~Team 7-UP~
The teams I have been using lately have either been heavy stall or more recently the most hyper offensive team you'll ever see (Seriously, 5/6 of the pokemon were set-up sweepers), so I've decided to take the middle ground and make a bulky offense team, that could take advantage of entry hazards such as Toxic Spikes and Stealth Rock. It took a bit of tweaking to assemble, but I think my team is pretty decent. But that's just my opinion, I'm sure the budding minds of the RMT forum will have other ideas! Anyway, enough with my ramblings and off to the actual team!
~At a glance~
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Roserade@Focus Sash
Timid Nature
Natural Cure
6 HP / 252 SpA / 252 Def
-Sleep Powder
-Leaf Storm
-Toxic Spikes
-Hidden Power [Fire]
The say third try is a charm. So hopefully it applies to lead pokemon! From Azelf, to Swampert and now to Roserade under instruction from SoT's student, I tested out a Roserade lead, and it's great! Setting down Toxic Spikes lightning fast, while also crippling other leads with Sleep Powder. The EV's are for a speed tie with other Roserades, leaving me with 306 speed and 348 Special Attack, easily enough to leave a dent in my opponents lead. Hidden Power Fire was a sensible choice for opposing Roserade, Jirachi and Metagross, HP ground is nigh useless as it only really hits Infernape / Heatran, both who can OHKO me. Pretty standard and it is climbing in usage, time to hop on the band wagon.
1) Azelf: I usually sleep first turn, and if it misses I get the hell out of there as even though I will always 1HKO with Leaf Storm, Azelf always has focus sash and outspeeds me.
2) Metagross: Hmm, I have a choice. I can outspeed and easily 2HKO, or I can Sleep, or even Toxic Spike. I'll have to work more with Roserade to know what is the best thing to do.
3) Jirachi: Probably the best thing to do is to switch to Rotom immediately, forcing Jirachi to switch out and the incoming pokemon to eat an Overheat or Shadowball.
4) Swampert: As it switches I sleep the incoming pokemon, then set up toxic spikes, elementary my dear Watkins.
5) Aerodactyl:Leaf Storm for the KO as they usually taunt first turn.
6) Infernape: Hmmm, I'd say I'd open with Sleep Powder and pray, but a switch to Rotom seems sensible as it can eat the Fakeout and take anything a Lead-Ape can throw at it.
7) Hippowdon: Lol. STAB 140 base power Grass move anyone? Same deal as with Swampert.
8) Ninjask: Switch to Gyarados and Taunt / get a free set up.
9) Bronzong: This tank is hard to take down, sleep first turn, hopefully hax is on my side, try set up toxic spikes.
11) Tyranitar: Hmmm. We can't really do much damage to me, and vice versa with Leaf Storm only doing 56.86% - 67.33% on the first strike.
13) Heatran: I usually sleep powder as they Stealth Rock, if I'm lucky I lay down some T-Spikes, if not I switch to Gyara or Rotom.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gyarados@Leftovers
Adamant Nature
Intimidate
156 HP / 108 Att / 100 Def / 144 Speed
-Taunt
-Dragon Dance
-Waterfall
-Stone Edge
An incredible Pokemon, with an incredible set. Taunt is an amazing tandem with a set up move like Dragon Dance, foiling those who try to ruin Gyarados' sweep with pseudo-hazing, status ailments or setting up themselves. With these EV's in combination with Intimidate, Gyarados can take multitudes of physical hits, forcing out physical attackers like Scizor with ease. Gyarados is the personification of bulky offense.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jirachi@Leftovers
Timid Nature
Serene Grace
252 HP / 80 SpA / 176 Speed
-Calm Mind
-Substitute
-Flash Cannon
-Thunderbolt
With base 100 defences all round, and with Calm Mind to boost it's SpD to untouchable levels Jirachi is capable of tearing through unprepared teams with ease and also being able to take a hit or two. Substitute works amazingly on Jirachi with a move like Calm Mind, it protects from those nasty status moves and since Jirachi might be in for a long time it protects from untimely critical hits, which would spell doom for Jirachi, ignoring all those boosts. I chose Flash Cannon purely for neutral coverage on Latias and the fact that I'm not totally walled to death by that nasty green dinosaur; Tyranitar. Thunderbolt is pretty standard, helping hitting those fliers and bulky waters not named Swampert, namely Salamence, Gyarados, Vaporeon and Suicune.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Swampert@Leftovers
Impish Nature
Torrent
252 HP / 6 Att / 252 Def
-Avalanche
-Earthquake
-Stealth Rock
-Roar
Standard physical Swampert, once a lead, but with a little tweaking he's a midgame T-tar, Salamence and SD Scizor counter, threatening them with a super effective hit or Psuedo-hazing. Earthquake and Avalanche get some rather decent coverage and hit who I want to hit, impish nature and the heavy EVs allow Swampert to tank most neutrally effective hits with ease. I love this guy.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rotom-H@Choice Scarf
Modest Nature
Levitate
4 HP / 252 SpA / 252 Speed
-Overheat
-Thunderbolt
-Shadow Ball
-Trick
Ah, Rotom, where do I start? This is the first time I have used it on a team and it's worked phenomenally. His use is simple, but oh so effective; switch in on a pokemon that you can threaten, see what the opponent switches in and use this to your advantage. Pokemon like Gyarados, Scizor, Celebi, Lucario fear being hit with a full power Overheat or STAB thunderbolt. And the best part is when Rotom has done it's job, it tricks it's scarf onto a wall of some sorts, effectively neutering it, restricting it to one move. The EVs are standard, and modest was a sensible choice given the speed boost from the scarf.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Salamence@Life Orb
Adamant Nature
Intimidate
236 HP / 64 Att / 116 SpD / 92 Speed
-Dragon Dance
-Dragon Claw
-Earthquake
-Roost
Ah, now you are probably looking at the EVs and questioning my sanity, but Specially Defensive Salamence is surprisingly effective, it can take hits from both sides of the spectrum because of Intimidate and the HP/SpD EVs. Shrugging off non-STAB Ice Beams with ease, recovering off the damage with roost and continuing it's rampage with Life Orb and Dragon Danced boosted Dragon Claws and Earthquakes. A great member of my team all-round.
Any help would be greatly appreciated. :)
A big thanks to www.arkeis.com for the images.
The teams I have been using lately have either been heavy stall or more recently the most hyper offensive team you'll ever see (Seriously, 5/6 of the pokemon were set-up sweepers), so I've decided to take the middle ground and make a bulky offense team, that could take advantage of entry hazards such as Toxic Spikes and Stealth Rock. It took a bit of tweaking to assemble, but I think my team is pretty decent. But that's just my opinion, I'm sure the budding minds of the RMT forum will have other ideas! Anyway, enough with my ramblings and off to the actual team!
~At a glance~






~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Roserade@Focus Sash
Timid Nature
Natural Cure
6 HP / 252 SpA / 252 Def
-Sleep Powder
-Leaf Storm
-Toxic Spikes
-Hidden Power [Fire]
The say third try is a charm. So hopefully it applies to lead pokemon! From Azelf, to Swampert and now to Roserade under instruction from SoT's student, I tested out a Roserade lead, and it's great! Setting down Toxic Spikes lightning fast, while also crippling other leads with Sleep Powder. The EV's are for a speed tie with other Roserades, leaving me with 306 speed and 348 Special Attack, easily enough to leave a dent in my opponents lead. Hidden Power Fire was a sensible choice for opposing Roserade, Jirachi and Metagross, HP ground is nigh useless as it only really hits Infernape / Heatran, both who can OHKO me. Pretty standard and it is climbing in usage, time to hop on the band wagon.

1) Azelf: I usually sleep first turn, and if it misses I get the hell out of there as even though I will always 1HKO with Leaf Storm, Azelf always has focus sash and outspeeds me.

2) Metagross: Hmm, I have a choice. I can outspeed and easily 2HKO, or I can Sleep, or even Toxic Spike. I'll have to work more with Roserade to know what is the best thing to do.

3) Jirachi: Probably the best thing to do is to switch to Rotom immediately, forcing Jirachi to switch out and the incoming pokemon to eat an Overheat or Shadowball.

4) Swampert: As it switches I sleep the incoming pokemon, then set up toxic spikes, elementary my dear Watkins.

5) Aerodactyl:Leaf Storm for the KO as they usually taunt first turn.

6) Infernape: Hmmm, I'd say I'd open with Sleep Powder and pray, but a switch to Rotom seems sensible as it can eat the Fakeout and take anything a Lead-Ape can throw at it.

7) Hippowdon: Lol. STAB 140 base power Grass move anyone? Same deal as with Swampert.

8) Ninjask: Switch to Gyarados and Taunt / get a free set up.

9) Bronzong: This tank is hard to take down, sleep first turn, hopefully hax is on my side, try set up toxic spikes.

11) Tyranitar: Hmmm. We can't really do much damage to me, and vice versa with Leaf Storm only doing 56.86% - 67.33% on the first strike.

13) Heatran: I usually sleep powder as they Stealth Rock, if I'm lucky I lay down some T-Spikes, if not I switch to Gyara or Rotom.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Gyarados@Leftovers
Adamant Nature
Intimidate
156 HP / 108 Att / 100 Def / 144 Speed
-Taunt
-Dragon Dance
-Waterfall
-Stone Edge
An incredible Pokemon, with an incredible set. Taunt is an amazing tandem with a set up move like Dragon Dance, foiling those who try to ruin Gyarados' sweep with pseudo-hazing, status ailments or setting up themselves. With these EV's in combination with Intimidate, Gyarados can take multitudes of physical hits, forcing out physical attackers like Scizor with ease. Gyarados is the personification of bulky offense.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Jirachi@Leftovers
Timid Nature
Serene Grace
252 HP / 80 SpA / 176 Speed
-Calm Mind
-Substitute
-Flash Cannon
-Thunderbolt
With base 100 defences all round, and with Calm Mind to boost it's SpD to untouchable levels Jirachi is capable of tearing through unprepared teams with ease and also being able to take a hit or two. Substitute works amazingly on Jirachi with a move like Calm Mind, it protects from those nasty status moves and since Jirachi might be in for a long time it protects from untimely critical hits, which would spell doom for Jirachi, ignoring all those boosts. I chose Flash Cannon purely for neutral coverage on Latias and the fact that I'm not totally walled to death by that nasty green dinosaur; Tyranitar. Thunderbolt is pretty standard, helping hitting those fliers and bulky waters not named Swampert, namely Salamence, Gyarados, Vaporeon and Suicune.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Swampert@Leftovers
Impish Nature
Torrent
252 HP / 6 Att / 252 Def
-Avalanche
-Earthquake
-Stealth Rock
-Roar
Standard physical Swampert, once a lead, but with a little tweaking he's a midgame T-tar, Salamence and SD Scizor counter, threatening them with a super effective hit or Psuedo-hazing. Earthquake and Avalanche get some rather decent coverage and hit who I want to hit, impish nature and the heavy EVs allow Swampert to tank most neutrally effective hits with ease. I love this guy.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Rotom-H@Choice Scarf
Modest Nature
Levitate
4 HP / 252 SpA / 252 Speed
-Overheat
-Thunderbolt
-Shadow Ball
-Trick
Ah, Rotom, where do I start? This is the first time I have used it on a team and it's worked phenomenally. His use is simple, but oh so effective; switch in on a pokemon that you can threaten, see what the opponent switches in and use this to your advantage. Pokemon like Gyarados, Scizor, Celebi, Lucario fear being hit with a full power Overheat or STAB thunderbolt. And the best part is when Rotom has done it's job, it tricks it's scarf onto a wall of some sorts, effectively neutering it, restricting it to one move. The EVs are standard, and modest was a sensible choice given the speed boost from the scarf.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Salamence@Life Orb
Adamant Nature
Intimidate
236 HP / 64 Att / 116 SpD / 92 Speed
-Dragon Dance
-Dragon Claw
-Earthquake
-Roost
Ah, now you are probably looking at the EVs and questioning my sanity, but Specially Defensive Salamence is surprisingly effective, it can take hits from both sides of the spectrum because of Intimidate and the HP/SpD EVs. Shrugging off non-STAB Ice Beams with ease, recovering off the damage with roost and continuing it's rampage with Life Orb and Dragon Danced boosted Dragon Claws and Earthquakes. A great member of my team all-round.
Any help would be greatly appreciated. :)
A big thanks to www.arkeis.com for the images.