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Meru

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This is the team I've been using since Raikou, Froslass, and Umbreon got moved up. Previously I used a stall team but with Umbreon gone, and many threats running rampant, I decided to give offense a try. It has not worked very well since I haven't even managed ladder, but I haven't been too hardcore these days so I haven't really tinkered with it. I figured I'd post it on here because it could use some suggestions and tips. In general, a better way to distribute SR/Rapid Spin amongst my pokemon while still keeping the spike-stacking aspect of this team. The only pokemon I'm labelling irreplacable is Qwilfish because I like the concept of Spike-stacking offense, and maybe I just need better pokemon to abuse it. I also decided to base my team around the concept of Avatar: The Last Airbender because I'm obsessed with the show and the movie is coming out soon. It's really easy to adapt new pokemon to the character names because they all fit the F/W/G core of UU.



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Sokka
Qwilfish@Focus Sash

Ability: Poison Point
EVs: 252 HP, 4 Attack, 252 Speed
Nature: Jolly
- Taunt
- Spikes
- Waterfall
- Explosion

Set Analysis:
Qwilfish guarantees at least one layer of Spikes against most leads. I used to use Omastar but it's destroyed by Grass Knot and doesn't have the potent offensive suicidal nature I was looking for in a lead. Oftentimes I can get the game started with them SR-less, and me with 1-2 layers of spikes. Most Uxie aren't fast enough to avoid the taunt, and Mesprits without Scarf never are. He taunts Omastar, sets up in Anti-lead Hariyama's face, and assuming it's not a Trollbipom, lets Rhyperior come in for free to punch some holes earlygame.

Name Analysis:
Naturally, being a water type, he had to be someone from the Water Tribes. Most people view Qwilfish as kind of a useless laughable pokemon. Although I feel Magikarp is a much better representation of Sokka, I decided that Qwilfish fit the bill.



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Zuko
Moltres@Life Orb

Ability: Pressure
EVs: 4 Defense, 252 Special Attack, 252 Speed
Nature: Timid
- Fire Blast
- Air Slash
- Roost
- Hidden Power [Grass]

Set Analysis:
The standard special powerhouse that is Life Orb Moltres. I decided to get a first-hand experience of LOMoltres this round. Although it wrecks a lot of things, it has a hard time with Milotic, Aqua Jetters, and Stealth Rock. From my first-hand experience of using Moltres, I'd have to say he is definitely UU material. He is very potent if a team caters to him though.

Name Analysis:
The only fire type on my team naturally has to represent the only firebender on Team Avatar, Zuko.


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Appa
Venusaur@Life Orb

Ability: Overgrow
EVs: 252 Special Attack, 4 Special Defense, 252 Speed
Nature: Modest
- Sleep Powder
- Leaf Storm
- Sludge Bomb
- Synthesis

Set Analysis:
The water switch in of the team. He handles defensive Milotic like no other and is also a reliable switch in to physical Sceptile, Azumarill and Leafeon without Double edge, etc. He's an annoying overused fatass but after using him, it's understandable why he's #2 in the tier. Always takes a rain pokemon with him which is good for this rain infested metagame.

Name Analysis:
Like Appa, he's fat and he carries the whole team to victory with his fatassness. As my only decent water resist besides my suicide lead, he's part of the process in utilizing the spikes to wear down Milotic and secure victory.



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Toph
Rhyperior@Life Orb

Ability: Solid Rock
EVs: 252 Attack, 4 Defense, 252 Speed
Nature: Adamant
- Rock Polish
- Earthquake
- Stone Edge
- Megahorn

Set Analysis:
Rhyperior switches in on resistances and hammers the opposition then switches out, allowing other teammates to finish them off, or to let him come back later and do the job with a Rock Polish himself. I sometimes consider switching Stone Edge to Rock Blast just to give the middle finger to those Mismagius that spam Substitute until Stone Edge misses, but Rock Blast can also miss and hits weaker most of the time.

Name Analysis:
Seeing as how Rhyperior is the buffest pokemon alive, he matches up with Toph's biceps quite nicely. I used to use a Torterra in this position until I didn't have the Normal/Flying resist needed for Swellow and Ambipom, so Rhyperior fit better. However, Torterra lacks the muscles neccessary to accurately portray Toph.



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Katara
Kabutops@Wave Incense

Ability: Swift Swim
EVs: 156 HP, 100 Attack, 252 Speed
Nature: Jolly
- Stealth Rock
- Rapid Spin
- Aqua Jet
- Rock Slide

Set Analysis:
Kabutops is my very desperate attempt to cram Rapid Spin and Stealth Rock onto my team. However, he does revenge a couple of pokemon quite nicely, such as Houndoom/Moltres with a Wave Incense boosted Aqua Jet. He does not waste the offensive momentum of my team and he does his duties quite well, usually getting at least a Rapid Spin off for the rest of the game for Moltres. He also has problems with giving Toxicroak a free switch in. Suggestions would be much appreciated on how to distribute SR/Rapid Spin on my team =/

Name Analysis:
A powerful offensive water type is definitely Katara. Yes I know it's a bad fit, but I need SR and Rapid Spin -___-



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Azula
Rotom@Choice Scarf

Ability: Levitate
EVs: 252 Special Attack, 4 Special Defense, 252 Speed
Nature: Timid
- Thunderbolt
- Trick
- Shadow Ball
- Hidden Power [Ice]

Set Analysis:
An offensive spin-blocker so that my Spikes do not go to waste. Rotom is really UU's best scarfer because it can kill off many +1 and +2 threats like Torterra, DDgatr, and many other powerful threats that threaten offense like Alakazam and Mismagius. Aside from killing the offensive threats against me, he can also trick the scarf onto stall so he is not dead weight against either playstyle, again cementing why he's UU's best scarfer.

Name Analysis:
The lightning coming from Rotom is very similiar to the lightning conjured by Azula on the show.

**Conclusion**
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Feel free to suggest to change ANY member of my team except Qwilfish. The idea behind the team might be sacrificed in the process, but that's fine. The Earth King has invited you to Lake Laogai.
 
with a dead swellow, physical sceptile could easily sweep this team. With stealth rock on the field grass types in general are going to give this team a huge problem, as niether moltres nor swellow like switching in, and the other 4 die to a venasaur/tangrowth power whip or a sceptile/leafeon leaf blade. putting something like a weezing or a venasaur of your own would probably help alleviate this issue (your torterra also helps this, although it's not the greatest switch in to grass attacks)
 
Like posted above, grass types are hell for this team and if SR is up Swellow and Moltres won't like switching in. I really think adding Registeel in replace of Swellow will help you Grass weakness and allow Kabutops to be changed for Hitmontop, which is a much better priority user in general and is one of the best Rapid Spin users in UU.

Mismagious seems like it could be replaced as Rotom, who still functions as a Spin Blocker but can revenge kill and requires no set up. Qwilfish wants Explosion > Destiny Bond to get an immediate kill and not reveal Destiny Bond from a switch.

Rhyperior wants Substitute > Megahorn as Megahorn only gives coverage on Torterra who is handled by Swellow and Moltres, and Claydol who is handled by Mismagious.
 
Registeel seems like it drags down the offensive momentum of my team...

Megahorn gives coverage on Tangrowth, Leafeon, Sceptile, Torterra, Claydol, Slowbro. Torterra isn't handled by Moltres/Swellow if I give it a free Rock Polish because I don't have Megahorn on Rhyperior

Destiny Bond over Explosion because if they switch to a ghost expecting it, it allows me to weaken them with Waterfall.

However, I do agree that it's looking more and more like I'll have to throw a Venusaur on my team just for water/non-SR-weak grass resistances. Shame since it's such a cunty pokemon.
 
I battled this team on the ladder so many times and came out victorius so i should know the erras of it. Frst off,like stated above you have a major grass weakness,and not to mention SR weakness but you have a rapid spinner, so i'll leave that SR problem alone.Adding venusaur in somewhere would definetly help,also rock climb could work out well on kabutops instead of rock slide since its power is higher,and accuracy is only 5%lower.

Hope i helped and gl with the team!
 
Hi,

This seems to be a generic HO team with a suicide lead and hard-hitting sweepers. Cramming both SR and Rapid Spin on Tops doesn't seem like a good idea. So, I'd suggest simply removing both and running a Life Orb sweeper set, which is easily its best set. A moveset of Stone Edge/Waterfall/Aqua Jet/SD with a Life Orb should work perfectly.

Now to address the lack of Stealth Rock and Rapid Spin, I'd recommend replacing Rhyperior with a Donphan. It does not slow down offensive momentum, dealing huge damage with STABed Earthquakes of 120 base attacks. It also effectively counters Physical Toxicroak, who can be quite a pain as it sets up on Kabutops:

Donphan@Leftovers
252 Atk, 204 Def, 52 HP
Adamant
- Earthquake
- Assurance/Stone Edge
- Stealth Rock
- Rapid Spin

RP Torterra and DDgatr completely rips through this team. The main reason for it is that you don't have a reliable revenge killer. Scarf Rotom is the ideal candidate for this job, and I'd recommend using it over Missy as your Spin Blocker:

Rotom@Choice Scarf
252 Sp Atk, 252 Spe, 4 Def
Timid
- Thunderbolt
- Shadow Ball
- HP Ice
- Trick

Rotom also helps you out against Bulky Waters, and importantly Swellow. Now, to patch up your weakness against Bulky Waters, the perfect solution would be to try out an offensive Grass type. Swellow seems to be the most replaceable Poke, so I'd suggest Sceptile, as like Swellow it is an excellent late game cleaner. It switches into Bulky Waters with impunity and can easily set up a sweep. You could run a generic SD set, or a mixed set which is great for cleaning up. That's up to you. Overall gl.
 
Meh it's you Meru.

I hope you've improved your attitude because I remember you constantly complained about everything. The team looks like a pretty good HO team. Maybe run Taunt over Subsitute on Missy. For one it still lets you block status without taking out a chunk of your health, and it lets you beat down Milotic. It's really up to preference, and Substitute might be the better choice. Still, don't forget that taunt is still an option.

Anywho, I second what Ironbullet93 has to say.
 
SD Sceptile is a great replacement for Swellow :) Only having problems with switching into lead Uxie/Mesprits and Spiritomb annoyances and still no really safe switch-ins to Milo but meh she's a whore.
 
So I've decided to revive this team and RMT and made some changes

- Qwilfish changed from Destiny Bond to Explosion for better utility that fits the team
- Rhyperior changed Life Orb to Leftovers since I felt its life span was way too short. Leftovers helps it get a couple more switch ins and to make up for the power, I switched Jolly to Adamant since with a rock polish it's still easily revenged so I might as well get more boosts in
- Changed SubNP Mismagius for Scarf Rotom to allow me to revenge threats that I had been weak to, mainly Alakazam, but also some rain sweepers, Scyther, Swellow, DDgatr, and RPterra.
- Ditched Swellow. It was too much of a pain to make Swellow viable on this team.
- Added Venusaur to give a reliable switch in for Milotic. The thing works like a charm because Moltres and Rhyperior force in Milotic, and Venusaur forces it out, while taking spikes damage in the process.

The team seems to flow a lot better with those changes, but I hate myself for the fact that now it's full of boring top 20 pokemon and unable to incorporate any creativity.

And the biggest problem of my team right now is that I don’t have a Psychic, Dark, or Ghost resist, and it’s becoming very apparent in play with Alakazam only being revenge killable with Rotom or Aqua Jet from Kabutops. I’m open for more suggestions but I don’t see how I could do them without drastically changing the team =/
 
The only thing that could possibly help with some of the weeknesses listed below is to allmost totally replace a pokemon like moltress to a pokemon like houndoom? with much better typing and less weekness to stealthrocks, it may be an OU in the UU tier but theres a valid reason for it :) however like moltress, houndoom is very fragile, im currently running a bulky Arcanine with morning sun and leftovers, but that dosent solve your problem, i hope you do figure it out :)
 
Yeah I really dislike Houndoom though. He's ridiculously frail even compared to Moltres.

Despite no Psychic/Ghost/Dark resist, my team is climbing the board since wearing down Milotic with spikes and Venusaur switches seems to be working out well :) Guess I'll just climb with the team knowing that apparently weakness.
 
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