
Team Avatar
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This is the team I've been using since Raikou, Froslass, and Umbreon got moved up. Previously I used a stall team but with Umbreon gone, and many threats running rampant, I decided to give offense a try. It has not worked very well since I haven't even managed ladder, but I haven't been too hardcore these days so I haven't really tinkered with it. I figured I'd post it on here because it could use some suggestions and tips. In general, a better way to distribute SR/Rapid Spin amongst my pokemon while still keeping the spike-stacking aspect of this team. The only pokemon I'm labelling irreplacable is Qwilfish because I like the concept of Spike-stacking offense, and maybe I just need better pokemon to abuse it. I also decided to base my team around the concept of Avatar: The Last Airbender because I'm obsessed with the show and the movie is coming out soon. It's really easy to adapt new pokemon to the character names because they all fit the F/W/G core of UU.
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Sokka
Qwilfish@Focus Sash
Ability: Poison Point
EVs: 252 HP, 4 Attack, 252 Speed
Nature: Jolly
- Taunt
- Spikes
- Waterfall
- Explosion
Set Analysis:
Qwilfish guarantees at least one layer of Spikes against most leads. I used to use Omastar but it's destroyed by Grass Knot and doesn't have the potent offensive suicidal nature I was looking for in a lead. Oftentimes I can get the game started with them SR-less, and me with 1-2 layers of spikes. Most Uxie aren't fast enough to avoid the taunt, and Mesprits without Scarf never are. He taunts Omastar, sets up in Anti-lead Hariyama's face, and assuming it's not a Trollbipom, lets Rhyperior come in for free to punch some holes earlygame.
Name Analysis:
Naturally, being a water type, he had to be someone from the Water Tribes. Most people view Qwilfish as kind of a useless laughable pokemon. Although I feel Magikarp is a much better representation of Sokka, I decided that Qwilfish fit the bill.

Zuko
Moltres@Life Orb
Ability: Pressure
EVs: 4 Defense, 252 Special Attack, 252 Speed
Nature: Timid
- Fire Blast
- Air Slash
- Roost
- Hidden Power [Grass]
Set Analysis:
The standard special powerhouse that is Life Orb Moltres. I decided to get a first-hand experience of LOMoltres this round. Although it wrecks a lot of things, it has a hard time with Milotic, Aqua Jetters, and Stealth Rock. From my first-hand experience of using Moltres, I'd have to say he is definitely UU material. He is very potent if a team caters to him though.
Name Analysis:
The only fire type on my team naturally has to represent the only firebender on Team Avatar, Zuko.

Appa
Venusaur@Life Orb
Ability: Overgrow
EVs: 252 Special Attack, 4 Special Defense, 252 Speed
Nature: Modest
- Sleep Powder
- Leaf Storm
- Sludge Bomb
- Synthesis
Set Analysis:
The water switch in of the team. He handles defensive Milotic like no other and is also a reliable switch in to physical Sceptile, Azumarill and Leafeon without Double edge, etc. He's an annoying overused fatass but after using him, it's understandable why he's #2 in the tier. Always takes a rain pokemon with him which is good for this rain infested metagame.
Name Analysis:
Like Appa, he's fat and he carries the whole team to victory with his fatassness. As my only decent water resist besides my suicide lead, he's part of the process in utilizing the spikes to wear down Milotic and secure victory.

Toph
Rhyperior@Life Orb
Ability: Solid Rock
EVs: 252 Attack, 4 Defense, 252 Speed
Nature: Adamant
- Rock Polish
- Earthquake
- Stone Edge
- Megahorn
Set Analysis:
Rhyperior switches in on resistances and hammers the opposition then switches out, allowing other teammates to finish them off, or to let him come back later and do the job with a Rock Polish himself. I sometimes consider switching Stone Edge to Rock Blast just to give the middle finger to those Mismagius that spam Substitute until Stone Edge misses, but Rock Blast can also miss and hits weaker most of the time.
Name Analysis:
Seeing as how Rhyperior is the buffest pokemon alive, he matches up with Toph's biceps quite nicely. I used to use a Torterra in this position until I didn't have the Normal/Flying resist needed for Swellow and Ambipom, so Rhyperior fit better. However, Torterra lacks the muscles neccessary to accurately portray Toph.

Katara
Kabutops@Wave Incense
Ability: Swift Swim
EVs: 156 HP, 100 Attack, 252 Speed
Nature: Jolly
- Stealth Rock
- Rapid Spin
- Aqua Jet
- Rock Slide
Set Analysis:
Kabutops is my very desperate attempt to cram Rapid Spin and Stealth Rock onto my team. However, he does revenge a couple of pokemon quite nicely, such as Houndoom/Moltres with a Wave Incense boosted Aqua Jet. He does not waste the offensive momentum of my team and he does his duties quite well, usually getting at least a Rapid Spin off for the rest of the game for Moltres. He also has problems with giving Toxicroak a free switch in. Suggestions would be much appreciated on how to distribute SR/Rapid Spin on my team =/
Name Analysis:
A powerful offensive water type is definitely Katara. Yes I know it's a bad fit, but I need SR and Rapid Spin -___-

Azula
Rotom@Choice Scarf
Ability: Levitate
EVs: 252 Special Attack, 4 Special Defense, 252 Speed
Nature: Timid
- Thunderbolt
- Trick
- Shadow Ball
- Hidden Power [Ice]
Set Analysis:
An offensive spin-blocker so that my Spikes do not go to waste. Rotom is really UU's best scarfer because it can kill off many +1 and +2 threats like Torterra, DDgatr, and many other powerful threats that threaten offense like Alakazam and Mismagius. Aside from killing the offensive threats against me, he can also trick the scarf onto stall so he is not dead weight against either playstyle, again cementing why he's UU's best scarfer.
Name Analysis:
The lightning coming from Rotom is very similiar to the lightning conjured by Azula on the show.
**Conclusion**
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Feel free to suggest to change ANY member of my team except Qwilfish. The idea behind the team might be sacrificed in the process, but that's fine. The Earth King has invited you to Lake Laogai.