Team Atomix! (My first OU RMT)

O.K, so after around 6 months of playing brawl, I decided to re-do my Shoddy Battle team. Sorry for lack of pics, I was in a hurry. This is what I got:
(And, other than the lead these appear in any order)

So, I started with my lead, I liked Azelf, and I needed a SR set up, so I picked him.

Azelf: Naive nature (+ Speed -Spec. Def)
Evs: 4 Att 252 Spe. Att 252 Speed
Item: Focus Sash
Moves:
Explosion
Stealth Rock
Psychic
Fire Blast


The thing is my SR set up, and Fire Blast takes care of leads like Jirachi, Metagross, and Ninjask, where the first two resist me going Spload while Psychic is STAB, and takes care of Infernape Leads.

Then there is the other special attacker:

Lucario: Modest nature (+ Spe. Att - Att)
Evs: 4HP, 252 Speed, 252 Spe. Att
Item: Choice Specs
Moves:
Aura Sphere
Vacuum Wave
Shadow Ball
HP Rock

I needed another special attacker, so I chose Luke, because I always thought Luke was first and formost a special attacker and so this little kink in me lead to that. The moveset is straight forward, revenge kill with Vacuum Wave, or if HP is high, use either Aura Sphere or Shadow ball depending on typing. For the remaining moveset, I decided on HP Rock against HP Ice because Gyra demolishes my team more than Gliscor/Salamence.


But I was still lacking on the Physical Side, so I chose one of the meanest of them all, DD Mence:

Salamence: Jolly Nature (+ Speed - Spe. Att)
Evs: 252 Att 252 Speed 4 HP
Item: Life Orb (Considering changing to Lum)
Moves:
Dragon Dance
Outrage
Earthquake
Stone Edge

I never did understand sets with Draco Meteor because of the Special Att drop !!! making itself and other special moves drop in power.But anyway, switching often was not something I like to do, so I chose good old DD Salamence. The choice between Jolly and Adamant was tough, but decided due to the fact that at least if I get K.Oed, Ill do some damage and revenge kill with Luke. Stone edge was chosen over Dragon claw and Fire Blast, because First, I want to Max out attack, and Second, why would I want to be able to switch out if I can kill it otherwise?

But my team was in some serious need of walling of some sort, along with a cleric, so I chose for my fourth member of my team, the very queen of walling itself:

Blissey: Calm Nature (+ Special Def -Att)
Ability: Natural Cure
Evs: 252 Def, 40 Spe. Att, 216 Special Def
Item: Leftovers
Moves:
Aromatherapy
Softboiled
Ice Beam
Toxic (At First, T-Wave)

I liked the concept, so I chose it. Toxic was chosen over T-Wave because I kept on getting in the situation where it was Bliss VS something along the lines of Suicune. Aromatherapy is in case of status of any kind on my side, while Ice beam was to make use of its usable special att. Sets like these are what tell me that Blissy isnt going away from the metagame any time to soon :)

But, I still had to deal with SR damage being resisted only by luke so I knew I needed a spinner (and the choice WAS OU when I made the team)

Donphan: Impish Nature (+ Def - Spe. Att)
Evs: 252 HP, 252 Def, 4 Att
Item: Leftovers (Unfortunatly violating Item clause...)
Moves:
Rapid Spin
Earthquake
Stone Edge
Ice Shard

The thing is BULKY with a capital B, I usually expect certain physical moves to KO the thing when they only do around 56% damage. Rapid spin is why I chose this and he can normaly use it (assuming the opponents Surf doesn't kill him). EQ is for STAB while Stone edge is to punish a Zaptos after I switch. Ice shard is for "When I need to go first" and keeps away Salamence.

After Donphan. I really wanted to finish in a physical manner, so given a lack of Electric moves, I wanted something with coverage, and despite what they say, It CAN work without a motor drive boost.

Electivire: Adamant (+ Att - Spe. Att)
Evs: 252 Att, 252 Speed, 4 HP
Item: Expert Belt
Moves:
Thunder Punch
Ice Punch
Cross Chop
Earthquake

The thing I liked about vire is it has type coverage. Thunder Punch and Ice Punch give a Pseudo Bolt Beam capability, while Earthquake gets nice type coverage and gets rid of the only common thing in OU that resist Electric and Ice: Magnezone. Cross Chop is to really punish Blissey :)

So far, the team has been going fairly well on the standard ladder and I think I will keep it this way for a while :)
 
Azelf lead looks alright. Personally I would use Flamethrower over Fire Blast but if you feel you need the extra power then feel free to stick with it. A bulkier lead with Stealth Rock that isn't weak to Psychic or Fire Blast/Flamethrower might annoy you a bit, I could also see Aerodactyl being annoying with Taunt and Rock Slide flinches. If you really need to prevent your opponent from setting up stealth rock, put Taunt on it.


Moving on to Lucario, I think Choice Specs is overall a bad idea for Lucario. It has a LOT more surprise value than the regular Swords Dance/Physical Lucario, but it's MUCH easier to wall and you will occasionally be frustrated with it's lack of speed and type coverage. You will also find situations where you revenge kill an opponent's Pokemon with Vacuum Wave or Aura Sphere and something like Substitute/Life Orb Gengar comes in for free and wrecks havoc on the rest of the team. Or if you get stuck on Shadow Ball or HP Rock, then someone like Tyranitar might come in and Dragon Dance on the switch or outright make a dent in your next Pokemon.

You should consider using Flamethrower/Fire Blast/Draco Meteor on Salamence. It MAY seem weird having Draco Meteor on a mostly physical Salamence, but if Draco Meteor is your only Special move, then the Special Drop should not be a problem if you are not relying on it repeatedly in one sitting. If you are up against something with enough Defense to stop your sweep and possibly Roar you/kill you, like Gliscor with Ice Fang, you will find Draco Meteor invaluable to keeping that momentum and hit both sides of the defensive spectrum hard. Also, if you get Burned, you won't be totally useless since you can attempt to go out with a bang with Draco Meteor/Fire Blast.

As for Blissey, I personally think you would be a bit better off with Thunder Wave than Toxic. Your team is fairly offensive, I think they would benefit more from having the opponents paralyzed/possibly unable to move than a move like Toxic to wear down tanks (most tanks this team would have trouble with won't mind Toxic that much, and you don't have the defensive power to really attempt to stall out someone with Toxic.) Aromatherapy seems solid enough on this team, although if you want a bit more protection you could go with Wish/Protect or Protect/Softboiled. Wish could benefit this team a lot if you chose to pass it to, say a weakened Salamence or Electivire in the later parts of battle. Flamethrower/Toxic is also considerable too.


Donphan is a fairly good choice for a rapid spinner. For a more offensive team like this, I'd maybe try Starmie for the Rapid Spinner role. Starmie has Natural cure which is a bonus if you are trying to get rid of Toxic spikes while not having to deal with the Toxic like Donphan would have to. It has a bit more diversity in type coverage, it can use recover, it can take a few Water, Fire, and Psychic hits and strike back, etc. It's biggest weakness is the Pursuit Weakness and it won't serve well as a sweeper if you are using it for Rapid Spin (you shouldn't try to use it as a sweeper when it plays that role, but it's something to remember mid game). But it's helpful to have a fairly speedy pokemon that can recover or strike back with Surf/Ice Beam/Thunder Bolt.


Electivire I really don't like, he seems too "gimmicky" to me. Most of the time he's only effective with a Motor Drive Boost, and even then he is fairly easy to wall if your opponent has a dedicated Physical wall or two. Without a Motor Drive Boost, he's also bait for Dugtrio, who can come in on a predicted Thunder Punch or even after Elctivire has killed something, and kill back with Earthquake. I'd maybe suggest Jolteon or one of the Rotoms if you want a fairly strong Electric pokemon that isn't totally dead weight when caught offguard. Rotom has the bonus of Blocking Rapid Spin attempts, Not taking damage to Spikes or Ground moves, and the Normal/Fighting immunities. It can also support your team with Reflect, Will O Wisp, or try to go for more paralysis with Discharge. Sadly it has the Pursuit weakness which Starmie shares, so Jolteon might be a better choice if you absolutely have an issue with Pursuit users or most users of Shadow Ball.
 
quick rate your team could have some problems with a DD gyradoes that knows DD/EQ/Ice fang and waterfall if it gets a DD or two up it is going to take some pokes down
To help i would change lucario to vapoeran it stops gyradoes and can provide Wish support i suggest this set

EVs 188 HP / 252 Def / 68 Spe
wish
protect
Hp electric
surf

hope i helped
 
now i dont get why people never use calm mind luke,if you can switch into something that
A:dont like luke
B:only use special hits
C:its blissey
you can pretty much use CM,it give you that special atack boost and still power up your special defense(the boost from specs an CM is the same)so i would sugest you replace HP rock/vaccum wave for it,i am in a hurry so this is it for now
 
Yeah, Aerodactyl is very annoying...
As for Gengar, well, it it has focus blast I'm doomed..
As for adding Vaporeon, I lose the Ghost/Fighting combo that I love.
As for CM Luke, Ill try it, Ill gain a huge advantage with a double surprise of CM and being special. No one Expects Special Lucario!
Ill also try Starmie.
With bliss, I'll go back to T-Wave
I looked at jolteon, and using it with starmie gives me only one EQ user. Additionally, I have found that Electivire can do well even with out a boost from Motor Drive
Also, Gliscor is on the downfall!
 
Oh yeah, and I've replaced Donphan/Starmie with Modest Choice Scarf Heatran, Fire Blast, Earth Power, HP Grass, Dragon Pulse. Additionaly, Luke is now CM, with expert belt
 
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