I MADE THIS POKEBANK OU ON ACCIDENT.
SORRY, EH?
Rick (Kecleon) @ Leftovers
Ability: Protean
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Magic Coat
- Toxic
- Shadow Sneak
- Recover
Despite team preview, until Smogon updates with Generation VI reviews, Kecleon seriously brings the element of surprise. Skarmory? Magic Coat it, wait for spikes to be set up. Often they'll attack and do spikes again, which means to two layers, and switch out to a Rapid Spinner. Shadow Sneak's got me covered. Toxic and Recover, of course, are mandatory for a wall like Kecleon. The only thing that really brings it down is it's low speed.
Wheatley (Forretress) @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Spikes
- Stealth Rocks
- Rapid Spin
- Explosion
A new member to my team. I haven't used Forretress much, but he's certainly useful for bluffing him as my lead to lure in Fire Types like Heatran or Infernape, which Greninja then swiftly takes care of. He's quite useful, but he's weak to what he lures out, which causes trouble with Scizor. He's much sturdier than Mandibuzz, the Pokemon he replaced, although he does lack Foul Play.
GLaDOS (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 40 De / 224 Spe
Impish Nature
- Roost
- Toxic
- Taunt
- Earthquake
With the Poison Heal/Roost combo now being available, Gliscor deserves a spot on every team. Of course, unlike Kecleon, everybody knows what Gliscor's job is, but that doesn't make it any less of a threat. Earthquake is a good move to combat most pokemon, but leaves me stalling out Skarmory with Taunt if Volcarona is down, which is why I'm considering replacing Earthquake with Fire Fang, although weaker.
Cave Johnson (Volcarona) @ Wise Glasses
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Quiver Dance
- Bug Buzz
- Fiery Dance
- Giga Drain
Volcarona's well known for, like Lucario, Rotom, and Zoroark, being mistaken as a Legendary, and with its power, it's not too far from the truth. However, Volcarona is seriously weakened by Stealth Rocks, and yet I cannot find a better special Fire-Type, which my team seriously needs. I really can't stress how annoying it's rock weakness is, though, even with Giga Drain and its great speed, especially due to Sturdy on some of them.
Chell (Greninja) @ Life Orb
Ability: Protean
EVs: 160 Atk / 96 SpA / 252 Spe
Naive Nature
- Ice Beam
- U-Turn
- Waterfall
- Dark Pulse
Speed and Protean are the only things hat make Greninja viable. With it, there's STAB on everything. It's literally like Hustle, but without the downside, and on special moves too! Just like with Kecleon, I can easily switch types for the situation, and I have reliable power to work with, despite 266 Attack and Special Attack because of STAB. Seriously, Greninja is the Micheal Myers of my team, STAB, STAB, STAB, and a miniature army is dead.
Turret (Mega-Scizor) @ Scizorite
Ability: Technician
EVs: 184 HP / 252 Atk / 76 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Brick Break
I have mixed feelings about Mega Scizor. On one hand, he's just aboot the best Fairy counter in game with STAB Technician Bullet Punch. On th other hand, although bulky, he's slow and quite weak to fire and Magnezone. I'm thinking about replacing him with Mega Aerodacttyl, which has always been amazing, but Mega Aerodactyl's best Steel Type move is Iron Head (Although with Tough Claws that might do well)
So that's it. Quick Recap, if you will:
SORRY, EH?
Rick (Kecleon) @ Leftovers

Ability: Protean
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Magic Coat
- Toxic
- Shadow Sneak
- Recover
Despite team preview, until Smogon updates with Generation VI reviews, Kecleon seriously brings the element of surprise. Skarmory? Magic Coat it, wait for spikes to be set up. Often they'll attack and do spikes again, which means to two layers, and switch out to a Rapid Spinner. Shadow Sneak's got me covered. Toxic and Recover, of course, are mandatory for a wall like Kecleon. The only thing that really brings it down is it's low speed.
Wheatley (Forretress) @ Shed Shell

Ability: Sturdy
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Spikes
- Stealth Rocks
- Rapid Spin
- Explosion
A new member to my team. I haven't used Forretress much, but he's certainly useful for bluffing him as my lead to lure in Fire Types like Heatran or Infernape, which Greninja then swiftly takes care of. He's quite useful, but he's weak to what he lures out, which causes trouble with Scizor. He's much sturdier than Mandibuzz, the Pokemon he replaced, although he does lack Foul Play.
GLaDOS (Gliscor) @ Toxic Orb

Ability: Poison Heal
EVs: 244 HP / 40 De / 224 Spe
Impish Nature
- Roost
- Toxic
- Taunt
- Earthquake
With the Poison Heal/Roost combo now being available, Gliscor deserves a spot on every team. Of course, unlike Kecleon, everybody knows what Gliscor's job is, but that doesn't make it any less of a threat. Earthquake is a good move to combat most pokemon, but leaves me stalling out Skarmory with Taunt if Volcarona is down, which is why I'm considering replacing Earthquake with Fire Fang, although weaker.
Cave Johnson (Volcarona) @ Wise Glasses

Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Quiver Dance
- Bug Buzz
- Fiery Dance
- Giga Drain
Volcarona's well known for, like Lucario, Rotom, and Zoroark, being mistaken as a Legendary, and with its power, it's not too far from the truth. However, Volcarona is seriously weakened by Stealth Rocks, and yet I cannot find a better special Fire-Type, which my team seriously needs. I really can't stress how annoying it's rock weakness is, though, even with Giga Drain and its great speed, especially due to Sturdy on some of them.
Chell (Greninja) @ Life Orb

Ability: Protean
EVs: 160 Atk / 96 SpA / 252 Spe
Naive Nature
- Ice Beam
- U-Turn
- Waterfall
- Dark Pulse
Speed and Protean are the only things hat make Greninja viable. With it, there's STAB on everything. It's literally like Hustle, but without the downside, and on special moves too! Just like with Kecleon, I can easily switch types for the situation, and I have reliable power to work with, despite 266 Attack and Special Attack because of STAB. Seriously, Greninja is the Micheal Myers of my team, STAB, STAB, STAB, and a miniature army is dead.
Turret (Mega-Scizor) @ Scizorite

Ability: Technician
EVs: 184 HP / 252 Atk / 76 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Brick Break
I have mixed feelings about Mega Scizor. On one hand, he's just aboot the best Fairy counter in game with STAB Technician Bullet Punch. On th other hand, although bulky, he's slow and quite weak to fire and Magnezone. I'm thinking about replacing him with Mega Aerodacttyl, which has always been amazing, but Mega Aerodactyl's best Steel Type move is Iron Head (Although with Tough Claws that might do well)
So that's it. Quick Recap, if you will:





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