With the OU meta-game getting quite how should I put this, boring, I decided to go even lower in tiers and go with UU and so far everything in this tier has been going rather swell for me. I have named this Team B because before this team there was a team that I named Team A for no apparent reason whatsoever, I scanned through every analysis in the current UU picked pokemon which I believed seemed to correspond good together; there was so many options I picked some pokemon which seemed to be very versatile to the current UU meta-game, and this is how it went down afterwards:
*Not the official banner*
From point of view:
Celebi @
Trait:Natural Cure
Nature:Calm
Ev Spread:252 HP, 236 Sp. Def, 20 Spe
Moves:
Leech Seed
Recover
Stealth Rock
Psychic
Thanks to team view it makes this team possible for example I can either start off with Celebi or Espeon as both make good start offs (to me.). Leech seed was added because of it's ability to cause switches or to give an advantage to another teammate that switches in. Stealth rock was another option that was needed as most people intend to switch during the leech seed, it will also cause residual damage to the incoming pokemon as most of Celebi's counters are weak to rock. Recover was also needed so it can recover from hits or stealth rock damage people tend to have difficulties killing Celebi thanks to it's already awesome bulk. Psychic over Giga Drain and hidden power [Fire] as a lot of poison pokemon at the moment are popular in the UU tier this also helps to deal with fighting types which cause trouble to registeel though it can't guarantee a 1hko on any fighting it causes severe damage to those that don't resist it.
Celebi does also have trouble of its own as a Houndoom can use pursuit for the kill.
Synergy:
Crobat @
Trait:Inner focus
Nature:Jolly
Ev Spread:232 HP, 56 Def, 76 Sp. Def, 144 Speed
Moves:
Taunt
Brave bird
Roost
Super Fang
This Crobat is simply amazing for its use, wall breaking,Obviously it was to frailso the investment I went withis the even more bulkier from special defense to defense, Crobat really helps by stopping the normal booster from getting any boosts thanks to its blazing speed, Brave bird provides the obvious stab and roost to regain the lost hp from the recoil and damage, Super fang works wonders for example once the pokemon has been taunted I proceed to use this move if I know they are going to switch because they can't really do anything, however, if it is a booster that relies on special attack as his boosts then there is a bit of a problem unless the screens are up for extra support if there is a wall which only relies on status moves and recovery then boy is he in for a thrill once the opponents wall has been taunted I proceed to use Super fang but I am sometimes cautious that they will bring a ghost type so I double think it out before using it, although my Crobat suffers from speed ev's opposing Crobat will out speed it for the taunt.
Rotom-H @
Trait:Levitate
Nature:Timid
Ev Spread:32 HP, 252 Sp. Atk, 224 Speed
Moves:
Overheat
Thunderbolt
Hidden Power
Trick
Perhaps one of this generations favorite choice specs user as it's typing is unique and grants Rotom-H a unique stab combination that is barley resisted on UU. the 32 HP ev's where implemented in case of using trick to gain a life orb and overall, increase bulk. All fire attacks are directed to Rotom-H because he can shrug them off easily and retaliate with a Stab thunderbolt. not only was Trick necessary for this set as it cripples walls that I will have trouble dealing with mid-game but it also cripples those that like to boost locking them into their boosting move. Rotom-H also has weaknesses of his own as a scarfed Dugtrio can revenge kill it with stone edge, not all hope is lost however, if Golurk is still alive I can switch into Dugtrio and set up.
Golurk @
Trait:Iron fist
Nature:Adamant
Ev Spread:252 HP, 252 Atk, 4 Speed
Moves:
Focus Punch
Shadow Punch
Substitute
Toxic
One of the most uncommon pokemon to see in UU, many people don't use Golurk because of the weaknesses it brings such as Ghost, Dark, Water, Grass, Ice but not many people think of the advantages it has, boasting 3 immunities and high power backed up by an amazing ability in Iron fist. If played right, the damage on the opponents team is catastrophic; Golurk has the potential to cause switches due to it's unique typing, as far as I have played with Golurk I find it funny that people think it's safe to set up on a "weak" pokemon well they have to think again as toxic not only packs residual damage upon turn but it also halts stat boosting pokemon on their tracks (Bar opposing Registeel) boy it's amazing to have such flawless coverage. Shadow punch is boosted to 108 base power overall and focus punch to 144. Registeel can't come in safely as it has the chance of being 2hkod by focus punch.
Espeon @
Trait:Magic mirror
Nature:Timid
Ev Spread:252 HP, 16 DEF, 240 Speed
Moves:
Light screen
Reflect
Shadow Ball
Yawn
One of my sets that I have been running with huge success, sometimes I start off with Espeon for some leads all that have to do with phazing and setting up, as they proceed to switch to the counter or a stat boosting pokemon I proceed to use Light screen or Reflect, in some cases, people tend to bring out ghost pokemon or another psychic pokemon to counter Espeon thats where shadow ball comes in hitting psychics and ghosts for hard damage. If it is a pursuit trapper that has come to Espeon right after I set up Reflect I stay in knowing that I will at least survive two, I use yawn and wait for the opponent to either switch or sleep, one of the main cores of the team.
ITank(Registeel) @
Trait:Clear body
Nature:Careful
Moves:
Curse
Rest
Sleep talk
Iron head
Once all the phazers, threats and walls have been removed in comes Registeel, able to wipe out teams that are unprepared. Against opposing Registeel I usually switch into Celebi, leech seed it, then switch back so I have the major advantage or if I still have my Espeon, I use reflect to make my stakes even higher then they are with leech seed. Crobat and Registeel make a good team together, Crobat taking fighting and ground and Regi taking on Ice, Thunder, Poison and Rock this duo is really problematic for opposing teams that lack a fire type.
if you took your type on reading I appreciate it please give feedback and options on what I can change to make this team somewhat better then it is now.
*Not the official banner*

From point of view:







Celebi @

Trait:Natural Cure
Nature:Calm
Ev Spread:252 HP, 236 Sp. Def, 20 Spe
Moves:




Thanks to team view it makes this team possible for example I can either start off with Celebi or Espeon as both make good start offs (to me.). Leech seed was added because of it's ability to cause switches or to give an advantage to another teammate that switches in. Stealth rock was another option that was needed as most people intend to switch during the leech seed, it will also cause residual damage to the incoming pokemon as most of Celebi's counters are weak to rock. Recover was also needed so it can recover from hits or stealth rock damage people tend to have difficulties killing Celebi thanks to it's already awesome bulk. Psychic over Giga Drain and hidden power [Fire] as a lot of poison pokemon at the moment are popular in the UU tier this also helps to deal with fighting types which cause trouble to registeel though it can't guarantee a 1hko on any fighting it causes severe damage to those that don't resist it.
Celebi does also have trouble of its own as a Houndoom can use pursuit for the kill.
Synergy:











Crobat @

Trait:Inner focus
Nature:Jolly
Ev Spread:232 HP, 56 Def, 76 Sp. Def, 144 Speed
Moves:




This Crobat is simply amazing for its use, wall breaking,Obviously it was to frailso the investment I went withis the even more bulkier from special defense to defense, Crobat really helps by stopping the normal booster from getting any boosts thanks to its blazing speed, Brave bird provides the obvious stab and roost to regain the lost hp from the recoil and damage, Super fang works wonders for example once the pokemon has been taunted I proceed to use this move if I know they are going to switch because they can't really do anything, however, if it is a booster that relies on special attack as his boosts then there is a bit of a problem unless the screens are up for extra support if there is a wall which only relies on status moves and recovery then boy is he in for a thrill once the opponents wall has been taunted I proceed to use Super fang but I am sometimes cautious that they will bring a ghost type so I double think it out before using it, although my Crobat suffers from speed ev's opposing Crobat will out speed it for the taunt.

Rotom-H @

Trait:Levitate
Nature:Timid
Ev Spread:32 HP, 252 Sp. Atk, 224 Speed
Moves:




Perhaps one of this generations favorite choice specs user as it's typing is unique and grants Rotom-H a unique stab combination that is barley resisted on UU. the 32 HP ev's where implemented in case of using trick to gain a life orb and overall, increase bulk. All fire attacks are directed to Rotom-H because he can shrug them off easily and retaliate with a Stab thunderbolt. not only was Trick necessary for this set as it cripples walls that I will have trouble dealing with mid-game but it also cripples those that like to boost locking them into their boosting move. Rotom-H also has weaknesses of his own as a scarfed Dugtrio can revenge kill it with stone edge, not all hope is lost however, if Golurk is still alive I can switch into Dugtrio and set up.

Golurk @

Trait:Iron fist
Nature:Adamant
Ev Spread:252 HP, 252 Atk, 4 Speed
Moves:




One of the most uncommon pokemon to see in UU, many people don't use Golurk because of the weaknesses it brings such as Ghost, Dark, Water, Grass, Ice but not many people think of the advantages it has, boasting 3 immunities and high power backed up by an amazing ability in Iron fist. If played right, the damage on the opponents team is catastrophic; Golurk has the potential to cause switches due to it's unique typing, as far as I have played with Golurk I find it funny that people think it's safe to set up on a "weak" pokemon well they have to think again as toxic not only packs residual damage upon turn but it also halts stat boosting pokemon on their tracks (Bar opposing Registeel) boy it's amazing to have such flawless coverage. Shadow punch is boosted to 108 base power overall and focus punch to 144. Registeel can't come in safely as it has the chance of being 2hkod by focus punch.

Espeon @

Trait:Magic mirror
Nature:Timid
Ev Spread:252 HP, 16 DEF, 240 Speed
Moves:




One of my sets that I have been running with huge success, sometimes I start off with Espeon for some leads all that have to do with phazing and setting up, as they proceed to switch to the counter or a stat boosting pokemon I proceed to use Light screen or Reflect, in some cases, people tend to bring out ghost pokemon or another psychic pokemon to counter Espeon thats where shadow ball comes in hitting psychics and ghosts for hard damage. If it is a pursuit trapper that has come to Espeon right after I set up Reflect I stay in knowing that I will at least survive two, I use yawn and wait for the opponent to either switch or sleep, one of the main cores of the team.

ITank(Registeel) @

Trait:Clear body
Nature:Careful
Moves:




Once all the phazers, threats and walls have been removed in comes Registeel, able to wipe out teams that are unprepared. Against opposing Registeel I usually switch into Celebi, leech seed it, then switch back so I have the major advantage or if I still have my Espeon, I use reflect to make my stakes even higher then they are with leech seed. Crobat and Registeel make a good team together, Crobat taking fighting and ground and Regi taking on Ice, Thunder, Poison and Rock this duo is really problematic for opposing teams that lack a fire type.
if you took your type on reading I appreciate it please give feedback and options on what I can change to make this team somewhat better then it is now.