~Update: Currently under huge team construction. Pokemon such as Moltres and re arranges are being tested but for now the core of the team stays the same.~
Uxie @ Choice Scarf
Impish Nature
EV's: 252 HP 128 Def 128 SpD
Levitate
~Stealth Rock
~Trick
~U-Turn
~Thunder Wave
Pretty standard Uxie. Leads to either trick and setup SR or just setup SR. I may remove Trick though and stick a leftovers on it because U-turn really does not do enough damage or have a great coverage.
Milotic (F) @ Leftovers
Ability: Marvel Scale
EVs: 248 HP/252 Def/8 Spd
Bold nature (+Def, -Atk)
- Surf
- Recover
- Toxic
- Haze
Annoying Milotic that can take a beating. No one likes toxic and Haze has saved me more times than I can remember. Add recover and you have a tough time taking out Milotic. The bad news is that Milotic is in the same boat as Uxie - only having Surf to deal damage. So I may drop something for Ice Beam. Taunters really hurt Milotic. The absence of Raikou has made Milotic's life a lot easier, but I saw a rise in Sceptile use.
Toxicroak (M) @ Life Orb (Updated)
Ability: Dry Skin
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Cross Chop
- Stone Edge
- Sucker Punch
Update: Swords dance Toxicroak is very powerful (credit to Ironbullet) but I found that it is too frail to rely on cross chop (80%) accuracy and cannot learn Close Combat. So I am rather stuck in that department.
I chose Toxicroak to deal with Rain dance teams, but I have yet to face one. So I may end up dropping him. So far he has been mediocre.
Current set (Updated)
Venusaur (M) @ Black Sludge
Ability: Overgrow
EVs: 4 HP/252 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Sleep Powder
- Synthesis
- Power Whip
- Earthquake
This set was reccomended to me by Ironbullet and so far it is the best of the three. I will leave the other two here in case something sparks your interest.
Second Set
Venusaur (M) @ Life Orb
Ability: Overgrow
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Sleep Powder
- Synthesis
- Energy Ball
- Leech Seed
Still being tested along with other options.
Old Set
Venusaur (M) @ Life Orb
Ability: Overgrow
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Sleep Powder
- Return
- Power Whip
This Venusaur is not quite as good as I was expecting him to be. Sleep powder really helps but on a team this status oriented the accuracy is not reliable. Power whip is for other Milotic's which my team has trouble with and Return is just to hit hard. Swords dance is to seize the opportunity if my opponent gets para haxed or switches ect.
However this did not turn out as great as expected since Life orb recoil and no recovery move = no time to Swords dance properly. I honestly cannot drop return for synthesis unless I want 3 pokemon with only 1 attacking move. Venusaur needs to be redone.
The only time I ever even managed to hit something after SD was a Spiritomb and I OHKO'd it.
Mismagius (M) @ Life Orb
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Destiny Bond
- Shadow Ball
- Thunderbolt
- Hidden Power [Ground]
Sweeper with a secret. Destiny Bond. Hidden power ground for coverage. This is my late game sweeper for when my opponents pokemon have been weakened by SR, toxic ect. Also does wonder against Blastoise and Hitmontop - the two most common UU Rapid Spinners -
Chansey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/4 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Aromatherapy
- Softboiled
- Seismic Toss
- Thunder Wave
Chansey is my Physical wall. (lol no) Chansey is my Special wall ofcourse. Its movepool speaks for itself. Aromatherapy is very useful for blocking other annoyers and very few teams I encounter carry Aromatherapy or Heal Bell.
Other options
Moltres is the first thing that comes to mind to replace Toxicroak.
Dugtrio would also make an effective revenge killer.
I may add a spinner/second stealth rocker.
I may give Chansey wish to support my other pokemon and be even more annoying.
Team at a glance
Intro
Well the key to my team is to get my opponent to switch out as much as possible and get hit by Stealth Rock. How? With status problems ofcourse! I will use sleep, poison and paralysis to reach this goal. Then with a sweeper or two I will take out the weakened pokemon easily. Also I may force unfavourable switch-ins with all these status problems.
In depth

Intro
Well the key to my team is to get my opponent to switch out as much as possible and get hit by Stealth Rock. How? With status problems ofcourse! I will use sleep, poison and paralysis to reach this goal. Then with a sweeper or two I will take out the weakened pokemon easily. Also I may force unfavourable switch-ins with all these status problems.
In depth

Uxie @ Choice Scarf
Impish Nature
EV's: 252 HP 128 Def 128 SpD
Levitate
~Stealth Rock
~Trick
~U-Turn
~Thunder Wave
Pretty standard Uxie. Leads to either trick and setup SR or just setup SR. I may remove Trick though and stick a leftovers on it because U-turn really does not do enough damage or have a great coverage.

Milotic (F) @ Leftovers
Ability: Marvel Scale
EVs: 248 HP/252 Def/8 Spd
Bold nature (+Def, -Atk)
- Surf
- Recover
- Toxic
- Haze
Annoying Milotic that can take a beating. No one likes toxic and Haze has saved me more times than I can remember. Add recover and you have a tough time taking out Milotic. The bad news is that Milotic is in the same boat as Uxie - only having Surf to deal damage. So I may drop something for Ice Beam. Taunters really hurt Milotic. The absence of Raikou has made Milotic's life a lot easier, but I saw a rise in Sceptile use.

Toxicroak (M) @ Life Orb (Updated)
Ability: Dry Skin
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Cross Chop
- Stone Edge
- Sucker Punch
Update: Swords dance Toxicroak is very powerful (credit to Ironbullet) but I found that it is too frail to rely on cross chop (80%) accuracy and cannot learn Close Combat. So I am rather stuck in that department.
I chose Toxicroak to deal with Rain dance teams, but I have yet to face one. So I may end up dropping him. So far he has been mediocre.

Current set (Updated)
Venusaur (M) @ Black Sludge
Ability: Overgrow
EVs: 4 HP/252 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Sleep Powder
- Synthesis
- Power Whip
- Earthquake
This set was reccomended to me by Ironbullet and so far it is the best of the three. I will leave the other two here in case something sparks your interest.
Second Set
Venusaur (M) @ Life Orb
Ability: Overgrow
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Sleep Powder
- Synthesis
- Energy Ball
- Leech Seed
Still being tested along with other options.
Old Set
Venusaur (M) @ Life Orb
Ability: Overgrow
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Sleep Powder
- Return
- Power Whip
This Venusaur is not quite as good as I was expecting him to be. Sleep powder really helps but on a team this status oriented the accuracy is not reliable. Power whip is for other Milotic's which my team has trouble with and Return is just to hit hard. Swords dance is to seize the opportunity if my opponent gets para haxed or switches ect.
However this did not turn out as great as expected since Life orb recoil and no recovery move = no time to Swords dance properly. I honestly cannot drop return for synthesis unless I want 3 pokemon with only 1 attacking move. Venusaur needs to be redone.
The only time I ever even managed to hit something after SD was a Spiritomb and I OHKO'd it.

Mismagius (M) @ Life Orb
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Destiny Bond
- Shadow Ball
- Thunderbolt
- Hidden Power [Ground]
Sweeper with a secret. Destiny Bond. Hidden power ground for coverage. This is my late game sweeper for when my opponents pokemon have been weakened by SR, toxic ect. Also does wonder against Blastoise and Hitmontop - the two most common UU Rapid Spinners -

Chansey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/4 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Aromatherapy
- Softboiled
- Seismic Toss
- Thunder Wave
Chansey is my Physical wall. (lol no) Chansey is my Special wall ofcourse. Its movepool speaks for itself. Aromatherapy is very useful for blocking other annoyers and very few teams I encounter carry Aromatherapy or Heal Bell.
Other options


I may add a spinner/second stealth rocker.
I may give Chansey wish to support my other pokemon and be even more annoying.
Pokemon that give me issues
Lead Scyther with SD...Practically swept my whole team. I need SR up to beat it.
Hitmonlee or any pokemon with Close Combat. They hit hard. They hit fast. Limber on Hitmonlee really hurts. Unless I get Mismagius in shape I can kiss victory goodbye.
I faced a pro named "Brand New Eyes" that beat me 6-0 with skilled prediction and using Donphan to eat my Thunder Waves. He was good.

Lead Scyther with SD...Practically swept my whole team. I need SR up to beat it.

Hitmonlee or any pokemon with Close Combat. They hit hard. They hit fast. Limber on Hitmonlee really hurts. Unless I get Mismagius in shape I can kiss victory goodbye.

I faced a pro named "Brand New Eyes" that beat me 6-0 with skilled prediction and using Donphan to eat my Thunder Waves. He was good.