Hi everyone, this would be my second RMT. My first team did pretty well but had many flaws in it. Furthermore, it had a massive ice weakness due to the Pokemon I chose for my team.
To be honest, I never found a team that I've been completely satisfied with. There have been many Pokemon that I really love, and many Pokemon that function well enough on my team but am not completely satisfied with. Here's my team.
Team at a Glance
Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Iron Head
- U-turn
- Body Slam
- Trick
Jirachi was an amazing Gen 4 lead and still just as amazing in Gen 5. If it's a suicide lead such as Gengar, Aerodactyl, etc. simply Iron Head them to death. The scarf ensures my LeadRachi will outspeed everything up to those pesky genies. This Jirachi is also capable of surviving a lot of attacks due to it's HP investment. If a Ttar stays in and doesn't get flinched, then Rachi easily survives a Flamethrower and KOes with Iron Head. I also happen to play on a server (PokeBattle Center) where there is NO team preview, so I can't simply switch my lead around. For a bulkier lead, like Swampert, Natorrei, Foretress, etc. I trick it to permanently cripple it. Against Politoed I U-turn to Ferrothorn and against Ninetales I U-turn to Rotom-W. Sun teams actually give me the most trouble out of all the teams I face.
Rotom-W @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Will-O-Wisp
- Thunderbolt
- Hydro Pump
- Pain Split
I'm not sure if other people are using this set or not, but this set is amazing. Rotom-W is such a big threat to teams. I love switching in on fire attacks and threatening with a STAB Hydro Pump. Ferrothorn is such a common switch in, so I WoW it and switch to my Ferrothorn. If his Ferrothorn attacks after I WoW it does virtually nothing. I also use a Life Orb to build up damage to make Pain Split more effective. Rotom-W loves switching in to bulky waters, even Toxic. This just builds up damage faster for Pain Split. If a team doesn't have a solid counter for Rotom-W, it's pretty much gg for them.
Heatran (M) @ Leftovers Trait: Flash Fire
EVs: 244 HP / 44 SDef / 220 Spd
Calm Nature (+SDef, -Atk)
- Torment
- Protect
- Substitute
- Lava Plume
Heatran is amazing in some instances and fail in others. If my opponent doesn't give me a chance to switch in, then I Heatran is useless. If I do get a chance, I have to make sure I don't switch in to a leech seed or thunder wave, which will greatly cripple him. One more dragon attack absorber, but still hard to use. If I know my opponent is going to switch out, I always set up a sub, hoping they don't switch to a set up Pokemon. The idea is behind a sub, you torment them, which prevents them from using the same move twice in a row. Since most Pokemon don't have two attacks that can break Heatran's sub, then every other turn Heatran gets a free Lava Plume while they try to attack Heatran. During the turn Heatran doesn't attack, he uses Protect. This works even better on a Choiced Pokemon since every other turn they are forced to struggle. He works somewhat well with Jirachi, absorbing fire attacks aimed at him while Jirachi can Trick an opponent's Pokemon into a single attack. Also works very well with Ferrothorn, who takes water attacks aimed at Heatran while Heatran takes fire attacks aimed at Ferrothorn.
Nattorei (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Leech Seed
- Protect
- Power Whip
Defense core number 1. For those of you familiar with JelliThorn, this is the reason I'm using him. However, my defensive core has one additional Pokemon. Pretty standard set. I prefer Protect over GyroBall because I love residual damage. All of the common switch-ins gets seeded, I protect to recover and deal more residual damage, and then switch to the appropriate counter. Protect has kept Ferrothorn alive so many times and scouted so many moves, that I am probably never going to take it off. This is my primary dragon attack absorber. This is also a very efficient rain team counter. Fire or fighting attacks aimed at Ferrothorn goes to Jellicent.
Burungeru (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 212 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Recover
- Will-O-Wisp
- Taunt
- Surf
Defense core number 2. Absorbs fire and fighting attacks all day. Infernape is a rather scary Pokemon since it could have Grassknot or Thunderpunch. If it doesn't have Grassknot or it's purely physical, then Gliscor takes on ape really well. If a Ferrothorn switches in, I WoW it, taunt it, and recover while it dies. I also switch to my Ferrothorn and keep seeding because either their Ferrothorn will die or they'll switch Pokemon right into my leech seed. Jellicent counters rain teams by switching in to water and ice attacks aimed at Gliscor for either recovery or virtually no damage. If my opponent sets up a single layer of toxic spikes, I quickly switch Jellicent in so it only gets one layer of poison and the rest of my team is immune to toxic spikes. Jellicent actually counters sand teams surprisingly well too. The EV spread is taken from this site with enough speed to outspeed a minimum speed Scizor and WoW it to death. I can also switch this in to Ttars and WoW it before it Pursuits or Crunches, crippling it for the rest of the game. Jellicent also walls other slower walls by taunting it and whittling it down by burning them.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Protect
- Swords Dance
- Earthquake
- Ice Fang
Defense core number 3. The most amazing Gliscor set ever. Having problems with sandstorm teams? Just use Gliscor. It can sweep an entire team if they aren't prepared for it. So many lower ranked teams consists of mostly physical fighters. People will also make the mistake of assuming a physical ice attack is a guaranteed kill. A Banded Hitmonchan's Ice Punch and a Metagross's Ice Punch can't even OHKO Gliscor. Gliscor just sits and takes physical attacks all day without worry about status. I can switch it in as a Conkeldurr uses Bulk Up and eventually beat it. Once my Gliscor is +6 and they're Conkeldurr is +4/+4, Gliscor just keeps EQing it. Most people make the mistake of going for drain punch first. Even after 4 bulk ups Gliscor just laughs it off while a Payback can't 2HKO factoring in toxic orb recovery. This set evens beats other Gliscors without SD. They Ice Fang thinking it will do a decent amount. Ice and Water, Gliscor's only two weaknesses, are both resisted by Jellicent.
Threats
The two Grass/Fighting Pokemon give this team trouble. The Calm Mind Virizion can KO my entire team unresisted with its Ice/Grass/Fighting coverage. The physical version of Virizion gets walled by Gliscor.
Breloom is the other huge threat to this team. In addition to sporing one of my Pokemon, it then proceeds to leech seed someone. If it has Seed Bomb as it's primary attacking move instead of Focus Punch, then Gliscor is in trouble. It loses its recovery to Leech Seed and gets bombed to death. However, my Ferrothorn (if it's still alive and awake) can wall that set. Now another Breloom set I ran into didn't have Spore. It had SubSeed and both Seed Bomb and Focus Punch. This ended up beating my team. The only solid counters I can think of to these two threats is either Skarm or Zapdoes with a flying attack. The Technician version of Breloom is even worst. It hits everything on my team for at least neutral damage as well as a good chance of a 2HKO on Gliscor while picking off other members with Mach Punch.
Finally, another big threat is Tornadus in the rain. A STAB Hurricane can 2HKO everything on my team. If Jirachi doesn't have its scarf then I don't have anything that can switch into an attack and threaten it back. After it kill something, I bring in Rotom-W. A smart rain player will switch Tornadus out and switch it back in when Rotom-W is gone. Rince and repeat 4 times is all they need. With proper EV distribution, they're guaranteed to be able to take damage from rocks and survive with 1 HP.
Old team members
Sazandora (M) @ Choice Scarf
Trait: Levitate
EVs: 240 HP / 252 SAtk / 16 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Dark Pulse
- Surf
- Flamethrower
Meh. I'm very open to suggestions for a replacement, Nothing enjoys taking a Draco Meteor coming off of any modest dragon except steel types and Bliss. The EVs are there to maximize bulk while still holding a scarf to outspeed some of the more common threats to my team. One of the most important features about Sazandora is his dark typing, which allows me to have a safe switch in to psychic types. Especially those silly psychics that only one one attack that's psychic type *cough*assistpowersigilyph*cough*. This is a hard Pokemon to switch in to due to it's excellent coverage. I may replace Flamethrower with U-Turn since it still hits psychic types for decent damage (as most of them don't have physical defense). I believe on the server I play on, Latios is an uber, otherwise I would love to have him on my team again. Crippling switch-ins with Choice Specs since I wouldn't need him to carry a scarf with all his speed.
To be honest, I never found a team that I've been completely satisfied with. There have been many Pokemon that I really love, and many Pokemon that function well enough on my team but am not completely satisfied with. Here's my team.
Team at a Glance







Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Iron Head
- U-turn
- Body Slam
- Trick
Jirachi was an amazing Gen 4 lead and still just as amazing in Gen 5. If it's a suicide lead such as Gengar, Aerodactyl, etc. simply Iron Head them to death. The scarf ensures my LeadRachi will outspeed everything up to those pesky genies. This Jirachi is also capable of surviving a lot of attacks due to it's HP investment. If a Ttar stays in and doesn't get flinched, then Rachi easily survives a Flamethrower and KOes with Iron Head. I also happen to play on a server (PokeBattle Center) where there is NO team preview, so I can't simply switch my lead around. For a bulkier lead, like Swampert, Natorrei, Foretress, etc. I trick it to permanently cripple it. Against Politoed I U-turn to Ferrothorn and against Ninetales I U-turn to Rotom-W. Sun teams actually give me the most trouble out of all the teams I face.

Rotom-W @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Will-O-Wisp
- Thunderbolt
- Hydro Pump
- Pain Split
I'm not sure if other people are using this set or not, but this set is amazing. Rotom-W is such a big threat to teams. I love switching in on fire attacks and threatening with a STAB Hydro Pump. Ferrothorn is such a common switch in, so I WoW it and switch to my Ferrothorn. If his Ferrothorn attacks after I WoW it does virtually nothing. I also use a Life Orb to build up damage to make Pain Split more effective. Rotom-W loves switching in to bulky waters, even Toxic. This just builds up damage faster for Pain Split. If a team doesn't have a solid counter for Rotom-W, it's pretty much gg for them.

Heatran (M) @ Leftovers Trait: Flash Fire
EVs: 244 HP / 44 SDef / 220 Spd
Calm Nature (+SDef, -Atk)
- Torment
- Protect
- Substitute
- Lava Plume
Heatran is amazing in some instances and fail in others. If my opponent doesn't give me a chance to switch in, then I Heatran is useless. If I do get a chance, I have to make sure I don't switch in to a leech seed or thunder wave, which will greatly cripple him. One more dragon attack absorber, but still hard to use. If I know my opponent is going to switch out, I always set up a sub, hoping they don't switch to a set up Pokemon. The idea is behind a sub, you torment them, which prevents them from using the same move twice in a row. Since most Pokemon don't have two attacks that can break Heatran's sub, then every other turn Heatran gets a free Lava Plume while they try to attack Heatran. During the turn Heatran doesn't attack, he uses Protect. This works even better on a Choiced Pokemon since every other turn they are forced to struggle. He works somewhat well with Jirachi, absorbing fire attacks aimed at him while Jirachi can Trick an opponent's Pokemon into a single attack. Also works very well with Ferrothorn, who takes water attacks aimed at Heatran while Heatran takes fire attacks aimed at Ferrothorn.

Nattorei (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Leech Seed
- Protect
- Power Whip
Defense core number 1. For those of you familiar with JelliThorn, this is the reason I'm using him. However, my defensive core has one additional Pokemon. Pretty standard set. I prefer Protect over GyroBall because I love residual damage. All of the common switch-ins gets seeded, I protect to recover and deal more residual damage, and then switch to the appropriate counter. Protect has kept Ferrothorn alive so many times and scouted so many moves, that I am probably never going to take it off. This is my primary dragon attack absorber. This is also a very efficient rain team counter. Fire or fighting attacks aimed at Ferrothorn goes to Jellicent.

Burungeru (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 212 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Recover
- Will-O-Wisp
- Taunt
- Surf
Defense core number 2. Absorbs fire and fighting attacks all day. Infernape is a rather scary Pokemon since it could have Grassknot or Thunderpunch. If it doesn't have Grassknot or it's purely physical, then Gliscor takes on ape really well. If a Ferrothorn switches in, I WoW it, taunt it, and recover while it dies. I also switch to my Ferrothorn and keep seeding because either their Ferrothorn will die or they'll switch Pokemon right into my leech seed. Jellicent counters rain teams by switching in to water and ice attacks aimed at Gliscor for either recovery or virtually no damage. If my opponent sets up a single layer of toxic spikes, I quickly switch Jellicent in so it only gets one layer of poison and the rest of my team is immune to toxic spikes. Jellicent actually counters sand teams surprisingly well too. The EV spread is taken from this site with enough speed to outspeed a minimum speed Scizor and WoW it to death. I can also switch this in to Ttars and WoW it before it Pursuits or Crunches, crippling it for the rest of the game. Jellicent also walls other slower walls by taunting it and whittling it down by burning them.

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Protect
- Swords Dance
- Earthquake
- Ice Fang
Defense core number 3. The most amazing Gliscor set ever. Having problems with sandstorm teams? Just use Gliscor. It can sweep an entire team if they aren't prepared for it. So many lower ranked teams consists of mostly physical fighters. People will also make the mistake of assuming a physical ice attack is a guaranteed kill. A Banded Hitmonchan's Ice Punch and a Metagross's Ice Punch can't even OHKO Gliscor. Gliscor just sits and takes physical attacks all day without worry about status. I can switch it in as a Conkeldurr uses Bulk Up and eventually beat it. Once my Gliscor is +6 and they're Conkeldurr is +4/+4, Gliscor just keeps EQing it. Most people make the mistake of going for drain punch first. Even after 4 bulk ups Gliscor just laughs it off while a Payback can't 2HKO factoring in toxic orb recovery. This set evens beats other Gliscors without SD. They Ice Fang thinking it will do a decent amount. Ice and Water, Gliscor's only two weaknesses, are both resisted by Jellicent.
Threats
The two Grass/Fighting Pokemon give this team trouble. The Calm Mind Virizion can KO my entire team unresisted with its Ice/Grass/Fighting coverage. The physical version of Virizion gets walled by Gliscor.
Breloom is the other huge threat to this team. In addition to sporing one of my Pokemon, it then proceeds to leech seed someone. If it has Seed Bomb as it's primary attacking move instead of Focus Punch, then Gliscor is in trouble. It loses its recovery to Leech Seed and gets bombed to death. However, my Ferrothorn (if it's still alive and awake) can wall that set. Now another Breloom set I ran into didn't have Spore. It had SubSeed and both Seed Bomb and Focus Punch. This ended up beating my team. The only solid counters I can think of to these two threats is either Skarm or Zapdoes with a flying attack. The Technician version of Breloom is even worst. It hits everything on my team for at least neutral damage as well as a good chance of a 2HKO on Gliscor while picking off other members with Mach Punch.
Finally, another big threat is Tornadus in the rain. A STAB Hurricane can 2HKO everything on my team. If Jirachi doesn't have its scarf then I don't have anything that can switch into an attack and threaten it back. After it kill something, I bring in Rotom-W. A smart rain player will switch Tornadus out and switch it back in when Rotom-W is gone. Rince and repeat 4 times is all they need. With proper EV distribution, they're guaranteed to be able to take damage from rocks and survive with 1 HP.
Old team members

Sazandora (M) @ Choice Scarf
Trait: Levitate
EVs: 240 HP / 252 SAtk / 16 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Dark Pulse
- Surf
- Flamethrower
Meh. I'm very open to suggestions for a replacement, Nothing enjoys taking a Draco Meteor coming off of any modest dragon except steel types and Bliss. The EVs are there to maximize bulk while still holding a scarf to outspeed some of the more common threats to my team. One of the most important features about Sazandora is his dark typing, which allows me to have a safe switch in to psychic types. Especially those silly psychics that only one one attack that's psychic type *cough*assistpowersigilyph*cough*. This is a hard Pokemon to switch in to due to it's excellent coverage. I may replace Flamethrower with U-Turn since it still hits psychic types for decent damage (as most of them don't have physical defense). I believe on the server I play on, Latios is an uber, otherwise I would love to have him on my team again. Crippling switch-ins with Choice Specs since I wouldn't need him to carry a scarf with all his speed.