because its rather situational, as with any priority user, but it has a moderately useful immunity and is, as far as I'm aware, the best priority user in OU, and with setup seeming to be in style I'm sure as fuck not running a team without a priority user.

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
- Recover
- Giga Drain
- Thunder Wave
- U-turn
It comes in on the most threatening offensive pokemon, (usually a scarfer) Thunder Waves it, then either gets sacked so Terrakion can pick up a revenge kill, or if they switch it gets to see the light of day. That's really it. With how overpowering Terrakion was last gen this worked really well. I remove anything that potentially outspeeds and can significantly damage Terrakion, and then their whole team dies. Mamoswine was there to deal with any Ground types that were immune to Thunder Wave. He can still, as far as I'm aware, take hits reasonably well, and he and Heatran resist pretty much every type in the game together (or maybe it is every type in the game IDK).

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Stealth Rock
- Protect
- Toxic
- Lava Plume
I'm pretty sure you know this set by this point. It's specially defensive Heatran. It either walls everything forever alongside Celebi, while putting out significant damage with Lava Plume, or it sets up Stealth Rocks and dies the turn after. One or the other.

Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Close Combat
- Earthquake
- Stone Edge
- X-Scissor
As far as I'm aware Close Combat still OHKOs or 2HKOs enough of the meta to make him the best scarfer around. But thats as far as I'm aware. Everything on this team is built to whittle the enemy down to the point where I just send out Terrakion and click Close Combat a couple times to win. He has good coverage too I guess, but I'd rather not punch the ticket to Miss City that is needed to use said coverage.

Thundurus-Therian (M) @ Choice Specs
Ability: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Focus Blast
Hits like a truck on steroids... driven by Mike Tyson... who is also on steroids. You get the picture, it hits hard, it also has some nice immunities that force switches so that it can scout with Volt Switch. Unfortunately it has to scout with Volt Switch which can give the other guy switch initiative if they happen to have a ground type. It doesn't really matter that the Base Power on HP Ice is low, I'm using it for coverage which means that it will probably be at least hitting for x2 and with this much power that is very likely to kill. Focus miss on the other hand will almost certainly kill whatever I use it on, as long as the wind is blowing in the right direction, and it's tuesday and I've made sufficient sacrifices to the RNG gods for them to allow it to hit.
Conclusion
As a conclusion, I'd like to keep the basic, balanced offense feel to this team intact, but I'm open to basically swapping out any pokes on the team, if there really are new pokes that fulfill their role, only better. As I've said, I'm completely new to 6th gen, so I don't even know what the real threats are, so if my team has any glaring weakness please do point it out.