Team Ace

At A Glance
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Weakness And Resistance​

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I'm not too sure if the image loaded or not.​

But anyway, it shows that I have several weakness, and fire is at x3 Pokemon.​

I think that any types that are super effective on Shedinja should be taken off, because they are the only moves that can attack him.​

So, let's take a good look at this team.​

In Depth

The Lead

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Roserade @ Focus Sash
Timid
4 HP / 252 SpA / 252 Spe

Sleep Powder
Toxic Spikes
Grass Knot
Shadow Ball

I understand that the last move in this set should be HP Fire, but I spent several hours breeding Roselia just to get it to be a Timid nature. I haven't checked it's HP yet, but if it's fire then great.

I made Roserade the Lead, because I found her to be reall good in the past. It's a pretty basic set-up. Start with Sleep Powder, then Toxic Spikes, and the use ether Grass Knot or Shadow Ball. I still understand that HP Fire would be better for Metagross and Jirachi, but a lot of people that a play still use an Azelf lead.

Grass Knot has been a good move in OU, considering there are few Pokemon in OU that don't weigh much that Grass Knot is super-effective against. Also, I didn't want to lose stats when I use Leaf Storm.

The Wall

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Shuckle @ Leftovers
Impish
252 HP / 208 Def / 48 SpD

Encore / Sleep Talk
Toxic
Rest
Knock Off

Again, A set from smogon (Thanks).
Basically, Toxic the opposition, then use Knock Off to help take out pokemon that may be holding Leftovers, or the Choice Set to stop pokemon from winning. Then, if my health gets too low, use rest to annoy everyone and heal up.

As for the first move, i'm not too sure, but i'm thinking Sleep Talk. I know that Shuckle has really bad Attack, but I think that being able to attack while asleep can prove handy. Why would I use encore if they could be using something like Curse, which they would probable be using again anyway?

The Sweeper #1

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Empoleon @ Life Orb
Modest
24 HP / 252 SpA / 232 Spe

Surf
Ice Beam
Grass Knot
Agility

Really good moveset here. I would have gone with the SubPetya moveset, but I haven't got a SRer (Unless I go with Shuckle's SR instead of Sleep Talk). I'm a big fan of Empoleon, because he has 11 types that are not very effective on him (Or so i've heard). Surf is for the Fire / Rock / Ground / Steel. Ice Beam for Grass / Flying / Dragon (This move is one of my anti-salamances) And Gras Knot for everything else when I see fit.

And Agility when I can, to ensure that I have enough speed to get a good hit on Salamance.

The Electric Support

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Ampharos @ Leftovers (If Item Clause then Shell Bell)
Modest
208 HP / 252 SpA / 48 Spe

Substitute
Thunderbolt
Focus Blast
Thunder Wave

I'm a big fan of Status moves. I went with Thunder Wave over Toxic because I need to reduce opponents speed.

Basically, I Sub + Thunder Wave and then go with either Thunderbolt or Focus Blast. The reason i went with Focus Blast over Focus Punch, is because Focus Blast is a "Special" move, where Focus Punch is "Physical". Again, I went with a status move because the odd's of me getting the HP I want + Nature I want aren't very good.

The Pain

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Shedinja @ Foucs Sash
Adamant

Swords Dance
X-Scissor
Shadow Sneak
Will-O-Wisp

The Standard Focus Sash Shedinja. I really like this set. Basically, come in with Swords Dance (Unless they have low health, then i'll just Will-O-Wisp, so I don't have to attack, in case they Sucker punch me.) Then Will-O-Wisp to gradually reduce health and the attack wth either X-Scissor or Shadow Sneak (Priority).

So, yeah.

The Sweeper #2

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Mamoswine @ Life Orb
Jolly
252 Atk / 4 Def / 252 Spe

Earthquake
Ice Shard
Stone Edge
SuperPower


Quickly, I think i'm going to go with Jolly Nature, because Mamoswine doesn't have great speed, and I need the best I can get. And. i'm not a fan of Choice Items.

Ok, so for the move-set.
EQ does awesome damage to anything it hits, and with (hopefully) Toxic in play, not much is going to get through.
Ice Shard is for Salamance, as well as Stone Edge.
Ice Shard (40) x 1.5 x 4 will already do heaps of damage, let alone Life Orb.
Then SuperPower for Bronzong and Metagross (With Magnet Rise) and stuff.

Next Post has the Threat List
 
Threat List

Offensive Threat #1

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Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Adamant nature (+Atk, -SpA)
- U-turn
- Bullet Punch
- Superpower
- Pursuit

Not much I can do here.
I guess the lower speed can be used to my advantage with my Jolly Mamoswine, I could use EQ and hope for the best.

I could always Switch Ampharos's Toxic to Thunder Wave and use that to lower all speeds of pokemon, and the switch to Mamoswine.

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Lucario @ Life Orb
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spe
Adamant nature (+Atk, -SpA)
- Swords Dance
- Close Combat
- ExtremeSpeed
- Crunch / Stone Edge / Ice Punch

I know that a lot of people go with Ice Punch / Stone Edge here to take out Skarmory and Salamance, so I guess I can hope for that, then use Shedinja's Will-O-Wisp to lower attack, then use the two STAB's to lower the health. If Shedinja somehow faints, with the lowered attack, Mamoswine can EQ, or Ice Shard.

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Salamence @ Life Orb
Ability: Intimidate
EVs: 232 Atk / 24 SpA / 252 Spe
Naive nature (+Spe, -SpD)
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast / Stone Edge / Dragon Claw

Several Ice Attacks can deal with this guy.

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Gengar @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid nature
- Shadow Ball
- Focus Blast
- Thunderbolt
- Explosion / Hidden Power Fire

Generally, he's not the first pokemon sent out, so I can use my Swords Dance Shedinja to Shadow Sneak. Roserade has Shadow Ball and this Gengar has no SpD, so Shadow Ball can hurt here.

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Gyarados @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant nature
- Dragon Dance
- Waterfall
- Stone Edge
- Earthquake / Ice Fang

Ampharos. 'Nough said. *I have tested this and My Ampharos can survive One EQ Because of the HP boost.

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Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty / Naive nature
- Fire Blast / Flamethrower
- Earth Power
- Hidden Power Ice / Hidden Power Grass
- Explosion

Empoleon can Surf here, as well as Mamoswine's EQ can hurt.

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Latias @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid nature
- Draco Meteor
- Surf
- Thunderbolt / Grass Knot
- Recover

Mamoswine's Ice Shard, and Empoleons Ice Beam.

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Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 164 HP / 252 Atk / 92 Spe
Adamant nature (+Atk, -SpA)
- Stone Edge
- Crunch
- Pursuit
- Aqua Tail / Earthquake

Empoleon.

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Metagross @ Life Orb
Ability: Clear Body
EVs: 112 HP / 252 Atk / 12 Def / 132 Spe
Adamant nature
- Agility
- Meteor Mash
- Earthquake
- ThunderPunch / Ice Punch / Explosion

With no moves effective against Shedinja, A simple Will-O-Wisp and lots of Shadow Sneaks can deal with him.

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Infernape @ Life Orb
Ability: Blaze
EVs: 64 Atk / 252 SpA / 192 Spe
- Close Combat
- Fire Blast
- Grass Knot
- Hidden Power Ice

Ampharos should learn Thunder Wave. Then I can reduce a lot of speed. Then switch to Empoleon and Surf.
 
Some of the descriptions are a little short and could use some expansion.

I am totally confused as to what this team is trying to accomplish. There is no real focus. Also, I do not believe that this team has been used that often.

Roserade @ Focus Sash
Timid
4 HP / 252 SpA / 252 Spe

Sleep Powder
Toxic Spikes
Grass Knot
Shadow Ball

While HP fire is your best bet over Shadow Ball, if this for DS I can understand why its not here. Leaf Storm over Grass Knot definately though.

The Wall

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Shuckle @ Leftovers
Impish
252 HP / 208 Def / 48 SpD

Encore / Sleep Talk
Toxic
Rest
Knock Off


Shuckle has an unfortunate problem with Stealth Rock, which takes 25% of its HP off (yes Rock is neutral to Rock. I don't know why). If its a Physical wall you want, then I suggest using a Skarmory. It can set up Spikes or Stealth Rock (generally Spikes).
Skarmory @ Leftovers
252 HP, 16 ATK, 196 DEF, 46 SPD
-Spikes / Stealth Rock
-Whirlwind
-Roost
-Brave Bird
I recommend you use Stealth Rock since your team really needs it.

Empoleon @ Life Orb
Modest
24 HP / 252 SpA / 232 Spe

Surf
Ice Beam
Grass Knot
Agility

As a note, Salamence will generally not switch into Empoleon. However, I suggest using a Timid Nature over Modest if you're using Agility. Otherwise, I suggest that you run the standard Subsalac Agility Set which can be found here

Ampharos @ Leftovers (If Item Clause then Shell Bell)

Modest
208 HP / 252 SpA / 48 Spe

Substitute
Thunderbolt
Focus Blast
Thunder Wave
Ampharos isn't fast enough for OU. I suggest you use Zapdos over Ampharos.
Zapdos @ Leftovers
Bold Nature
248 HP / 228 Def / 32 Spe
-Thunderbolt
-Heat Wave / HP Ice or Grass
-Roost
-Thunder Wave
Zapdos is faster and bulkier than Ampharos. Its SPA stat is not that bad either.

Shedinja @ Foucs Sash

Adamant

Swords Dance
X-Scissor
Shadow Sneak
Will-O-Wisp

Shedinja isn't recommended for OU. The prevalence of Sandstorm or Hail will always fuck this one over. I suggest the use of Infernape.
Infernape @ Life Orb
Naive Nature
252 SPE / 64 ATK / 192 SPA
-Nasty Plot
-Fire Blast
-Close Combat
-Grass Knot
This set does much better than Shedinja does. It doesn't die to Sandstorm or Hail or entry hazards upon switching in for the first time. It also helps you break stall, which appears to be a real problem for this team.


Mamoswine @ Life Orb

Jolly
252 Atk / 4 Def / 252 Spe

Earthquake
Ice Shard
Stone Edge
SuperPower

Unfortunately, you should use a Choice Band on this set. Also, Adamant Nature helps a lot more. This way, Mamoswine's EQ will OHKO a Shuca Berry Heatran. However, I also suggest using Stealth Rock over Stone Edge and if this happens, then using Spikes on Skarmory as recommended above.


Your threat list is odd.

You always should have an answer to Scizor. This is another reason why I suggest the use of Zapdos, which can easily switch into any of Scizor's attacks with ease and fire off Heat Wave or Thunderbolt both of which do high amounts of damage to Scizor.

Lucario generally has Crunch over most other options as its able to deal high amounts of damage to Salamence with Extremespeed and Skarmory takes Close Combat. Shedinja is not that great a counter unless you're abosolutely sure that it doesn't have Crunch. Skarmory can be used to deal with Lucario to some extent, but don't rely on it. Zapdos is once again a good way of taking it out with Thunderbolt or Heatwave.

Mamoswine is not a reliable way to deal with Heatran. Heatran outspeeds most of the time and can OHKO with Fire Blast, which means Mamoswine is useless here. However, the use of Infernape can help and seeing as most Heatran carry Shuca Berry these days, you should be able to outspeed and OHKO with Close Combat. But Infernape can't switch into Heatran's Earth Power.
 
Some of the descriptions are a little short and could use some expansion.

I am totally confused as to what this team is trying to accomplish. There is no real focus. Also, I do not believe that this team has been used that often.




Your threat list is odd.

You always should have an answer to Scizor. This is another reason why I suggest the use of Zapdos, which can easily switch into any of Scizor's attacks with ease and fire off Heat Wave or Thunderbolt both of which do high amounts of damage to Scizor.

Lucario generally has Crunch over most other options as its able to deal high amounts of damage to Salamence with Extremespeed and Skarmory takes Close Combat. Shedinja is not that great a counter unless you're abosolutely sure that it doesn't have Crunch. Skarmory can be used to deal with Lucario to some extent, but don't rely on it. Zapdos is once again a good way of taking it out with Thunderbolt or Heatwave.

Mamoswine is not a reliable way to deal with Heatran. Heatran outspeeds most of the time and can OHKO with Fire Blast, which means Mamoswine is useless here. However, the use of Infernape can help and seeing as most Heatran carry Shuca Berry these days, you should be able to outspeed and OHKO with Close Combat. But Infernape can't switch into Heatran's Earth Power.

Thanks.

I knew that someone would say something about ampharos. The main reason I threw him in here is because I chained a Shiny one ^_^

I'll start breeding then.
 
If you run across a Abamosnow, or Hippowdon your shedninja is screwed, it would benefit your team you had 1 pokemon with sunny day or rain dance.
 
With any Shedinja team you NEED a spinner, preferably two. Any type of residual damage takes it down. Roserade doesn't do a good enough job to make sure spikes/SR isn't on the field. A taunt lead (Azelf, Aerodactyl) might work better.

Looking at your threat list:

Scizor: This guy is nearly on every single team. I'm not kidding. Not having a counter is going to lead to long days on Shoddy.

Lucario: Mamoswine is not a quality Lucario counter. Jolly versions can OHKO with Close Combat.

Ampharos: Adamant DD Gyarados does 102.9% - 121.2% after factoring LO and Adamant nature. Otherwise Gyara will sweep you with the set you provided.

Mence: Mamo can switch in and Ice Shard. You'll likely lose someone in the process but still end up OK.

Infernape: I don't think a simple Thunder Wave will take this guy down. Again I agree with switching Amphy to Zapdos.

Tyranitar: Empoleon is ok, but what happens once TTar gets a DD?
 
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