Team at a Glance
In Depth Look
Giratina-O @ Platinum Orb (Shadowknight Archfiend)
Naive
252 Atk/252 SpA/40 Spe
- Draco Meteor
- Outrage
- Shadow Sneak
- Hidden Power Fire
After being tested as a Stallbreaker, I decided I like Giratina-O in the lead slot. It is capable of ensuring that at most, Deoxys only get 1 Layer of Entry Hazards up, and after that, with all its HP intact, it often can take a Dragon Attack, and use its own Outrage to get me up 6-4 quite quickly. HP Fire eliminates Foretress and Scizor, and priority Shadow Sneak is always nice. For Darkrai, I generally go straight to Dialga to absorb Dark Void, then switch to Scizor to handle it. It performs this role far better than Infernape did when I had it here, and has proven itself to be quite effective.
Scizor @ Choice Band (Interceptor Archfiend)
Adamant
200 HP/56 Atk/252 SpD
- Bullet Punch
- U-Turn
- Superpower
- Pursuit
Standard Ubers Scizor fits its nickname perfectly. It eliminates those fast, frail psychics, and also lets something whack Wobb for a lot of damage. As mentioned, it works nicely with Infernape to stop too many Entry Hazards going up, and U-Turn is great for retaining momentum. Priority is really nice as usual and I prefer the extra power of the Choice Band, rather than the Life Orb and Roost, since this team is fairly durable as it is. In addition, I would like the ability to hit Dialga, who is a nuisance to this team, as well as Torment Heatran on the switch with Superpower.
Garchomp @ Haban Berry (Terrorking Archfiend)
Jolly
4 HP/252 Atk/252 Spe
- Earthquake
- Dragon Claw
- Stone Edge
- Swords Dance
Garchomp has proven itself to be immensely useful, and I quite like Haban Berry as the item of choice, considering half of Ubers can sweep you if you give them a turn of set up, since 3 Choice pokemon is overkill. Garchomp Checks pretty much every Dragon in Ubers, living pretty much anything short of a Calm Minded Dragon attack from the Lati Twins, which Scizor can handle. Garchomp usually makes it appearance after something goes down, since I need the HP high for the Haban Berry to be effective, though I'm fine coming in on choiced Thunders and a T-Wave absorber is always nice. He tends to bait Ice Beams, which give most of the team (even Infernape), fairly easy switch-ins. What is undoubtedly most useful, is the ability to bluff Choice Scarf, which often lets Garchomp net at least 1 kill per game. He serves as my primary Counter to SD Ray, since most people assume a Scarf, and Chomp lives a +2 Life Orb Extremespeed. I've temporarily switched to Swords Dance, since it allows Garchomp to break stall, and if I do not like it, I will switch back to Outrage, but for now, it seems like a positive choice.
Kyogre @ Choice Scarf (Mist Archfiend)
Timid
4 HP/252 SpA/252 Spe
- Waterspout
- Surf
- Ice Beam
- Thunder
Well, I was making the team, and I needed a fast Revenge Killer, so I figured I would have to slap a Choice Scarf on something and Kyogre seemed most convenient. Waterspout just murders anything not named Latias, Blissey or Palkia, even as Kyogre switches in Stealth Rock, but the main reason I want Kyogre Scarfed is for the Ice Beam and Thunder, not the STAB moves. Ice Beam hits SD Ray after a KO if Garchomp is down, and Scizor and Giratina-O cannot weaken it for Life Orb recoil to take it down. Scarf Kyogre is rare nowadays, so Rayquaza will have no objections to Outraging if Kyogre is on good HP, or no choice if its stuck in Outrage. Kyogre is also my switch in to other Kyogre, when I don't want to reveal Dialga and I can't be too sure of the set, or fear a Waterspout, since the Scarf almost guarantees that the rest of the team won't have to deal with a 337 BP move. It has great synergy with Garchomp, coming in on those Ice Beams and Will-O-Wisps (since in case you haven't noticed, this team is very physically oriented), and in return, Garchomp takes the Thunders and Thunder Waves aimed at Kyogre.
Rayquaza @ Life Orb (Chaos King Archfiend)
Naive
40 Atk/252 SpA/216 Spe
- Draco Meteor
- Fire Blast
- Extremespeed
- Brick Break
After reading a few other Uber RMTs, and my problem of moving my previous Stallbreaker, Giratina-O to the lead slot, I thought about who could possibly fill that role. MixRay seemed like as good a candidate as any, and it has certainly proven itself in that regard. It OHKOs most Groudon with Draco Meteor, as well as scoring a heavy hit on Lugia who can Whirlwind Dialga, though Absence of Stealth Rock makes it a little bit hard to handle without trying to paraylyse it with Kyogre. Nevertheless, Extremespeed gives me a third priority move and a way to handle anything that has got +2 Speed, or is Named Deoxys-A. Since this set suprises its regular counters, it can often net an unexpected kill, and between the 4 Dragons on this team, the opponent will be hard pressed to continually manage STAB Dragon Attacks.
Dialga @ Leftovers (Red Dragon Archfiend)
Careful
252 HP/248 SpD/8 Spe
- Outrage
- Bulk Up
- Rest
- Sleep Talk
The team's boss, Bulk Up Dialga, with enough Speed EVs to outrun Base 90s that do not invest speed, such as Giratina, and any pokemon trying to outrun them by 1 point, such as Calm Mind Kyogre. Its the general status absorber, and after a Bulk Up, not a lot can force it out with Physical Attacks, and the only reliable special attack (i.e. Not Focus Blast) is the semi-uncommon Aura Sphere, the common users of which are handled by Scizor. As mentioned, it pairs well with Giratina, since usually, it can handle what Dialga cannot. It functions as my primary Kyogre Counter, with only Specs Waterspout being strong enough to threaten it. Since Infernape and Scizor can stop too many early Entry Hazards going down, more often than not, Dialga doesn't have to take too much damage, and it can get in for a bulk up sweet on Kyogre, weaker Special Attackers and Walls that cannot phase, such as Forretress and Blissey. However, I usually don't reveal it too early, since most of the early game is based around removing its counters, but it has been useful for coming out after a KO, and threaten due to Dialga's ability to fill pretty much any role. All in all, this thing is awesome, especially if the opponent doesn't have a counter for it.
Any suggestions, particularly for Giratina-o would be appreciated. I haven't played Ubers for a while, but this team almost got me to the leaderboard (roughly 40 points shy), in conjunction with one of my old teams in only a few hours after months of not playing.






In Depth Look

Giratina-O @ Platinum Orb (Shadowknight Archfiend)
Naive
252 Atk/252 SpA/40 Spe
- Draco Meteor
- Outrage
- Shadow Sneak
- Hidden Power Fire
After being tested as a Stallbreaker, I decided I like Giratina-O in the lead slot. It is capable of ensuring that at most, Deoxys only get 1 Layer of Entry Hazards up, and after that, with all its HP intact, it often can take a Dragon Attack, and use its own Outrage to get me up 6-4 quite quickly. HP Fire eliminates Foretress and Scizor, and priority Shadow Sneak is always nice. For Darkrai, I generally go straight to Dialga to absorb Dark Void, then switch to Scizor to handle it. It performs this role far better than Infernape did when I had it here, and has proven itself to be quite effective.

Scizor @ Choice Band (Interceptor Archfiend)
Adamant
200 HP/56 Atk/252 SpD
- Bullet Punch
- U-Turn
- Superpower
- Pursuit
Standard Ubers Scizor fits its nickname perfectly. It eliminates those fast, frail psychics, and also lets something whack Wobb for a lot of damage. As mentioned, it works nicely with Infernape to stop too many Entry Hazards going up, and U-Turn is great for retaining momentum. Priority is really nice as usual and I prefer the extra power of the Choice Band, rather than the Life Orb and Roost, since this team is fairly durable as it is. In addition, I would like the ability to hit Dialga, who is a nuisance to this team, as well as Torment Heatran on the switch with Superpower.

Garchomp @ Haban Berry (Terrorking Archfiend)
Jolly
4 HP/252 Atk/252 Spe
- Earthquake
- Dragon Claw
- Stone Edge
- Swords Dance
Garchomp has proven itself to be immensely useful, and I quite like Haban Berry as the item of choice, considering half of Ubers can sweep you if you give them a turn of set up, since 3 Choice pokemon is overkill. Garchomp Checks pretty much every Dragon in Ubers, living pretty much anything short of a Calm Minded Dragon attack from the Lati Twins, which Scizor can handle. Garchomp usually makes it appearance after something goes down, since I need the HP high for the Haban Berry to be effective, though I'm fine coming in on choiced Thunders and a T-Wave absorber is always nice. He tends to bait Ice Beams, which give most of the team (even Infernape), fairly easy switch-ins. What is undoubtedly most useful, is the ability to bluff Choice Scarf, which often lets Garchomp net at least 1 kill per game. He serves as my primary Counter to SD Ray, since most people assume a Scarf, and Chomp lives a +2 Life Orb Extremespeed. I've temporarily switched to Swords Dance, since it allows Garchomp to break stall, and if I do not like it, I will switch back to Outrage, but for now, it seems like a positive choice.

Kyogre @ Choice Scarf (Mist Archfiend)
Timid
4 HP/252 SpA/252 Spe
- Waterspout
- Surf
- Ice Beam
- Thunder
Well, I was making the team, and I needed a fast Revenge Killer, so I figured I would have to slap a Choice Scarf on something and Kyogre seemed most convenient. Waterspout just murders anything not named Latias, Blissey or Palkia, even as Kyogre switches in Stealth Rock, but the main reason I want Kyogre Scarfed is for the Ice Beam and Thunder, not the STAB moves. Ice Beam hits SD Ray after a KO if Garchomp is down, and Scizor and Giratina-O cannot weaken it for Life Orb recoil to take it down. Scarf Kyogre is rare nowadays, so Rayquaza will have no objections to Outraging if Kyogre is on good HP, or no choice if its stuck in Outrage. Kyogre is also my switch in to other Kyogre, when I don't want to reveal Dialga and I can't be too sure of the set, or fear a Waterspout, since the Scarf almost guarantees that the rest of the team won't have to deal with a 337 BP move. It has great synergy with Garchomp, coming in on those Ice Beams and Will-O-Wisps (since in case you haven't noticed, this team is very physically oriented), and in return, Garchomp takes the Thunders and Thunder Waves aimed at Kyogre.

Rayquaza @ Life Orb (Chaos King Archfiend)
Naive
40 Atk/252 SpA/216 Spe
- Draco Meteor
- Fire Blast
- Extremespeed
- Brick Break
After reading a few other Uber RMTs, and my problem of moving my previous Stallbreaker, Giratina-O to the lead slot, I thought about who could possibly fill that role. MixRay seemed like as good a candidate as any, and it has certainly proven itself in that regard. It OHKOs most Groudon with Draco Meteor, as well as scoring a heavy hit on Lugia who can Whirlwind Dialga, though Absence of Stealth Rock makes it a little bit hard to handle without trying to paraylyse it with Kyogre. Nevertheless, Extremespeed gives me a third priority move and a way to handle anything that has got +2 Speed, or is Named Deoxys-A. Since this set suprises its regular counters, it can often net an unexpected kill, and between the 4 Dragons on this team, the opponent will be hard pressed to continually manage STAB Dragon Attacks.

Dialga @ Leftovers (Red Dragon Archfiend)
Careful
252 HP/248 SpD/8 Spe
- Outrage
- Bulk Up
- Rest
- Sleep Talk
The team's boss, Bulk Up Dialga, with enough Speed EVs to outrun Base 90s that do not invest speed, such as Giratina, and any pokemon trying to outrun them by 1 point, such as Calm Mind Kyogre. Its the general status absorber, and after a Bulk Up, not a lot can force it out with Physical Attacks, and the only reliable special attack (i.e. Not Focus Blast) is the semi-uncommon Aura Sphere, the common users of which are handled by Scizor. As mentioned, it pairs well with Giratina, since usually, it can handle what Dialga cannot. It functions as my primary Kyogre Counter, with only Specs Waterspout being strong enough to threaten it. Since Infernape and Scizor can stop too many early Entry Hazards going down, more often than not, Dialga doesn't have to take too much damage, and it can get in for a bulk up sweet on Kyogre, weaker Special Attackers and Walls that cannot phase, such as Forretress and Blissey. However, I usually don't reveal it too early, since most of the early game is based around removing its counters, but it has been useful for coming out after a KO, and threaten due to Dialga's ability to fill pretty much any role. All in all, this thing is awesome, especially if the opponent doesn't have a counter for it.
Any suggestions, particularly for Giratina-o would be appreciated. I haven't played Ubers for a while, but this team almost got me to the leaderboard (roughly 40 points shy), in conjunction with one of my old teams in only a few hours after months of not playing.