Team Archfiend - Uber RMT

Team at a Glance

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In Depth Look


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Giratina-O @ Platinum Orb (Shadowknight Archfiend)
Naive
252 Atk/252 SpA/40 Spe
- Draco Meteor
- Outrage
- Shadow Sneak
- Hidden Power Fire

After being tested as a Stallbreaker, I decided I like Giratina-O in the lead slot. It is capable of ensuring that at most, Deoxys only get 1 Layer of Entry Hazards up, and after that, with all its HP intact, it often can take a Dragon Attack, and use its own Outrage to get me up 6-4 quite quickly. HP Fire eliminates Foretress and Scizor, and priority Shadow Sneak is always nice. For Darkrai, I generally go straight to Dialga to absorb Dark Void, then switch to Scizor to handle it. It performs this role far better than Infernape did when I had it here, and has proven itself to be quite effective.
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Scizor @ Choice Band (Interceptor Archfiend)
Adamant
200 HP/56 Atk/252 SpD
- Bullet Punch
- U-Turn
- Superpower
- Pursuit

Standard Ubers Scizor fits its nickname perfectly. It eliminates those fast, frail psychics, and also lets something whack Wobb for a lot of damage. As mentioned, it works nicely with Infernape to stop too many Entry Hazards going up, and U-Turn is great for retaining momentum. Priority is really nice as usual and I prefer the extra power of the Choice Band, rather than the Life Orb and Roost, since this team is fairly durable as it is. In addition, I would like the ability to hit Dialga, who is a nuisance to this team, as well as Torment Heatran on the switch with Superpower.

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Garchomp @ Haban Berry (Terrorking Archfiend)
Jolly
4 HP/252 Atk/252 Spe
- Earthquake
- Dragon Claw
- Stone Edge
- Swords Dance

Garchomp has proven itself to be immensely useful, and I quite like Haban Berry as the item of choice, considering half of Ubers can sweep you if you give them a turn of set up, since 3 Choice pokemon is overkill. Garchomp Checks pretty much every Dragon in Ubers, living pretty much anything short of a Calm Minded Dragon attack from the Lati Twins, which Scizor can handle. Garchomp usually makes it appearance after something goes down, since I need the HP high for the Haban Berry to be effective, though I'm fine coming in on choiced Thunders and a T-Wave absorber is always nice. He tends to bait Ice Beams, which give most of the team (even Infernape), fairly easy switch-ins. What is undoubtedly most useful, is the ability to bluff Choice Scarf, which often lets Garchomp net at least 1 kill per game. He serves as my primary Counter to SD Ray, since most people assume a Scarf, and Chomp lives a +2 Life Orb Extremespeed. I've temporarily switched to Swords Dance, since it allows Garchomp to break stall, and if I do not like it, I will switch back to Outrage, but for now, it seems like a positive choice.



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Kyogre @ Choice Scarf (Mist Archfiend)
Timid
4 HP/252 SpA/252 Spe
- Waterspout
- Surf
- Ice Beam
- Thunder

Well, I was making the team, and I needed a fast Revenge Killer, so I figured I would have to slap a Choice Scarf on something and Kyogre seemed most convenient. Waterspout just murders anything not named Latias, Blissey or Palkia, even as Kyogre switches in Stealth Rock, but the main reason I want Kyogre Scarfed is for the Ice Beam and Thunder, not the STAB moves. Ice Beam hits SD Ray after a KO if Garchomp is down, and Scizor and Giratina-O cannot weaken it for Life Orb recoil to take it down. Scarf Kyogre is rare nowadays, so Rayquaza will have no objections to Outraging if Kyogre is on good HP, or no choice if its stuck in Outrage. Kyogre is also my switch in to other Kyogre, when I don't want to reveal Dialga and I can't be too sure of the set, or fear a Waterspout, since the Scarf almost guarantees that the rest of the team won't have to deal with a 337 BP move. It has great synergy with Garchomp, coming in on those Ice Beams and Will-O-Wisps (since in case you haven't noticed, this team is very physically oriented), and in return, Garchomp takes the Thunders and Thunder Waves aimed at Kyogre.

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Rayquaza @ Life Orb (Chaos King Archfiend)
Naive
40 Atk/252 SpA/216 Spe
- Draco Meteor
- Fire Blast
- Extremespeed
- Brick Break

After reading a few other Uber RMTs, and my problem of moving my previous Stallbreaker, Giratina-O to the lead slot, I thought about who could possibly fill that role. MixRay seemed like as good a candidate as any, and it has certainly proven itself in that regard. It OHKOs most Groudon with Draco Meteor, as well as scoring a heavy hit on Lugia who can Whirlwind Dialga, though Absence of Stealth Rock makes it a little bit hard to handle without trying to paraylyse it with Kyogre. Nevertheless, Extremespeed gives me a third priority move and a way to handle anything that has got +2 Speed, or is Named Deoxys-A. Since this set suprises its regular counters, it can often net an unexpected kill, and between the 4 Dragons on this team, the opponent will be hard pressed to continually manage STAB Dragon Attacks.

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Dialga @ Leftovers (Red Dragon Archfiend)
Careful
252 HP/248 SpD/8 Spe
- Outrage
- Bulk Up
- Rest
- Sleep Talk

The team's boss, Bulk Up Dialga, with enough Speed EVs to outrun Base 90s that do not invest speed, such as Giratina, and any pokemon trying to outrun them by 1 point, such as Calm Mind Kyogre. Its the general status absorber, and after a Bulk Up, not a lot can force it out with Physical Attacks, and the only reliable special attack (i.e. Not Focus Blast) is the semi-uncommon Aura Sphere, the common users of which are handled by Scizor. As mentioned, it pairs well with Giratina, since usually, it can handle what Dialga cannot. It functions as my primary Kyogre Counter, with only Specs Waterspout being strong enough to threaten it. Since Infernape and Scizor can stop too many early Entry Hazards going down, more often than not, Dialga doesn't have to take too much damage, and it can get in for a bulk up sweet on Kyogre, weaker Special Attackers and Walls that cannot phase, such as Forretress and Blissey. However, I usually don't reveal it too early, since most of the early game is based around removing its counters, but it has been useful for coming out after a KO, and threaten due to Dialga's ability to fill pretty much any role. All in all, this thing is awesome, especially if the opponent doesn't have a counter for it.

Any suggestions, particularly for Giratina-o would be appreciated. I haven't played Ubers for a while, but this team almost got me to the leaderboard (roughly 40 points shy), in conjunction with one of my old teams in only a few hours after months of not playing.
 
Right off the bat, I notice you are missing some Evs on Scizor.

Infernape- Infernape is a decent lead, but only with a Focus Sash, otherwise you cant do much other then lay down SR. Infernape is perfectly capable of leading, but it doesn't really appear to fit your team, it is extremely frail. If it works however, use it! But, if you would like something more bulky, try a different lead out, if not just stick with Infernape. (If you want advice on a new lead ask, but I didn't want to tell you "use this lead its the best" If you liked this one)

Scizor- Like I said you are missing some Evs, but other then that it looks fine. However, im a bit confused as to what you mean by this:
It eliminates those fast, frail psychics, and also lets something whack Wobb for a lot of damage
Do you mean you use Scizor's U-turn to deal with Wobbuffet? Because U-turn isn't a KO against Wobb if it is at full HP, and it can just counter your switch in for huge damage, so just make sure you switch to Giratina after the U-turn if thats what you mean.

Garchomp- The thing about Haban Garchomp is, it only works once per match, and then you have simply a Garchomp with no item. Also, things like Draco Meteors from Latios, Choice Specs Dialga, and so on will kill you through Haban, and other Dragon attacks have a strong chance at killing you if you take a very small amount of prior damage. . I suggest you switch to scarf on Garchomp, because in Ubers it is more then viable to have up to 4 choice users, and it will help you deal with nearly every dragon. If you do change it to choice scarf, I suggest switching to Outrage over Stone Edge, as Stone Edge really only helps with Ho-oh and Garchomp can make an amazing late game cleaner with Scarf Outrage, and Ho-oh doesn't really like Kyogre so you are covered with that. Also you could scrap it entirely and use a Scarf Palkia for more power, because Kyogre presents this team a problem.

Kyogre- If you do take my advice and change to scarf Garchomp, I suggest using Choice specs with a spread of 240 Hp/ 244 SpAtk/ 24 Spe. This Kyogre packs a huge punch, and can survive a +2 Extreme Speed from Rayquaza as well, if you need to in a pinch. Choice Scarf Kyogre's Thunder does 75% Max to opposing 4/0 Kyogres so the extra power could help.

Giratina-O - You say its rather underwhelming, so I will suggest some replacements rather then improvements. This could be replaced comfortably by a Lati twin, which would provide a good counter to Kyogre, because Dialga seems your main sweeper and it would be a shame to have him sacrificed to weaken the whale. You could use Thunder over Grass Knot, which Foretress wouldn't like. You could also replace it with a Mix Palkia, as Foretress doesn't like Surf and Blissey doesn't like Outrage. (I assumed you wanted advice on a better alternative because you said it was underwhelming, sorry if this wasn't the case)

Dialga- I don't see anything wrong with it, its a fine sweeper.

Ps: This is one of my first detailed rates, sorry if its bad.
 
Not a bad team, but I see glaring weaknesses to Kyogre and DD Rayquaza. Kyogre is especially menacing because (Like a lot of other teams I see these days) you have no good switch-in to it. Everything is either OHKO'd or outsped and 2HKO'd by Specs Water Spout. DD Rayquaza can also do a number on this team should Scizor be weakened and get obtains a boost. How to solve these two problems simultaneously?? I'd suggest replacing Dialga with Choice Scarf Palkia. Palkia can switch into Kyogre once or twice during the battle and force it out while checking DD Ray, since it outspeeds it.

Palkia @ Choice Scarf
Ability: Pressure
EVs: 4 HP/252 SpA/252 Spe
Nature: Timid
-Draco Meteor
-Surf
-Thunder
-Spacial Rend

I replaced Dialga and not Giratina-O (Who I don't find to be your weak link) because replacing Giratina-O leaves you with one hell of an RP Groudon weakness.

If you followed my Palkia suggestion, you will find Choice Scarf to be more or less redundant on Kyogre. For this reason, I suggest changing Kyogre's set to a more tanky set:

Kyogre @ Leftovers
Ability: Drizzle
EVs: 240 HP/244 Def/24 Spe
Nature: Modest
-Surf
-Rest
-Sleep Talk
-Calm Mind/Thunder/Roar

This gives you a status absorber, which is nice, so you can run Focus Sash on Infernape.

One more suggestion: Since you have Haban Berry on Garchomp, please replace Outrage or Dragon Claw with Swords Dance. There is no better way to take advantage of Haban Chomp than to put a boosting move on it. This can now take advantage of Choice-locked Thunders that are fired at Kyogre and Palkia.

Hope I helped, good luck.
 
Yeah, Infernape has been working alright, but I find its too hard to switch in and it just doesn't hit stuff hard enough out of Super Effective hits. I decided to move Giratina to the lead slot, and its been testing quite well, only allowing a single layer of Entry Hazards against Deoxys and often, getting me up 6-4 quite quickly.

Yes, I accidentally typed Scizor's Evs up incorrectly. Its the 200 HP/56 Atk/252 SpD standard Ubers Choice Bander.

To fill Giratina's role as Wall Breaker, I replaced it with MixRay, who has been doing quite a good job, in luring in Dialga's counter and killing them. Yeah, Kyogre has been a little bit of a problem, and while I've yet to see a CM version, I don't think its too hard to hand. Dialga can take almost anything bar Specs Waterspout, and Garchomp, Giratina and Ray can easily handle 1 hit, and stop Kyogre becoming too much of a problem.

Garchomp has been working well, and I'm reluctant to change it, but Swords Dance does seem like an appealing choice. I have no problem with Chomp being Itemless, since otherwise, it would be dead. If I have time, I may make Kyogre bulkier and Garchomp a Scarfer and see how that goes, but up until now, its been working fine.

I'll edit the amendments in the first post. Thanks for your input guys.
 
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